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The Ender Dragon

From The Codex
The Ender Dragon
Original

Background

The Ender Dragon is a dangerous, flying boss mob found when first entering the End. It is also the largest mob naturally spawning in the game.

The Ender Dragon spawns naturally in the End when the first player enters the dimension, and it spawns on any difficulty. On Peaceful difficulty, it still fires damaging fireballs, but its body does no damage.

Statistics

Tier: 9-A

Name: Ender Dragon, Jean

Origin: Minecraft

Sex: None (Notch mentions sex doesn't exist in Minecraft), but referred to as female

Age: Unknown

Alignment: Unaligned (The Ender Dragon acts purely on instinct and only fights when unknown threats [I.e Steve and Alex] enter its territory)

Classification: Dragon, Monster, Alien

Dimensionality: 3-D

Attack Potency: At least Room level (Much stronger than Charged Creepers)

Durability: At least Room level (Can withstand multiple charged Creepers exploding. Much more powerful than regular mobs)

Travel Speed: Superhuman (Faster than Endermen),

Combat Speed: Superhuman (Superior to Endermen, can tag Steve)

Reaction Speed: Superhuman

Lifting Strength: Class K (Stronger than an Enderman who can lift a cubic meter of gold)

Striking Strength: At least Room Class

Stamina: Unknown

Range: Tens of Meters physically, Hundreds of Meters with projectiles

Intelligence: Animalistic (The Ender Dragon is a hostile mob that acts purely on instinct to protect its territory. It displays no signs of intelligence, nor advanced strategy when fighting)


Powers and Abilities

Superhuman Physical Characteristics, Flight, Large Size (Type 0), Healing (Via Ender Crystals), Breath Attack, Fire Manipulation, Smoke Manipulation (Dragon's Breath is used to make Lingering Potions), Non-Physical Interaction (Can kill Vexes, Phantoms and Ghasts), Damage Inducement (Her fireballs create clouds that induce pain), Acid Manipulation (Her breath attack is described as toxic), Attack Reflection (Reflects arrows when attacking), Light Manipulation (Creates light when she dies), Intangibility (Ender Dragon can pass through indestructible blocks), Portal Creation (After dying it creates a portal to the Overworld), Resistance to Attack Reflection (Her fireballs can't be reflected), Heat Manipulation (Can survive in the Nether), BFR (Can't be forcibly teleported), Status Effect Inducement (Immune to all status effects of the game, these include Poison, Luck and Bad Luck, Invisibility, Nausea, Statistics Reduction, Statistics Amplification, Durability Negation, Wither, Blindness, Slow Fall, Damage Inducement, Magic and Hunger)


Standard Equipment

  • End Crystals: The End Crystals are a set of crystals set atop large obsidian towers in the End. When active, the crystals will heal the Ender Dragon's health and even resurrect it when it dies.

Standard Tactics: The Ender Dragon typically keeps its distance and fires its projectiles at targets, occasionally getting in close to ram into the opponent.

Weaknesses: The Ender Crystals can easily be destroyed

Notable Attacks/Techniques:

  • Circling: The dragon begins in this state: it circles the ring of obsidian pillars on either the outside if there are still End crystals or the inside if the crystals are destroyed. With each crystal's destruction, there is an increased chance of the dragon switching states.
    • Targeting: Whenever the dragon finds itself less than 10 blocks or greater than 150 blocks from its current target, it attempts to choose a new target. When damaged it targets a point just behind itself, causing it to turn away and choose a new target.
  • Strafing: Upon the destruction of an End crystal, the dragon immediately switches to this state to fire a fireball at them. The dragon targets a player within 64 blocks of the central exit portal structure. As soon as it is flying within 64 blocks of the player, it shoots a fireball at the player. The dragon resumes circling after this state.
  • Diving: The dragon dives onto the target player's position, taken at the start of the dive. The dragon resumes circling after this state, whether or not it actually hit the player.
  • Perching: The dragon goes to the exit portal structure (approaching from the side opposite the player if possible) and lands on the highest block of the coordinates (x=0, z=0). The dragon is immune to arrows in this state (they all catch fire and bounce off).
    • Dragon's Breath: After 1.25 seconds, if a player is within 20 blocks of the exit portal structure, the dragon roars and use its 3-second breath attack, damaging players similarly to a lingering potion of Harming. The purple clouds emitted from the dragon's breath attack can be collected in an empty bottle to obtain dragon's breath.
    • Charge: If the player is not near the portal within 5 seconds of the dragon's landing, it charges at players within 150 blocks.
    • Take-off: After four consecutive breath attacks, or if the dragon fails to locate a player within 150 blocks, it takes off from its perch. The dragon resumes circling after this state.
    • Escape: If cumulative damage taken while perched exceeds 50♥ × 25, the dragon takes off and resets the damage accumulator. The accumulator is not reset if it does not take enough damage. The dragon resumes circling after this state.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving The Ender Dragon