God, just how long are they going to squabble over such pointless things? They're all the same in my eyes. Nothing but a bunch of trash. Light and darkness. Good and evil. Poison and antidote. Winning and losing. Strength and weakness. Black and white. Success and failure. Happiness and sorrow…they're really all the same after all. Why hasn't everyone realized this already…
Comics that go longer than ten volumes just coast on their success. At least that's my theory. And this has already gone three volumes over that. So just watch. I'll end this manga before the anime starts.
Najimi Ajimu is the founder of Hakoniwa Academy and the creator of the Flask Plan. Her partner is Hanten Shiranui. The leader of the Not Equals, Ajimu has been absent for three years after being sealed by Misogi Kumagawa. After Medaka Kurokami's success in reforming Kumagawa, the seal has weakened, whereupon Ajimu is set loose. Ajimu is the chief antagonist of the Kurokami Medaka's Successor Arc.
This dropdown contains the synopsis of Najimi Ajimu’s story. Read at your own risk as you may be spoiled otherwise!
History
Five thousand years ago, Iihiko Shishime became the first man Ajimu could not win against. In trying to attain a certain goal, Ajimu fought and lost against Iihiko at least one hundred million times, despite using all her skills and being aided by other Not Equals she had created. Eventually, Ajimu achieved her goal by simply avoiding him. A little more than one hundred years ago, Ajimu switched over from her test tube plan to the Flask Plan; her image of a perfect human was likely influenced by Iihiko. Three years prior to the start of the series, Ajimu made Kumagawa the president of the Hakobune Middle School Student Council, joining herself as the vice-president. However, Kumagawa viciously attacked Ajimu, ostensibly to confirm his feelings for her. Worried that he loved her only for her good looks, Kumgawa ripped off her face.
Good Loser Kumagawa
During Kumagawa's time at Suisou Academy, Ajimu meets him in the dream classroom after he is killed by Fude Ezumachi. Ajimu mocks Kumagawa, asking how he died, and when he will find a skill holder that can defeat her. Ajimu cheers him on, but is upset as Kumagawa ignores her. She asks him if Ezumachi does indeed have the power to defeat her, agreeing that his skill is impressive in that it defeated All Fiction. After Kumagawa's apology, Ajimu tells Kumagawa not to give up, since defeating her and her 12 quadrillion skills might be easier than he thinks. As Kumagawa leaves, he addresses her as Vice-President Ajimu; Ajimu tells him to call her Anshin'in.
Kumagawa Incident Arc
After sacrificing himself to kill Kumagawa during the General Affairs Manager's Battle, Zenkichi wakes up in a classroom he is familiar with, but does not recognize, not of Hakoniwa Academy, and wearing his middle school uniform. While he wonders whether he is in hell, a voice calls out from behind him, telling him there is no life after death. He turns around to find a girl sitting behind him, whose shoes are labeled with "Ajimu". Zenkichi wonders if she is the great king Yama, but she once again reminds him that he is not in hell. She then tells he didn't kill Kumagawa either, though he shouldn't be surprised. Ajimu goes on to explain that Kumagawa's All Fiction interacts with the law of causality, and that he cannot die because of it. She tells Zenkichi he is lucky that he didn't become a murderer. When Zenkichi laments that he himself died, Ajimu corrects him; his heart stopped due to the shock from his injuries, so she took his consciousness away. When Zenkichi asks who she is, she tells him if he can't remember, then she is no one. She then goes on to tell him that Kumagawa met her to, and that he meets the "her" inside of his heart every-time he dies. Ajimu tells Zenkichi that she has restored his eyesight, and to come back once the competition is over. Her parting words to him are the order not to make Medaka cry anymore. The sight Ajimu lent Zenkichi is actually her skill, Parasite Seeing.
In the dream classroom, Ajimu is seen before a beaten and bloodied Kumagawa, telling him to call her Anshin'in. Ajimu suggests they continue this "game" until Kumagawa changes his mind about getting his original Minus back, but admits he might have a chance to beat her quadrillion skills with his fearsome All Fiction. In response to Kumagawa comparing her to a Shōnen Jump battle manga, Ajimu states she left Jump behind in elementary school, as the cruel reality she read in it was that only the powerful win in the end. As Kumagawa makes to leave, Ajimu stops him, demanding that he express himself honestly. After Kumagawa's speech, Ajimu kisses him, giving back his original Minus in return for Hundred Gauntlets (and by extension, All Fiction). She tells Kumagawa she is just an even kind of girl, helping both sides of the fight. She insists though, that Kumagawa's loss to Medaka is inevitable. After Kumagawa leaves, Ajimu smiles to herself, and thinks about both Medaka and Kumagawa, before dropping her facade and complaining about how they keep squabbling over the pointless distinctions of life. After the conclusion of the election battles, Ajimu and Hanten are seen in Hakama Shiranui's office. Ajimu voices her pleasure the Book Maker seal has weakened with Kumagawa's reformation, and that the battles have supplied them with much data for the Flask Plan. Hakama offers to transfer them into Class -13, an offer Ajimu turns down for both herself and Hanten.
Kurokami Medaka's Successor Arc
As everyone is gathering at the Student Council Headquarters, Kumagawa warns everyone of the Delayed Two, the Not Equals. Kumagawa says that despite sealing them both with Book Maker and All Fiction, they are regaining their power and they need all the help they can get to fight what they are scheming. Ajimu unexpectedly shows up behind Kumagawa, denying any schemes at all. She smiles, saying that she wanted to play with Zenkichi after the Student Council Battle Arc. She gives Zenkichi and Kumagawa an armless hug, happy that both of them have reconciled. Zenkichi, however, saw through her facade. She reveals that she is both immortal and the creator of the Flask Plan. Zenkichi believes Ajimu visiting is a war declaration and states that the Student Council will take them all but Ajimu denies this. She does not want to fight because Medaka is so strong of a Main Character, one that appears every 1,000 years. She reveals that she will wait until Medaka graduates to restart the Flask Plan. She states loudly that the Council can take their time prolonging the series and their dram because the last boss is too much for them. While they wither away, she can spend the next three years playing with her cell phone.
After the Student Council selected their five candidates, Ajimu teleports out of nowhere, riding Zenkichi's shoulders. Ajimu applauds their effort, saying it could potentially stop her plans for all time but, creating people to oppose her is very similar to the Flask Plan's goal of creating perfect humans. Ajimu says, if the council doesn't mind, she has implanted a Not Equal within the candidate group. If the council isn't careful, they might make the successor to the Flask Plan instead. Ajimu stands on the roof of a building, looking over all that has changed since the last time she visited. Behind her, Suishou Kibougaoka, Ima Takarabe, Kiki Kikitsu, Shori Wanizuka, Tsugiha Yojirou have gathered, saying that none of them were revealed as Not Equals. When Takarabe asks to "talk" with Kumagawa more, Ajimu allows her, saying that they should use the "Honey Trap" against such a boy. After Kumagawa defeats the Candidate Council, Ajimu teleports behind him, saying he has gained something worth more than a victory-the panties of an junior high girl. She reveals that all of the Candidates are Normals you can find in 4-komas. Ajimu walks away, telling Kumagawa to consider Ajimu and the Flask Plan for a bit- how, maybe, they can coexist with the Student Council.
Ajimu visits the Student Council while they begin the treasure hunt but Medaka makes her reveal herself from her Nabeshima disguise. Ajimu says Medaka and she should move somewhere else so Zenkichi does not hear. Medaka says they should expose themselves and talk heart to heart but Ajimu does not like exposing herself. They both went to the Clock Tower Underground's 6th floor Onsen. Ajimu is surprised that Medaka used the training camp that she thought up as a joke. She reveals that she sent the six hundred junior high students that were present at that candidate selection meeting but Medaka does not care, she will continue to educate the candidates. Medaka asks how many people are "Not Equal/Najimi Ajimu" and Ajimu replies that she is 700,000,000 people. She calls Medaka's dream of a ideal world a pipe dream but Medaka states that is her reason to strive for it. Ajimu also reveals that 60 of the junior high students were Not Equals. Shortly after, they moved to the Clock Tower Underground Level 11 - Ball Game Floor. Medaka asks why Ajimu didn't send the 700 million Not Equals after Medaka but Ajimu says that they all would be easily defeated by Medaka. Ajimu thinks that if she became Medaka's friend, Medaka can easily be swayed. At the Meda Trial, Ajimu went to pick up a soccer goal from the fields and walk it up to the top of the clock tower. When she sees Akune failing, Ajimu smiles saying that her plans will continue on schedule.
After the treasure hunt, Ajimu watches the conflict on the grounds with a smile, saying that the reason she sent those five Normals was to replace Zenkichi in Medaka's heart. She teleports down to the distraught Zenkichi. She convinces him that being Medaka's enemy will make him closer to Medaka's heart. She wants him to become the Main Character through the Flask Plan. If Zenkichi refuses, Ajimu will forget him and give him other women to chase after. Zenkichi agrees. Ajimu teleports back to pass the news. Hitoyoshi's allies think Zenkichi doesn't have a chance of winning against Medaka but AJimu assures them that Medaka is defeatable since she has a flaw- she killed her "father."
After Kumagawa's fight with Munakata, Ajimu conducts the Safe Plan meeting in Ghost Babel at night. Ajimu reviews that there are currently three forces facing against each other. When asked how Kumagawa regained All Fiction, Ajimu states that, because All Fiction is a revised version of her Hundred Gauntlets, Kumagawa still have traces of the ability in him. Ajimu also adds that one should never fight themselves; yourself is an ally and once you do fight yourself, you lost. She reveals that Hanten Shiranui has the skill to make skills and that Zenkichi can choose any skill he would like to have. When Zenkichi tells her what skill he wants, Ajimu tells him that he is absolutely insane. Ajimu ponders for a bit on her invisible chair. She says that what Zenkichi wants is a insult to all those before him and would make the other Main Characters of the past look like relics-but only those who do not value the masters of the past can keep the world turning. She acknowledges Zenkichi's will and kissed him and Mukae Emukae to send them to the dream world. In the dream world, Ajimu reveals herself to be the girl from when Zenkichi died. She gives them their first challenge: defeat her. In reality, Ajimu teleports to Tsurubami, asking to hear the situation. She asks for his impression since he is the step-brother of Medaka. In the dream world, Ajimu is dodging all of the attacks from Zenkichi and Mukae while doing picture-perfect poses. She asks Zenkichi what does it mean to defeat Medaka. When Zenkichi confesses that he loves Medaka, Ajimu smiles, saying that this bad battle manga will now be a bad love comedy.
Afterwards, Ajimu reveals to Tsurubami and Zenkichi that she changed this manga to a love comedy because the main character has a higher chance of winning in this genre. She makes the declaration that she will then end this manga before the anime starts. Ajimu meets with Shiranui with the proposal papers to move the election from April to December. She thinks Zenkichi will win, just like a side character that beats all others in popularity polls- the underdog effect. She reveals that the last year's election might be based off the bandwagon effect and low voter turnout. Ajimu will based the election on getting the votes of Abnormals, Minuses, Normals, and the people who voted for Medaka because of Zenkichi's help, like Shiranui. As Shiranui leaves, Ajimu asks why she is helping Zenkichi with his love. Shiranui says that Ajimu doesn't know a thing even though she lived forever.
At the festival Ajimu watches the events on the sidelines. She laughs when she sees Medaka fighting against the entire student body in the tug of war, saying that even an airplane cannot fly with that much force. When Medaka shakes off the entire student body, Ajimu was indeed shocked by Medaka's great strength when she pulled the entire student body while she ran. Ajimu watches Zenkichi's meeting with the famous stars with Aoki Aka. She states that Zenkichi's skill has awakened. Ajimu talks with Medaka before the bands battle, showing that only one screw is left on her body thanks to the Election Management Committee's Chairwoman's work.
Jet Black Bride Arc
When Medaka gathers teammates with which to fight her suitors, Ajimu (in a new school uniform) is one of the people she chooses. Her promised reward is a waste of time. Later, the All Jokers meet Bukiko Udou on the aircraft carrier Black, the stage for the second Jet Black Wedding Feast. They follow Udou into the ship, with Medaka explaining to her teammates about her situation. Ajimu listens on as Udou explains the rules. As Medaka prepares to fight her suitors herself, she is stopped by Ajimu and the others, Ajimu declaring that she will fight first. Ajimu defeats all six of the suitors using six hundred of her skills, and one more to count up how many she did use. She rather flippantly remarks that, with only six hundred, it wouldn't have been strange if either side had won. She shyly claims she only meant to use four hundred and fifty-nine skills, but that reality isn't kind. She then confronts Udou, demanding that she introduce the real suitors, as the six she just defeated were merely doubles. When Medaka asks Ajimu if she stepped in so she wouldn't have to fight a pointless battle, Ajimu replies that she just wanted to troll Medaka. Ajimu watches on as the real suitors arrive. She makes no comment as the suitors declare their intent to defeat the doubles as well. Hearing the plan for the continuation of the Jet Black Wedding Feast, Ajimu points out that there is still little reason for Medaka to agree to participate. Ajimu is surprised when Medaka accepts on the condition she learn the identity of Fukurou Tsurubami's murderer. Along with the rest of the All Jokers, Ajimu is sealed into a card by the smallest suitor.
Still sealed within Momo Momozono's card, Ajimu idles in her dream classroom, remarking that quite the unbelievable child and style were born while she was under the effects of Book Maker. Seeing there is nothing she or Kumagawa can do for Zenkichi, she decides to enjoy the seal a little longer. However, she remembers her training with Zenkichi in preparation for the election, and chooses to find a way out after all. Ajimu and Hanten are released by Momozono per her deal with Medaka. Ajimu tells Medaka that Momozono wanted her to choose them, since they were already close to escaping themselves, causing Medaka to ask if Ajimu cannot just thank her. As Ajimu prepares to end everything, Medaka stops her. Ajimu chastises her for giving in to her emotions, but acquiesces. In the new area, Ajimu and the others listen on as the rules of the game are laid out. Ajimu chastises Wanizuka for not remembering the rules properly, and tells her she can stop being a Not Equal at any time. She observes that Momozono can attack Medaka directly from her position. Ajimu is surprised when Medaka chooses to leave the room. As Medaka continues to leave each time after her turn, Ajimu wonders at what her plan is. When Kudaki Torai confronts Medaka on her behavior, Ajimu theorizes that she probably a supporter of the old Medaka. She is not surprised when Medaka declares that she will not fight a fight that shames her friends. Having heard Momozono's explanation, Ajimu wonders at how Fukurou could have orchestrated all that has happened after his death. She appears unfazed when Momozono continues with the game mid-explanation. Ajimu, displeased with everyone else not keeping up, asks Wanizuka to bring up the records for the game so far. Wanizuka does not have the record, so Ajimu produces them on the tablet from her own memory. Ajimu listens on as Momozono reveals Medaka's true plan; to force the suitor to end with "surrender" by manipulating the entire audience not to use the necessary syllables. Ajimu is present when Zenkichi is healed. She is unsurprised by Medaka's reaction to Zenkichi's depression. Together, the Student Council and the All Jokers (and Namanie Nienami) return to Hakoniwa Academy.
Unknown Shiranui Arc
Ajimu meets Medaka in the Tea Room, where they discuss why no one seems to remember Hansode Shiranui. Ajimu reveals that Kumagawa has used his All Fiction, and has already tracked him down and forced him to talk. She then goes on to explain to Medaka how Shiranui was actually Medaka's double, assigned to Hakoniwa Academy to support Medaka from the shadows. Ajimu asks Kumagawa why Medaka still remembers Shiranui, who replies it is most likely because Medaka was so closely tied to Shiranui. After Zenkichi arrives at the Tea Room looking for Shiranui, Ajimu explains that she intends to meet with Shiranui, and offers to bring Medaka and Zenkichi with her.
Ajimu drives Medaka, Zenkichi, and Kumagawa to meet Shiranui in a jeep. She laughs off Kumagawa's and Medaka's questions, before making an emergency stop to avoid Kairai Kugurugi. When Kairai pulls out a revolver, Ajimu defeats him once again, this time with a hundred gun skills. Due to the terrain, the group abandons the jeep and advances on foot. The group eventually comes to a three way branch in the path. After Kairai comments that he can see why his lady lost to Medaka, Ajimu tells him Medaka grew stronger because of the Jet Black Wedding Feast. Ajimu and the others are surprised by the appearance of the Gate Guardians "Doppelgangers". Ajimu fights her doppelganger. She is shown grinning at the difficulty her opponent gives her. At Zenkichi's prompting, the members of the group switch opponents; Ajimu defeats Medaka's doppelganger. Obi arrives to congratulate the group and introduce herself. She then explains the next game - tag. Walking through the village, Ajimu asks if the Shiranui are not protecting the Kurokami family; Obi turns back and states the Shiranui Village is protecting the world. Despite having the power to foresee the future, Ajimu chooses to be fair to any possible twists in the plot. She watches on as Medaka answers the final question. After Medaka supplies the right answer, the group enters the mansion to meet Shiranui.
The group reunites with Shiranui. Ajimu notices when Obi leaves. Ajimu stays quiet as the others talk to Shiranui. Ajimu is surprised by the arrival of Iihiko. She tells the others to run, revealing that she can only hold him off for fifteen seconds. As Iihiko greets her, Ajimu responds in kind, telling him she does not want to be called Anshin'in by him. After Iihiko counterattacks Zenkichi, Ajimu calms Medaka by telling her Zenkichi has survived. After Kumagawa is defeated as well, Ajimu once again tells Medaka to run. At Medaka's insistence and Obi's pushing, Ajimu reveals her history with Iihiko, then orders Medaka to run. After Medaka escapes, Ajimu notes that the other girl still rescued her enemies as well as her friends. As Iihiko taunts her with his "weapon" (a rubber band), Ajimu notes that he has not changed, and makes her distaste clear. Changing his tone, Iihiko tells Ajimu he has grown bored with fighting her, and offers to let her live if she captures the group that has just escaped. Ajimu refuses without hesitation, and activates several of her skills. In response, Iihiko uses the rubber band to blow her body in half. Her death is confirmed by Hanten.
Ajimu meets Kumagawa in the dream world classroom. Ajimu explains that what he is seeing is just a recording; Kumagawa lifts up her skirt. Having predicted how he would act, the Ajimu recording kicks Kumagawa in the head. She goes on to say that she does not regret dying and, bringing out two parcels, tells Kumagawa she has left him an inheritance. Ajimu claims she wanted to give Kumagawa all her skills, but that there are only two he can use: Hundred Gauntlets, which will stop the deterioration of his All Fiction, and a second skill, which is to be a surprise. She tells Kumagawa that she is rooting for him, and that this is the only biased action she has ever done as a Not Equal. As Kumagawa complains, she insists that she cannot hear him; getting up, she goes to the window and looks for the loser star Kumagawa was born under. After Kumagawa picks one out, Ajimu destroys it. She then hugs Kumagawa, telling him he is a star of hope for the weak, and that he was like a cute little brother to her. The second skill is revealed to be Unskilled. As Zenkichi hovers near death, Ajimu's voice is one of the many that gives him encouragement. She is also one of the people he remembers before preparing to fight Iihiko.
Bouquet Toss To The Future Arc
Ajimu is named as one of Medaka's opponents in the 100 Flowers Run. Being deceased, Kumagawa holds flower number four in her place. Ajimu passed on a message for Medaka to Kumagawa when she returned Hundred Gauntlets and granted him Unskilled.
Epilogue Arc
Ten years later, Ajimu still has not returned. Her message to Medaka from the 100 Flowers Run is revealed to be a request to play again sometime.
Intelligence:Cosmic Intelligence (Ajimu is a being that has lived for over 3,402,193,822,311 years, witnessing the birth of the universe and the birth of humanity. Has skills such as Wise Man Collection, a knowledge governing skill. Along with Manual Memory, a know every answer skill)
Weapon Mastery (With Leg Walker, swift draw skill. With Trick Sword, sword curving skill. With Dead Or I Love You, becoming one with the sword skill. With Limited Foot, beheading skill. With Amateur Armor, armor cutting skill. With Hi-Fi Speed, fast fighting skill. With Changing Weapon, switching weapons skill. With Shoulder Sword, dual wield skill. With Double Blade, sword combination skill. With Black Bled, bloody sword skill. With Craft Speech, sword whisperer skill. With Platform, cutting with a sheathed sword skill. With sample fumble, cutting a pattern skill. With Frog Blog, certain destruction with tremendous power skill. With Tricolor, discoloring sword skill. With Two Weigh One Hand, shuriken skill it can be said to be a Ninja Skill. With Chopping Viking, finely chopping skill. With Damocles Sword, on guard skill)
Statistics Amplification (With Get Target, accuracy increase skill. With Must Cut, when cut you power up skill. With Hyper Dash Wit, saying a cool phrase after cutting powers you up skill. With Very Best Flash, the longer the sword is not swung, the stronger it gets skill)
Durability Negation (With Born To Beat, breaking the bone without cutting the flesh skill. With Reasonable Handy, deal moderate damage skill. With Exsense, nerve cutting skill)
Sealing (With Hard Full Count, sealing the opponent's skills after three hits skill)
Invisibility (With Lost Blade, making the blade invisible skill)
Transmutation (With Not Selection changing any object into a sword skill. With Sore Deal, turning a cut opponent into a sword skill. With High Blade Revolver, changing six swords to bullets skill. With Claymore, sword becomes jelly skill)
Mimicry (Technique Mimicry; With Rental Ticket, using a sword owner's technique skill)
Deconstruction (With Meta Junction break into pieces skill)
Conceptual Manipulation (With Meaning Network, cutting a concept skill. With Parallel Step, cutting the sense of balance skill)
Abstract Manipulation (With Sentimental Motivation, riding emotions on the sword skill)
Empathic Manipulation (With Bat Only Championship, experience point renunciation skill. It is noted that this skill could also qualify as a Martial Arts Skill, but it is likely counted as a Sword Skill because of the losing equals death mentality of swordsmen)
Motor Control Manipulation (With Turn Over, strike with the back of the sword skill. It is hinted that if one were to try to cut with the blade of a sword, they would be forcibly made to cut with the back)
Martial Arts (With Thousand Legs, step technique skill. With Fake Hand, feint skill. With Running Back, taking the backside skill. With Just Meat, expressing feelings with fists skill. With Non-Stop House, turbulent strike skill. With 180 Defense, understanding through experience skill. With Accountability, counter skill. With Spin-Off Set, rotation skill. With Death Swimming, water fighting skill. It is noted that Mogana Kikaijima does not want to fight against this skill. With Slice Knuckle, cutting with the fists skill)
Body Control (With Double Flower, changing dominant hand skill. With Heart Control, controlling the heart beat skill)
Information Analysis (With Very Short Range, understanding distance skill. With Eye Code, see all of the opponent skill)
Awakening (With Hue Match Point, releasing the limiter skill. It is humorously noted that this skill was used against the limiter-using Shinkirou Kotobuki)
Statistics Amplification (With I Fall Down, kinetic vision improvement skill. With Science Defense, strengthening nerves skill. With Pyramid Knuckle, gaining power from your opponent skill. With Interval, power charge skill. With Stoic Pro, increasing fighting will with each hit skill. With Rush Hour, increase fighting spirit skill)
Power Modification (With Hurdle Accel, shifting power skill. With Usable, switch techniques skill. With Suicide Action, change defense power to offense power skill)
Stealth Mastery (With Hand Shake Truce, draw avoidance skill)
Invisibility (With Invisible Lamp, invisible hit skill)
Law Manipulation (With Lockdown, downing ban skill. It is hinted that the user may also be unable to down their opponent when using this skill. With Ad-Balloon Attack, impossible to counterattack skill. With Noble impossible to miss skill. With Trust Battle, forced duel skill. With Running System, once hit will not be hit again skill. With Short Short, the battle won't drag on skill. With Condition Bon Bon, set rules for the fight skill. With Simple Decide, conclusion skill. With Reject Loser, will not receive a rematch skill)
Pain Manipulation (With Patch Test, inflict pain without damage skill. Though this skill is considered a Martial Arts Skill, Nisio Isin sarcastically refers to it as a Torture Skill)
Velocity Manipulation (With Service Ace, first move skill. With Dancing Escape, emergency evacuation skill. With Missile To Pause, stopping movement skill)
Water Manipulation (With Water Body Slam, water governing skill. With My Sea Chip, sea governing skill. With Swamp Girl, swamp governing skill. With Riverse, river governing skill)
Vector Manipulation (With Angle Of Opera, Angle governing skill. It is noted that if an attack is delivered at point-blank range, the angle will be zero degrees. With Death Voice Navigation, direction governing skill)
Mind Manipulation (With I'm Crime, make your opponent think they committed crimes skill. With Ocean De'Javu, de'javu skill. With Very Hungry, feeling of hunger skill. With Humachine Error, unable to think skill. With Cold Chain, addiction skill. With Resistance Age, make others want to betray people skill. With Dislike, hate what you like skill)
Sound Manipulation (With Super Whisper, make them begin to hear insults skill)
Empathic Manipulation (With Pray Have Hope, despair skill. With Lovely Hate, love skill. With Tracking, create false trauma skill. With Candle Service, extort apologies skill. With Body Blast, unhappiness skill. With Friendly Neighbor Green, jealousy skill. With Cross Freulein, charm skill. With Seven Doubt, doubt skill. With Because Problem, push worries upon others skill. With Crystal Edge, become hated by everyone skill. With Own Goal, instigate suicide skill. With Trust Best, believe you had a golden age skill. It is noted that even without this skill, people are liable to do this anyway. With Life Game Pressure, great pressure skill. With About Dark, pessimism skill. With Impossible Repeater, give up stealing skill)
Physics Manipulation (3+1-D; With Limit Over, Inertia skill. Nisio Isin joked that this skill's name was already over the limit)
Camouflage (With Chameleon Of Folklore, camouflage skill)
Burrowing (With Doping Mole, go underground skill)
Intimidation (With Oboe, intimidation skill. With Looking Shot glare skill)
Cyborgization (With Mechanical Life, turn body mechanical skill)
Self-Sustenance (Nutritional Self-Sustenance; With Calorie Off Base, wlimentation is unnecessary skill)
Aquatic Breathing (With Torino Scale Eyeball, turn skin into fish scales skill. With Bubbly Bitty Life, breathe bubbles skill. This skill reportedly resembles a drowning crab)
Transformation (Shapeshifting; With Strike Beast, turn into a giant monster skill. With Caterpillar Waist, turn into a snake skill)
Body Control (With Grotesque Clawset, lengthen claws skill. With Can't Be Cat Ear, grow cat ears skill. With Fighting Fang, lengthen fangs skill. With Sinking Manupilator, increase number of arms skill. With Hand Leg Walk, increase number of legs skill)
Biological Manipulation (With Ladies And Gentlemen, change gender skill. With Dry And Sheller, create a shell skill. With Cryptobiosister, cryptobiosis skill, the act of putting someone in a state of extreme inactivity in response to adverse environmental conditions. With Watchdog Food Timer, biological clock skill. With Fat Marker, increase and decrease fat skill. With Lunch Mate, erode living creatures skill)
Enhanced Senses (With Listen By Chance, enhanced hearing skill)
Self-Destruction (With Beautiful Last Scene, self-destruct skill)
Summoning (With Welcome Hell, summon Hell skill. With Past Intervention, summon a person of great importance skill. With Cross Utopia, summon shrine skill)
Awakening (With Potential Hit, draw out potential skill)
Possession (With Metastasis From Head To Tail, take over bodies skill)
Power Nullification (With Unskilled , don't use skills skill; it nullifies and blocks the user's skills for a maximum of three minutes. Ajimu leaves this skill to Kumagawa after her death)
Probability Manipulation (With Isolate Average Space, manipulate probability skill. With Free Climbing, manipulate parameters skill. With Auto Fumble, make no mistakes skill. With Exception Please, create an exception skill)
Time Manipulation (1-t; With Time Bunny, manipulate time skill. With Reset Question, restart from the beginning skill)
Fate Manipulation (With Transport Plan, control fate skill. With Sequenced Catastrophy, invalidate fate skill. With Eight Hundred True, prophecy skill. With Initialize History, change history skill. With Murder Mathematic, win against stronger people skill. With Cold Game, finish the game skill)
Resistance Manipulation (With Weak Pointless, weak point erasure skill. With Present For You, bestow weak points skill)
Spatial Manipulation (With Grap Empty, distort space skill. With King Mapping, manipulate coordinates skill)
Weapon Mastery (With Gunsmith's Take, firearms refining skill. With First Class Gunman, quick draw skill. With Moving Shot, quickshot skill. With Left Head Right, two handguns skill. With Just Meet Point, ultra precise shooting skill. With Flying Fall, hitting bullets with bullets skill)
Enhanced Senses (With No Look Shot, shoot blindfolded skill. With Gun Chase, tracking bullet skill)
Logic Manipulation (With Triple Rifle, shooting three times at once skill)
Air Manipulation (With Mathematic Situation, ignore air resistance skill)
Biological Manipulation (With Hawk Icefall, shooting out your eye skill. With Sniper's Footprint, shooting with your leg skill. With Mouth, shooting with your mouth skill)
Law Manipulation (With Amateur Amazing, no matter how much you shoot you will never hit skill)
Empathic Manipulation (With Friendship Margin, friendship skill. With Hopeful Letter Case, trust skill. With Warning Anthology, romance skill. With Pursus Lovely, love skill)
Willpower Manipulation (With Speedy Pain, effort skill. With Antiknock Route, will power skill)
Superhuman Physiology: Even being sealed by the combination of Kumagawa's Book Maker and All Fiction, Ajimu seems to have great strength. She has crushed the ground by just stepping on it. Ajimu has also carried a soccer goal all the way to the top of the clock tower using only one hand. Ajimu is shown to be incredibly fast, to have dodged both the attacks of Zenkichi and Emukae simultaneously without effort while doing a sideways peace sign.
Multiple Skill User: Ajimu does not have one specific Abnormality or Minus. Instead she has an insurmountable amount of distinct Abnormalities and Minuses (7,932,135,441,523,222 Abnormalities and 4,925,916,526,110,643 Minuses, for 12,858,051,967,633,865 skills in total). After giving Hundred Gauntlets to Kumagawa and later Parasite Seeing to Zenkichi, her total drops to 12,858,051,967,633,863 skills. She later takes back Hundred Gauntlets from Kumagawa and returns his original Minus to him, raising the total amount to 12,858,051,967,633,864 skills. After she is "killed" by Iihiko, she meets Kumagawa in the dream classroom to give him Hundred Gauntlets and Unskilled. This decreases her total to 12,858,051,967,633,862 skills. At present, Ajimu has demonstrated or explained 814 different skills.
Parasite Seeing (欲視力, Parasaito Shīingu): Ajimu had an enhanced vision that granted her the ability to see what others saw through their own eyes. This also allowed her to see how others view the world and understand how they think. In the dream world, she was able to restore Zenkichi's eyesight after Kumagawa blinded him with All Fiction (a feat Kumagawa admits he himself could not do), by passing on her Parasite Seeing to him.
Hundred Gauntlets (手のひら孵し, Handoreddo Gantoretto): A skill that reverses causality.
Lip Service (口写し, Rippu Sābisu): By kissing someone, Ajimu is capable of switching their current ability with another that she possesses. She uses this ability to return Kumagawa's original Minus to him, taking back Hundred Gauntlets in the process. She can only retrieve abilities she gave out so she cannot take back a modified skill like Kumagawa's.
Alibi Block (腑罪証明, Aribai Burokku): Described as a gentle skill by Ajimu, she can appear wherever and whenever she wants, including physical locations such as: in a locked room, in space, in heaven, or in hell, as well as metaphysical places such as: inside a dream, inside a heart, or even inside people.
Dead Lock (死延足, Deddo Rokku): Ajimu has eternal life, and has lived for over 3,402,193,822,311 years.
Life Zero (無効脛, Raifu Zero): Ajimu can nullify any skill she desires, even Medaka's The End.
Standing Ovation (手の舞足の踏むところを知らず, Sutandeingu Obēshon): A skill which Ajimu claims can negate the effect of Parasite Seeing.
Mirror Juvenile (身気楼, Mirā Jubunairu): An ability which tampers with a person's sense of perception, allowing Ajimu to appear to them however she wishes.
Five Focus (五本の病爪, Faibu Fōkas): A skill that inflicts diseases onto anyone that is scratched by the user's claws; the Five Focus is a skill that manipulates aliments.
Door To Door (口区間, Doa To Doa): An ability which allows Ajimu to "travel through time" by bringing herself and others into the dream world where they appear at different stages in their lives. While Ajimu seems capable of entering the dream world freely on her own, to send other people there, she must first kiss them.
Give Up-Down (逆転掌訴, Gibu Appu Daun): An ability which allows Ajimu to cling to high ceilings, even upside down.
Count Up (指折り確認, Kaunto Appu): The ability to count large numbers of items. Ajimu uses it to count all the skills she uses.
Others: as portrayed below she has numerous more abilities than the ones identified
Meaning Network (基本概念の大網, Mīningu Nettowāku): Cutting a concept skill.
Bat Only Championship (私は勝利以外は欲しくない, Batto Onrī Chanpionshippu): Experience point renunciation skill. It is noted that this skill could also qualify as a Martial Arts Skill, but it is likely counted as a Sword Skill because of the losing equals death mentality of swordsmen.
Turn Over (殺気も軋轢に伏す, Tānōbā): Strike with the back of the sword skill. It is hinted that if one were to try to cut with the blade of a sword, they would be forcibly made to cut with the back.
Very Best Flash (飛び斬りの一閃, Berī Besuto Furasshu): The longer the sword is not swung, the stronger it gets skill.
Near Redeath (急所外し, Nia Rīdesu): No matter how many times cut one does not die skill.
Prize Goal (思い上がり, Puraizu Gōru): Intoxication by sword skill. The necessity of such a skill is questionable.
Damocles Sword (鬼気管理, Damokuresu Sōdo): On guard skill
Beginner's Hard Luck (たどたどしい拳, Bigināzu Hādo Rakku): Make defense impossible skill.
Double Flower (両手に花, Daburu Furawā): Changing dominant hand skill.
Very Short Range (末端距離走, Berī Shōto Renji): Understanding distance skill.
Thousand Legs (足並みを揃える, Sauzando Reggusu): Step technique skill.
Hue Match Point (人間的特異点, Hyū Macchi Pointo): Releasing the limiter skill. It is humorously noted that this skill was used against the limiter-using Shinkirou Kotobuki.
Fake Hand (手品師の左手, Feiku Hando): Feint skill.
Plot Fight (知識の方向, Purotto Faito): Predict the opponent's moves skill.
Hurdle Accel (威力細胞害, Hādoru Ekuseru): Shifting power skill.
Running Back (背中這わせ, Rāningu Bakku): Taking the backside skill.
I Fall Down (誰かさんが転んだ, Ai Fāru Daun): Kinetic vision improvement skill.
Just Meat (肉体言語, Jasuto Mīto): Expressing feelings with fists skill.
Non-Stop House (溜息呵成, Nonsutoppu Hausu): Turbulent strike skill.
180 Defense (玄人肌視, Wan Eiti Difensu): Understanding through experience skill.
Wall Poster (肩肘貼らない, Wāru Posutā): Walk on walls skill. It is noted that Oudo Miyakonojou can perform this skill as a feat of strength.
Patch Test (痛い系, Pacchi Tesuto): Inflict pain without damage skill. Though this skill is considered a Martial Arts Skill, Nisio Isin sarcastically refers to it as a Torture Skill.
Deep Rope (深い絞殺, Dīpu Rōpu): Anaerobic exercise skill.
No Look Shoot (眼を閉じれば見えるもの, Nō Rukku Shūto): Fighting without sight skill. This skill is noted to be similar to Zenkichi's Minus Nullify System.
Winder (常勝理由, Uindā): Air battle skill. It is noted that Itami Koga would like to fight against this skill.
Death Swimming (反溺死, Desuimingu): Water fighting skill. It is noted that Mogana Kikaijima does not want to fight against this skill.
Peek Out Fool (馬鹿者には限度がない, Pīku Auto Fūru): Exceeding limits skill.
Heart Control (ご随意に, Hāto Kontorōru): Controlling the heart beat skill.
Running System (免疫効果, Rāningu Shisutemu): Once hit will not be hit again skill.
No Risk No Return High Touch High End (この手に得るものなし, この手から消えるものもなし, Nō Risuku Nō Ritān Hai Tacchi Hai Endo): Doubling power by abandoning rewards skill.
Pyramid Knuckle (不利用塞拳, Piramiddo Nakkuru): Gaining power from your opponent skill.
Sailor Same (同時情映, Sērā Seimu): Taking the same damage as the target skill.
Before Morning (鎧袖一食, Bifō Mōningu): Whole body attack skill.
Angle Of Opera (零距離視射劇, Anguru Obu Opera): Angle governing skill. It is noted that if an attack is delivered at point-blank range, the angle will be zero degrees.
Acht Acht Dessin (発破六重死, Ahato Ahato Dessan): Explosion governing skill.
Own Goal (自殺典, Oun Gōru): Instigate suicide skill.
Old Cold Whip (老体に無知打つ, ōrudo Kōrudo Wippu): Deprive of knowledge skill.
Qualia Quality (想作の質, Kuoria Kuoriti): Make consciousness nonexistent skill.
Humachine Error (思考停止性問題, Hyūmashin Erā): Unable to think skill.
Placebo Process (偽薬体, Purashībo Purosesu): Disagreement skill.
Double Mind (逡巡の悲鳴, Daburu Maindo): Can't escape from being lost skill.
Arrow Blow (免罪事拳, Arō Burō): Acquittal skill.
Trust Best (今日は調子が悪い, Torasuto Besuto): Believe you had a golden age skill. It is noted that even without this skill, people are liable to do this anyway.
Life Game Pressure (高過ぎる期待値重過ぎる人生, Raifu Gēmu Puresshā): Great pressure skill.
Cold Chain (神経鎖, Kōrudo Chēn): Addiction skill.
Gate Out (口外不出, Gēto Auto): Spread others' secrets skill.
About Dark (暗黒喰らい, Abauto Dāku): Pessimism skill. It is noted that the cool name of this skill contrasts with its contents.
Impossible Repeater (及ぼぬ恋の滝登り, Inposshiburu Ripītā): Give up stealing skill.
Homesick House (競う本能, Hōmushikku Hausu): Crush fighting spirit skill.
Heart Disk Crush (心の泥酔, Hāto Disukurasshu): Crazy admirer skill.
This Cool Beauty (美しくない言説, Disu Kūru Byūtī): Disturbance skill.
Don't You Trust Me (あなたは神経を信じますか?, Donto Yū Torasuto Mī): Religious faith skill.
Hard Symbol (緩さない束縛, Hādo Shinbaru): Intolerance skill.
Low Pride Speech (埃まみれの供述, Rō Puraido Supīchi): Pride skill.
Set Years Freestyle (居ても立ってもいなくても同じ, Setto Iyāzu Furīsutairu): Disappearance skill.
Hystericord (劣等糸, Hisuterīkōdo): Complex skill.
You May Be (そのままのきみが好き, Yū Mei Bī): Mere consolation skill. This skill is noted for having a sarcastic name, as the kanji means "I like you the way you are".
Strike Beast (獣軟な姿勢, Sutoraiku Bīsuto): Turn into a giant monster skill.
Plan Naria (脳だらけ, Puran Naria): Increase number of brains skill. This skill is noted for sharing its kanji with the title of Suisou Is Full of Wriggling Brains.
Boy Meats (少年肉, Bōi Mītsu): Muscle enlargement skill.
Insect Feather (混虫頭観, Insekuto Fezā): Grow bug wings skill. It is noted that wings and bug wings are completely different.
Body Face (体中面相, Bodi Feisu): Increase number of faces skill. This skill is noted to be particularly scary.
Crab Scissors (手技による蟹鋏, Kurabu Shizāzu): Turn both arms into scissors skill.
Inter Horn (同異角, Intā Hōn): Grow a horn skill.
Meat Tail (生えている, Mīto Tēru): Grow a tail skill.
Torino Scale Eyeball (目から鱗が出落ち, Torino Sukēru Aibōru): Turn skin into fish scales skill.
Hazard Lamp (血の色に染まれ, Hazādo Ranpu): Aposematic coloration skill. Nisio Isin wonders if he should have called it the warning coloration skill, as that is easier to understand.
Bubbly Bitty Life (泡れな人生, Baburī Biti Raifu): Breathe bubbles skill. This skill reportedly resembles a drowning crab.
Newcomer (若手の甲, Nyūkamā): Change age skill.
Chameleon Of Folklore (発想の避役, Kamereon Obu Fōkuroa): Camouflage skill.
Ivy Love (蔦笑わない愛情, Aibii Rabu): Make ivy grow skill.
Highly Screw Trouble (巻き困れやすい人, Hairi Sukuryū Toraburu): Turn body into drill skill. Nisio Isin questions if there are creatures with drills.
Do Ti La Sol Family (群集真理, Do Shi Ra So Famirī): Form a herd skill.
Sticky Line (粘膜粘糸, Sutikkī Rain): Produce sticky string skill.
Funeral Synchronicity (葬礼が同化, Fyuneraru Shinkuronishiti): Assimilation skill. Nisio Isin compares this skill to the heavy environmental assimilation of the monkfish.
Fishing Meatball (人魚の肉球, Fisshingu Mītobōru): The lower part of your body is like a fish skill.
Hell's Careless (私達不在, Herusu Kearesu): Become a virus skill.
Separate Parade (分解脳, Separēto Parēdo): Body decomposition skill.
Acid Panic (酸性の人は戦慄, Ashiddo Panikku): Melt with stomach acid skill. As a pun, Nisio Isin asks those who approve (賛成, sansei) of acidity (酸性, sansei) to stand up.
Brocken Phenomenon (天輪現掌, Burokken Fenomenon): Make an angel's halo skill.
Medical Blood (無血清革命, Medikaru Buraddo): Make serum skill.
Lost Omfalos (臍は茶を沸かさない, Rosuto Omufarosu): Increase number of navels skill. Nisio Isin notes that this skill could be placed in a new category, the 100 Meaningless Skills.
Auto Fumble (失態失敗, ōto Fanburu): Make no mistakes skill.
Time Bunny (時感作用, Taimu Banī): Manipulate time skill.
My Alternative (私の代わりはいくらでも, Mai Orutanativu): Make a backup skill. This is not to be confused with Hanten's position as Ajimu's backup.
Circus And Circus (蹴愚政治, Sākasu Ando Sākasu): Charisma skill.
Full Name Notorious (名乗るほどの者ではない, Furu Nēmu Nōtoriasu): Steal names skill.
Full Name Mysterious (名を名乗れ, Furu Nēmu Misutiriasu: Naming rights skill.
Cool From Zero Cool (伊達の素足もないから起こる, Kūru Furomu Zero Kūru): Subdue nothingness skill.
Burst Bust (脅威の胸囲, Bāsuto Basuto): Become big-breasted skill. Nisio Isin wonders what kind of boss Ajimu is trying to be. He also points out that the skill name is stupid.
Stronghold In Mystery (不思議の国の蟻の巣, Sutoronguhōrudo In Misutorī): Build a base skill.
God Eye (神の視点, Goddo Ai): Interfere with the narrative skill. Nisio Isin calls this skill meta.
Surprise Army (驚愕私兵, Sapuraizu āmī): Directing troops skill.
Shadow Influence (影の影響力, Shadou Infuruensu): Thought infection skill.
Defense Layer (防衛爪, Difensu Reiyā): Form a barrier skill.
Transport Plan (命令配達人, Toransupōto Puran): Control fate skill.
Complete Jungle (全血全能, Konpurīto Janguru): All of creation skill.
Dark Meister (晦冥住み, Dāku Maisutā): Control dark matter skill. Nisio Isin asks "you figured it out?" as a joke on the skill's name (晦冥住み, kaimeizumi) "live in darkness" and (解明済み, kaimeizumi) "figure something out".
Reset Question (質問を繰り返し, Risetto Kuesuchon): Restart from the beginning skill.
Last Final Operation (最後の最後の手段, Rasuto Fainaru Operēshon): Burn life skill.
Manpower (人間強度, Manpawā): Simply strong skill.
Marionette Exercise (不自由な体操, Marionetto Ekusasaizu): Control human bodies skill.
Everything Lost (心神喪失, Eburishingu Rosuto): Control heart skill.
Skillful (目一杯, Sukirufuru): Master skills skill.
Unskilled (実力勝負, Ansukirudo): Don't use skills skill; it nullifies and blocks the user's skills for a maximum of three minutes. Ajimu leaves this skill to Kumagawa after her death.
Gunsmith's Take (失敗ばかりの銃作り, Gansumisuteiku): Firearms refining skill.[4]
First Class Gunman (名門構え, Fāsuto Kurasu Ganman): Quick draw skill.[5]
Palette Slave (銃順なる銃僕, Paretto Sureivu): Turning those who are shot into slaves skill.[23]
Weather Gun (弾が降ろうと銃が降ろうと, Wezā Gan): Rain bullets from the sky skill.[24]
Lady Guitarist (弾爪の麗人, Redi Gitarisuto): Bullet replenishing skill.[25] Ajimu once loaned this skill to Uchi Teppou, though she has since gotten it back.[26]
Honeycomb Magnum (蜂の巣落とし, Hanikamu Magunamu): Shotgun skill.[27]
Freeze Your Neck (金物縛り首, Furīzu Yua Nekku): Making opponent freeze when a gun is pointed towards them skill.[28]
Gun Hitter (銃撃, Gan Hittā): Shooting the opponent's gun skill.[29]
Star Fire (星に狙いを, Sutā Faiā): Making stars into bullet skill.[30]
Left Head Right (右も左も頭撃ち, Refuto Heddo Raito): Two handguns skill.[31]
Take Over Size (口径射, Teiku ōbā Saizu): Change caliber freely skill.[32]
Just Meet Point (紅一点突破, Jasuto Mīto Pointo): Ultra precise shooting skill.[33]
Rifling Life (戦場生活反応, Raifuringu Raifu): Rifling manipulation skill.[34]
No Look Shot (見るまでもない射殺体, Nō Rukku Shotto): Shoot blindfolded skill.[35]
Parallel Angle (平らな分度器, Parareru Anguru): Zero distance shooting skill.[69] Nisio Isin compares this skill to the angle governing skill, Angle Of Opera.[70]
Ajimu is not crazy like the characters believe in the manga, Ajimu proved her point that reality is nothing more then a manga but obviously characters that exist in the manga would believe she's just crazy for this fact. Along with this, Ajimu directly talks to the audience in Medaka Box Abnormal Episode 12 with the Medaka Box manga in shot, showing even further that everything she's saying is real, to claim that any of this is lying is essentially saying that Medaka Box exists in the real world, which for obvious reasons that is pure insanity.
The ability Husky Voice Dimension previously translated as a crossing dimension skills is a mistranslation, the raw translation of this skill translated correctly says: " [次元を超えるスキル]" which means "A skill that allows to transcends Dimensions".
Trivia
When translated from kanji, Parasite Seeing means Greedy Sight.
When translated from kanji, Hundred Gauntlets means Hatch In The Palm.
When translated from kanji, Lip Service means Mouth Copy.
When translated from kanji, Death Block means Death Delaying Step.
When translated from kanji, Live Zero means Nullified Reliance's Effect.
When translated from kanji, Standing Ovation means Knowing the Place Where the Hand's Dance Steps On.
When translated from kanji, Unskilled can mean To Win or Lose with True Strength or A Contest of True Strength.
The Ero-Guro in Ero-Guro Mirage is an abbreviation for Erotic and Grotesque.
Ajimu was voted the seventh most popular character in the series in the third popularity poll with 514 votes.
Ajimu was voted the tenth most popular character in the series in the second popularity poll with 375 votes.
For some reason, while Ajimu was sealed, she made a personal rule that she would name her Magic Skills after body parts, presumably as she regained control over her body. However, after the seal was broken and she became Kanzen'in-san (完全院さん), she abolished this rule.[110]
Of the six categories of skills Ajimu used to defeat the six suitors, the Mental Skills may be the toughest.[111]
Although Ajimu says there are 100 of each type of skill, there are in fact 102 Biological skills. This is because in the weekly serialization in Jump, Brain Break and Memory Note were present in place of Luck Dislike Me and Powder Peace. They were replaced in the tankōban because they were too similar to Mental Skills. They were originally considered Biological skills because the brain is biological, and memory is a biological function.[112]
All of Ajimu's 100 Boss Skills are specifically done while seated, as "the Boss never rises from their chair".[113]
According to Nisio Isin, after writing the first six skill rushes, the Gun Skill rush seemed much more fun. He also stated that it was more lenient than writing up the words used in Delete Shiritori.[114]