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User:PlozAlcachaz/Sandbox4

From The Codex
When my child's strength faltered and the last breath was drawn... My light revived Ori, a new age had dawned.
~ The Spirit Tree's narration

Summary

Ori is a Spirit Guardian and the main protagonist of Ori and the Blind Forest. A long time ago, a leaf was stolen away from the Spirit Tree during the Great Storm and came under the care of Naru to form them. Due to being away from the Spirit Tree, Kuro strikes to steal the light away from the tree. This causes decay and corruption across Nibel, in which they go out to restore the land with the help of Sein, along with learning abilities along the way from deceased Spirit Guardians.

Reappearing as the main protagonist of the series again in Ori and the Will of the Wisps, they raise Ku, the daughter of Kuro, alongside Gumo and Naru. During a flight lesson in a different region named Niwen, they get separated during a storm. They are attacked by an undead Owl named Shriek while Ku gets badly damaged. As Ku is near her death, they undertake the task to help restore Niwen as a hero once more and in hopes of saving Ku.

Powers and Stats

Tier: 8-C, likely 7-B

Name: Ori, Sein (The name of the spirit Guardian with Ori)

Origin: Ori (The Series)

Gender: Unknown (Mentioned by the developers that it's up for interpretation)

Age: Unknown

Classification: Spirit Guardian, Part of the Spirit Tree's Light

Attack Potency: Building level (Capable of stomping through stone platforms of which produce these results. Harmed other enemies who are capable of doing the same thing), likely City level (Comparable to Sein, who is noted as being the light and power source of the Spirit Tree. The Spirit Tree sustained all of Nibel by its lonesome and was able to stop an eruption at Mount Horu as it was seen as active. Restoring the Spirit Tree would allow these areas to flourish again)

Dimensionality: 3-D

Travel Speed: Subsonic (Able to create afterimages through movement in the air and on the ground)

Combat Speed: Subsonic, likely FTL (Can outpace the lasers fired by Guardian Stones)

Reaction Speed: Subsonic, likely FTL (Able to react and avoid lasers from Guardian Stones at a fair distance)

Lifting Strength: Class 25 (Can push boulders around triple their own size with ease)

Striking Strength: Building Class, likely City Class

Durability: Building Class (Tanks attacks from enemies who can similarly break through rocky platforms with their attacks), likely City Class (Can withstand the attacks of Sein's output such as Charged Flame which have a large radius for attack)

Stamina: Extremely high (They were able to go around to numerous, different locations throughout Nibel in order to restore the elements. Even when Ori was completely on the verge of collapse, they were still able to persist for a decent period of time before succumbing)

Range: Standard melee range physically. Tens of meters with abilities.

Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Immortality (Type 8; Via Soul Link, they are able to create a point to where whenever they die, they respawn at the same point in time they activated the Soul Link), Enhanced Senses (Able to see through walls via Sense to find otherwise invisibly hidden locations and objects), Healing (Via Life Cells and Soul Link restores some health), Self-Sustenance (Type 1; Shown the capacity to breathe in water), Surface Scaling (Climb makes it stable to climb up various different surfaces), Acrobatics and Limited Physics Manipulation (Naturally very acrobatic as they can perform wall jump and various different flips mid-air. Capable of double jumping and even triple jumping), Stealth Mastery (Learned to evade Kuro's senses through using the environment for stealth), Afterimage Creation (Can leave afterimages through sheer speed), Attack Reflection (Bash allows them to reflect back various types of projectiles such as corrosive and elemental, along with redirection with physical attacks), Air Manipulation, Limited Flight (Kuro's Feather allows for temporary flight, gliding, and it let Ku fly), Power Absorption (Absorbed the light of Ancestral Trees in order to gain their abilities), Homing Attack (Charge Dash homes in on enemies within a close vicinity), Non-Physical Interaction (Able to interact with Sein), Light Manipulation (Light Burst casts blue spheres of light), Has the following through Sein: Small Size (Type 0; Is naturally rather small), Non-Corporeal (Noted as being a spirit in form), Energy Manipulation, Danmaku (Can bombard foes with numerous omnidirectional blasts at once), Fire Manipulation (Spirit Flame allows for Sein to unleash fiery beams at others), Enhanced Light Manipulation (Able to use light beams for attacks), Explosion Manipulation (Charge Flame outputs explosive bursts), Telekinesis (Capable of holding objects such as the Light Vessel in the air with ease), Likely Resurrection (As the power source of the Spirit Tree, it should be able to revive people such as te Spirit Tree did), Likely Elemental Manipulation (Scaling to the Spirit Tree, which maintains and controls air, fire, and water amongst others), Likely Creation (Scaling to the Spirit Tree, which was able to create the Spirit Guardians)

Gravity Manipulation, Aura, and Invulnerability (The Light Vessel allows for Ori to change their personal gravity and avoid certain types of damage within it), Resurrection (Gumo utilized the Light Vessel to resurrect a previously deceased Naru)

Resistance to extreme heat (Navigated through Mount Horu despite it being an active volcano), cold temperatures (Withstood the frigid temperatures of Forlorn Ruins without any negative effects), Corruption and Poison Manipulation (Takes very minor damage from acidic and corrosive shots fired by enemies. Unaffected by the decay and corruption the rest of Spirit Guardians and Nibel faced), Illusion Creation and Mind Manipulation (Navigated through Misty Woods with little difficulty despite Sein noting it has fooled the minds of people into never returning)

Standard Equipment: Kuro's Feather, Life Cells, Energy Cells

  • Optional Equipment: Light Vessel

Intelligence: Genius (Has managed to solve many complex puzzles throughout the series. These puzzles vary from using enemy attacks to travel in specific ways in 360-degree utilization, using Kuro's Feather for flight during these sections, and requiring very precise navigation in order to avoid death. Effectively uses all of the skills they learn for exploring and overcoming the obstacles of an area with the exceeding ability to use them all naturally)

Standard Tactics: Ori will usually activate a Soul Link first, which comes off as being a thought-based action. This makes sure that Ori can't truly die as killing them just sends Ori and Sein back to the moment they first initiated the Soul Link. It should be noted that opponents are absolutely unaware of this (unless they can perceive temporal phenomenons such as restarting the fight to do it over again) while Ori and Sein both are aware of this. From there, Sein utilizes Danmaku to overwhelm people while Ori will do largely physicals. Should these strategies fail, they will obviously adapt to different strategies. This becomes more diversified with optional equipment as well. One more thing to note is that they can use Soul Link multiple times, so they could unleash it again as the new state when they gain the upper hand.

Weaknesses: None notable

Notable Attacks/Techniques: A list of some abilities the character generally uses.

Key: Ori and the Blind Forest | Ori and the Will of the Wisps | Spirit Tree (Fused With Seir)

Note: Sein acts dependently on Ori in order to work in combat. It is because of this that Sein's abilities are added to Ori's profile as he practically operates as an extension of Ori. However, it should be noted that Sein is only present in Ori and the Blind Forest before becoming one with the Spirit Tree again. As such, Ori doesn't maintain the presence of said abilities, aside from his own, throughout Ori and the Will of the Wisps. Though, Ori does regain them when becoming the new Spirit Tree in Niwen.

Explanations

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: