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The Three Good Fairies

From The Codex
Revision as of 05:59, 11 January 2024 by GiverOfThePeace (talk | contribs) (→‎[[Equipment|Team Equipment]]: clean up and re-categorisation per CFD, replaced: Standard Equipment → Equipment)

Background

Flora, Fauna, and Merryweather (known collectively as the Three Good Fairies) are major characters in Disney's 1959 animated feature film, Sleeping Beauty. They are a trio of elderly fairies whom supply magic for King Stefan's court. When trouble arises, the fairies band together to protect Stefan and Queen Leah's daughter, Princess Aurora, from the wrath of their villainous counterpart, Maleficent.

This dropdown contains the synopsis of the good faries' story. Read at your own risk as you may be spoiled otherwise!
Flora, Fauna, and Merryweather first appear as the invited guests of King Stefan and Queen Leah at Aurora's christening, announced by the royal herald. Each fairy intends to give a gift to Princess Aurora. Flora grants her the gift of beauty and Fauna grants her the gift of song. But before Merryweather can give her gift, Maleficent appears. Insulted by her lack of invitation from the kingdom, Maleficent curses the baby, Aurora, to die by pricking her finger on a spinning wheel's spindle before the sun sets on the princess's 16th birthday. After Maleficent leaves, the fairies realize that Merryweather still hasn't given her gift. The fairy got inspired by Maleficent's invasion to give a special gift. Although Merryweather is unable to undo the curse, as Maleficent's magic is far too powerful, she can soften it so Aurora would not die but just enter an enchanted sleep and be awakened when True Love's Kiss breaks the curse.

Still fearful of his daughter’s life, Stefan orders that every spinning wheel in the kingdom be burned. Knowing that Maleficent will not be deterred by anything to see her curse fulfilled, least of all a "bonfire" as Merryweather puts it, they decide to raise Aurora themselves in secret. An agreement with Aurora's parents is finally reached: the fairies will raise Aurora for 16 years until the curse is no longer a threat, and then return her to the palace. They change the princess's name to Briar Rose and hide her in a cottage in the nearby woods. The fairies then decide to hide as mortals, as their magic will raise attention (much to Merryweather's dismay), and disguise themselves as Briar Rose's aunts.

Sixteen years later, the fairies prepare a party for Briar Rose on her birthday. After failing in their attempts to bake a cake (Fauna has never cooked before) and sew a dress normally (with Flora, by using Merryweather as the mannequin), an annoyed Merryweather insists on using their magic wands, and they decide to use magic after closing off almost every crack except the chimney. While Flora uses her magic to sew the dress and Fauna uses her magic to bake the cake (and later decorate it), Merryweather uses her magic to clean up the room until she is distracted by seeing the pink dress.

After she starts an argument with Flora over the color of the dress by turning it blue, they try changing the dress and each other's clothes to the opposite colors. The magic blasts fly up the chimney and attract the attention of Maleficent's raven, Diablo, who immediately flies back to Maleficent with the news of Aurora's discovery. The argument ends when both rays hit the dress at the same time, making it a terrible mixture of pink and blue. Flora was outraged at Merryweather for messing the dress up. As Briar Rose is returning from berry picking, Flora quickly turns it to pure pink and hides. Then Merryweather turns it to blue before hiding herself. After Flora points out that the mop is still running, Merryweather uses her magic to make it stop. Briar Rose, who has returned home from berry picking, is surprised. When she happily tells her "aunts" about the man she met in the woods. The fairies also reveal her true identity as Princess Aurora, as well as the fact that she's already betrothed in an arranged marriage with Prince Phillip and that they intend to return her with her father and mother that same night. Aurora informs them that the man she met is going to stop by the cottage that night, but they forbid her to see him again, which leaves Aurora heartbroken, much to the fairies' dismay.

The fairies take Aurora back to the castle and take her to a room. They use their magic to create a tiara for Aurora, to help her realize her true royal identity. However, they soon decide to leave her alone for a time as Aurora is still heartbroken of never again seeing the young man with whom she has fallen in love.

The fairies begin to talk about the boy and want to help Aurora, with Merryweather expressing her opinion that it’s unfair for Aurora to be forced into an arranged marriage. When Fauna suggests they reveal the news to Stefan, they hear a faint sound from the room and realize that it’s Maleficent enchanting Aurora. Realizing that Aurora is in trouble, they frantically try to stop the princess, who keeps following Maleficent (as a will-o-the-wisp) up the tower. They warn her not to touch anything, but Maleficent orders Aurora to touch the spindle to invoke the curse. Unfortunately for them, Merryweather, Flora, and Fauna arrive too late. They gasped as they run into Maleficent, who briefly mocks her archenemies for their efforts of trying to defeat her by protecting Aurora until after her 16th birthday, when the curse would be nullified. She then reveals the now sleeping Aurora, who has pricked her finger on the spindle, much to the fairies’ horror, and she disappears while cackling maniacally in triumph over the fairies’ failure to stop Aurora.

The fairies feel extremely heartbroken as they discover Aurora has fallen into a deep sleep after pricking her finger on the spindle. After putting Aurora in bed, Merryweather and Fauna wonder how they will explain everything to the king and queen. Flora decided that they put everyone in the castle to sleep until Aurora awakens. While putting everyone in the kingdom to sleep, including King Stefan, Queen Leah, King Hubert, Minstrel, and the herald, Flora learns from a sleepy Hubert that the man Aurora met in the woods was actually her betrothed fiancé, Prince Phillip. Phillip has previously intended to go to the cottage to meet Aurora, so the fairies race back to the cottage. Upon arrival, they arrive too late and are horrified to discover that Phillip's hat is left behind on the floor in the midst of the wreckage. Deducing that the prince has been captured by Maleficent and her Goons, the fairies decided to go to Maleficent's domain, the Forbidden Mountain, to rescue him.

The fairies sneak into the Forbidden Mountain and witness a group of Maleficent’s Goons celebrating the prince’s capture by partying around the bonfire. The fairies follow Maleficent, who has been watching the celebration, to the dungeon, where Phillip is chained to the walls. They wait until Maleficent leaves the dungeon to go sleep in her tower, then they free Phillip and melt the dungeon lock. They arm him with the magical Sword of Truth and enchanted Shield of Virtue, both weapons of righteousness that will triumph over evil. As Phillip and the fairies exit the dungeon, they are confronted by Diablo, who calls the Goons.

The Goons do everything in their power to stop the heroes, from dropping giant rocks to shooting arrows and pouring hot oil, but Flora uses her magic to turn them into bubbles, flowers, and a rainbow, respectively. Seeing their failure to stop Philip and the fairies, Diablo goes to warn his mistress. Fed up with Diablo and his attempt to stop them, Merryweather pursues him and just as he reaches Maleficent’s tower, she turns him to stone as he lands on one of the parapets, letting off a smug, angry scowl at having taught the raven a lesson before returning to Philip, Flora, and Fauna. However, all the commotion has awakened Maleficent, who is enraged to discover the escape. After escaping the Forbidden Mountain, the fairies aid Phillip by protecting him from various obstacles as they make their way to Stefan’s castle that is conjured by Maleficent as she tries to stop her enemies. Eventually, Phillip is forced to fight Maleficent, who transformed herself into a dragon. The fairies assist Phillip in retreating, but he is cornered at the cliff and loses his shield. Under Flora’s direction, the fairies greatly empower his sword, allowing Phillip to throw it straight into Maleficent’s heart, finally killing her.

With Maleficent finally destroyed for good, Phillip and the fairies enter Stefan’s castle and go up the tower where Aurora sleeps. The fairies watch as Phillip gives Aurora Love’s First Kiss that breaks the curse and awakens her. One by one, everyone else in the kingdom awakens from their slumber as well, including Stefan, Leah, Hubert, Minstrel, and the herald. Lastly, the three fairies go to the throne room, where they watch happily as Phillip and Aurora descend the stairs, reunite with their respective parents, and share a dance. But then, Flora finally notices that Aurora’s dress is blue and uses her magic to turn it pink. This upsets Merryweather, who turns the dress blue, leading to another argument. The argument continues, with the dress continuously alternating colors (pink and blue) as the storybook closes.

Members

Codex Statistics

Tier: Varies from 10-C to 10-B , Unknown with magic

Team Name: The three good fairies which consist of: Flora, Fauna, and Merryweather

Origin: Sleeping Beauty

Sex: Female

Age: Unknown

Organization Type: Good fairies

Members: 3 members

Leader: No official leader

Hierarchy: None.

Base of Operations: Unknown

Status: Active

Alignment: Lawful Good (The fairies are the perfect opposite of Maleficent, they are beings who represent pure good and thus their magic can only do good things)

Dimensionality: 3-D

Attack Potency: Varies from Below Average Human level (They are normally smaller than a crow) to Human level (They can make themself human size), Unknown with magic (The good fairies' magic aren't focus on raw power or destruction)

Durability: Varies from Below Average Human level to Human level

Striking Strength: Varies from Below Average Human Class to Human Class

Lifting Strength: Varies from Below Average Human to Average Human, Higher with magic

Travel Speed: Varies from Below Average Human to Average Human, Superhuman flight speed (They can keep up with a horse which can run 54.7 mph)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Unknown

Range: Varies from Below Standard Melee to Standard Melee physically, tens of meters with magic

Intelligence: Gifted (The good faries formed a plan they knew Maleficent wouldn't expect and they are also talented magic users)


Team Abilities

Superhuman Speed, Magic, Flight, Immortality (Ageless; They are noted as immortal), limited Power Modification (Merryweather changed Maleficent's curse to make it unlethal and make it breakable by true love), Transmutation (The good fairies were gonna turn aurora into a flower, they can also turn rocks into bubbles and arrows into flowers), Size Manipulation (The good fairies can use their magic to change the size of things and people), Erasure (Physical Erasure; The good fairies can erase things such as wings and dust), Cloth Manipulation (The good fairies can change clothes with their magic), Creation and Weapon Creation (The good fairies can create things such tea cups and tea pots along with weapons), Life Manipulation (The good fairies can give life to inanimate objects), Telekinesis (The good fairies can lift things with their magic), Fire Manipulation (The good fairies can use their wands to light up candles and to cut through phillip's chains), Sleep Manipulation (The good fairies' magic could put everyone in the kingdom to sleep), Light Manipulation (The good fairies can create rainbows), Petrification (The good fairies can petrify beings), BFR (Forced Teleportation; The good fairies can make things and people vanish), Summoning (The good fairies can summon animals), Time Manipulation (Time Stop; The good fairies can stop others in time)


Team Equipment


  • Wands: Necessary for their magic, without them they are powerless

Other

Individual Tactics: The good fairies have never been shown to fight separately, thus it's unknown the standard tactic for an individual member.

Team Tactics: The good fairies have shown to use their magic to transmute incoming projectiles and due to their mindset, they would likely end a battle peacefully by either transmutating their opponent, petrifying them or putting them to sleep

Weaknesses: The good faries' magic can only do good things and without their wand they are unable to use magic

Concept art

Battle Records