The official discord link if you wish to join the discord:

The background art comes from Cherylann1960.


From The Codex
Together, the owl Blathers and his sister Celeste run the museum in the Animal Crossing™: New Leaf game. He knows all about the different fossils, fish and other exhibits throughout his museum… though he gets a little squeamish around creepy, crawly insects
~ Blathers's official description
As museum curator, this night owl fills his brain with fascinating facts. Just be prepared for a lecture whenever you talk to him. He'd be a great game-show contestant if he could just stay awake.
~ Blathers' card


Blathers is an owl special character who serves as the director of the Museum. Blathers first appeared in Animal Forest+ and has appeared in every Animal Crossing series game since. Villager can donate to the Museum by bringing Blathers donations of fish, insects, fossils and paintings. Given his nocturnal nature as an owl, Blathers sleeps during the daytime at his post in the Museum, though players can still wake him up to donate to the Museum.

This dropdown contains the synopsis of Blathers’ story. Read at your own risk as you may be spoiled otherwise!
Animal Crossing

In Animal Crossing, Blathers is the owner and manager of the town Museum, and during the day can be seen sleeping. When spoken to, Blathers tells the player about a correspondence course in fossil identification that he is participating in (he has expressed wishes of being an archaeologist) which he has not completed, meaning that all fossils have to be sent to the Farway Museum to be identified. He will also accept fish and bugs, which are shown in the aquarium and insect exhibits, respectively.

Wild World

In Animal Crossing: Wild World, Blathers has completed his course in fossil identification and can now identify fossils without having to send them to be identified, giving an immediate result. He still continues to accept fish and bugs, but now accepts paintings which are put up in a painting exhibit. If they are forgeries, he will reject them. His sister, Celeste, is also introduced in Wild World, having an office in the attic of the museum. Blathers sometimes talks of his encounters with bugs during his studies. He recalls one time in a library, when he opened a book and maggots fell out. He will also mention his fear of cockroaches when one is donated to the museum. If the player donates a bug that has been donated previously, he will reject it and beg the player to keep the cage closed until the player has left the building. When fish are donated, Blathers usually talks about how the fish tastes, similar to Chip, the host of the fishing tourney.

City Folk

In Animal Crossing: City Folk, Blathers has the same role as he does in Wild World: accepting donations such as fish, insects, fossils and paintings, as well as identifying forgeries. He usually makes jokes and comments on fish and bugs and will bluntly tell the player of his qualification in identifying fossils. In City Folk, the root of Blathers's disgust of insects is revealed: when he was younger, a mantis egg case ruptured on his writing desk, causing thousands of mantises to fly out. To hear this anecdote, a mantis must be donated to the museum.

New Leaf

In Animal Crossing: New Leaf, Blathers is in the museum again, having the same role as previous games. He can now identify multiple fossils at once, as well as accepting multiple donations at once. However, when the player donates to the museum, he does not talk ('blather') as much as in previous games, stopping himself mid-sentence just before going into a monologue. At some point in the game, Blathers requests a museum renovation as a public works project. When this is built, a second floor was added to the museum, managed by Celeste. Also, after this renovation is made, Blathers will, at some point, request The Roost as a public works project. This building, unlike previous titles, is separate from the museum.

New Horizon

Blathers returns in Animal Crossing: New Horizons. He has the same role like in previous main series games: that of a museum curator. Soon after the player's arrival on the deserted island, Tom Nook will let them know how to craft a bug net and a fishing rod. He will also ask the player to show him any bug or fish specimen caught. Tom Nook will ask the player to give him these specimens because he wants to show them to a friend of his. Once the player has given Tom Nook five different specimens of fish or bugs, Tom Nook will call Blathers on his NookPhone to invite him to come and visit the player's deserted island. He will then turn to the player and ask them to select a spot on the island to raise Blathers's tent. Blathers will show up in his tent the day after the player has selected a spot for his tent. Once introduced to the player, he will ask for more critters, highlighting the fact that once he has collected a further 15 specimens he will then be able to secure permission to open up a proper museum in order to show them to the public. The feature of Blathers telling the player about their donated items has returned from games prior to Animal Crossing: New Leaf, but unlike in those games, the player is allowed to choose whether they want to hear the explanation or not. The player can also bring him bugs, fish, fossils and sea creatures in order to hear an explanation on them at any time, regardless of whether they have already been donated or not. The art collection retains its reading ability from New Leaf.

General Information

Name: Blathers

Origin: Animal Crossing

Sex: Male

Age: Unknown

Classification: Animal, Special Villager

Species: Owl

Occupation: Museum Director

Status: Alive

Alignment: Neutral Good (Blathers is a dignified, proper individual who speaks in a refined manner. He is knowledgeable on all of the subjects donated to the museum, offering detailed explanations of each if the player ask him to do so)

Codex Statistics

Tier: 9-B, Higher after eating

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Comparable to Villager who can easily overpower a Great white shark among other sharks and shoot down Gulliver's UFO with their slingshot. He is also capable of physically defeating giant bugs and should be comparable to bovine villagers who can trample watchtowers and ape villagers who can destroy large rocks), Higher after eating (Becomes stronger than normal being able to uproot trees)

Durability: Wall level, Higher with armors (Can wear a full set of armor along side a a golden one)

Striking Strength: Wall Class, Higher after eating

Lifting Strength: Class 25 (Scale to Villager who can lift a whale shark), Higher after eating

Travel Speed: Peak Human (Scales to Villager who can somewhat outrun wasps who are actually Japanese giant hornet who can fly up to 40 Km/h)

Combat Speed: Peak Human

Reaction Speed: Peak Human

Stamina: Very High (Villager can spend the day exploring even if poisoned)

Range: Standard Melee, Extended Melee with Equipment, Tens of Meters with his Slingshot

Intelligence: Genius (Blathers is highly knowledgeable on all possible donations to his museum even inculding sculptures and paintings. He should also be comparable to other villagers who can make all the DIY recipes in which they can make a UFO which can fly along with having a tractor beam, a large robot, a lunar rover, a floating satellite among other things along with being able to cook all 141 cooking recipes)

Powers and Techniques

Superhuman Physical Characteristics, Genius Intelligence, Flight (Blathers can fly), Weapon Usage (Axe Usage; Blathers can use an Axe. Marksmanship; Blathers can skillfully use a slingshot to defeat wild life), Penetration Damage (Physical Penetration; By using his axe), Penetration Damage (By using their axe), Enhanced Senses, Human Achievements and Construction (Blathers is a highly knowledgeable museum director alongside being able to craft items), Regeneration (Low; Villagers can heal numerous wasps stings to the eye, injuries sustained in combat and even being being poisoned in a day), Hammerspace and Size Manipulation (Through their pocket, Villager can carry up to 40 different items alongside being able to size down items in order to make them fit), Transmutation (Villagers can turn items into leaves), Creation (Villagers can create terrarium and fish tanks from nowhere),, Non-Standard Interaction (Spirit Interaction; Scaling to Villager who can interact with wisp who is a ghost), Cartoon Physics (Low; By emoting, Villagers can make little effects happen around them alonside having rather cartoony brawls), Air Manipulation (With the cold chill emote), Light Manipulation (With the Viva emote), Limited Wishing (Can wish upon a shooting star which wishy the star will grant), Life Manipulation (Villagers can seemingly give life to snowmen), Supernatural Luck (At times when a villager should fail at a task they will instead succeed), Erasure (Spatial-Temporal Erasure: Blathers can delete save files)
Statistics Amplification (By eating food), Cloth Manipulation (With Wands), Burrowing (With Pitfall Seeds which when walked on causes someone to fall within a pit),Healing and Purification (With Medicine which can instantly cure wasp stings, sickness, injuries and even being poisoned), Supernatural Luck (With a four-leafed clover and other lucky items which boosts their luck. The King Tut Mask which makes them unlucky), Curtain Fire (With the golden slingshot, which can shoot three pellets), Transmutation (With the golden shovel, which can burry bells and turn them into a money tree.), Limited Plant Manipulation (With the golden watering can, which can turn a wilting black rose into a Golden Rose.), Limited Distance Manipulation (With the golden net, which allows a villager to gather material from an impossible distance)


  • Axe: A tool used by villagers in order to chop down trees and gather woods.
  • Shovel: A tool used by villagers in order to dig holes and hit rocks to gain resources.
  • Net: A tool used by villagers in order to catch bugs. It is also used to more easily woosh away bees and gather honey within Desert Island Escape.
  • Fishing Rod: A tool used by villagers in order to catch sea life.
  • Watering Can: a tool used by villagers in order to water flowers.
  • Slingshot: A tool used by villagers to pop ballons. It is also used as a weapon within Desert Island Escape
  • Ladder: A navigation tool that allows villagers to scale cliffs on their island.
  • Vaulting Pole: A navigation tool that allows villagers to cross rivers and lakes in their island.

Optional Equipment

This dropdown contains the optional equipment for Villager.
  • Golden Axe: A golden variation of the axe which can be swung faster than the regular version.
  • Golden Shovel: A golden variation of the shovel which makes one able to burry bells in order to produce a Money Tree.
  • Golden Net: A golden variation of the net which has a grater range than the regular version. It can also remove fog and gather the maximum number of materials, rations, and medicine from all those revealed tiles within Desert Island Escape.
  • Golden Fishing Rod: A golden variation of the fishing rod which makes sea life easier to catch. It can also retrieve an item from a tile that isn’t covered in fog within Desert Island Escape.
  • Golden Watering Can: A golden variation of the watering can which can create a Gold Rose when a wilted Black Rose is watered.
  • Golden Slingshot: A golden variation of the slingshot which shoots three pellets compared to the regular's one.
  • Pitfall Seed: A white colored ball with a red exclamation mark which when walked upon will make the target fall into a pit.
  • Medicine: A bag of medicine which can heal sickness, injuries and even cure poison.
  • Wand: A wand which allow villagers to save outfits and quickly switch between them.
  • King Tut mask: A headwear that villagers can wear which naturally decrease their luck.
  • Lucky Items: Numerous items which naturally increases the villager's luck.

  • Food: Food that can be eaten by villagers in order to increase their physical strength.
  • clothing: A wide array of clothing that villagers can wear raning from tops to shoes.


Standard Tactics: Blathers will typically stay away from his opponents and shoot them with his slingshot, if unarmed he goes for physical combat and would likely try to pocket his opponent as he does with dangerous animals like sharks

Weaknesses: Blathers suffers from entomophobia and due to his noctural nature often sleeps during the day.


Battle Records