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Inkling
From The Codex
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“ | Booyah! | „ |
Background
Inklings are the evolved species of squid that came to be after rising sea levels led to the extinction of humanity. 100 years before the events of Splatoon, rising sea levels made Inklings and Octarians engage in the Great Turf War to fight over the remaining territory left. At the end, the Inklings won, forcing the Octarians to retreat to deep and desolate areas such as Octo Valley and Octo Canyon.
General Information
Name: Inkling
Origin: Splatoon
Sex: Often advertised as Female
Age: Varies
Classification: Inkling, Squid
Codex Statistics
Tier: 9-A, Higher with abilities, Far Higher with Special Weapons, Sub Weapons, and the Rainmaker, 7-B, likely Far Higher with the Princess Cannon
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Room level (Can Super Jump fast enough to be set on fire and create this much KE. Can knock back DJ Octavio's mech punches that are this strong. Can defeat DJ Octavio who tanked this twice. Can effortlessly destroy large crates and completely destroy large pieces of gold and metal), Higher with abilities (Main Power Up and Damage Up can increase the power of Inkling's weapons), Far Higher with Special Weapons Sub Weapons and the Rainmaker (Most Special Weapons and Sub Weapons are able to 1 shot other inklings along with the rainmaker's direct blast, and can destroy powerful shields their main weapon struggles against. They also can destroy an entire truck casually and make the large ship of Manta Maria sink), at least City level, likely Far Higher (The Princess Cannon was able to overpower Commander Tartar's NILS statue by 888.8% and the NILS statue had enough power to destroy the city of Inkopolis along with the entire world overtime)
Durability: Room level (Can take attacks from other Inklings, Octolings, and DJ Octavio), Higher with Special Weapons, Armor, and Abilities (Inkling's have a variety of Special Weapons such as Ink Armor and Bubbler that can protect them from attacks that would normally one shot them. Agent's in the New Squidbeak Splatoon can equip multiple sets of armor that can let them take multiple attacks that would normally one shot them. The Defense Up ability can increase Inkling's Durability), at least City level likely Far Higher with forcefields (Inkling's Spawn Point's forcefield isn't damaged at all by Pearl's Princess Cannon)
Striking Strength: Room Class, Higher with abilities, Far Higher with Special Weapons
Lifting Strength: Superhuman (Inklings can carry weapons that are larger than them and even super jump across entire stages with them casually. They can also do this casually)
Travel Speed: Superhuman (Has several feats of afterimage creation), Supersonic+ with Super Jump (Can Super Jump fast enough to be set on fire which is 6,000km/h or Supersonic+. Inkling's can react and move away from Super Jumps and Super Jump Splashdowns), Higher with abilities
Attack Speed: Supersonic+ (Can keep up with other Inkling's attacks in combat), Higher with abilities
Reaction Speed: Supersonic+ (Inklings can react to Super Jumps and Super Jump Splashdowns which are far faster than normal Super Jumps. Can dodge sniper shots)
Stamina: Very High (Goggles and Rider fought the Octarian army who stole the Zapfish and Great Zapfish and rescued the Great Zapfish in the span of a whole day and were not tired in the end.)
Range: Varies from Extended Melee Range to up to Hundreds of Meters
Intelligence: Gifted (Inklings are very skilled in combat being able to use a large variety of weapons and taking part in turf wars just for fun. Inklings also see humans to have very little intelligence despite human's being able to create capsules to seal Judd for thousands of years along with Commander Tartar which stores all of humanity's knowledge and was able to build a weapon with the power to destroy the world. New Agents in the New Squidbeak Splatoon are also able to adapt very quickly being complimented on how good they are multiple times)
Powers and Techniques
Equipment
Their large variety of Main Weapons, Sub Weapons, and Special Weapons. Spawn Points, Armor, Salmon Run uniform and a Lifesaver.
Notable Techniques
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Goggles using the Thundersquid Jet technique
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Army's team and their Inkling Army Manual technique
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Aloha's team using their Disco Ball Dance technique
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Gas Mask's team and their Sub Weapon Hell technique
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Skull's Territory on Morray Towers
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Emperor and his team on Emperor's Road
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Emperor's Road completely stomping another team after a Turf War winning by 99.9%
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Team Green using their Blaster Gatling Gun technique
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Team New Emperor using their Eminence Arrow technique
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Team X-Blood using their X-Fall technique
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Vintage using his X-Zone technique
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Skull explaining the X-Zone
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Gloves telling his experience against the X-Zone
- Thundersquid Jet: Googles performs several consecutive dashes toward his opponent leaving a thunderbolt shaped ink trail and can throw off opponents accuracy on hitting attacks and even overwhelm them.
- The Inkling Army Manual: Army and his Team collect data from their opponents and put them in their manuals so they know all their opponents tactics and can prevent them from getting past them at all.
- Disco Ball Dance: Aloha and his team attack enemies, dodge attacks, and ink the ground all while dancing.
- Sub Weapon Hell: Gas Mask and his team stealthily take out their opponents with a large variety of Sub Weapons to the degree of not even needing their main weapons
- Skull's Territory: Skull uses the E-liter's range to its absolute potential to splat anyone in his territory.
- Emperor's Road: Emperor and his team ink as much possible area on the stage leaving not a single spot behind and effortlessly splat anyone who approaches.
- Blaster Gatling Gun: Team Green stacks the effects of Bubbler in pairs and shoots their enemies with several shots from blaster weapons. When the Bubbler affect wears off, another teammate activates it to extend the time the technique can be used.
- Eminence Arrow: A technique used by Team New Emperor that involves N-Pacer shooting a line of ink with her Splatterscope so her teammates can all rush in and attack all at once.
- X-Fall: A technique used by Team X-Blood where they surround their opponents and attack them rapidly in the shape of an X.
- X-Zone: A technique used by Vintage where he can perceive their opponents every move and position allowing him to read their every move to then overpower his opponents.
- Sub Power Up: Upgrade's Inkling's Sub Weapons to be stronger, faster, have more range, or last longer.
- Ink Resistance Up: Reduces the amount of damage taken from enemy ink and increases Inkling's mobility while in it.
- Bomb Defense Up DX: Reduces damage taken by hits that aren't from main weapons and reduces the time Inkling can be tracked.
- Main Power Up: Upgrades Inkling's Main Weapon so be stronger, faster, have more range, or increase accuracy.
- Bomb Sniffer: Decreases damage dealt from bombs and helps spot bombs even through walls so they can avoid them easily.
- Last Ditch Effort: Boosts Inkling's ink recovery rate and weapon ink efficiency for the last 30 seconds of battle.
- Comeback: Boosts Inkling's ink efficiency, ink recovery rate, special gauge fill rate, and movement speed for twenty seconds after respawning.
- Ninja Squid: Allows Inkling to swim stealthily by not leaving any traces or splashes while swimming. However it slightly decreases their swim speed.
An inkling using a bubbler and passing the effect on to their team as well
An Inkling using the Inkzooka in Splatoon
An Inkling using the Inkstrike
An inkling attacking as the Kraken
An Inkling using a Killer Wail
An Inkling being able to track opponents with Echolocater
An Inkling using bomb rush with Burst Bombs and then with Splat Bombs.
An Inkling using Tenta Missles
An Inkling using Baller
An Inkling using Bomb Launcher
An Inkling using the Stingray
An Inkling using Splashdown
An Inkling using the Bubble Blower
An Inkling using the Inkjet
An Inkling using Inkstorm
An Inkling using the Ultra Stamp
An Inkling using Booyah Bomb
An Inkling using the Rainmaker
Pearl using her Princess Cannon in a Turf War
- Bubbler: An invulnerable force field that protects Inkling from all damage. Its effects can also be passed on to other team members.
- Inkzooka: A strong weapon that shoots a strong twister of ink that can one shot Inklings and even go through walls.
- Inkstrike: A large missile that Inkling can launch to attack opponents with. It targets the opponent locked on and it creates a large vortex of ink upon impact.
- Kraken: An invulnerable form that Inkling can transform into to be completely immune to attacks and to swim through enemy ink. It can also do a powerful melee attack that is able to one shot any Inklings in its path.
- Killer Wail: A weapon that creates a large sound wave to attack opponents, it has a lot of range and can attack through walls.
- Echolocater: A special that allows Inkling and all their teammates to see their opponents location so they can't hide at all.
- Bomb Rush: A special that allows Inkling to use a sub weapon rapidly without ink consumption.
- Tenta Missles: A weapon that allows Inkling to lock onto multiple opponents at once and fire multiple missiles targeting opponents that were locked on by Inkling.
- Baller: Inkling creates a protective ball that gives them movement to scale walls and move easily through enemy ink. It also can create a huges ink explosion upon the special finishing or when Inkling triggers it to. It also protects Inkling's from enemy attacks but can break if it took too much damage.
- Bomb Launcher: A special that gives Inkling several premade bombs that they can throw at a rapid pace with no ink consumption needed.
- Sting Ray: A continuous laser that can attack opponents throw walls and other objects. It also allows Inkling to see their opponents thrown walls even from far distances.
- Splashdown: A strong attack that launches Inkling into the air and allows them to strike the ground to create a huge ink explosion. It also can grant Inkling invulnerability when going down and can be used in a Super jump.
- Ink Armor: A special that allows Inkling to create a forcefield of Ink around themselves and their whole team to increase their defense
- Bubbler Blower: A weapon that allows Inkling to create 3 giant bubbles of ink. They can protect them from attacks and can create powerful explosions if hit by Inkling enough.
- Inkjet: A weapon that allows Inkling to fly through the air and attack their opponents with powerful ink projectile blasts.
- Ink Storm: A special that allows Inkling to create an Ink cloud that rains ink, covering a good distance and damaging any opponents underneath it.
- Ultra Stamp: A large hammer weapon that Inkling can slam repeatedly to move around and splat their opponents. It can also be thrown at opponents at far distances.
- Booyah Bomb: A weapon that brings Inkling into the air to charge a large glowing ball of ink. It gives them a limited amount of invulnerability while charging it and it can get powered up faster with other teammates shouting "booyah!". When thrown it creates a giant explosion of ink.
An Inkling throwing a Splat Bomb
An Inkling throwing a Burst Bomb
A Suction Bomb that was thrown and attached to a wall
An Inkling throwing a Curling Bomb
An Autobomb thrown by an inkling
An Inkmine deployed by an Inkling
The toxic mist left by Toxic Mist's explosion
An Inkling throwing a Point Sensor
An Inkling standing behind a Splash Wall
An Inkling deploying multiple Squid Beakons
A Sprinkler spreading ink
Inklings and an Octoling shaking a Fizzy Bomb
A torpedo chasing an Inkling
An Inkling throwing a Seeker
The explosion caused by Disruptor
- Splat Bomb: A basic bomb that can be thrown at far distances or rolled across the ground. It explodes after a short period of time
- Burst Bomb: A bomb that explodes upon impact. It is the weakest bomb but multiple can be thrown at once due to its low ink consumption.
- Suction Bomb: A bomb that can stick to surfaces and has a bigger explosion that the Splat Bomb but takes a bit longer to explode.
- Curling Bomb: A bomb that travels strait across the floor leaving an ink trail and bouncing against any walls. It explodes after some time and its ink trail is very good for getting around quickly.
- Autobomb: A bomb that is able to detect nearby opponents, follow them, and explode when they it reaches them or when its timer runs out. If there's no opponents nearby, it explodes on the spot it was thrown.
- Inkmine: A bomb that is hidden inside ink once its used. It explodes upon enemy approach or ink and can also place a tracking effect on them for their whole team to see.
- Toxic Mist: A bomb that releases a mist of poison that heavily slows down an opponents movement and speed and can consume their ink slowly. It also prevents them from recovering ink in the area.
- Point Sensor: A bomb that explodes into a tracking cloud and anyone who runs into it can be tracked by you and your team.
- Splash Wall: A wall made of falling Ink that can block paths and protect you from opponents attacks.
- Squid Beakon: A device that allows Inklings and their teammates to Super Jump to a specific location during a match. Note: Inklings can already do this without the beakon.
- Fizzy Bomb: A bomb that explodes multiple times. It can be shaken to increase the amount of times it explodes and its power.
- Torpedo: A bomb that transforms into a flying homing missles and caan create multiple explosions upon hitting something.
Other
Standard Tactics: Inklings are wildcards as many different Inklings have varying strategies. However, most involve attacking with their several weapons, using techniques and abilities, and teamwork to lead to victory.
Weaknesses: Inklings cannot swim.
Note
- Octolings such as Agent 8 have been shown to have a really high resistance to the effects of Sanitized Ink as they are not sanitized by being hit and Octo Expansion shows that it takes far more complicated work to fully sanitize the Octarian species unlike Agent 3 and Rider who were partially sanitized by just 1 shot of sanitized Ink. The "Belly Phase" which is the 2nd scan of Octarians being sanitized (イブクロ消毒場 in Japanese) also translates to "Stomach Sanitization Site," as well as it being directly confirmed in the Official Octo Expansion art book that they are sanitized in the Belly Phase as shown here and being sent to the test sites from there.
- Spawn Points canonically exist in verse as we see it used in a boss battle, and it is seen on a Mem Cake agent 8 gets. Mem Cakes are the memories of test subjects that are extracted and kneaded into a tangible object, which would mean a spawn point is part of Agent 8's past memories. There is also dialogue for agent 8 failing a test too many times which involves them losing multiple lives and respawning too. They are also acknowledged in the manga.
Battle Records
None.
None.
None.