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Grubba

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Bein' rich an' famous is diggety-dang DYNAMITE!
~ Grubba
MAAAACHO! I'm a powerhouse now, you pesterin', li'l pieces of prairie piffle! So long's I have this here machine, my bod'll be rough, tough, an' ultrabuff!
~ Macho Grubba

Background

Grubba is a Spike wrestling manager and fight promoter at the Glitz Pit and a major character in Paper Mario: The Thousand-Year Door. A champion wrestler and martial artist in his younger days, Grubba retired as a fighter to become Glitzville's famous fight promoter when he meets Mario; he claims to be past his prime, yet Bandy Andy observes him to be in good shape in spite of his years. Initially presented as an uninvolved third party in Mario's battle with the X-Nauts for the Crystal Stars, Mario eventually discovers that Grubba possesses the Gold Star, and had been using it to drain other fighters of their strength. Grubba is then revealed as a callous egotist underneath, and Mario fights his enhanced alter-ego, Macho Grubba, as the boss of the game's third chapter.

General Information

Name: Grubba, Macho Grubba

Origin: Paper Mario: The Thousand-Year Door

Sex: Male

Age: Unknown

Classification: Spike, Wrestling Manager, Fight Promoter, Former Fighter

Status: Alive

Alignment: Chaotic Evil (Grubba uses his status as a wrestling manager to lure in new fighters and train them. Once they reach their peak, Grubba would drain them of their power for this own)

Codex Statistics

Key: Grubba | Macho Grubba

Tier: Unknown | Varies. 6-C, up to 2-C

Cardinality: Varies

Dimensionality: 3-D

Attack Potency: Unknown (While it was noted that Grubba used to be a good fighter, it's unknown who he fought and how strong they were) | Varies (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him). Island level, up to Universe level (Capable of harming Mario, Goombella, Koops, and Mini-Yoshi)

Durability: Unknown | Varies. Island level, up to Universe level (Can survive attacks from Mario, Goombella, Koops, and Mini-Yoshi)

Striking Strength: Unknown | Varies. Island Class, Up to Universe Class

Lifting Strength: Unknown | Unknown

Travel Speed: Unknown | Varies. Supersonic to Faster Than Light (Comparable to Mario)

Combat Speed: Unknown | Varies. Relativistic+ to Faster Than Light (Comparable to Mario)

Reaction Speed: Unknown | Varies. Relativistic+ to Faster Than Light (Comparable to Mario)

Stamina: High | High

Range: Standard Melee Range | Extended Melee Range

Intelligence: Extraordinary Genius (Grubba is a skilled manipulator into making people believe they all have a shot at becoming a pro wrestler. He then uses a machine he created to drain them of their energy, so he stays young)


Powers and Techniques

Superhuman Physical Characteristics, Martial Arts (Grubba was noted to be a former wrestler), Self-Sustenance (Respiratory Self-Sustenance; The Mario cast can consistently breathe in space and water just fine), Non-Standard Interaction (The Mario cast regularly interacts with ghosts), Regeneration (Mid; Should be comparable to every character in-battle who can recover from getting squished by the stage hazards), Absorption, Life Manipulation, & Age Manipulation (Grubba built a machine that uses the Gold Star to drain people of their energy, making Grubba as a result stronger and keep his body young).


Resistance to Conceptual Manipulation/Paint Manipulation
Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Metaphysics Manipulation (Soul Manipulation; Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers)

Equipment

Gold Star


Notable Techniques

  • Body Slam: Grubba body slams him opponent.
  • Fast: Grubba increases his speed to where he can attack twice now.
  • Defense Boost: Grubba increases his defense.
  • Attack Boost: Grubba increases his attack power.
  • Punch: Grubba hits two people with one punch.
  • Charge: Grubba increases his size to charge up his power even further.
  • Dodgy: Grubba increases his evasiveness.
  • Backflip: Grubba preformsa backflip to stomp on an enemy.

Other

Standard Tactics: Grubba would use the Gold Star to transform himself into Macho Grubba, who would charge up hos power and attack.

Weaknesses: None.

Battle Records

None.

None.

None.

  1. "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."