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Gregory (Security Breach)

From The Codex
Freddy, if I leave now, nothing will change, will it? There will be more dissaperances.
~ Gregory to Glamrock Freddy

Background

Gregory is the main protagonist of Five Nights at Freddy's: Security Breach. Gregory can hide to avoid animatronics or throw objects to distract them, but he will have to quickly move to avoid being spotted. If he spends too long in a hiding place, the animatronics are likely to find him there. He has a flashlight that he can use to see in dark places that he received in the Daycare, and he carries a Faz-Watch on his wrist, where he can access his missions, the camera system, and the map of the Pizza-Plex, though the map is unlocked later in the game. The watch has unlimited power, but it does show the power level of Gregory's flashlight, and it tells him if it needs to be recharged. He can also use weapons to temporarily stun enemies. To get past animatronics directly, he will need Glamrock Freddy's help to do so, or use the Faz Cam or the Fazer Blaster to stun them.

It is later revealed that before the events of the game, Gregory was homeless, which means that he either ran away from home or he is orphaned, now living in a cardboard box. He later traveled to Freddy Fazbear's Mega Pizzaplex, likely to live in. However, he later learns of the pizzaplex's secrets and, after closing time, all of the doors lock, trapping Gregory inside.

After being trapped inside of Freddy Fazbear's Mega PizzaPlex, Gregory must move through the building, avoid animatronics, and uncover the truth about the PizzaPlex.

General Information

Name: Gregory

Origin: Five Nights at Freddy's: Security Breach

Sex: Male

Age: Unknown (It is unknown Gregory's age, all that is known is that he's a kid)

Classification: Orphan

Species: Human

State of Being: Regular

Occupation: None

Affiliations: Glamrock Freddy

Enemies: Burntrap, Vanny

Status: Alive in most endings, Deceased in bad ending (If Gregory chooses to leave the pizzaplex he gets found and killed by Vanny)

Alignment: Chaotic Good (Gregory is just a kid who wants to escape the pizzaplex with Freddy, going out of his way to stay in the pizzaplex and search for more clues when he realizes if he just leaves there will be more disappearances, though as an orphan with no home Gregory has shown knowledge such as being able to hotwire vehicles and got all of the robots to disassemble Vanny instead of capturing her and brining her to the authorities)

Codex Statistics

Tier: At least 10-B physically, 9-B with Glamrock Freddy

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Average Human level physically (Gregory is a physically active and capable kid), Wall level (Potency) with Glamrock Freddy (Should be comparable to the other animatronics, who can crush[1] skulls[2], survive[3] collapsing buildings[4], and are unharmed by a car crash that broke through a billboard[5]. Can one-shot the security guard[6]. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities[7]. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people[8])

Durability: At least Average Human level, Wall level within Glamrock Freddy

Striking Strength: At least Average Human Class, Wall Class (Potency) with Glamrock Freddy

Lifting Strength: Unknown

Travel Speed: Superhuman (Can outrun the Glamrock Animatronics who should be comparable to the other models), Higher with Shoes (Increases his running speed)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Average

Range: Standard Melee, Extended Melee with Flashlight and Fazcam, Dozens of Meters with Fazerblaster, Unknown with Summoning (Can summon Glamrock Freddy from anywhere within as long as Freddy can reach him)

Intelligence: Above Average Intelligence (Despite his age, was able to on various ocassions escape the animatronics, showed knowledge in how to hotwire a car to re-charge Freddy's battery, and drive a van despite being a kid, knew how to use the building giant attractions to lure and destroy the animatronics and take their parts, able to survive scenarios similar to other security guards in the series. Able to upgrade Glamrock Freddy with assistance)


Powers and Techniques

Stealth Mastery (Can sneak around all the animatronics, including Roxy, who can see through walls. The hoodie, increases his stealth), Vehicular Mastery (Land Vehicles; Knows how to drive a van, along with hotwiring it to fix Freddy's battery), Light Manipulation & Paralysis Inducement (With flashlight, can freeze endoskeletons, with Fazer Blaster, shoots out a beam that stuns the opponent, with Faz Cam, can use the flash to stun animatronics), Statistics Amplification (With Fizzy Faz, can upgrade his stamina and with shoes, can upgrade his running speed), Summoning (With the Fazwatch, Gregory can call Glamrock Freddy to his aid)

Superhuman Physical Characteristics, Body Control (Animatronics are able to be dismantled, such as Mangle and move around despite that), Enhanced Senses (Can see in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them), Inorganic Physiology (Living Objects; Glamrock Freddy is a robot), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Limited Sound Manipulation (Has toreador march in his sound byte), Illusion Creation (The animatronics at times can make the building change. Hallucinations can be shown flashing in the player's eyes in FNaF 1, but it's unknown if Freddy is causing this), Information Analysis (Can scan people and check if they match his guest profile. Some of the toy animatronics parts have been put in the new animatronics, the toys have a facial recognition software to detect criminals), Passive Technological Manipulation (Freddy's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Berserk Mode (The toy animatronics were stated to get more aggressive overtime), Fire Manipulation (Within his finger is a small lighter that he used to burn down the building in the rooftop ending). Limited Resistance to Possession (Can briefly resist Springtrap's posession), Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage. Sister Location animatronics can take controlled shocks)


Equipment

  • Glamrock Freddy: For a majority of the game, Gregory uses Glamrock Freddy to help him in situations where he needs to hide from the animatronics in plain site, or to get past different places.
Name Image Use Location
Faz-Watch Interacting with the inventory menu. Can summon Glamrock Freddy Inside Glamrock Freddy's birthday cake hatch.
Photo Pass Opening Glamrock Freddy's door. Next to a reception desk.
Entry Pass Entering the mall. In front of a large cut-out of the Glamrock band at the front of the entrance.
Mr. Hippo Magnet Scrambling the Upgrade Machine. A "Mystery Prize" in Glamrock Gifts.
Daycare Pass Entering the DayCare. Made in the Upgrade Machine.
Screwdriver Opening the vent to escape from Vanny. On the floor of Lost and Found.
Backstage Pass Entering the office On the far bleachers in the music room.
Dance Pass Entering the S.T.A.F.F. repair room. In Roxy Raceway locker room/office.
Monty Mystery Mix Luring Glamrock Chica and taking her Voicebox. In the left corner of the room behind the Ice Cream in Bonnie Bowling.

A gained object is an upgrade if there is an up arrow in the top-right of the icon.

Name Image Upgrade Location
Flashlight Upgrade 1 Increases flashlight battery life. On top of one of the castles in the back of the Daycare. There is a well hidden staircase up to it, leading from the back left corner. (It is possible get this before getting the Flashlight.)
Flashlight Upgrade 2 Increases flashlight battery life. In the Rehearsal room in the middle of a pitch-black room.
Flashlight Upgrade 3 Increases flashlight battery life. In the back room of the food stand in Monty's Gator Golf. It's in a small room with a security bot looping around it.
Fizzy Faz (Chica) Increases stamina. In the office directly to the right (near the exits) after going through the turn-gates in the entrance area.
Fizzy Faz (Monty) Increases stamina. In the El Chip-themed kitchen.
Fizzy Faz (Freddy) Increases stamina. In a control room when the player first enters Basement 1.
Fizzy Faz (Roxy) Increases stamina. Near the save point in Roxy's raceway, near the Go-kart that you need to repair.
Freddy Upgrade Increases Freddy's Battery bar from 5 to 6. At Roxy's raceway. In the last race-car garage there is a door on the right wall, inside you will see a S.T.A.F.F. bot going in circles. the upgrade will be on a shelf.
Freddy Upgrade 2 Increases Freddy's Battery bar from 6 to 7. Next to the salad shop on a table.
Shoes Increases running speed. In the back room of The Famous Glamrock Beauty Salon.
Hoodie Increases stealth. In the staff toilet in G. Chica's bakery.

Collectable Objects are objects you may get from Wind-Up Presents. These objects include shirts, plushes and many other accessories.

Name Image Location
Piñata Behind the pizza counter in the main atrium.
Freddy Piñata Behind the Fazerblast snack counter.
Chica Piñata On the floor next to a table, it's outside the first security office while Glamrock Chica is roaming.
Monty Piñata Inside the Party Check-In desk.
Roxy Piñata An area near Glamrock Beauty Salon.
El Chip Piñata In the first room in the back hall.
Freddy Plush In the S.T.A.F.F. tunnels behind a gate.
Chica Plush Kitchen in Faz-Pad.
Monty Plush Crates near West Arcade.
Roxy Plush A miscellaneous area nears Wet Floor Bots.
Sun Plush Far on the right of the artificial waterfall, you need to jump up the sides to get to it.
Moon Plush In the pirate ship in Kids Cove.
Bonnie Plush Next to a rack of bowling balls in Bonnie Bowling.
Foxy Plush Behind a box in Utility Tunnels.
Plush Baby On a table in one of the Party Rooms outside the Daycare.
Nightmare Plush In the middle of the dead-end kids room in the Warehouse.
Golden Freddy In Monty's green room in Rockstar Row, beside the arcade game.
Golden Chica Behind a counter in the broken kitchen in the basement. (Very close to the elevator, turn at the B1 sign.)
Golden Monty Behind the food counter in Bonnie Bowling, at the bottom of the stairs.
Golden Roxy In the Utility Tunnels, behind a gate and pillar.
Golden Sun In the Light House at Kids Cove.
Golden Moon In the Daycare Attendant's room. See Balloon World Minigame for details on how to access the room.
Glam Freddy Figure On a table in another Party Room outside the Daycare.
Glam Chica Figure In the last room in the back hall.
Glam Monty Figure Behind the golfing G. Chica cutout, outside of Monty's Gator Golf.
Glam Roxy Figure On a table near Glamrock Freddy's upgrade pod.
Sun Figure Underground projector room.
Moon Figure Conveyor belt near a Save Station.
Space Freddy Keychain Next to ride controls outside of Faz-Blast elevator.
Space Chica Keychain In the men's bathrooms in Faz-Blast.
Space Monty Keychain In the Information Register in Roxy Raceway.
Space Roxy Keychain In the Security office in Faz-Blast.
Freddy Balloon In a corner of the Fazerblast room with the talking Staff Bot.
Chica Balloon Women bathroom in Superstarcade.
Monty Balloon In the Roxy Raceway locker room/office.
Roxy Balloon In a cargo container while making your way over to Glamrock Freddy.
Freddy Mask A part in the kitchen daycare.
Chica Mask Behind Glamrock Chica's green room.
Monty Mask Prize Counter, near Montgomery Gator plushies.
Roxy Mask At the top of some scaffolding in the bottom right of the room Glamrock Freddy broke down in.
Frozen Freddy Treat Behind the VIP desk.
Frozen Chica Treat In the Daycare Theater.
Frozen Monty Treat Outside of Monty's Gator Golf, behind cardboard plants.
Frozen Roxy Treat At the top right of the room Glamrock Freddy broke down in, it's behind a generator.
Tragedy Mask In the house surrounded by a ball pit in Monty's Gator Golf.
Comedy Mask In the Utility Tunnels first left. (Requires Glamrock Chica's Voicebox)
Freddy Magnet In a business area near catwalks connected the security office.
Chica Magnet Behind counter in Chica's eatery area.
Monty Magnet Inside Glamrock Chica's Bakery.
Roxy Magnet Green Screen area in Roxy's Raceway.
Chica Name Shirt Under a ladder left of the main elevator that's in construction.
Monty Name Shirt On the desk in staff room connected to the room with the photo pass.
Freddy Name Shirt In the Moon bathroom door in the daycare, specifically the one with a Wet Floor Bot near it.
Roxy Name Shirt In a mini-dining area near Monty's Gator Golf.
Star Shirt In the first changing room on the right in the basement locker room.
Four Block Shirt Behind Roxy's greenroom.
Freddy Face Shirt On a conveyor belt in the back kitchen (ground floor).
Pizza Plex Logo Shirt Behind RWQFSFASXC's cutout in Rockstar Row.
Old Poster 1 At the back of Lucky Stars Gift Shop outside the DayCare.
Old Poster 2 At the back of the storage room before entering the large cleaning-bot room.
Old Poster 3 In the Afton S.T.A.F.F. Bots silo.
Vintage Poster In a storage room in the red corner of Fazerblast, behind the hiding spot.


Notable Techniques

With Freddy he has the following attacks:

  • Chica's Voice Box: Allows Freddy to do a high-pitched screech that stuns the animatronics.
  • Monty's Claws: Allows Freddy to smash through cyclone fences which he could not do previously.

Other

Standard Tactics: Gregory will attempt to sneak around the opponent and will normally summon Freddy to help him.

Weaknesses: Flashlight can run out of batteries, fazerblaster and faz cam do not work on enemies with sunglasses or objects that block their eyes.

Note: Gregory is capable of kicking Chica's beak off, though it is unknown how consistent this is given his portrayal as a helpless kid during the game, due to this he receives an "At least" rating.

Battle Records

None.

None.

None.

References

  1. Five Nights at Freddy's Night 1 Phone Call
  2. Five Nights at Freddy's 4 Post-Night 5 Minigame
  3. Five Nights at Freddy's 3 Night 6 Ending
  4. Five Nights at Freddy's Sister Location Custom Night Secret Final Cutscene
  5. Five Nights At Freddy's: Security Breach Good Ending
  6. Five Nights at Freddy's Freddy Fazbear Jumpscares
  7. "The truth is that after a while lore can become so dense that there isn't room for a story anymore. Another truth is that what makes for a good game doesn't necessarily make for a good book. Sometimes a timeline gets so full that the only way to tell a real story is have the story set in a different timeline, an alternate universe, a different location, or perhaps from a vantage point that isn't entirely what it appears to be."
  8. Five Nights at Freddy's The Silver Eyes Graphic Novel