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Berdly (Deltarune)

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Smart Race

Background

Berdly is a minor character in Chapter 1 of Deltarune and the secondary antagonist of Chapter 2, as one of Kris's classmates and early rivals. He is the self-proclaimed "Number 1" student in school and Noelle's study partner.

This dropdown contains the synopsis of Berdly's story. Read at your own risk as you may be spoiled otherwise!
Chapter 1

When Kris first enters the classroom, Berdly can be seen at his desk along with the other students. If spoken to, he chastises Kris for being late and says he is already partnered with the second smartest student, Noelle, implying that he is the smartest. When Noelle asks Alphys for permission to let Kris join them and make a group of three, Berdly vehemently objects, believing that Kris would prevent them from getting an A. Before the matter can be settled, Susie enters the room and Kris is partnered with her instead.

After school, Berdly works as a volunteer assistant at the Librarby. If spoken to there, he congratulates Kris on surviving Susie, sarcastically offering a discount on their "family debt" of 2583 days of overdue fines for How to Draw Dragons. If addressed after Kris visits the Hospital, Kris apparently requests him to go by the hospital window, presumably so that Noelle's dad can throw something at him. Berdly declines the offer.

Chapter 2 At some point between class and Kris leaving the school's Dark World, Berdly entered the Librarby's dark world. He later joined Queen against her will.

At the end of the Cyber Field, Kris, Ralsei, and Susie fight Berdly in bumper cars, resulting in Berdly's coaster exploding and him falling of the rails.

Later in Cyber City, the Queen hides from Berdly above Noelle, and he makes a truce with Kris until they find their respective teams. Later in the city, he finds Kris again in the Annoying Mouse Puzzle Room 3 while Noelle is on the platform of the puzzle. He continues to talk to Kris, completely oblivious to the fact that Noelle is right next to him. Just two rooms afterwards, he spots Kris and Noelle together, and immediately jumps to the conclusion that Kris has taken Noelle captive and proceeds to battle them.

Right before the Lightners enter the Mansion, Queen stops them and tries to take Noelle captive, threatening to give Berdly "A Ride In The Acid River" if she refuses. After Kris escapes their room, Berdly appears and decides to join their team; however, he does not help at all. In the dark lamp puzzles, he attempts to solve the puzzles but is repeatedly upset when Kris continues to find the answer first. After the third room, he tells Kris, Susie, and Lancer his backstory. He shares with the group that he was always forgotten until the last question of the spelling bee he and Noelle participated in. He reveals that he won because Noelle couldn't speak, and from then on, he pretended to be the smart guy to get more attention, and that he only got good grades because Noelle helped him do his homework. They forgive him and tell him it's okay to make mistakes, which he misinterprets as meaning he should be dumb more. Regardless, he changes for the better in the latter part of the story.

Snowgrave route

If the player has started the Weird Route during Chapter 2, Berdly's encounter with Kris and Noelle after Annoying Mouse Puzzle Room 3 goes much differently. After noticing that Noelle is acting unusual and expressing genuine concern for how Kris is treating her, Berdly attacks Kris. The player convinces Noelle to use the SnowGrave spell on Berdly, which immediately encases him in a large prism of ice. He does not appear for the remainder of the adventure in the Dark World.

After the dark fountain is sealed and the computer lab is returned to normal, Kris, Susie, Noelle, and Berdly appear at one of the tables, but Berdly appears to be unconscious. Noelle assumes that he fell asleep during their studying and leaves him behind. Interacting with Berdly displays the text "(He doesn't seem to be awake.)" When Kris leaves the computer lab, Berdly does not appear with them, and he cannot be found anywhere else in town that day.

Berdly's condition and fate at the end of this route are currently unknown. However, the SnowGrave spell is noted as "fatal" during battle, and examining the computer lab's closet on any route before leaving reveals that "a large person could easily fit inside", implying that his body could be stored there. Additionally, at the hospital, the sliding bead toy now has a blue bead torn off from the tracks, suggesting that Berdly is dead.

General Information

Name: Berdly

Origin: Deltarune

Sex: Male

Age: Unknown, in his mid teens (Is a high school student)

Classification: Monster, Lightner, Hero of Light

Species: Bird

State of Being: Regular

Occupation: None

Affiliations: Lightners, The Fun Gang, Darkners (At the end of Chapter 1), Lancer

Enemies: Chaos King, Queen, Jevil, Spamton

Codex Statistics

Key: In the Real World | In the Dark World

Tier: 10-B | 9-A

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Human level (Has no notable feats in the real world) | Room level (Can fight and harm Kris, Susie, and Ralsei, who can harm Jevil who can cause scythes to explode which generates this amount of energy and Spamton NEO, who can generate this amount of energy by increasing his size)

Durability: Human level | Room level (Can take hits from Kris, Susie, and Ralsei)

Striking Strength: Human Class | Room Class

Lifting Strength: Unknown | Class 10 (Can carry around a statue of himself and Queen)

Travel Speed: Normal Human | Supersonic (Comparable to Susie, who could casually outpace soundwaves)

Combat Speed: Normal Human | Supersonic

Reaction Speed: Normal Human | Supersonic

Stamina: High (Could fight off Kris, Susie, and Ralsei on his own and could forcefully pull off Queen's control plug despite having to endure pain)

Range: Extended Melee with his Halberd, Higher with attacks (Berdly can swing his weapon and still attack people from far away distances)

Intelligence: Above Average (He is a straight A student and number one in his class but it's important to note that it's also thanks to Noelle helping him)


Powers and Techniques

Same as before, Superhuman Physical Characteristics, Acrobatics (Comparable to Susie and Kris who can perform flips), Accelerated Development (Battle; Comparable to Noelle, who becomes stronger each time she defeats an enemy), Weapon Mastery (Uses an axe/lance in the dark world), Weapon Creation and Limited Shapeshifting (Berdly creates his Halberd and he can make it change shape), Personal Domain and BFR (When one encounters a monster they get into a fight, a FIGHT is an encounter in a monster's personal domain allowing them to fight humans, this has various rules such as turn-based combat), Consumption (Type 1; Comparable to Kris, who can consume moss to heal), Sealing (Comparable to Susie and Kris, who can seal Dark Fountains), Extended Blade Range & Distance Negation (Can attack a person via swinging their sword from meters away), Metaphysics Manipulation (Soul Manipulation & Essence Manipulation; Can directly attack the SOUL), Cloth Manipulation (Comparable to Kris who can change their dark world clothing to medical ones), Fusionism (Comparable to Kris and Susie, who can fuse with their friends and random garbage to form a giant robot), Curtain Fire, Air Manipulation (Berdly can attack using tornadoes), Energy Projection (Berdly can shoot what are likely energy based projectiles), Telekinesis (Could make a bunch of A+ tests float in the air).


Resistance to Physical Attacks (All monsters bodies are attuned to their SOUL thus only attacks that can affect their SOUL can affect them), Metaphysics Manipulation (Soul Manipulation & Essence Manipulation; Can take hits to the SOUL), Mind Manipulation (Berdly was able to forcefully tear Queen's control plug off himself, although he only did it at the end of the battle)


Notable Techniques

  • Tornado 1: Berdly summons a wall of four tornadoes that fly to the left one by one. This attack goes unused in the Weird Route.
  • Tornado 2: Berdly summons four tornadoes that fly towards the center. This attack goes unused in the first encounter.
  • Chirashi: Berdly shoots papers with "A+" written on them. In the weird route, Berdly shoots more papers per wave, with reduced time between waves.
  • Spear Blast: Berdly shoots a trail of projectiles in a curvy line, telegraphed by a thin red line. The trail stays for a moment, before releasing small projectiles that point in the direction they will fly. In the weird route, the number of projectiles are doubled and this attack is also quicker than usual.

Other

Standard Tactics: Berdly will shoot his opponents with a variety of projectiles, from tornadoes to spears.

Weaknesses: All monsters are weak to an attack with killing intent behind it and if a monster doesn't want to fight, they are weakened greatly, Berdly is also extremely overconfident.

Note: It's revealed as of Chapter 2 that the Dark World grants people new powers and abilities, thus they do not translate over to the real world.

Why attacking the SOUL is essence manipulation.

Battle Records

None.

None.

None.