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User:Truth Bullets/Sandbox2

From The Codex
The loathsome Spiderdemon that masterminded the invasion of the moon bases and has caused so much death has had its ass kicked for all time. A hidden doorway opens and you enter. You've proven too tough for Hell to contain.
~ Doom Ending Message

Background

The Doom Slayer is the primary protagonist and main character of the DOOM series. He is intended to be the latest iteration and continuation of the classic Doom Marine who is the protagonist for most of the series.


Powers and Stats

Tier: 9-A, 7-B to 7-A with Unmaker | 9-A, High 8-C with Crucible | High 2-A

Name: Doomguy, Doom Marine, Doom Slayer, DOOM, Right Hand of Doom, The Outlander, The Time Walker, The Beast, The Destroyer

Origin: Doom

Gender: Male

Age: Adult (Pre-Crusade) - Ancient (Mid-Post Crusade) | Ancient

Classification: Human Marine, Ancient Human Warrior | Right Hand of Doom

Attack Potency: Small Building level (He can kill Imps. He scales to The Ranger and Bitterman), City level to Mountain level with Unmaker (It destroys the Mother of All Demons) | Small Building level (He has received additional training from Sentinels) | High Macroverse level+ (He imploded a multiverse containing Hell and Urdak dimensions. He was unaffected by reality being fragmented. He killed the Icon of Sin and Khan Maykr. He's implied to be a Primeval, making him as powerful as Davoth)

Dimensionality: 3-D | 3-D | 3-D

Travel Speed: Relativistic to Relativistic+ (He scales to Imps, The Ranger and Bitterman. He dodged a Cyberdemon laser) | Relativistic to Relativistic+ | Extra-Temporal (He is called a time walker and has fought through time. Maykrs can move through time and space. He's implied to be a Primeval, whereas another Primeval was comparable to The Father)

Combat Speed: FTL | FTL | Extra-Temporal

Reaction Speed: FTL | FTL | Extra-Temporal

Lifting Strength: Unknown | Unknown | Class M (He scales above the Titan)

Striking Strength: Small Building Class | Small Building Class | High Macroversal+

Durability: Small Building Level (When Sentinels knock him down he gets back up just fine) | Small Building level | High Macroverse level+

Stamina: Very High (He fought off a demonic invasion on Phobos, destroyed the Icon of Sin so humans could flee Earth, fought in the Arena Eternal, stopped the Mother of All Demons' invasion and went to Hell to permanently fight against demonkind for all eternity so that they might never rise again. He did all of this with little to no rest in between, but he was fatigued by it. His will alone let him push past death, wounds, fatigue and illness) | Very High | Limitless (His aggression and capabilities transcend demons', whereas they have limitless aggression and never grow tired)

Range: Standard melee range, Extended melee range (Chainsaw, Crucible), Hundreds of meters to Kilometers (Mainline Firearms), Tens of Meters to Hundreds of Meters to Kilometers (Quake 3 Weapons) | Standard melee range, Extended melee range (Chainsaw, Crucible), Hundreds of Meters to Kilometers (Firearms) | Standard melee range, Extended melee range (Chainsaw, Crucible), Several meters to Tens of meters (Equipment Launcher), Hundreds of Meters to Kilometers (Firearms)

Powers and Abilities:

Superhuman Physical Characteristics, Immortality (Type 3 and 6. He can regenerate via Eternal Life After Death, and his rage lets him push past mortal wounds and certain death), Weapon Mastery (He can pick up Hell weapons and artifacts and start using them efficiently), Genius Intelligence (He's far more capable than The Ranger and Bitterman), Regeneration (Mid-Godly. He can use Eternal Life After Death, which the Lost Soul can regenerate with), H2H Proficiency (He has military training and experience. He's more capable than The Ranger who has more training than other soldiers), Dimensional Storage (He can hold multiple weapons at a time), Enhanced Senses (He picked up on every demon in a room without seeing them), Extrasensory Perception (He can see Lost Souls), Non-Physical Interaction (He can destroy Lost Souls, evil spirits and Spiritual Armor. Sentinels can fight primordial evils) Soul Manipulation, Mind Manipulation, Essence Manipulation (He can destroy Lost Souls, evil spirits and Spiritual Armor. These are all composed of soul, mind and essence), Power Scream (His scream destroyed a teleportation maze), Explosion Manipulation (With the Rocket Launcher), Plasma Manipulation (With the Plasma Rifle), Fire Manipulation (The Plasma Rifle can shoot fire), Heat Manipulation (The Plasma Rifle can fry demons, and the BFG-9000 uses the same ammo), Energy Manipulation (The Plasma Rifle fires plasma energy. The BFG-9000 uses the same ammo. This energy can harm him even with the Radiation Suit), Homing Attack (The tendrils of the BFG home in on surrounding targets), Hell Energy (The Unmaker is a Hell energy weapon), Light Manipulation (The Unmaker fires lasers), Regeneration & Immortality Negation (He can permanently kill demons, which are undead and have Eternal Life After Death), Bloodlust, Rage Power, Indomitable Willpower (His mind is crippled with rage and he is comparable to Sentinels. All he wanted to do was rip apart demons; even in combat against others he couldn't stop thinking about it. He was given power to match his will, which literally allowed him to perform higher-dimensional feats), Resistance to Soul Manipulation, Mind Manipulation, Essence Manipulation (His will is comparable to the Sentinels, which makes their souls tempered. Regular beings in-verse can resist their soul being taken via keeping high spirits, and even after it's been taken they continue existing with no damage. He only receives minor physical damage from attacks from Lost Souls and Doomguys. Souls are also composed of minds and essences), Wraith Energy (His willpower is comparable to Sentinels, which let them resist the Wraithcall), Fatigue Inducement (His will means that even when he suffers wounds, sickness and exhaustion he's not controlled by them), Radiation Manipulation (He can wade through toxic radioactive waste from the UAC and become radioactive with no side effects), Poison Manipulation (He can wade through toxic radioactive waste from the UAC. The Medikit uses antitoxins to make him feel healthier, implying he can be poisoned and only feel unhealthy to an unnoticeable degree. Even after becoming radioactive he has no noticeable side effects), Trauma (He's unbothered by shooting old allies), Heat Manipulation (He's unaffected by being near hellfire and the heat of Argent Energy. He can survive Plasma Rifle damage to an extent), Hell Energy (He's unaffected by the nature of Hell), Precognition (Type 4. The Khan Maykr can see infinite future possibilities and their changes yet she couldn't determine that he was going to be the Slayer), Regeneration Negation (Mid-Godly. He's unaffected by other Doomguys killing him)

Standard Equipment: | Crucible, Ballista

Intelligence: Genius (He is far more skilled than Bitterman and The Ranger. He has fought off multiple Hell invasions and crusaded Hell on his own for millenia, stopping all of demonkind from rising up single-handedly)

Weaknesses: He's overly aggressive and mainly uses what does the most damage. | He has to restock resources by killing enemies or finding pickups.

Key: Doomguy | Doomguy (Sentinel Training) | Doom Slayer

Note: Eternal Life After Death is essentially the in-lore reason for why beings in Doom respawn, and of course it relates to biblical natures. Even when the Doom Slayer metaphysically destroys the Khan Maykr, a being already metaphysically non-existent (to an extent), enemies like the Maykrs can come back after his death. Because everyone in the verse pulls from the same form of Regeneration, that same regenerative potency would apply to him.