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User:Cerberusleuth/E

From The Codex
I, Acererak the Eternal, beckon you to your doom. Come foolish ones, plunder my treasures, if you dare! Others have tried. All have failed! From your skin, tapestries shall be woven, and your bones will carpet my tomb. Only I am beyond death's reach. Only I know the secret to true immortality!
In retrospect, I might have gone a little overboard. The best traps make their prisoners suffer and scream. Adventurers who visit my tomb die too quickly.

Background

Statistics

Tier: At least 6-C physically. 2-C to High 2-B with Hax

Name: Acererak the Eternal

Origin: Dungeons and Dragons

Sex: Male

Age: Thousands of years old

Classification: Cambion Lich

Status: Undead

Alignment: Neutral Evil

Dimensionality 3-D

Attack Potency: At least Island level+ physically (Has a challenge rating of 23, putting him above Imix, who can generate this amount of heat). Universe level to High Multiverse level with Hax (Stated to be able to easily ascend to godhood akin to his former master, but rather decides to create gods)

Durability: At least Island level+. Immorality and Regeneration make him difficult to kill

Striking Strength: At least Island Class+

Lifting Strength: Unknown

Travel Speed: Unknown

Combat Speed: At least FTL (Superior to creatures who can dodge Wrath of the Noonday Sun)

Reaction Speed: At least FTL

Stamina: Limitless (Due to being undead)

Range: High Multiverse level with Magic

Intelligence: Supergenius (Taught by Vecna, one of the most proficient with Dark Magic in the multiverse. Has an intelligence rating of 27, putting him above "Supra Geniuses")


Powers and Abilities

Due to being a Cambion, a varient of demon, Acererak gains the following: Immortality and Regeneration (Types 1, 3, and 8 & Low-Godly: Demons do not grow old and don't die from natural causes and whatever happens to the body, it will be reformed from the Abyss. If slain, they can possess others), Abstract Existence (Type 1: Demons are abstract concepts with a vessel applied to them), Non-Physical Interaction, Acausality (Types 1 and 4), Madness Manipulation (The mere presence of a demon passively induces madness to others), Possession (If slain, demons can possess the bodies of others), Chaos Manipulation (Demons reflect the chaos of their birthplace through their powers), Intangibility (Able to phase out of the material world), Magic Absorption (Able to consume and absorb magic for its powers), Darkness Manipulation (Demons are able to create blankets of darkness against their enemies before battle), Teleportation (All Demons can cast teleport), Portal Creation (All Demons can cast Gate), Dimensional Travel (Demons can travel from one plane to another), BFR (Anything that a demon eats is sent into the Abyss), Memory Manipulation and Fear Manipulation (The blood of a demon is a black abyssal goo that, when coming in contact with living creatures, attach onto the host and induce paralyzing fear, as well as wipe clean short term memory for an unspecified amount of time), Corruption (Type 2: Interaction with demonkind corrupts the flesh and rends the soul, leaving one damned in their presence), Blood Manipulation (The presence of demons causes blood to spontaneously appear), Spatial Manipulation (A demon's presence can cause buildings to appear larger than what they really are and create labyrinth mazes), Weather Manipulation and Vibration Manipulation (A demon's presence causes inexplicable weather or other seemingly unnatural disturbances, such as snow in summer and earthquakes in areas not known for such disturbances), Power Modification (Demons cause magical powers to become slightly modified in their presence, giving them a sickly, corrupted look), Death Manipulation (Plants and animals dies for inexplicable reasons when in a presence of a demon. Can kill with their gaze alone), Mind Manipulation and Disease Manipulation (Passively causes lawful or good characters to become paranoid, distracted, or even inexplicably ill), Animal Manipulation, Biological Manipulation, and Empathic Manipulation (Animals in the presence of a demon become feral, primal beings, potentially even turning into dire versions of themselves, being physically enhanced and corrupted by the Abyss), Sense Manipulation and Memory Manipulation (Demons can wrest mental control and physical control from their possessors, and taking over their senses and memories), Statistics Reduction (Can induce curse with a touch, bestowing massively reduced statistics whilst it is active), Telepathy (Shown here), Sleep Manipulation (Can induce sleep with a touch), Acid Manipulation (Can release an acidic cloud), Poison Manipulation (Via Quasit Poison), Illusion Creation (Can disguise themselves through illusions or create self-sustained illusions complete with functioning sound), Soul Manipulation (Can devour the body and soul), Astral Projection (Can freely project onto the Astral Plane), Durability Negation (Possess the ability to shred enemy armor, including natural protections), Time Manipulation (Can slow an individual's time), Self-Destruction (Upon death, it can explode in an attack strong enough to one-shot other creatures on this level), Paralysis Inducement, Statistics Reduction, Status Effect Inducement and Death Manipulation (Can use blasphemy at will, paralyzing, weakening, dazing, and outright immediately killing enemies in the area), Mind Manipulation (Can mentally control foes with a thought)


Standard Equipment


Notable Techniques


Other

Standard Tactics:

Weaknesses:

Note: Credit to Oblivion Of The Endless for several scans used here.