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Soleil Belmont

From The Codex
Revision as of 13:35, 22 June 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: Reactive Adaptation → Adaptation (5))
I'm surprised you made it this far! The rebirth of Dracula will occur soon. You cannot destroy me, Father.
~ Soleil to Christopher Belmont

Background

Not even a year following the supposed death of Count Dracula at the hands of Christopher Belmont, the vampire hunter decided to finally settle down and continue his family’s bloodline. He had one son, Soleil Belmont, who Christopher trained to be a vampire hunter until he turned 15. On Soleil’s 15th birthday, he was going to go through his passage into manhood, and inherit the Vampire Killer whip. However, just before the ceremony could commence, Soleil disappeared.

In truth, Dracula hadn’t actually been killed by Christopher, and remained in mist form. He had been lying in wait for his day to strike, and saw now as his opportunity to do so. Dracula used his dark influence to possess Soleil, and then raised four elemental castles; with Soleil waiting at the bottom of Dracula’s Castle.

Christopher fought his way through the four elemental castles and reached Dracula’s Castle, where he faced off against the possessed Soleil. After a hard-fought battle, Soleil was defeated by his father and freed him from his possession. The two then used their combined power to destroy Dracula for real.

In the years following, Soleil inherited the Vampire Killer whip, and defended Transylvania from any creatures of the night who may appear. He would go on to become the grandfather of the legendary Simon Belmont.

Codex Statistics

Tier: 2-C

Name: Soleil Belmont

Origin: Castlevania

Sex: Male

Age: 15 years old

Classification: Vampire Hunter

Alignment: Neutral Good, Chaotic Evil when Possessed (Is possessed by Count Dracula, who has heavily influenced Soleil's personality. Dracula, while very well-mannered in speech, performs evil acts and spreads darkness across the land for his own personal gain and desire for chaos)

Dimensionality: 3-D

Attack Potency: Universe level (His power helped destroy Count Dracula; Dracula is above Galamoth, let alone the Time Reaper, who Galamoth controls. The Time Reaper was going to destroy the entire Castlevania Timeline)

Durability: Universal level (Took hits from Christopher, who can take hits from Dracula, who is above the Time Reaper; the Time Reaper's power was going to destroy the Castlevania Timeline)

Striking Strength: Universal Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Should scale to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed)

Combat Speed: Faster Than Light

Reaction Speed: Faster Than Light (Should scale to Trevor Belmont, who was able to outpace Nuculais, a being composed entirely of light, as well as Dracula, who generated a light beam. Scales to Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Should scale to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Defeating Death should put him about Count Olrox as well, who could generate a beam, which was confirmed to be light-based)

Stamina: High (Was trained in combat all his life by Christopher Belmont and could briefly pose a challenge to Christopher while possessed. Shouldn’t be on par with Christopher, however, due to his young age)

Range: Standard Melee, Extended Melee with Leather Whip and Vampire Killer, Tens of Meters with spinning swords

Intelligence: Gifted in combat (At just 15 years old, he posed an incredible challenge to Christopher Belmont, who had already conquered Dracula’s Castle twice prior to their fight)


Powers and Techniques

Belmont Clan Physiology, which includes:

Superhuman Physical Characteristics (Every Belmont is capable of performing feats such as casually moving large blocks, and defeating monsters without any stat enhancers), Acrobatics (Every Belmont is able to leap from platform to platform without much difficulty and are able to perform front and backflips. They can even do platforming while simultaneously fighting monsters), Weapon Mastery (All members of the Belmont Clan are naturally gifted in wielding several different types of weapons. This ranges from their proficiency with a whip, to their perfect aim with throwing knives and axes. They're also incredibly skilled with cross-shaped boomerangs, and jars of holy water), H2H Proficiency (The Belmonts are trained fighters who have shown the ability to fight even without a weapon. They have shown the ability to deliver powerful punches at blinding speeds), Non-Standard Interaction, Metaphysics Manipulation (Soul Manipulation), & Immortality Negation (Type 7; The Belmont Clan is capable of harming ghosts and other undead enemies, such as zombies. They can even harm and kill Death himself), Magic (The Belmont Clan wield magical powers. This power was granted by Rinaldo Gandolfi, who bestowed it upon Leon Belmont; from then on, magic was passed down through the Belmont family. However, their magical power is partly derived from the Fernandez Family as well), Extrasensory Perception (Members of the Belmont Clan could naturally sense that people such as Joachim Armstair were vampires. They can also all sense the Vampire Killer's reaction to vampires), Holy Manipulation (Members of the Belmont Clan receive great sacred power during the ceremony that marks their adulthood), Fire Manipulation & Damage Boost (The Belmonts can engulf themselves in flames in order to increase the damage of their physical attacks), Light Manipulation, Aura, & Afterimage Creation (The Belmonts can enshroud themselves in an aura of light. They have also shown to possess a passive aura that leaves afterimages), Statistics Amplification, Power Bestowal, & Empowerment (It is shown that the Belmont Clan greatly increase the power of the weapons that they hold, simply through having them in their possession. For instance, Rinaldo confirmed that the Whip of Alchemy is not complete, and yet Leon Belmont caused for it to strengthen to the point that Medusa thought it had reached its complete form), Accelerated Development (The Belmonts can learn things at a much faster rate than regular people. For instance, when Leon Belmont was granted the ability to use magic by Rinaldo Gandolfi, he was then able to perform magic spells without any knowledge of how the spells themselves worked), Social Influencing (The Belmont Clan was feared by society for their powers, and as such were ostracized from civilization. Later, when Simon Belmont rescued Transylvania from Count Dracula, the people were so moved that they formed a village around him), Dimensional Storage (Can hold tons of equipment and items in their pouch), Telekinesis (Belmonts are able to control the arc of their weapons and how they move around. For instance, Soleil Belmont could control the movement of his thrown swords), Adaptation (As Dracula grows stronger with ever resurrection, the Belmont Clan has had to reactively grow stronger to keep up with him), Corruption Negation (Type 3; The Belmont Clan can undo Dracula's magical corruption of humans. For instance, Trevor Belmont reverted Grant Danasty back into a human after defeating him, who had been transformed into a monster by Dracula's magic), Metaphysics Manipulation (Soul Manipulation) & Power Mimicry (When a Belmont defeats an opponent of equal or greater strength, they will harness their soul and use their abilities as sub-weapons. Only Sonia Belmont has previously-captured spirits, though every Belmont should have this ability), Invulnerability (The Belmont Clan is able to make themselves temporarily invincible with Burning Mode. Although only Sonia Belmont has shown this ability, it's described as an inborn ability, meaning the other members of the Belmont Clan should possess it)

Belmont Clan Physiology, which grants Resistance to:

Extreme Colds (Can fight within snowy forests and icy waters without any negative effects), Extreme Heats (Can casually fight within the Alchemy Laboratory, which is surrounded by molten lava), Sleep Manipulation (The Belmont Clan can resist succumbing to sleep, as shown when Leon Belmont fought off Walter Bernhard's sleeping magic), Petrification (The Belmonts can break out of Medusa's petrification, which was shown to normally be permanent), Death Manipulation (Can consistently fight and withstand both physical and magical attacks from Death, who is the embodiment of death and uses his powers to bring death upon the living), Empathic Manipulation (The Belmonts remained unchanged by Dracula's curse over Europe, which shrouded people with misery and torment and filled them with bloodlust), Ice Manipulation (The Belmonts have been frozen by attacks before, from enemies such as Ice Demons and Frost Elementals, but can break out of it), Fire Manipulation (Constantly withstands fire attacks without any serious burning)

Wields the Vampire Killer, which grants: Metaphysics Manipulation (Soul Manipulation) & Adaptation (The Whip of Alchemy absorbed Sara Trantoul's vampiric soul, and used her soul to develop the ability to harm vampires), Adaptation (As Dracula grows stronger with each resurrection, the Vampire Killer will adapt and grow stronger to slay him. It can adapt itself to make people unfit to wield it before it recognizes them as its rightful owner), Life Manipulation (If it is wielded by someone it does not consider a rightful owner, it will take life from them), Conceptual Manipulation (The Vampire Killer whip can destroy anything related to the vampires, including concepts such as the night, and death), Memory Manipulation (The whip can summon memories of its past wielders to fight for it), Personal Domain (The Vampire Killer contains a realm within it, in which it houses memories of its previous wielders), Extrasensory Perception (Due to containing Sara's soul, the whip can sense the presence of anything related to the vampires), Fire Manipulation (The whip's Item Crash engulfs it in flames. It can shoot projectile fireballs), Power Nullification (Sealing the Vampire Killer within Dracula's Castle caused for Dracula's spirit and magic powers to weaken tremendously), Regeneration Negation (Low-High; The Vampire Killer can kill Dracula, who is capable of fully regenerating from just blood. Mid-Godly; Can also kill the Dracula Wraith, who came back after his soul is obliterated), Immortality Negation (Types 3 and 7; Whip of Alchemy can destroy the undead)


Equipment

Whips


  • Leather Whip: A weaker whip than the Vampire Killer, which Soleil used during his training to become a vampire hunter. He used it in preparation to receive the Vampire Killer whip.
  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons


  • Swords: Soleiyu has access to three swords, which he telekinetically spins up in the air before they target the opponent and stab downwards at them.

Other

Weaknesses: Has been possessed by Count Dracula before and forced to turn against his own father, and was only freed after being defeated in combat. Could likely be possessed again with just as much proficiency.

Battle Records

None

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