Dialga

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Pokémon/Dialga
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Dialga is a dual-type Steel/Dragon Legendary Pokémon that debuted in Generation IV of Pokémon. It is not known to evolve into or from any other Pokémon, but it can transform into its Origin Forme when holding the Adamant Crystal.

Along with Palkia and Giratina, Dialga is one of the Pokémon of myth created by Arceus, embodying the concept of time. In the past, it was worshiped by the Diamond Clan under the name almighty Sinnoh. Dialga serves as the game mascot for Pokémon Diamond Version and its remake, Pokémon Brilliant Diamond, appearing on the box art of both games in its normal form.

Dialga
Articles About Dialga
Arceus - Giratina - Dialga - Palkia
Origin
Origin Pokémon Diamond, Pearl, & Platinum
Creator Satoshi Tajiri
First Appearance Pokémon Diamond, Pearl, & Platinum
Characteristics
Species Dialga
Gender Genderless
Pronouns It/They
Sexuality N/A
Age Inapplicable
Birthday Year 0
Height 17'9" (Regular Form), 23' (Origin Forme)
Weight 1505.8 lbs (Regular Form), 1873.9 lbs (Origin Forme)
Ethnicity Dialga
Status Alive
Alignment Lawful Good
Archetype Reality Bender
Occupation Ruler of Time
Time Period Modern Day for Generation 4, Ancient Times for Legends: Arceus
Language Pokémon Language
Combat Style Time User
Homeworld His Realm
Relationships
Affiliations Palkia, Arceus
Enemies Giratina

Background

This dropdown contains the synopsis of Dialga’s story. Read at your own risk as you may be spoiled otherwise!

According to the myths and legends of the Hisui and Sinnoh regions, at the beginning of existence, the Mythical Pokémon Arceus created eggs from which the Pokémon of time—Dialga—the Pokémon of space—Palkia—and the Pokémon of antimatter—Giratina—hatched, all in their Origin Formes. Arceus also created the lake guardians and tasked them with calming Dialga or Palkia whenever they became enraged. After the Pokémon universe was formed, Dialga withdrew into its own dimension, where time is said to flow in different directions and at different speeds. It was both revered and feared as a deity in the past and was worshiped by the Diamond Clan, who mistook it for Arceus and called it "almighty Sinnoh." Dialga can communicate in human language through telepathy, as demonstrated when it speaks through the Diamond Clan's leader, Adaman. Dialga and Palkia may also be driven into a frenzy by powerful space-time distortions created by Giratina. They can control and spread these distortions, which results in the appearance of alpha Pokémon and causes noble Pokémon to become frenzied through lightning bolts emitted from them.

Dialga possesses the power to control time—speeding it up, slowing it down, reversing it, or stopping it entirely. It can also travel through time to visit the past, present, and future, and can blast targets with power that distorts time itself. It has the ability to destroy and create an entire universe, either alone or with Palkia's help. As shown in Pokémon Journeys: The Series, Dialga's temporal powers can cause Pokémon to devolve and make people and plant life younger, effects it can also reverse. It is said that time began moving when Dialga was born and will continue flowing as long as its heart beats. Dialga usually travels by levitating. Because it primarily resides in another dimension, its behavior is nearly impossible to study. In the anime, Dialga is very protective of its home, leading to violent conflicts with Palkia when their dimensions intersect. The fin-like structure on its back radiates outward and can focus the flow of time, as seen in Pokémon Mystery Dungeon.

Dialga is the only known Pokémon capable of learning the move Roar of Time.

Pokémon Legends: Arceus
Dialga serves as a main antagonist and boss. It is one of Arceus's creations, alongside Palkia and Giratina. After Volo and Giratina tear open a rift in space-time above Mount Coronet, Dialga and Palkia become enraged, causing Alpha Pokémon and space-time distortions to appear throughout Hisui.

Pokémon Ranger: Shadows of Almia
Dialga appears as a bonus boss during one of the Ranger Net extra missions. Injured and seeking recovery, it entered Almia Castle. Due to its wounds, it caused a time distortion and used Roar of Time to send the main character and Wendy back in time to before the events of the game began.

Pokémon Ranger: Guardian Signs
Dialga appears in the optional Ranger Net extra mission "Pledge to Arceus." It must be captured alongside its counterparts Palkia and Giratina at the Sky Fortress in order to access Arceus.

Name Meaning

The name Dialga may be derived from "diamond." It could also involve día, the Spanish word for "day," which relates to a unit of time, or "dial," as in the face of a clock or a sundial. Another possible element is the Japanese word 頑 ga, meaning "tough," which ties into the theme of solid matter shared by its counterparts.

Appearance

General Description: Dialga is a dark-blue, sauropod-like Pokémon with some gray metallic portions and light blue stripes.

Physical Features: A chest plate on its torso with a deep blue diamond-like crystal embedded in the center. A five-spiked fin-like structure on its back similar to a gear. Three spines on the back of its neck. A crest on its head resembling a dinosaur, somewhat resembling the shape of a sundial's rod. Two structures on the sides of its head extend outward and resemble horns and fangs. Three claws on each foot with the same metallic look as its chest plate.

Goals

  • Maintain Time (Ongoing).

General Information

Name: Dialga

Other Names: Dialga (Origin Forme), Primal Dialga

Origin: Pokémon Diamond, Pearl, & Platinum

Overall Series: Pokémon

First Appearance: Pokémon Diamond, Pearl, & Platinum

Latest Appearance: Pokémon Legends: Arceus

Company: Gamefreak

Creator: Satoshi Tajiri

Actor: N/A

Gender: Genderless

Sexuality: N/A

Pronouns: It/They

Handedness: N/A

Age: Inapplicable

Birthday: Year 0 (Born when time itself was birthed)

Time Period: Modern Day for Generation 4, Ancient Times for Legends: Arceus

Timeline: Main Timeline

Homeworld: His Realm

Residence

  • Diamond/Platinum: Spear Pillar
  • HeartGold/SoulSilver: Sinjoh Ruins
  • Alpha Sapphire: Soaring in the sky
  • Ultra Sun: Ultra Space Wilds
  • Sword Expansion Pass: Max Lair
  • Legends: Arceus: Coronet Highlands: Temple of Sinnoh

Story Role: Recruitable enemy, Controlled Antagonist

Legacy: Global Legacy

Influence: World-Changing Legacy

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Dialga

Religion: Arceus-Related

Classification: Temporal Pokémon[1], Ancient Deity[2]

Species: Dialga

State of Being: Regular in its avatar, Existence as Concept in its true self

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: Ruler of Time

Combat Style: Time User

Caught By: Dawn/Lucas[3], May/Brendan[4], Selene/Elio[5] Gloria/Victor[6], Akari/Rei[7]

Affiliations: Palkia, Arceus

Enemies: Giratina

Height

Weight:

Status: Alive

Alignment: Lawful Good (Dialga is a ruler of time who seems to have natural good intent, shown when it was begging Dawn/Lucas to stop it when being controlled by the red chain[3])

Protection Level: Cosmic Protector

Threat Level: Cosmic Threat (Cyrus was going to use Dialga to bring about the destruction of all things[8])

Potential

  • Type(s) of Potential: Limitless Potential
  • Level of Potential: Limitless
  • Description: As the ruler and embodiment of time, it effectively has this level of potential.
  • Limitations: Nothing notable.

Archetype: Reality Bender

Codex Statistics

Grade: S

Tier: At least 6-B, Far Higher in Origin Forme

Cardinality: Finite

Dimensionality: 3-D, 1-T in Abstraction (As Dialga is time itself)

Power Source: Temporal

Attack Potency: At least Country level (Potency) (Cyrus was going to use Dialga to bring about the destruction of all things[8], putting it relative if not above Rayquaza, who destroyed a meteor that was of this size[9] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[10]), Far Higher in Origin Forme (The Origin Forme is the true appearance of Dialga, greatly increasing its powers[1]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a Pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[11] or Dynamaxed[12] which far outpace the showings of regular pokémon). Can ignore conventional durability through Roar of Time (With Roar of Time[3], blasts the target with power that distorts even time itself, though he cannot move on the next turn)

Durability: At least Country level, Far Higher in Origin Forme

Striking Strength: At least Country Class (Potency), Far Higher in Origin Forme

Lifting Strength: Unknown: True Class, Far Higher in Origin Forme

Travel Speed: Superhuman Speed, Far Higher in Origin Forme

Attack Speed: At least Massively Hypersonic (Should be comparable to other Legendary Pokémon such as Raikou who embodies the speed of lightning[13]), Far Higher in Origin Forme

Reaction Speed: At least Massively Hypersonic, Far Higher in Origin Forme

Stamina: Superhuman

Range: Extended Melee Range through sheer size in regular and Origin Forme, Varies with Pokémon Moves. Universal with Abilities (Dialga is noted to possess the power to control time[2])

Intelligence: Cosmic Intelligence

Knowledge: Cosmic level









Adamant Orb

  • Description: The Adamant Orb (Japanese: こんごうだま Diamond Orb) is a type of held item introduced in Generation IV. It is one of the orbs associated with the Pokémon of myth.
  • Usage: Used as a held item. In Pokémon Platinum, it is required to encounter Dialga at Spear Pillar.
  • Function: If held by Dialga, or a Pokémon transformed into one, it increases the power of its Dragon- and Steel-type moves by 20%.

Notable Techniques

Moves
Lv. Move Type Cat. Power Acc. Effects
1 DragonBreath Dragon Special 60 100 Deals damage and has a 30% chance of paralyzing the target.
1 Scary Face Normal Status — 90 Lowers the target's Speed by two stages. Stats can be lowered to a minimum of -6 stages.
10 Metal Claw Steel Physical 50 95 Deals damage and has a 10% chance of raising the user's Attack by one stage.
20 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
30 Dragon Claw Dragon Physical 80 100 Deals damage with no additional effects.
40 Roar of Time Dragon Special 150 90 Deals damage. The user must recharge on the next turn. Dialga's signature move.
50 Heal Block Psychic Status — 100 Prevents the target from restoring HP for 5 turns.
60 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
70 Slash Normal Physical 70 100 Deals damage with an increased critical hit ratio (1/8 instead of 1/24).
80 Flash Cannon Steel Special 80 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
90 Aura Sphere Fighting Special 90 ∞ Deals damage and ignores Accuracy/Evasion changes. Does not hit during the invulnerable stage of Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force, or Sky Drop.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 DragonBreath Dragon Special 60 100 Deals damage and has a 30% chance of paralyzing the target.
1 Scary Face Normal Status — 90 Lowers the target's Speed by two stages. Stats can be lowered to a minimum of -6 stages.
6 Metal Claw Steel Physical 50 95 Deals damage and has a 10% chance of raising the user's Attack by one stage.
10 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
15 Slash Normal Physical 70 100 Deals damage with an increased critical hit ratio (1/8 instead of 1/24).
19 Power Gem Rock Special 70 100 Deals damage with no additional effects.
24 Metal Burst Steel Physical — 100 Deals 1.5× the damage the user received from the last attack that hit it this turn. Fails if the user wasn't hit.
28 Dragon Claw Dragon Physical 80 100 Deals damage with no additional effects.
33 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
37 Aura Sphere Fighting Special 90 ∞ Deals damage and ignores Accuracy/Evasion changes. Does not hit during the invulnerable stage of Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force, or Sky Drop.
42 Flash Cannon Steel Special 80 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
46 Roar of Time Dragon Special 150 90 Deals damage. The user must recharge on the next turn. Dialga's signature move.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 DragonBreath Dragon Special 60 100 Deals damage and has a 30% chance of paralyzing the target.
1 Scary Face Normal Status — 100 Lowers the target's Speed by two stages. Stats can be lowered to a minimum of -6 stages.
6 Metal Claw Steel Physical 50 95 Deals damage and has a 10% chance of raising the user's Attack by one stage.
10 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
15 Slash Normal Physical 70 100 Deals damage with an increased critical hit ratio (1/8 instead of 1/24).
19 Power Gem Rock Special 70 100 Deals damage with no additional effects.
24 Metal Burst Steel Physical — 100 Deals 1.5× the damage the user received from the last attack that hit it this turn. Fails if the user wasn't hit.
28 Dragon Claw Dragon Physical 80 100 Deals damage with no additional effects.
33 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
37 Aura Sphere Fighting Special 90 ∞ Deals damage and ignores Accuracy/Evasion changes. Does not hit during the invulnerable stage of Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force, or Sky Drop.
42 Iron Tail Steel Physical 100 75 Deals damage and has a 30% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
46 Roar of Time Dragon Special 150 90 Deals damage. The user must recharge on the next turn. Dialga's signature move.
50 Flash Cannon Steel Special 80 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Dragon Breath Dragon Special 60 100 Deals damage and has a 30% chance of paralyzing the target.
1 Scary Face Normal Status — 100 Lowers the target's Speed by two stages. Stats can be lowered to a minimum of -6 stages.
6 Metal Claw Steel Physical 50 95 Deals damage and has a 10% chance of raising the user's Attack by one stage.
10 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
15 Slash Normal Physical 70 100 Deals damage with an increased critical hit ratio (1/8 instead of 1/24).
19 Power Gem Rock Special 80 100 Deals damage with no additional effects.
24 Metal Burst Steel Physical — 100 Deals 1.5× the damage the user received from the last attack that hit it this turn. Fails if the user wasn't hit.
28 Dragon Claw Dragon Physical 80 100 Deals damage with no additional effects.
33 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
37 Aura Sphere Fighting Special 80 ∞ Deals damage and ignores Accuracy/Evasion changes. Does not hit during the invulnerable stage of Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force, or Sky Drop.
42 Iron Tail Steel Physical 100 75 Deals damage and has a 30% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
46 Roar of Time Dragon Special 150 90 Deals damage. The user must recharge on the next turn. Dialga's signature move.
50 Flash Cannon Steel Special 80 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Dragon Breath Dragon Special 60 100 Deals damage and has a 30% chance of paralyzing the target.
1 Scary Face Normal Status — 100 Lowers the target's Speed by two stages. Stats can be lowered to a minimum of -6 stages.
6 Metal Claw Steel Physical 50 95 Deals damage and has a 10% chance of raising the user's Attack by one stage.
10 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
15 Slash Normal Physical 70 100 Deals damage with an increased critical hit ratio (1/8 instead of 1/24).
19 Power Gem Rock Special 80 100 Deals damage with no additional effects.
24 Metal Burst Steel Physical — 100 Deals 1.5× the damage the user received from the last attack that hit it this turn. Fails if the user wasn't hit.
28 Dragon Claw Dragon Physical 80 100 Deals damage with no additional effects.
33 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
37 Aura Sphere Fighting Special 80 ∞ Deals damage and ignores Accuracy/Evasion changes. Does not hit during the invulnerable stage of Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force, or Sky Drop.
42 Iron Tail Steel Physical 100 75 Deals damage and has a 30% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
46 Roar of Time Dragon Special 150 90 Deals damage. The user must recharge on the next turn. Dialga's signature move.
50 Flash Cannon Steel Special 80 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Metal Claw Steel Physical 50 95 Deals damage and has a 10% chance of raising the user's Attack by one stage.
1 Scary Face Normal Status — 100 Lowers the target's Speed by two stages. Stats can be lowered to a minimum of -6 stages.
8 Dragon Breath Dragon Special 60 100 Deals damage and has a 30% chance of paralyzing the target.
16 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
24 Slash Normal Physical 70 100 Deals damage with an increased critical hit ratio (1/8 instead of 1/24).
32 Flash Cannon Steel Special 80 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
40 Dragon Claw Dragon Physical 80 100 Deals damage with no additional effects.
48 Aura Sphere Fighting Special 80 ∞ Deals damage and ignores Accuracy/Evasion changes. Does not hit during the invulnerable stage of Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force, or Sky Drop.
56 Power Gem Rock Special 80 100 Deals damage with no additional effects.
64 Metal Burst Steel Physical — 100 Deals 1.5× the damage the user received from the last attack that hit it this turn. Fails if the user wasn't hit.
72 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
80 Iron Tail Steel Physical 100 75 Deals damage and has a 30% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
88 Roar of Time Dragon Special 150 90 Deals damage. The user must recharge on the next turn. Dialga's signature move.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Metal Claw Steel Physical 50 95 Deals damage and has a 10% chance of raising the user's Attack by one stage.
1 Scary Face Normal Status — 100 Lowers the target's Speed by two stages. Stats can be lowered to a minimum of -6 stages.
8 Dragon Breath Dragon Special 60 100 Deals damage and has a 30% chance of paralyzing the target.
16 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
24 Slash Normal Physical 70 100 Deals damage with an increased critical hit ratio (1/8 instead of 1/24).
32 Flash Cannon Steel Special 80 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
40 Roar of Time Dragon Special 150 90 Deals damage. The user must recharge on the next turn. Dialga's signature move.
48 Dragon Claw Dragon Physical 80 100 Deals damage with no additional effects.
56 Aura Sphere Fighting Special 80 ∞ Deals damage and ignores Accuracy/Evasion changes. Does not hit during the invulnerable stage of Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force, or Sky Drop.
64 Power Gem Rock Special 80 100 Deals damage with no additional effects.
72 Metal Burst Steel Physical — 100 Deals 1.5× the damage the user received from the last attack that hit it this turn. Fails if the user wasn't hit.
80 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
88 Iron Tail Steel Physical 100 75 Deals damage and has a 30% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Twister Dragon Special 40 100 Deals damage and has a 20% chance of causing the target to flinch. Has double power against airborne targets.
6 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
12 Slash Normal Physical 70 100 Deals damage with an increased critical hit ratio (1/8 instead of 1/24).
19 Dragon Claw Dragon Physical 80 100 Deals damage with no additional effects.
27 Power Gem Rock Special 80 100 Deals damage with no additional effects.
36 Dragon Pulse Dragon Special 85 100 Deals damage with no additional effects.
42 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
47 Iron Tail Steel Physical 100 75 Deals damage and has a 30% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
55 Flash Cannon Steel Special 80 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
60 Roar of Time Dragon Special 150 90 Deals damage. The user must recharge on the next turn. Dialga's signature move.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Metal Claw Steel Physical 50 95 Deals damage and has a 10% chance of raising the user's Attack by one stage.
1 Scary Face Normal Status — 100 Lowers the target's Speed by two stages. Stats can be lowered to a minimum of -6 stages.
8 Dragon Breath Dragon Special 60 100 Deals damage and has a 30% chance of paralyzing the target.
16 Ancient Power Rock Special 60 100 Deals damage and has a 10% chance of raising all the user's stats by one stage each. Stats can be raised to a maximum of +6 stages.
24 Slash Normal Physical 70 100 Deals damage with an increased critical hit ratio (1/8 instead of 1/24).
32 Flash Cannon Steel Special 80 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
40 Dragon Claw Dragon Physical 80 100 Deals damage with no additional effects.
48 Aura Sphere Fighting Special 80 ∞ Deals damage and ignores Accuracy/Evasion changes. Does not hit during the invulnerable stage of Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force, or Sky Drop.
56 Power Gem Rock Special 80 100 Deals damage with no additional effects.
64 Metal Burst Steel Physical — 100 Deals 1.5× the damage the user received from the last attack that hit it this turn. Fails if the user wasn't hit.
72 Earth Power Ground Special 90 100 Deals damage and has a 10% chance of lowering the target's Special Defense by one stage. Stats can be lowered to a minimum of -6 stages.
80 Iron Tail Steel Physical 100 75 Deals damage and has a 30% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
88 Roar of Time Dragon Special 150 90 Deals damage. The user must recharge on the next turn. Dialga's signature move.

Other

Standard Tactics: Dialga will likely use its signature move roar of time and use its time-based powers along with its other techniques.

Weaknesses:

Explanations

Learned Moves through being caught

Dialga naturally cannot use the following moves on its own as a wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM Moves
TM Move Type Cat. Power Acc.
01 Take Down Normal Physical 90 85
06 Scary Face Normal Status — 100
07 Protect Normal Status — —
25 Facade Normal Physical 70 100
28 Bulldoze Ground Physical 60 100
31 Metal Claw Steel Physical 50 95
32 Swift Normal Special 60 ∞
36 Rock Tomb Rock Physical 60 95
44 Dragon Tail Dragon Physical 60 90
47 Endure Normal Status — —
49 Sunny Day Fire Status — —
50 Rain Dance Water Status — —
51 Sandstorm Rock Status — —
58 Brick Break Fighting Physical 75 100
61 Shadow Claw Ghost Physical 70 100
64 Bulk Up Fighting Status — —
66 Body Slam Normal Physical 85 100
70 Sleep Talk Normal Status — —
78 Dragon Claw Dragon Physical 80 100
82 Thunder Wave Electric Status — 90
84 Stomping Tantrum Ground Physical 75 100
85 Rest Psychic Status — —
86 Rock Slide Rock Physical 75 90
89 Body Press Fighting Physical 80 100
93 Flash Cannon Steel Special 80 100
99 Iron Head Steel Physical 80 100
101 Power Gem Rock Special 80 100
103 Substitute Normal Status — —
104 Iron Defense Steel Status — —
109 Trick Psychic Status — 100
112 Aura Sphere Fighting Special 80 ∞
115 Dragon Pulse Dragon Special 85 100
116 Stealth Rock Rock Status — —
117 Hyper Voice Normal Special 90 100
121 Heavy Slam Steel Physical — 100
125 Flamethrower Fire Special 90 100
126 Thunderbolt Electric Special 90 100
133 Earth Power Ground Special 90 100
135 Ice Beam Ice Special 90 100
141 Fire Blast Fire Special 110 85
143 Blizzard Ice Special 110 70
149 Earthquake Ground Physical 100 100
150 Stone Edge Rock Physical 100 80
152 Giga Impact Normal Physical 150 90
156 Outrage Dragon Physical 120 100
157 Overheat Fire Special 130 90
158 Focus Blast Fighting Special 120 70
161 Trick Room Psychic Status — —
163 Hyper Beam Normal Special 150 90
166 Thunder Electric Special 110 70
169 Draco Meteor Dragon Special 130 90
170 Steel Beam Steel Special 140 95
171 Tera Blast Normal Special 80 100
172 Roar Normal Status — —
178 Gravity Psychic Status — —
200 Scale Shot Dragon Physical 25 90
203 Psych Up Normal Status — —
222 Breaking Swipe Dragon Physical 60 100
223 Metal Sound Steel Status — 85

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Trivia

  • Although Dialga is gender unknown in the core series games, it is referred to as male in the story of Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness. For gameplay purposes, it remains gender unknown. This could potentially be an English-only addition also, a pretty consistent thing with the west as shown with characters from other franchises like Testament.
  • In games prior to Pokémon Omega Ruby and Alpha Sapphire, Dialga has a catch rate of 30.
  • Dialga and Palkia are the only two Pokémon that can be legitimately caught in every kind of Poké Ball in the core series to date, excluding the Park Ball, which cannot be registered as any Pokémon's Poké Ball. This is because they are the only two Pokémon that can be caught with the Origin Ball.
  • The gem on Dialga's chest resembles a Prism Sphere.
  • Although the portal to Dialga's world appears in the core series games, the interior of that world has only been shown in the animated series.
  • Dialga is the only Legendary Pokémon to have played a role in four different movies.
  • Dialga and Palkia were designed by Ken Sugimori.
  • According to Junichi Masuda's blog, the Spanish translation team for Pokémon suggested changing Dialga's name due to its similarity to the Spanish word alga (meaning algae or seaweed).
  • Dialga was featured as a card caddy in the 2008 Burger King promotional Pokémon toys.
  • Dialga was featured as a promotional toy in the 2018 McDonald's promotional Pokémon toys.
  • Dialga, along with Palkia, may be based on the Shinto legend of Izanami and Izanagi, who are said to have created one island with a spear, erected a pillar upon it, and from there created the islands of Japan. In terms of appearance, Dialga seems to be based on short-necked sauropod dinosaurs such as Camarasaurus or Brachytrachelopan. The turquoise pattern on its body vaguely resembles clock hands, with the ends of these "hands" being diamond-shaped.
  • Its Steel type likely derives from the concept of adamant, an archaic word for diamond meaning "unconquerable," to which the qualities of hard metal, probably steel, were attributed. It may also stem from the hardness of diamonds, the fact that metal is known to endure for long periods of time, or the fact that most parts of a clock, such as its gears, are made of metal. Another possibility is that diamonds are compressed carbon, and steel is an alloy of iron and carbon. Metaphorically, it could reference the rigid and unwavering pattern of passing time, as metals are known for their resilience against physical forces. The Steel type might also represent the solid state of matter, whereas Palkia's Water type represents the liquid state and Giratina's Ghost type represents the gaseous state.
  • Dialga's Origin Forme appears to be based on Arceus. Like Arceus, it may also draw inspiration from a qilin or Longma, as it possesses both equine and dragon-like qualities, the latter of which is more pronounced in Dialga's case due to its Dragon type.

Pokédex Entries

Pokémon Diamond
It has the power to control time. It appears in Sinnoh-region myths as an ancient deity.

Pokémon Pearl
A Pokémon spoken of in legend. It is said that time began moving when DIALGA was born.

Pokémon Platinum
A legendary Pokémon of Sinnoh. It is said that time flows when DIALGA’s heart beats.


Pokémon HeartGold & SoulSilver
This Pokémon completely controls the flow of time. It uses its power to travel at will through the past and future.


Pokémon Black & White/Pokémon Black 2 & White 2
A legendary Pokémon of Sinnoh. It is said that time flows when Dialga’s heart beats.


Pokémon X
A Pokémon spoken of in legend. It is said that time began moving when Dialga was born.


Pokémon Y
It has the power to control time. It appears in Sinnoh-region myths as an ancient deity.


Pokémon Omega Ruby
A Pokémon spoken of in legend. It is said that time began moving when Dialga was born.

Pokémon Alpha Sapphire
It has the power to control time. It appears in Sinnoh-region myths as an ancient deity.


Pokémon Brilliant Diamond
It has the power to control time. It appears in Sinnoh-region myths as an ancient deity.

Pokémon Shining Pearl
This Pokémon is spoken of in legend. It is said that time began moving when Dialga was born.


Pokémon Legends: Arceus
This Pokémon is revered as a deity in Hisuian legend. The birth of Dialga was what caused the vast river of time to begin flowing in our world.

Pokémon Legends: Arceus
Radiant light caused Dialga to take on a form bearing a striking resemblance to the creator Pokémon. Dialga now wields such colossal strength that one must conclude this is its true form.

Codex Statistics Questions

Q: Shouldn't Dialga get 2-C, 2-B, or 2-A as Cyrus was going to use Dialga to bring about the destruction of all things[8], which would've affected all of reality?

A: It is shown in Team Rainbow Rocket's DLC that Cyrus succeeded in his timeline with his goal[53] and it only sent him to another world[53]. Rainbow Rocket's existence would imply there's timelines where Cyrus succeeds with his goal yet reality is fine. on top of this, he was using Dialga and Palkia's manipulation of space-time.

Q: Shouldn't Dialga get some form of higher acausality as he embodies time itself and his realm has time move quicker and in different directions?

A: In games such as Mystery Dungeon: Explorers of Sky, there is an object called the Temporal Tower where in "In the Future of Darkness" special episode Dialga is notably affected by the damage of time and the tower[50] and he is affected by the flow of time.

Battle Records

0 - 5 - 0

None.


  • Dawn/Lucas - Fight[3]
    • Conditions: Typical Pokémon encounter where the trainer either tried to catch the Pokémon or make them faint.
    • Location: Spear Pillar
  • May/Brendan - Fight[4]
    • Conditions: Typical Pokémon encounter where the trainer either tried to catch the Pokémon or make them faint.
    • Location: Soaring in the sky
  • Selene/Elio - Fight[5]
    • Conditions: Typical Pokémon encounter where the trainer either tried to catch the Pokémon or make them faint.
    • Location: Ultra Space Wilds
  • Gloria/Victor - Fight[6]
    • Conditions: It was a Dynamax raid battle with multiple trainers against Dialga.
    • Location: Max Lair
  • Akari/Rei - Fight[7]
    • Conditions: Typical Pokémon encounter where the trainer either tried to catch the Pokémon or make them faint.
    • Location: Coronet Highlands: Temple of Sinnoh

None.

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Pokémon Legends: Arceus Dialga (Origin Forme) Pokedex Entry
  2. ↑ 2.0 2.1 2.2 2.3 2.4 Pokémon Brilliant Diamond Dialga Pokedex Entry
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Pokémon Brilliant Diamond Dialga Boss Fight
  4. ↑ 4.0 4.1 4.2 4.3 Pokémon Alpha Sapphire Dialga Battle
  5. ↑ 5.0 5.1 Pokémon Ultra Sun Dialga Battle
  6. ↑ 6.0 6.1 6.2 Pokémon Sword Crown Tundra Dialga Battle
  7. ↑ 7.0 7.1 7.2 7.3 Pokémon Legends: Arceus Origin Dialga Battle
  8. ↑ 8.0 8.1 8.2 Pokémon Brilliant Diamond Cyrus Final Boss Fight
  9. ↑ Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
  10. ↑ Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
  11. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  12. ↑ Pokémon Sword & Shield Max Raid Battle
  13. ↑ Pokémon Ruby Raikou Pokedex Entry: Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
  14. ↑ 14.0 14.1 Pokémon Legends Arceus
  15. ↑ 15.0 15.1 15.2 15.3 Pokémon Fire Red
  16. ↑ Pokémon Sun & Moon SOS Encounters
  17. ↑ 17.0 17.1 Pokémon Move: Struggle
  18. ↑ Pokémon Legends Z-A
  19. ↑ 19.0 19.1 Pokémon Emerald
  20. ↑ Pokémon Lucario Pokédex Entires
  21. ↑ Pokémon Masters Sabrina and Olympia Conversations
  22. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  23. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  24. ↑ Pokémon Move Spike
  25. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  26. ↑ Pokémon Legends: Z-A
  27. ↑ Pokémon Crystal
  28. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  29. ↑ Pokémon Move: Swagger
  30. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  31. ↑ 31.0 31.1 31.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  32. ↑ Pokémon Legends Arceus Intro Segment
  33. ↑ Pokémon Move: Sheer Cold
  34. ↑ Pokémon Move Will O Wisp
  35. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  36. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  37. ↑ Pokémon Move: Gastro Acid
  38. ↑ Pokémon Ranger Intro Capture
  39. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  40. ↑ Pokémon Move: Spirit Break
  41. ↑ Pokkén Tournament: Chandelure Final Flicker
  42. ↑ Pokémon Move: Spacial Rend
  43. ↑ Pokémon Move: Roar of Time
  44. ↑ Pokkén Tournament Gardevoir Burst Attacks
  45. ↑ Pokémon Gardevoir Pokédex Entries
  46. ↑ 46.0 46.1 46.2 46.3 46.4 Pokémon Platinum Distortion World
  47. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  48. ↑ Pokémon Pearl Dialga Pokedex Entry
  49. ↑ Pokémon Platinum Dialga Pokedex Entry
  50. ↑ 50.0 50.1 50.2 Pokémon Mystery Dungeon: Explorers of the Sky Primal Dialga Battle
  51. ↑ 51.0 51.1 Pokémon Go Website Feb 28, 2019 Don’t waste time - challenge Dialga in Raids! "Trainers,
    A new arrival to raids will test your strength this next month! The Steel- and Dragon-type Temporal Pokémon, Dialga, will join Raid Battles across the world from March 1 at 1:00 p.m. PST to March 28 at 1:00 p.m. PDT!
    Dialga has the ability to warp time by slowing it down, speeding it up, and even stopping it altogether, and Sinnoh region mythology says that time began moving when Dialga was born. Be sure to assemble a team that includes Fighting- and Ground-type Pokémon to take down this Legendary Pokémon originally discovered in Sinnoh before it overpowers your Pokémon with its special attacks!
    Don’t miss this chance to catch this Legendary Pokémon before it leaves for a new dimension! Stay safe, and happy exploring!
    —The Pokémon GO team"
  52. ↑ Pokémon HeartGold/SoulSilver Dialga Pokedex Entry
  53. ↑ 53.0 53.1 53.2 Pokémon Ultra Moon: Team Galactic Leader Cyrus Boss Fight
  54. ↑ 54.0 54.1 54.2 54.3 Pokémon Platinum - Sinnoh Region's Mythology
  55. ↑ Pokémon Mystery Dungeon: Explorers of Sky Chapter 15: The Secret of the Paralysis
  56. ↑ 56.00 56.01 56.02 56.03 56.04 56.05 56.06 56.07 56.08 56.09 56.10 56.11 56.12 56.13 56.14 56.15 56.16 56.17 56.18 56.19 56.20 56.21 Pokémon Sword And Shield Gigantamax
  57. ↑ Pokémon Sword And Shield Gigantamax Battles
  58. ↑ Pokémon Move: Swagger
  59. ↑ 59.0 59.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  60. ↑ Pokémon One Hit KO Mechanics
  61. ↑ Pokémon Ruby Route 116 Trainer Tip Sign

Versus Threads


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