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Gregory (Security Breach)

“ | Freddy, if I leave now, nothing will change, will it? There will be more dissaperances. | „ |
~ Gregory to Glamrock Freddy |
Background
Gregory is the main protagonist of Five Nights at Freddy's: Security Breach. Gregory can hide to avoid animatronics or throw objects to distract them, but he will have to quickly move to avoid being spotted. If he spends too long in a hiding place, the animatronics are likely to find him there. He has a flashlight that he can use to see in dark places that he received in the Daycare, and he carries a Faz-Watch on his wrist, where he can access his missions, the camera system, and the map of the Pizza-Plex, though the map is unlocked later in the game. The watch has unlimited power, but it does show the power level of Gregory's flashlight, and it tells him if it needs to be recharged. He can also use weapons to temporarily stun enemies. To get past animatronics directly, he will need Glamrock Freddy's help to do so, or use the Faz Cam or the Fazer Blaster to stun them.
It is later revealed that before the events of the game, Gregory was homeless, which means that he either ran away from home or he is orphaned, now living in a cardboard box. He later traveled to Freddy Fazbear's Mega Pizzaplex, likely to live in. However, he later learns of the pizzaplex's secrets and, after closing time, all of the doors lock, trapping Gregory inside.
After being trapped inside of Freddy Fazbear's Mega PizzaPlex, Gregory must move through the building, avoid animatronics, and uncover the truth about the PizzaPlex.
General Information
Name: Gregory
Origin: Five Nights at Freddy's: Security Breach
First Appearance: Five Nights at Freddy's: Security Breach
Company: Scottgames, Clickteam, Steel Wool Games
Creator: Scott Cawthon
Actor: Marta Svetek
Sex: Male
Pronouns: He/Him
Age: Unknown (It is unknown Gregory's age, all that is known is that he's a kid)
Homeworld: Earth
Residence: None (As shown in the bad ending, Gregory has no home and is an orphan[1])
Story Role: Main Protagonist
Classification: Orphan
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: None
Affiliations: Glamrock Freddy
Height: Unknown
Weight: Unknown
Status: Alive in most endings, Deceased in bad ending (If Gregory chooses to leave the pizzaplex he gets found and killed by Vanny[2])
Date of Death: Unknown
Alignment: Chaotic Good (Gregory is just a kid who wants to escape the pizzaplex with Freddy, going out of his way to stay in the pizzaplex and search for more clues when he realizes if he just leaves there will be more disappearances, though as an orphan with no home Gregory has shown knowledge such as being able to hotwire vehicles and got all of the robots to disassemble Vanny instead of capturing her and brining her to the authorities)
Codex Statistics
Grade: B
Tier: At least 10-B physically, 9-B with Glamrock Freddy
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Average Human level physically (Gregory is a physically active and capable kid), Wall level (Potency) with Glamrock Freddy (Should be comparable to the other animatronics, who can crush[3] skulls[4], survive[5] collapsing buildings[6], and are unharmed by a car crash that broke through a billboard[7]. Can one-shot the security guard[8]. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities[9]. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people[10])
Durability: At least Average Human level, Wall level within Glamrock Freddy
Striking Strength: At least Average Human Class, Wall Class (Potency) with Glamrock Freddy
Lifting Strength: Unknown
Travel Speed: Superhuman (Can outrun the Glamrock Animatronics who is comparable to Freddy Fazbear, who runs across from the right end of Fazbear's Pizza[11] to the left end in seconds[12]. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second[13]), Higher with Shoes (Increases his running speed)
Attack Speed: Superhuman
Reaction Speed: Superhuman
Stamina: Average
Range: Standard Melee, Extended Melee with Flashlight and Fazcam, Dozens of Meters with Fazerblaster, Unknown with Summoning (Can summon Glamrock Freddy from anywhere within as long as Freddy can reach him)
Intelligence: Average Intelligence
Knowledge: Expert level (Despite his age, was able to on various occasions escape the animatronics, showed knowledge in how to hotwire a car to re-charge Freddy's battery, and drive a van despite being a kid, knew how to use the building giant attractions to lure and destroy the animatronics and take their parts, able to survive scenarios similar to other security guards in the series. Able to upgrade Glamrock Freddy with assistance)
Powers and Techniques
Equipment
- Glamrock Freddy: For a majority of the game, Gregory uses Glamrock Freddy to help him in situations where he needs to hide from the animatronics in plain site, or to get past different places.
Notable Techniques
With Freddy, he has the following attacks:
- Chica's Voice Box: Allows Freddy to do a high-pitched screech that stuns the animatronics.
- Monty's Claws: Allows Freddy to smash through cyclone fences which he could not do previously.
Other
Standard Tactics: Gregory will attempt to sneak around the opponent and will normally summon Freddy to help him.
Weaknesses: Flashlight can run out of batteries, fazerblaster and faz cam do not work on enemies with sunglasses or objects that block their eyes.
Note
- Gregory is capable of kicking Chica's beak off, though it is unknown how consistent this is given his portrayal as a helpless kid during the game, due to this he receives an "At least" rating.
Battle Records
None.
References
- ↑ Five Nights at Freddy's: Security Breach Bad Ending
- ↑ Five Nights at Freddy's: Security Breach Bad Ending
- ↑ Five Nights at Freddy's Night 1 Phone Call
- ↑ Five Nights at Freddy's 4 Post-Night 5 Minigame
- ↑ Five Nights at Freddy's 3 Night 6 Ending
- ↑ Five Nights at Freddy's Sister Location Custom Night Secret Final Cutscene
- ↑ Five Nights At Freddy's: Security Breach Good Ending
- ↑ Five Nights at Freddy's Freddy Fazbear Jumpscares
- ↑ "The truth is that after a while lore can become so dense that there isn't room for a story anymore. Another truth is that what makes for a good game doesn't necessarily make for a good book. Sometimes a timeline gets so full that the only way to tell a real story is have the story set in a different timeline, an alternate universe, a different location, or perhaps from a vantage point that isn't entirely what it appears to be."
- ↑ Five Nights at Freddy's The Silver Eyes Graphic Novel
- ↑ Five Nights at Freddy's
- ↑ Five Nights at Freddy's Power Outage
- ↑ Five Nights at Freddy's 2
- ↑ Five Nights at Freddy's: Security Breach
- ↑ Five Nights at Freddy's: Security Breach Good Ending
- ↑ Five Nights at Freddy's: Security Breach
- ↑ Five Nights at Freddy's: Security Breach
- ↑ Five Nights at Freddy's: Security Breach
- ↑ Five Nights at Freddy's 2
- ↑ Five Nights at Freddy's Power Outage
- ↑ Five Nights at Freddy's
- ↑ Five Nights at Freddy's 2 Blackouts
- ↑ Five Nights at Freddy's 2 Night 2 Phone Call
- ↑ Five Nights at Freddy's 2 Night 1 Phone Call
- ↑ Five Nights at Freddy's 2 Black Outs
- ↑ Five Nights at Freddy's 2
- ↑ Five Nights at Freddy's Night Night 2 Phone Call
- ↑ Five Nights at Freddy's Pizzeria Simulator Salvage Minigames
- ↑ Five Nights at Freddy's Pizzeria Simulator Night 1
- ↑ Five Nights at Freddy's: Security Breach
- ↑ Five Nights at Freddy's: Security Breach Rooftop Ending
- ↑ Five Nights at Freddy's: Security Breach Burntrap Boss
- ↑ Five Nights at Freddy's: Security Breach Chica's Voice Box Upgrade
- ↑ Five Nights at Freddy's: Security Breach Roxy's Eyes Upgrade
- ↑ Five Nights at Freddy's: Security Breach
- ↑ Five Nights at Freddy's: Security Breach Monty's Claws Upgrades