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Blast

From The Codex
When the time comes, don't go expecting someone to come save you.

Background

Blast is the S-Class Rank 1 professional hero of the Hero Association. He initially appeared as a man to be going to various places in order to collect the mysterious cubes, which is a hobby of his. Though it has been revealed he has actually been in a battle against god for 20 years. Only a few select Hero Association staff members have the means to communicate with him.

This dropdown contains the synopsis of Blast’s story. Read at your own risk as you may be spoiled otherwise!

Alien Conquerors Arc
During the S-Class meeting, Child Emperor is slightly disappointed in Blast's absence, which is later confirmed by Sitch who mentions his unknown whereabouts.

Monster Association Arc
Blast is mentioned in a Hero Association meeting. A staff member is frustrated at Blast's lack of activity despite being the top-ranked hero in the S-Class. Sitch says that Blast cannot be ordered around but has enough faith in Blast that should humanity be in peril, he will appear.

When Drive Knight asks whether or not Blast will appear if the Hero Association Headquarters is attacked, Sekingar says that it is not very likely, stating that Blast is more or less retired.

During Sweet Mask's mental breakdown, he has a vision of Blast telling him that everything is fine while a dead monster lays beside them. This could mean that Blast saved Sweet Mask from a monster in the past.

Tatsumaki also had a flashback of Blast when he saved her from a monster 18 years ago. This flashback and the advice Blast gave provide Tatsumaki with the motivation to continue fighting even though her body was giving up on her. An object that resembles the cube Blast was holding in Tatsumaki's flashback appears again during the Monster Association raid when Saitama pulls it out to free Flashy Flash's arm from some rubble. The cube is revealed to be extremely heavy, as it was able to get Flash's arm stuck, sink into the ground when Saitama drops it, and Manako was unable to lift it.

Blast suddenly appears to Saitama, Flash, and Manako after the voice of "God" speaks in their head due to their contact with the cube. He notes how he managed to make it in time and makes sure that they haven't accepted the deal yet. He briefly goes over the schematics of the cube and questions why Flash is so far below the ground. Flash then attempts to "test" the top-ranking hero using his fastest kicks, but Blast manages to dodge and appear behind him in an instant nonchalantly. He notes how time flows slower in the space they're in than outside and that he can take them to the surface. He also questions why they have a monster that's not their prisoner with them but leaves Manako after Saitama's explanation. He then generates a portal to teleport all of them, saying they would meet again and requesting the two heroes to send his regards to Sitch and Tatsumaki.

On the surface, Blast drops Saitama, Flash, and Manako near Garou before teleporting away to do his unknown business. Shortly later, he teleports to an unconscious Tatsumaki, who has just appeared to resist being tempted by "God", and checks on her condition. He is seen with some injuries that he didn't have when meeting Saitama and Flash before. He remarks on her growth while King and Saitama then notice his presence. Blast talks to them, stating that while he managed to hold "that thing" off at the brink, he allowed it to come in contact with Tatsumaki while he was in a time aperture created by the cube. Blast hands Tatsumaki off, telling King to take care of her and that he needs to go back and provide backup. While King questions what he meant, Blast steps through a portal that appears to have multiple people on the other side and states that he is not fighting alone shortly before teleporting away.

Later on, in another dimension, Blast and several others of his companions notice a disturbance upon Earth that distorts the magnetic and gravitational fields, caused by Garou's attack during his battle with Saitama. They then head toward an unknown seal that holds "God" within to repair it, in an attempt to prevent the entity from breaking out.

Afterwards, Blast emerges at the heroes' standoff with Garou, who has been empowered by "God", reaffirming Bang's suspicions that Garou is unconsciously being controlled by the mysterious entity. While further explaining Garou's existence would now endanger the life of all living things, and that the cosmic radiation emitted from him would kill the other heroes nearby, Blast offers the Hero Hunter to go into a different dimension to protect the Earth. As Blast notes that due to Garou still retaining some humanity, he surmises that the Hero Hunter must have managed to stave off full impartation of power from "God", wondering what would happen if he had allowed himself to be fully imparted. Garou denies Blast's offer, claiming that he was to become Disaster Level God and an enemy to humanity with the blessing of his new abilities. Bang attempts to stop Garou, but Blast warns him to stay back. At this moment, to Blast's surprise, Genos, using the remaining bits of power he has left, hurls himself towards Garou and headbutts him in the chest, although to no avail. When Garou picks a helpless Genos by the hair with the intent to kill, Blast attempts to protect the young S-Class and a fight ensues. He seems to gain the upper hand in the battle thanks to his exceptional speed and portal abilities. Still, Garou quickly adapts and copies his ability to create portals, creating a new powerful attack that combines Garou's power with Blast's, forcing the top hero to go on the defensive.

After a brief engagement in battle, Garou claims that Blast lives up to his Rank 1 position but isn't worthy of his time anymore. Knowing that Saitama will return, Garou picks up Genos again and kills the helpless cyborg by impaling him through his chest and tearing out his power core, in order to trigger Saitama to get serious and bring out his full strength. Shortly later, when Saitama finally returns from being launched away by Garou's Gamma Ray Burst, he is visibly distressed with the fact that he is too late to save his disciple and the other heroes while Blast warns the Caped Baldy to stay away, unaware of his strength. However, Saitama, now enraged, charges towards Garou with a Serious Punch, which the Hero Hunter immediately copies and responds with the same attack. Sensing the immense energy behind their fists, Blast becomes greatly concerned that their clash will destroy the Earth.

Using his portal abilities, Blast manages to quickly teleport Saitama, Garou, and himself outside Earth's atmosphere before their fists collide. When their fists finally make contact, the shock wave of energy released from the collision proves too much even for the highest-ranking S-Class hero to handle, although he is still trying to somehow alter the vector of the destructive energy away from the Earth. At this moment, three of Blast's companions show up and offer him help and together, they manage to redirect the immense energy away from the planet. As a giant circular hole appears out of nowhere in space, seemingly as a result of numerous star systems being wiped out by the diverted energy shock wave, Blast and his companions wonder how far Saitama and Garou have been sent flying from the recoil of their own punches.

Later, due to Saitama traveling to the past and defeating Garou before Blast could appear and fight the Hero Hunter again, therefore saving the other heroes from being killed by Garou's cosmic radiation and changing the Ominous Future, Blast currently does not have remembrance of what took place in the Ominous Future.

Psychic Sisters Arc
After becoming unconscious due to the exhaustion from her battle with Saitama, Tatsumaki sees Blast in her dream. She hopes that he will respect her after she has become as strong as she is now and will teach her a better way to live.

Ninjas Arc
Upon their arrival at the Hero Association Headquarters, Saitama, Flashy Flash, and Manako seek Sitch's assistance in contacting Blast, only to find him already present. Saitama expresses gratitude towards Blast for his assistance in rescuing them the other day. Blast acknowledges Saitama's immense strength and is glad to have him there. Sitch recalls Blast informing him about Saitama defeating Garou and warns of a looming threat greater than the Hero Hunter. Flash inquires about "God" to which Blast responds that Flash would not stand a chance against such a being. Nevertheless, he confirms Flash's suspicions of a connection between "God," the Ninja Village, and its leader, "That Man." He discloses that the leader of the Ninja Village, called Empty Void, was once his partner in the search for mysterious cubes before succumbing to God's influence. He accepts responsibility for the lives lost due to the Ninja Village's actions. He states that Void and he were evenly matched before the latter gained additional power from "God" and had an advantage during their fight in the past. Despite this boost in power, Blast still managed to defeat and give Void severe injuries that required the ninja leader 15 years to recover from. Flash accuses Blast of being lenient towards his former partner but he remains silent in response. It's revealed right afterward that Blast was at the headquarters to observe the Hero Association's experiment on the monsterized 22nd Super Fight contestants Benpatsu, Volten, and Hamukichi, to see if they could reverse monsterfication done by monster cells. He wishes to turn his partner back into human.

As they discuss, Blast senses an impending attack from Void targeting the Hero Association complex. In a swift move, he envelops the entire building in a massive portal, teleporting it away from danger. Following the attack, Blast returns the complex to its original location. When asked by Saitama if he can win against Void, Blast replies he will just figure it out. He recounts how he saved the Earth from Garou's excessive cosmic radiation emissions, followed by his brief encounter with Void soon afterward, who absorbed Garou's divine power and is now ready to confront him after making necessary preparations, before explaining the nature of Void's earlier attack, called Dimensional Slash. A challenge letter from Speed-o'-Sound Sonic arrives, mentioning the awakening of "That Man," who seeks Flash's life, and a personal challenge from Sonic to settle with Flash at a specific location known only to the latter. Flash suspects that Void is awaiting him at the place written on the back of the letter, distinct from the location privately known to him. Blast agrees with this suspicion, and he provides Flash a button to call him. He advises Flash to go alone first, as going together might alert Void. With Blast gearing up to face Void and Flash preparing to head to Sonic's whereabouts, Saitama casually decides to enjoy some udon with Manako while trusting Blast's capability to handle this dire situation.

Blast later appears to help Speed-o'-Sound Sonic and Flashy Flash from Empty Void's dimension slash.

Personality

General Information

Name: Unknown

Other Names: Blast[4]

Origin:

First Appearance: One-Punch Man Alien Conquerors Arc (Mentioned by name), One-Punch Man Monster Association Arc (Initially seen from behind during the Centichoro fight, then seen in flashbacks from Sweet Mask and Tatsumaki, and finally seen physically by Saitama, Flashy Flash, and Oculette)

Company: Shueisha, Tonari no Young Jump, Madhouse (Season 1 anime studio), J.C. Staff (Season 2 anime studio)

Creator: One, Yusuke Murata (The illustrator), Shingo Natsume (Season 1 anime director), Chikara Sakurai (Season 2 Anime Director)

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Unknown

Story Role: Mysterious Hero, Cosmic Fighter

Classification: S-Class Hero of the Hero Association

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Potentially God

Occupation: Professional Heo

Ranking: Class S Hero: Rank 1[5]

Affiliations: Hero Association, Tatsumaki, Sweet Mask, Sitch

Enemies: Empty Void, Awakened Garou, God

Status: Alive (Blast was one of the few to survive Garou's cosmic radiations as he resisted them)

Alignment: Neutral Good (Saved Tatsumaki when she was just a child from a horrible test facility and imparted wisdom into her to protect her family[6]. It is revealed by Sitch that Blast has been fighting god for 20 years and has pretended to hide himself in order to protect everyone from being targeted by god, with Zombieman even noting he's been fighting to protect them[7])

Protection Level: Cosmic Protector (It is revealed by Sitch that Blast has been fighting god for 20 years and has pretended to hide himself in order to protect everyone from being targeted by god which fighting god requires manipulating space and time[8]. Blast fought against and tried to protect the world against Awakened Garou, who received the power of God and due to his ability to absorb and copy all manners of martial arts and also use that flow he awakened to the flow of cosmic forces and their dispensation of power allowing him to pull things like nuclear fission nuclear explosions and cause gamma ray bursts[9]. S Class Heroes are considered important enough to where they're summoned to save the earth[10])

Codex Statistics

Grade: S (Blast is the greatest S Class hero, who has been fighting god for 20 years which fighting god requires manipulating space and time[11])

Tier: Unknown-D physically. At most High 4-A with Dimensional Gates, 2-C with Gravity Knuckles

Cardinality: Unknown

Dimensionality: 3-D

Attack Potency: Unknown: True level physically (Blasts uses various methods of space-time abilities in his fight rather then fighting directly physically by himself. Having struggled against Centichoro to where god attemtped to give him power to fight against Centichoro[12]). At most Multi-Star Cluster level (Potency) with Dimensional Gates (Blast was one of the four heroes who diverted the energy of serious punch squared away from Earth, which destroyed millions of star systems[13]), Universe level (Potency) with Gravity Knuckles (Gravity Knuckles allows Blast to use gravity to augment the force of his punches[14], allowing him to harm beings like Empty Void, even while they're outside causality. Empty Void while outside of the causality of the universe can fold entire dimensions like bubbles to cut the universe from outside, essentially being far larger then the universe itself[15])

Durability: Unknown: True level (Was far outside of the serious punch squared explosion, to dictate if he actually tanked it or not[16])

Striking Strength: Unknown: True Class, Universe Class (Potency) with Gravity Knuckles

Lifting Strength: Unknown: Powerful Class (Able to easily lift a cube heavy enough to where it trapped Flashy Flash's arm and cracked the ground upon landing[17])

Travel Speed: Unknown: True level (Moves throguh dimensions to travel rather then traveling on foot[18])

Attack Speed: Faster Than Light

Reaction Speed: Faster Than Light (Can easily avoid an attack from Flashy Flash while he's moving at top speed[19], who can move faster than light[20], traveling around so fast that he, Garou, and Platinum Sperm left behind geometric formations of light[21])

Stamina: Superhuman+ (It is revealed by Sitch that Blast has been fighting god for 20 years and has pretended to hide himself in order to protect everyone from being targeted by god[22])

Range: Standard Melee Range, Cross-Dimensional with powers (Flashy Flash notes that both Blast and Empty Void are capable of moving between dimensions[23]. Used gravitational waves to bend Garou's cosmic rays into another dimension[24])

Intelligence: Cosmic Intelligence (It is noted by Sitch that fighting god requires manipulating space and time and only Blast can do that[25])

Knowledge: Cosmic level (It is noted by Sitch that fighting god requires manipulating space and time and only Blast can do that[26]. It is revealed by Sitch that Blast has been fighting god for 20 years and has pretended to hide himself in order to protect everyone from being targeted by god[27])


Powers and Techniques

Superhuman Physical Characteristics, Extrasensory Perception (Blast and his group could detect the Earth's gravitational field and magnetism going "out of whack" along with the dislodging of the oceanic crust from the Earth's crust while in another dimension[28]), Cosmic Awareness (Sensed that Empty Void was about to use dimension slash and teleported the entire Hero's Association building out of the way, which is an attack that comes from a higher dimension where God is located that ignores distance, energy, and size, and can fold entire dimensions like bubbles and intervene from the outside[29]), Space-Time Manipulation (It is noted by Sitch that fighting god requires manipulating space and time and only Blast can do that[30]), Dimensional Travel, Portal Manipulation & BFR (Application Based; Can create and use portals to traverse around areas along with use them to send objects and other people away[31]. Flashy Flash notes that both Blast and Empty Void are capable of moving between dimensions[32]. Hid Sonic's upper body in another space to protect him from Empty Void's dimension slash), Gravity Manipulation (Blast is able to use gravity to augment the force of his punches, along with use it to absorb attacks into another dimension[33]. Used gravitational waves to bend Garou's cosmic rays into another dimension[34]), Energy Projection (Blast is able to shoot out large energy projectiles[35]).



Resistance to Cosmic Radiations (Blast is resistant to the cosmic radiations of Garou[36])
Telepathy (Touching the cube allows one to speak with God telepathically[37], further confirmed by Stitch that the monsterizing cubes are artifacts for contacting god[38]), Illusion Manipulation (Standard Illusions; The cube of God takes advantage of the emotional dependences in one's heart to tempt one to accept gods power[39]), Space-Time Manipulation (Noted by Blast that touching the cube warps space so that you can communicate with God, and causes the area the cube is touched in for time to pass slowly[40])

All beings in One-Punch Man have a Limiter which through trying to break it[41], starts granting them the following abilities: Indomitable Will (One that breaks their limiter need to have extreme will to continue[42]), Pain Tolerance (As they constantly need to put constant pressure on both their body and mind[43]), Accelerated Development (Passive, Physical Stats & Abilities; Limiter Removal, allows for endless growth as there is no intrinsic limit placed on people[44]), Adaptation (Garou has shown to increase himself to blitzing and overpowering Darkshine, who previously managed to break his entire ribcage, by breaking his limiter[45]), Supernatural Resilience (Characters like Garou were able to survive being ripped apart and a hole in his chest[46]), Resurrection (To experience explosive growth, one must be on the brink of death and die than resurrect[47]).

Resistance to BFR (Forced Teleportation; Child Emperor due to his strong will, can break out of Pheonix Space[48]), Mind Manipulation & Absorption (Psykos resisted Orochi absorbing them into them and taking over their mind through sheer will[49]), Telekinesis (Garou with his sheer will couldn't have his movements negated by Gyro Gyro[50]), Sleep Manipulation (Through sheer will and getting pumped up Metal Bat can resist the tranquilizing odor that made him nearly lose consciousness[51]), Empathic Manipulation (Fubuki is able to resist Monster Princess' whip due to having a strong will where her whip can turn one into a slave[52]), Power Nullification (Limits are meant to be intrinsic limits placed on people[53])


Equipment

  • Monsterizing Cubes: A series of cubic objects that enable humans to contact with "God" and transform into monsters. Blast was shown to hold a cube when having a conversation with Tatsumaki 18 years ago, and he later appears again to collect the cube touched by Saitama, Flashy Flash, and Manako. It is also revealed by him that there are multiple of these cubes in various places. The cubes can distort the space and time within its vicinity. Blast has been collecting these cubes as a "hobby" of his and teleports them to unknown locations.

Notable Techniques

  • Spatial Portals: Blast exhibits the remarkable ability to generate spatial portals, which he employs strategically during battles. By utilizing these subspace portals, he can redirect and absorb incoming attacks from his adversaries, strike them unexpectedly from blind spots, deliver multiple blows in quick succession, and forcibly transport them to different locations.
    • Spatial Displacement: An application of Blast's ability to generate subspace portals, wherein he can spawn spatial spheres that manipulate the spatial coordinates of targets. This allows him to warp parts of structures or even teleport entire complexes. For instance, he used these spatial spheres to selectively carve out sections of the Ninja Village's structure, resulting in spherical voids in the affected area. He also deployed this ability to relocate the entire Hero Association Headquarters to avoid Empty Void's attack that would have otherwise destroyed it. He also deployed this to protect Speed-o'-Sound Sonic from Empty Void's dimension slash, making it look like the upper body of Sonc was cut off when he just hid it in another dimension.
  • Dimension Cannon: After clasping his fists together, Blast shoots a miniature singularity in the direction of his opponent to forcefully teleport them to another location at his discretion.
  • Gravity Knuckle: Blast uses gravity to enhance his fists, allowing him to deliver powerful punches. He could knock Cosmic Fear Mode Garou around and throw him off balance with this attack.
  • Shut: Blast clasps his hands together to close two portals upon one another. He can use this ability to trap his opponents in a different dimension.
  • Energy Projection: Blast has the ability to emit energy blasts from his fists for offensive purposes. These energy blasts, which resemble his Gravity Knuckle, presumably possess gravitational properties as well. He can employ his hyperspace gates to unleash bursts of energy from various unexpected directions to better hit his opponents, making it harder for them to anticipate and evade his assaults.

Other

Standard Tactics: Blast will utilize portals and gravity to re-direct attacks and energy away into another dimension. This even applies to things such as cosmic rays into another dimension[54]. He will either use energy blast or gravity knuckles for direct physical attacks.

Weaknesses: Nothing notable.

Note

Trivia

  • Blast's debut in the manga was originally less ambiguous, clearly showing a long head of hair and a cape. However, in the tankōbon release of the manga, his appearance was changed to be even more mysterious and equivocal[55].
  • Blast appears to share some traits with DC Comics superhero Superman, namely his hairstyle, status as the world's number one hero and tendency to keep his personal life secret.
    • Additionally, according to Fubuki,[56] Blast can shoot laser beams through his eyes, a clear reference to Superman's heat vision.
  • Blast is the reason Tatsumaki became a hero and the entire reason for her belief of strength.

Battle Records

0-0-1-1


None.

None.


  • Garou - Fight[57]
    • Conditions: Saitama eventually interfered.
    • Location: City Z
    • Note: Blast was eventually being overpowered as Garou was able to perfectly copy his abilities, though due to Garou killing Genos, Saitama came in and Blast sent them both far away in space.

  • Empty Void - Fight[58]
    • Conditions: None.
    • Location: Another Dimension
    • Note: Blast only partly shows the flashback of him and Empty Void fighting and never notes who actually won.

References

  1. One-Punch Man Monster Association Arc
  2. One-Punch Man Monster Association Arc
  3. One-Punch Man Psychic Sisters Arc
  4. One-Punch Man Alien Conquerors Arc
  5. One-Punch Man Alien Conqueror's Arc
  6. One-Punch Man Monster Association Arc
  7. One-Punch Man Psychic Sisters Arc
  8. One-Punch Man Psychic Sisters Arc
  9. One-Punch Man Monster Association Arc
  10. One-Punch Man Alien Conquerors Arc
  11. One-Punch Man Psychic Sisters Arc
  12. One-Punch Man Psychic Sisters Arc
  13. One-Punch Man Monster Association Arc
  14. One-Punch Man Monster Association Arc
  15. One-Punch Man Ninjas Arc
  16. One-Punch Man Monster Association Arc
  17. One-Punch Man Monster Association Arc
  18. One-Punch Man Monster Association Arc
  19. One-Punch Man Monster Association Arc
  20. One-Punch Man Monster Association Arc
  21. One-Punch Man Monster Association Arc
  22. One-Punch Man Psychic Sisters Arc
  23. One-Punch Man Monster Association Arc
  24. One-Punch Man Ninjas Arc
  25. One-Punch Man Psychic Sisters Arc
  26. One-Punch Man Psychic Sisters Arc
  27. One-Punch Man Psychic Sisters Arc
  28. One-Punch Man Monster Association Arc
  29. One-Punch Man Ninjas Arc
  30. One-Punch Man Psychic Sisters Arc
  31. One-Punch Man Monster Association Arc
  32. One-Punch Man Monster Association Arc
  33. One-Punch Man Monster Association Arc
  34. One-Punch Man Ninjas Arc
  35. One-Punch Man Ninjas Arc
  36. One-Punch Man Monster Association Arc
  37. One-Punch Man Monster Association Arc
  38. One-Punch Man Psychic Sisters Arc
  39. One-Punch Man Ninjas Arc
  40. One-Punch Man Monster Association Arc
  41. One-Punch Man Monster Association Arc
  42. One-Punch Man Monster Association Arc
  43. One-Punch Man Monster Association Arc
  44. One-Punch man Monster Association Arc
  45. One-Punch Man Monster Association Arc
  46. One-Punch Man Monster Association Arc
  47. One-Punch Man Monster Association Arc
  48. One-Punch Man Monster Association Arc
  49. One-Punch Man Monster Association Arc
  50. One-Punch Man Monster Association Arc
  51. One-Punch Man Monster Raid Arc
  52. One-Punch Man Monster Raid Arc
  53. One-Punch man Monster Association Arc
  54. One-Punch Man Ninjas Arc
  55. One-Punch Man Volume 17
  56. One-Punch Man: Hero Encyclopedia: Page 79
  57. One-Punch Man Monster Association Arc
  58. One-Punch Man Ninjas Arc