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Crisbell

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Revision as of 14:41, 25 April 2022 by GiverOfThePeace (talk | contribs)
Crisbell
Crisbell

Background

Crisbell is the main character of Cris Tales. As a new Time Mage, she has the power to see the past and future, and can affect both of them. Crisbell is a young girl with a fair complexion and slim figure, with dark red hair and dark blue eyes.

After retrieving The Sword, Crisbell's appearance drastically changes. Her veil is gone, and her hair is tied up in a wild bun, with one braid on the side of her head.

Statistics

Key: Early Game | Pre-Crystallis | Post-Crystallis

Tier: 9-B. 2-C with Time Magic | At least 9-B, likely far higher. 2-C with Time Magic | Likely 5-B. 2-C with Time Magic

Name: Crisbell

Origin: Cris Tales

Sex: Female

Age: Teens (Never directly noted her official age)

Classification: Time Mage, Mother Superior, Alternate Timeline Crisbell

Status: Unknown (It is unknown at the moment of Crisbell has died from using her time powers to her very limit to move the past earth of the Rena to the future)

Alignment: Neutral Good (Crisbell is a good natured girl whose mission is to save the world and stop the Time Empress, always opting to use her time powers for good and helping those who will potentially have a bad future, along with entire towns and civilizations that have potential bad futures), Chaotic Evil in the bad ending (Decides to accept her role and gives up the fight against Ardo, going back in time to become the next Empress of Time, who is willing to kill hundreds in order to save millions)

Dimensionality: 3-D

Attack Potency: Wall level (Can fight wolves). Complex Universe level with Time Magic (Time mages are able to channel more magical energy into the crystals than reality can hold, resulting in damage to targets already affected by time magic. Such a spell can only cast once per battle,to avoid damage to the space-time continuum) | At least Wall level, likely far higher (Far stronger then before, has been amplified by all the Cathedrals). Complex Universe level with Time Magic | Likely Planet level (Could defeat a weakened Empress of Time. Was capable of using the time power to her limit moving the past earth of the Rena to the future co-existing with the present earth[1]). Complex Universe level with Time Magic

Durability: Wall level | At least Wall level, likely far higher | Likely Planet level

Striking Strength: Wall Class | At least Wall Class, likely far higher | Likely Planet Class

Lifting Strength: Superhuman (Can push large blocks of unknown material twice her size) | Superhuman | Superhuman

Travel Speed: Athletic Human | Athletic Human | Athletic Human

Combat Speed: Extra-Temporal | Extra-Temporal | Extra-Temporal

Reaction Speed: Extra-Temporal (Can react to enemies attacks that come from the past or future) | Extra-Temporal | Extra-Temporal

Stamina: Very High (Has on multiple occasions been able to act and battle even after taking 0 health)

Range: Standard Melee Range, Extended Melee Range with Sword, Complex Universal with abilities (Can passively see into the past and future simultaneously, can send astral projections of herself into the future and past), Multiversal with True Sword of the Lady (The Lady used the sword to create the very flow of time)

Intelligence: Genius (Crisbell is able to use time magic that took others years to accomplish after studying the art for a few months)


Powers and Abilities

Superhuman Physical Characteristics, Weapon Mastery (Skilled with her sword), Immortality (Type 4 & 9. With time seeds, Crisbell can use them to revert to an earlier state when things go wrong. The Empress of Time is merely a Crisbell from another timeline that has come back in time, along with there being an ad infinitum other amount of Crisbells), Parallel Existence (The Empress of Time is merely a Crisbell from another timeline that has come back in time, along with there being an ad infinitum other amount of Crisbells all watching over each other), Time Paradox Immunity (Type 1. Is unaffected by the constant changes to the past she does), Power Nullification (The parry mechanic allows Crisbell and party to parry any status effect, nullifying it), Passive Precognition, Retrocognition, & Clairvoyance (Type 4. Upon gaining the power of the cathedral Crisbell is able to passively see into the past, present, and future with each future being a possibility), Time Manipulation (Crisbell owns the power of time crystals that allows her to see and manipulate the past and the future. Her sword holds time powers itself along with it being stated that it was used by The Lady to create the very flow of time), Existence Erasure (Type 3. Can break the time crystals, making the enemy completely erasing the enemy in the process. Though doing this causes her to lose her time powers), Time Stop (Can stop the flow of time, could later on control it to only stop specific areas), Temporal BFR (Crisbell can send her enemies to the past or future), Astral Projection & Time Travel (Can send a projection of herself to the past or future to attack an enemy), Age Manipulation (Can restore an object or decay it through aging them to the past and future, de-aged Kari back to a child), Healing & Life Manipulation (Can heal a single target or all nearby allies with heal and rejuvenation, Heal allows Crisbell to channel energy from all living creatures, while rejuvenation causes Crisbell to concentrate all of her life energy into a single point and releasing it. With Sapphire Ring, can heal for 10% of the physical damage dealt), Statistics Amplification (With Celeritas, Crisbell can accelerate the relative timeframe to make one move faster. Can amplify her statistics with various wrist equipment, necklaces, boots, signet’s, and rings), Statistics Reduction (With Segnitas, can warp the local passage of time with one’s time dilation to make them move slower. Piercing Keychain passively reduces target's defense by 15%), Causality Manipulation (With regression, can return one to their previous state undoing any effects done to them positive or negative), Regeneration (High-Low. With Renovatio, applies a magic on the body that slowly heals any wounds inflicted, which include effects such as piercing. Amber ring allows Crisbell to restore 5% of her health each turn), Space-Time Manipulation (With Past Overload and Future Overload, can overload the past or future crystal she’s used on the target to consign them to a temporal limit, which passively damages them through them being too old or young), Death Manipulation (Type 1. With Doom, places a timer on the enemy that rapidly sends the target to the age of it's death, this even works on robots), Forcefield Creation (With Ward Off, Crisbell creates a barrier around the party that distorts time, hiding the true location of the party members within the anomaly), Pocket Reality Manipulation, Stealth Mastery, & Pseudo-Nonexistent Physiology (With Distortion Ring, the ring creates a pocket dimension around the wearer, distorting time only to itself, to people around the user it would appear as if nothing was there, this is through the ring reverting time around it making the opponent believe the user doesn’t even exist), Status Effect Inducement, Poison Manipulation (With the toxic keychain, induces poison status effect with attacks), Fire Manipulation (With the fiery keychain, induces burn status effect with attacks), Healing (With various potions, allowing her to restore her health), Restoration (With various mana restoration items and CP restoration items), Purification (With various anti charms curing from various status effects), Velocity Manipulation (With light armored boots, boosts Crisbell’s speed and allows her to always act first regardless of the enemies speed), Resistance to Fire Manipulation (Is immune to the burn status effect with basalt necklace), Poison Manipulation (Is immune to poison with aerosol necklace), Paralysis Inducement (Is immune to paralysis with the silicon necklace). With Parry she can parry/negate: Physical Attacks, Poison Manipulation (Can parry toxin spells), Fire Manipulation (Can parry burn spells), Water Manipulation (Can parry water spells), Death Manipulation (Can parry doom), Irreversible Damage (Can parry atemporal wound)


Standard Equipment

Crystals, Various Items

Weapon Tier Description & Flavor Text Stats & Cost (Marbles)
Sword Of Time
Sword obtained from the chamber of time which can channel crystal magic.Its present form shows merely a shadow of its true power.


The sword of time is a powerful weapon created to help Time Mage control Crystal magic.While it may seem like a regular sword,it is capable of slicing & open time itself,allowing the user to invoke the Time Crystals.

ATK:+3,DEF:0,M.ATK:0,M.DEF:0,SPD:0

(1 -> 2)

2000 Marbles

Superior Sword Of Time
Upgraded version of the Sword of Time.A hollow blade allows the user more control.


Improvements to the grip and pommel improve the flow of magic in this sword.The hole in the blade allows for a gradual discharge of excess magic,and makes the weapon easier to swing.

ATK:+6,DEF:0,M.ATK:0,M.DEF:0,SPD:0

(2 -> 3)

5000 Marbles

Perfected Sword Of Time
The finest version of the Sword of Time.Improvements to the blade allows for the utmost finesse in striking.


Augmented with magical keychains,this blade is also extremely light and easy to use in close combat.The unique shape of the blade also helps to regulate the flow of magic in the user's body.

ATK:+9,DEF:0,M.ATK:0,M.DEF:0,SPD:0

(3 -> 4)

10000 Marbles

Sword Of The Lady
A transformed version of the Sword of Time.The entire sword had been inlaid with the same gems used to make the stained glasses in the cathedrals.


Once wielded by the heroes of old,this sword now lends its power to you.Inscribed with the seal of the Lady and augmented with gems from the Millennium Rock,this weapon allows its holder to channel a massive amount of crystal magic.

ATK:+9,DEF:+6,M.ATK:+6,M.DEF:+6,SPD:+6

(4 -> 5)

15000 Marbles

True Sword Of The Lady
The finest sword in existence.A more powerful gem has been socketed into the blade,unlocking the ultimate potential of its wielder.


The Lady used this weapon to create the flow of time by slicing apart the past,present and future.The sword itself seems to dance back and forth through time,cracks and rust appear out of nowhere,and then disappear just as suddenly.

Fully Refined
Sword of Colosseum
Rewards for beating the final round of the Roaming Merchant's Colosseum challenge, 6th tier weapon that gives a substantial amount of stats boost to Crisbell. ATK:+50,DEF:+12,M.ATK:+12,M.DEF:+12,SPD:+12

(5 -> 6)


Notable Techniques

  • Dual Swing
Crisbell's dual swing.Deals low physical damage to a target.With proper timing,can slash twice.
Target RTE Usable off combat Unlock at Type MP
Single Yes No Lv.0 Physic 0


'Although her sword is a fine weapon, Crisbell fighting skills aren't as developed as those of her comrades.'
  • Defend
Take a defensive stance,reducing damage taken until the beginning of next turn.
Target RTE Usable off combat Unlock at Type MP
None No No Lv.0 Defense 0


'Of the shield and sword,the shield is the stronger one. Being able to protect those you love is true strength.'
  • Past Crystal
Summons the Past Crystal on the left side of the screen.Changes the time-frame for the enemies (unless immune).Removes any status ailments and causes Temporal Limit if an enemy cannot go back any farther.
Target RTE Usable off combat Unlock at Type CP
None No No Lv.0 Time Travel 3


'The power to manipulate time itself. The story has not been written in stone.'
  • Future Crystal
Summons the Future Crystal on the right side of the screen.Changes the time-frame of those enemies (unless immune).Activates any time deltas and causes Temporal Limit if any enemy cannot go forwards any farther.
Target RTE Usable off combat Unlock at Type CP
None No No Lv.0 Time Travel 3


'The power to manipulate time itself. The power to change what's to come. . . A Future yet to be written.'
  • Heal
Heals a single target.Heal amount were affected by Crisbell's magic attack and displayed in menu's skill tab.(chances to heal more if timed right)
Target RTE Usable off combat Unlock at Type MP
Single Yes Yes Lv.2 SpellCast 5


'Healing magic is part of the domain of natrual magic. Energy from living creatures is channeled into the target.'
  • Celeritas
Increase the Speed of a single target for 3 turns.
Target RTE Usable off combat Unlock at Type MP
Single Yes No Lv.9 SpellCast 10


'By contrast,accelerating the relative time-frame of a single target is an easy skill that most time mages learn early in their studies.'
  • Segnitas
Reduces the Speed of a single target for 3 turns.
Target RTE Usable off combat Unlock at Type MP
Single Yes No Lv.12 SpellCast 15


'Although the effect of time dilation on a single target seems small, it puts a profound strain on the mage attempting it. Years ofhard work and practice are required to make even slight changes to the local passage of time.'
  • Regression
Returns a target to his previous state a turn before.(This is true for status ailments,HP,MP, and CP)
Target RTE Usable off combat Unlock at Type MP
Single No No Lv.17 SpellCast 25


'Manipulating time is a profoundly complex art, requiring years of practice to master. As such,time mages are always eager to try out new effects-even if the ethics of casting a spell on a living being are questionable.'
  • Renovatio
Places a slow effect that regenerates 30% of the target's max HP over the course of 3 turns.
Target RTE Usable off combat Unlock at Type MP
Single No No Lv.20 SpellCast 30


'Taking advantage of the growth properties of Natrual Magic. This spell applies a powerful magic on the body of the recipient that slowly heals any wounds that they may possess. Some mages use it pre-emptively to heal future wounds.'
  • Rejuvenation
Heals all allies.Heal amount were affected by Crisbell's magic attack and displayed in menu's skill tab.(chances to heal more if timed right)
Target RTE Usable off combat Unlock at Type MP
Side Yes Yes Lv.22 SpellCast 40


'The caster concentrates life energy in a single point and then releases it, healing all nearby allies.'
  • Regio Regen
Places a heal-over-time effect that regenerates 25% of all allies max HP ,per turn,over the course of 3 turns.
Target RTE Usable off combat Unlock at Type MP
Side No No Lv.27 SpellCast 45


'The caster channels natrual magic through their body and into the ground,spreading healing energy into an area,as though through the roots of a tree.'
  • Regio Regression
Reverts all target on either side,or the entire allied party,to their previous state a turn before.(This is true for status ailments,HP,MP, and CP)
Target RTE Usable off combat Unlock at Type MP
Side No No Lv.31 SpellCast 50


''Day 20:I finally succeeded in my time-regression experiment!

Day 19:I might have a problem. . .''

~ Diary Entry of Chronomaster Ral
  • Past Overload
Overloads the Past Crystal,so that all targets already affected by the Past Crystal are damaged.Only usable once per battle.
Target RTE Usable off combat Unlock at Type MP
None No No Lv.33 Time Travel 0


'Time mages are able to channel more magical energy into the crystals than reality can hold, resulting in damage to targets already affected by time magic. Such a spell can only cast once per battle,to avoid damage to the space-time continuum.'
  • Future Overload
Overloads the Future Crystal,so that all targets already affected by the Future Crystal are damaged.Only usable once per battle.
Target RTE Usable off combat Unlock at Type MP
None No No Lv.33 Time Travel 0


'Time mages are able to channel more magical energy into the crystals than reality can hold, resulting in damage to targets already affected by time magic. Such a spell can only cast once per battle, to avoid damage to the space-time continuum.'
  • Regio Celeritas
Increases the Speed of all allies for 3 turns.
Target RTE Usable off combat Unlock at Type MP
Side No No Lv.35 SpellCast 20


'While accelerating the flow of time of a single individual is fairly simple,expanding its effect to multiple targets is exponentially more difficult.'
  • Doom
Places a timer on an enemy .After the timer runs out,the enemy dies.
Target RTE Usable off combat Unlock at Type MP
Single No No Lv.36 SpellCast 65


'This spell rapidly sends a target to the time of its death.The Mother Superiors forbid the use of this spell,in all but the most desperate cases in time of war.'
  • Ward off
Creates a protective barrier that prevents enemies from hitting the party.While active,Crisbell's CP is drained by 1 (same effect as distortion ring)
Target RTE Usable off combat Unlock at Type MP
Side No Yes Lv.39 SpellCast 70


'A clever trick of time magic.The barrier created around the party distorts time,hiding the true location of party members inside the anomaly.'

Other

Standard Tactics: Crisbell will use her time powers to look into the future, in accordance with the situation she will attempt to fix it to best suit everyone, along with using her natural fighting abilities and other forms of magic.

Weaknesses: Doesn’t have full control over certain aspects of her time powers such as de-aging people or stopping time. Using too much time magic can end up killing her.

References

  1. Note: The reasoning for likely 5-B instead of straight up 5-B is because Crisbell potentially died to the feat and it is questionable if she scales to it. The reason this is considered tierable even though it's Time Manipulation is because it's directly noted energy/power is being used to do this

Battle Records

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Crisbell