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Mad Crows are a group of enemies encountered throughout the various Chapters. They hurt Hat Kid upon contact, but can easily be dispensed with in one hit by jumping on them or hitting them with her Umbrella.
Similar to most Bosses, most Mad Crows have the ability to chip at the Ice Statue Hat Kid uses when wearing the Ice Hat, causing it to have a longer cooldown when chipped once and causing her to be released from the statue against the will of the player with an even longer cooldown after that. These cooldowns can be partially covered by the Faster Hatter Badge.
Mad Crows is a nebulous term, and include the following sub-types:
Name: Mad Crow, Fire Mad Crow, Alpine Pompous Crow, Dweller Crow
Origin: A Hat in Time
Assigned Gender: Varies
Age: Unknown
Classification: Enemy
Species: Crow
Occupation: None
Status: Active
Alignment: Unaligned
Grade: C
Tier: 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Potency) (Can harm Hat Kid)
Durability: Wall Class
Striking Strength: Wall Class (Potency)
Lifting Strength: Unknown: True Class
Travel Speed: Regular Human (Noted to move slowly, through only bouncing), Higher as Alpine Pompous Crows (Alpine Pompous Crows are very quick at moving, almost as fast as Hat Kid sprinting with the Sprint Hat)
Attack Speed: At least Supersonic (Can tag Hat Kid)
Reaction Speed: At least Supersonic
Stamina: Unknown
Range: Standard Melee, Multi-Universal as Dweller Crow (Can attack Hat Kid even while in another dimension)
Intelligence: Animalistic Intelligence
Superhuman Physical Characteristics, Flight (As crows they should have this ability)
Superhuman Physical Characteristics, Flight (As crows they should have this ability)
Superhuman Physical Characteristics, Flight (As crows they should have this ability), Fire Manipulation (has fire around them).
Resistance to Extreme Heats (As they have fire around them)
Superhuman Physical Characteristics, Flight (As crows they should have this ability), Intangibility (Spatial) & Personal Nonexistence (Universal Nonexistence; Dwellers are beings in another dimension that can interact with the current one)
None notable
Standard Tactics: The crow will bounce towards it’s enemy doing contact damage or pushing the enemy away with Alpine Pompous Crow.
Weaknesses: None notable
Note: For versus threads one should notify which subtype of the Mad Crow they're using, if none is given, Standard Battle Assumptions indicates the strongest would be used, which would be by proxy the Dweller Crow's as they're late game enemies.
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