Ditto Line

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Pokémon/Ditto Line
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Ditto is a pokémon that was introduced in Generation I. Ditto is a pure Normal Type with the unique ability to rearrange its cell structure in order to copy one's genetic code allowing it to transform into a near-perfect copy. While this capacity allows Ditto to get along with anything, Ditto seemingly don't get along with their own peers for undisclosed reasons.

Ditto
Origin
Origin Pokémon
Creator Satoshi Tajiri
First Appearance Pokémon Red, Green, & Blue
Actor N/A
Characteristics
Species Pokémon
Gender Varies
Pronouns Varies
Sexuality Heterosexual
Age Varies
Height Varies but 0.3 m on average
Weight Varies but 4.0 kg on average
Ethnicity Ditto
Status Active
Alignment Neutral Good
Archetype Elemental Animal
Occupation N/A
Language Pokémon Language
Combat Style Copy Combat
Homeworld Earth

Name Origin

Ditto comes from the word Ditto, meaning to repeat or imitate something such as a statement or a gesture.

Ditto— Names by Language
Language Title
Japanese メタモン (Metamon)
French Métamorph
Spanish Ditto
German Ditto
Italian Ditto
Korean 메타몽 (Metamong)
Mandarin Chinese 百變怪 / 百变怪 (Bǎibiànguài)
Cantonese Chinese 百變怪 (Baakbin'gwaai)
Brazilian Portuguese Ditto
Hebrew דיטו (Ditto)
Hindi डिट्टो (Ditto)
Russian Дитто (Ditto)
Thai เมตามอน (Metamon)

Appearance

General Description:

Ditto appears as a pinkish blob with two lumps forming a sort of head, large lumps at the base forming its body and two pseudopod-like protrusions in place of arms. It's face consist of two beady black eyes and simple smile.

  • Alternate form:
    • Shiny: Ditto's body becomes a Bright sky blue color.

Personality

  • Sleeping Habit: When sleeping, Ditto will transform into a stone to avoid being attacked.
  • Laugther makes it detransform: If made to laugh, Ditto will be unable to keep up its transformation.
  • Unperfect Memory: When attempting to transform into something from memory, Ditto will get details wrong.
  • Friendly: Due to its capacity for metamorphosis, Ditto can get along with anything.
  • Rivalry between ditto: Surprisingly, Ditto do not get along with fellow ditto, immediately copying it when encoutering one.

General Information

Name: Ditto

Origin: Pokémon Red, Green, & Blue

Overall Series: Pokémon

First Appearance: Pokémon Red, Green, & Blue

Latest Appearance: Pokémon Scarlet & Violet

Company: Gamefreak

Creator: Satoshi Tajiri

Actor: N/A

Gender: Unknown (Ditto are apart of the gender unknown Pokémon group)

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])

Pronouns: It/its

Handedness: Varies

Age: Varies

Timeline: Main Timeline

Homeworld: Earth

Residence: Varies (Ditto live on many different routes in many different regions)

Story Role: Recruitable enemy

Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)

Influence: Unknown Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Ditto

Religion: N/A

Classification: Transform Pokémon

Species: Pokémon

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Copy Combat

Height: Varies but 0.3 m on average (Ditto can be as small as below 0.15 m and as tall as above 0.45 m)

Weight: Varies but 4.0 kg on average (Ditto can be as light as below 2 kg and as heavy as above 6 kg)

Status: Active

Alignment: Neutral Good (Ditto's capacity for capacity for metamorphosis allows it to get along with anythingref name="Ditto Pokémon Moon Pokédex Entry">Ditto Pokémon Moon Pokédex Entry</ref>

Threat Level: Street Threat (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[2]. Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[3], even going into the grass without a Pokémon is considered such a threat to humans that they need their own Pokémon for protection[4])

Potential

Archetype: Elemental Animal

Codex Statistics

Grade: C normally, but Physiology Mimicry can make it reach A

Tier: 9-B, Higher as an Alpha, Varies-E up to High 6-A with Physiology Mimicry

Cardinality: Finite

Dimensionality: 3-D

Power Source: Normal Type

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Should be on par with weak pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[3], crater the ground with splash[8] break trees in half over time[8] and break frozen trees in half over time[8]), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[3]), Varies up to Multi-Continent level (Potency) with Physiology Mimicry (Transform and the ability imposter allows Ditto to turn into his oppnent gaining their statistics and abilities. This allow it to copy even Mega Rayquaza who was able to destroy a meteor that[9] was so much larger then any other meteor it would "break the world forever"[9]), Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[10] or Dynamaxed [11] which far outpace the showings of regular pokémon)

Durability: Wall level (Naturally more durable than humans who can tank explosions that destroy an entire wooden bridge[12] and falls that cause the screen to shake[13]), Higher as an Alpha, Varies up to Multi-Continent level with Physiology Mimicry (Ditto gains the defensive statistics of whoever it transform into)

Striking Strength: Wall Class (Potency), Higher as an Alpha, Varies up to Multi-Continent Class (Potency) with Physiology Mimicry

Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[2], which should make them superior to Chuck who can lift and throw a large boulder[14]), Varies up to Class 25 (Can transform into Machamp which can heft dump trucks)

Travel Speed: Superhuman Speed Varies up to at least Supersonic flight speed with Physiology Mimicry (Can transform into Dragonite and pokémon with superior speed, with the former being able to circle the globe in 16 hours)

Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic), Varies up to Massively Hypersonic with Physiology Mimicry (Can transform into Raikou who embodies the speed of lightning[15]

Reaction Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic), Varies up to Massively Hypersonic with Physiology Mimicry

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Below Standard Melee, Varies up to Tens of meters with Physiology Mimicry (Can transform into Eternatus who is 20 meters tall), Far Higher with Moves

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[16], even being able to run TV Programs on their own[17]. Pokémon are capable of holding various kinds of jobs such as working at a café[18], construction work[19], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)







Metal Powder

  • Description: The Metal Powder (Japanese: メタルパウダー Metal Powder) is a type of held item introduced in Generation II. It boosts the Defense stat of a Ditto that holds it.
  • Usage: Used as a held item. When fed into the Cram-o-matic, it is a Steel-type ingredient that gives 14 points towards the output value.
  • Function:
    • Generation II: If held by a Ditto, increases its Defense and Special Defense by 50%, even when transformed. In Pokémon Stadium 2, Metal Powder only increases Ditto's Defense and Special Defense when it is not transformed.
    • Generation III onward: If held by a Ditto, doubles its Defense stat. It does not work when Ditto is transformed. The stat boost now applies to Pokémon who have transformed into Ditto.

Quick Powder

  • Description: The Quick Powder (Japanese: スピードパウダー Speed Powder) is a type of held item introduced in Generation IV. It boosts the Speed stat of a Ditto that holds it.
  • Usage: Used as a held item. When fed into the Cram-o-matic, it is a Normal-type ingredient that gives 28 points towards the output value.
  • Function: If held by a Ditto, doubles its Speed stat. It does not work when Ditto is transformed. The stat boost does apply to Pokémon who have transformed into Ditto.

Notable Techniques

  • Limber: The Pokémon's limber body prevents it from being paralyzed.
  • Imposter: The Pokémon transforms itself into the Pokémon it's facing.

Name Learned Type Category Power Point Power Accuracy Effect
Transfom Level 1 Normal Status 10 — — The user transforms into a copy of the target, right down to having the same move set.

Pokémon Mystery Dungeon
Red Rescue Team & Blue Rescue Team
Body size 1
Recruit rate 6.8%
Friend Area Decrepit Lab
PHRASES
61%-100% HP "Who should I copy next?"
26%-60% HP "I have only half my HP left... "
1%-25% HP "I'm out of it... I don't have the power to transform... "
Level up "Yes! My level's up!"
Pokémon Mystery Dungeon
Explorers of Time, Darkness & Sky
Body size 1
Recruit rate 8.2%
IQ group A
Pokémon Super Mystery Dungeon
Body size Standard (1 tile)
How to Recruit Raise the Expedition Rank to Ace
Connected to None
Connection Orb Set None
PHRASES
Normal "Excuse me… Can I transform into you? Wait! I just changed my mind. Never mind! "
Low HP (< 50%) "What could I use Transform to become when I'm this exhausted?"
Pokémon Shuffle
Type Normal
Attack Power 40 - 125    20
Number #706
SKILLS
Skill Transform
Effect Changes up to three Ditto into other Support Pokémon.
Pokémon GO
Base HP Base Attack Base Defense
134 91 91
Egg Distance Buddy Distance Evolution Requirement
N/A 3 km N/A
Fast Attacks Transform
Charged Attacks Struggle

Pokémon Café Remix
Puzzle Abilities
Puzzle Score Lv. 1: 80    Lv. 25: 200
Megaphones Lv. 1: x1 / 35 links    Lv. 25: x1 / 35 links
Skill Info
Skill Gauge 140
Standard Skill Clears surrounding Pokémon icons and gimmicks.
Powered-Up Skill Clears surrounding Pokémon icons and gimmicks, and replaces all Pokémon icons with icons of the leader Pokémon.
Specialty Gimmick Info
Lv.3 Clear up to 2 Nuts by making a combo next to them.
Lv.5 Clear up to 2 canned fruits by making a combo next to them.
Lv.15 Clear up to 2 jelly by making a combo next to them.
Hidden Specialty Gimmick
Unlock No hidden specialty gimmick is available yet.
Outfit Grade Up
Outfit Grade 1 Puzzle score +10%
Outfit Grade 2 Puzzle score +10%
Outfit Grade 3 Puzzle score +10%
Outfit Grade 4 Puzzle score +10%, Canned Fruit Score +
Pokémon Café Remix
Puzzle Abilities
Puzzle Score Lv. 1: 80    Lv. 25: 200
Megaphones Lv. 1: x1 / 35 links    Lv. 25: x1 / 35 links
Skill Info
Skill Gauge 50
Standard Skill Clears surrounding Pokémon icons and gimmicks.
Powered-Up Skill Clears more surrounding Pokémon icons and gimmicks.
Specialty Gimmick Info
Lv.3 Clear up to 2 Nuts by making a combo next to them.
Lv.5 Clear up to 2 canned fruits by making a combo next to them.
Lv.15 Clear up to 2 jelly by making a combo next to them.
Hidden Specialty Gimmick
Unlock No hidden specialty gimmick is available yet.
Outfit Grade Up
Outfit Grade 1 Puzzle score +10%
Outfit Grade 2 Puzzle score +10%
Outfit Grade 3 Puzzle score +10%
Outfit Grade 4 Puzzle score +10%, Canned Fruit Score +
Pokémon Café Remix
Puzzle Abilities
Puzzle Score Lv. 1: 80    Lv. 25: 200
Megaphones Lv. 1: x1 / 35 links    Lv. 25: x1 / 35 links
Skill Info
Skill Gauge 70
Standard Skill Clears surrounding icons and those above and replaces surrounding icons with icons of the most common Pokémon.
Powered-Up Skill Clears surrounding icons above in a zigzag pattern, and then replaces surrounding icons with icons of the most common Pokémon.
Specialty Gimmick Info
Lv.3 Clear up to 2 Nuts by making a combo next to them.
Lv.5 Clear up to 2 canned fruits by making a combo next to them.
Lv.15 Clear up to 2 jelly by making a combo next to them.
Hidden Specialty Gimmick
Unlock No hidden specialty gimmick is available yet.
Outfit Grade Up
Outfit Grade 1 Puzzle score +10%
Outfit Grade 2 Puzzle score +10%
Outfit Grade 3 Puzzle score +10%
Outfit Grade 4 Puzzle score +10%, Canned Fruit Score +
Pokémon Café Remix
Puzzle Abilities
Puzzle Score Lv. 1: 110    Lv. 25: 302
Megaphones Lv. 1: x1 / 35 links    Lv. 25: x1 / 35 links
Skill Info
Skill Gauge 90
Standard Skill Clears Pokémon icons and gimmicks to the right.
Powered-Up Skill Clears Pokémon icons and gimmicks to the right in two sweeps.
Specialty Gimmick Info
Lv.3 Clear up to 2 Nuts by making a combo next to them.
Lv.5 Clear up to 2 canned fruits by making a combo next to them.
Lv.15 Clear up to 2 jelly by making a combo next to them.
Hidden Specialty Gimmick
Unlock No hidden specialty gimmick is available yet.
Outfit Grade Up
Outfit Grade 1 Puzzle score +5%
Outfit Grade 2 Puzzle score +5%
Outfit Grade 3 Puzzle score +5%
Outfit Grade 4 Puzzle score +5%, Canned Fruit Score +

|-

Pokémon Sleep
Sleep Type Type Points to befriend
Snoozing Normal 19
Specialty Berry Primary ingredient
ingredient Persim Berry Pure Oil
Possible Ingredients
Pure Oil Large Leek Slowpoke Tail
Main Skill
Transfrom (Skill Copy) Copies and performs the main skill of one randomly selected Pokémon on the team.

  • Max Strike: The user breaks the floor below them to fire a giant blast. Decreases the Speed of the target and its allies by one stage.
  • Max Knuckle: Fires a gigantic punch at the opponent before exploding on contact. Increases the Attack of the user and its allies by one stage.
  • Max Airstream: Shoots a tornado at the opponent. Increases the Speed of the user and its allies by one stage.
  • Max Quake: The user goes below the ground and rapidly goes to the opponent to launch a giant explosion below them. Increases the Special Defense of the user and its allies by one stage.
  • Max Rockfall: Creates a gigantic rectangle-shaped rock to fall down on the opponent before exploding. Creates a sandstorm for five turns.
  • Max Flutterby: Creates an army of butterfly to fly directly into the opponent before exploding. Decreases the Special Attack of the target and its allies by one stage.
  • Max Phantasm: Makes object levitate before charging at the opponent and explode into a purple-like beam. Decreases the Defense of the target and its allies by one stage.
  • Max Steelspike: Creates a bunch of metal spike in a linear position and then 2 giant steel spike to the opponent. Increases the Defense of the user and its allies by one stage.
  • Max Flare: Fires an enormous fire blast at the opponent. Creates harsh sunlight for five turns.
  • Max Geyser: Fires an enormous water blast at the opponent. Creates rain for five turns.
  • Max Overgrowth: Fires seeds that rapidly turn into mushrooms before exploding. Creates Grassy Terrain for five turns.
  • Max Lightning: Summons a giant cloud that strikes a powerful thunder at the opponent. Creates Electric Terrain for five turns.
  • Max Hailstorm: Creates a hail storm with giant ice cube to fall on the opponent. Creates hail for five turns.
  • Max Wyrmwind: Creates a giant tornado on the opponent's location for massive damage. Decreases the Attack of the target and its allies by one stage.
  • Max Darkness: Fires two giant darkness laser at the opponent before exploding on impact. Decreases the Special Defense of the target and its allies by one stage.

Other

Standard Tactics: Ditto will transform into his opponent and proceed to use thier own moves against them.

Weaknesses


Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokédex Entries

Pokémon Red & Green (JPN)
It can freely recombine its own cellular structure to transform into other life-forms.


Pokémon Red & Blue
Capable of copying an enemy's genetic code to instantly transform itself into a duplicate of the enemy.


Pokémon Yellow
When it spots an enemy, its body transfigures into an almost perfect copy of its opponent.


Pokémon Stadium
Capable of reorganizing its cells to transform into an exact duplicate of its enemy. It is usually a shapeless blob.


Pokémon Gold
It can transform into anything. When it sleeps, it changes into a stone to avoid being attacked.


Pokémon Silver
Its transformation ability is perfect. However, if made to laugh, it can't maintain its disguise.


Pokémon Crystal
When it encounters another Ditto, it will move faster than normal to duplicate that opponent exactly.


Pokémon Stadium 2 (Pokémon Red, Silver or Crystal Inserted)
It can transform into anything. When it sleeps, it changes into a stone to avoid being attacked


Pokémon Stadium 2 (Pokémon Blue, Gold, or Yellow inserted)
Its transformation ability is perfect. However, if made to laugh, it can't maintain its disguise.


Pokémon Ruby & Sapphire
Ditto rearranges its cell structure to transform itself into other shapes. However, if it tries to transform itself into something by relying on its memory, this Pokémon manages to get details wrong.


Pokémon Emerald
A Ditto rearranges its cell structure to transform itself. However, if it tries to change based on its memory, it will get details wrong.


Pokémon Fire Red
It can freely recombine its own cellular structure to transform into other life-forms.


Pokémon Leaf Green
Capable of copying an opponent's genetic code to instantly transform itself into a duplicate of the enemy.


Pokémon Diamond & Pearl
It has the ability to reconstitute its entire cellular structure to transform into whatever it sees.


Pokémon HeartGold
It can transform into anything. When it sleeps, it changes into a stone to avoid being attacked.


Pokémon Soulsilver
Its transformation ability is perfect. However, if made to laugh, it can't maintain its disguise.


Pokémon Black & White
It has the ability to reconstitute its entire cellular structure to transform into whatever it sees.


Pokémon Black 2 & White 2
It can reconstitute its entire cellular structure to change into what it sees, but it returns to normal when it relaxes.


Pokémon X
It has the ability to reconstitute its entire cellular structure to transform into whatever it sees.


Pokémon Y
It can freely recombine its own cellular structure to transform into other life-forms.


Pokémon Omega Ruby & Alpha Sapphire
Ditto rearranges its cell structure to transform itself into other shapes. However, if it tries to transform itself into something by relying on its memory, this Pokémon manages to get details wrong.


Pokémon Sun
It can reorganize its cells to make itself into a duplicate of anything it sees. The quality of the duplicate depends on the individual.


Pokémon Moon
With its astonishing capacity for metamorphosis, it can get along with anything. It does not get along well with its fellow Ditto.


Pokémon Ultra Sun
While it can transform into anything, each Ditto apparently has its own strengths and weaknesses when it comes to transformations.


Pokémon Ultra Moon
It transforms into whatever it sees. If the thing it's transforming into isn't right in front of it, Ditto relies on its memory—so sometimes it fails.


Pokémon Let's Go Pikachu & Let's Go Eevee
When it spots an enemy, its body transfigures into an almost-perfect copy of its opponent.


Pokémon Sword
It can reconstitute its entire cellular structure to change into what it sees, but it returns to normal when it relaxes.


Pokémon Shield
When it encounters another Ditto, it will move faster than normal to duplicate that opponent exactly.


Pokémon Brilliant Diamond & Shining Pearl
It has the ability to reconstitute its entire cellular structure to transform into whatever it sees.


Pokémon Scarlet
Its transformation ability is perfect. However, if made to laugh, it can’t maintain its disguise.


Pokémon Violet
It can freely recombine its own cellular structure to transform into other life-forms.


Pokopia
It can reorganize its cells to make itself into a duplicate of anything it sees. The quality of the duplicate depends on the individual.

Codex Statistics Questions

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

0 - 0 - 0


None.


None.


None.

References

  1. ↑ Pokémon Move Attract
  2. ↑ 2.0 2.1 Pokémon Yellow Intro
  3. ↑ 3.0 3.1 3.2 3.3 3.4 Pokémon Legends Arceus
  4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Pokémon Fire Red
  5. ↑ 5.0 5.1 Pokémon Legends: Z-A
  6. ↑ 6.0 6.1 6.2 Pokémon Emerald
  7. ↑ 7.0 7.1 Pokémon Crystal
  8. ↑ 8.0 8.1 8.2 Pokémon: Magikarp Jump
  9. ↑ 9.0 9.1 Pokémon Omega Ruby and Alpha Alpha Sapphire - Delta Episode
  10. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  11. ↑ Pokémon Sword & Shield Max Raid Battle
  12. ↑ Pokémon Moon Cutscene - Tapu Koko saves the Player and Nebby
  13. ↑ Pokémon Crystal Olivine Tower
  14. ↑ Pokémon Gold Chuck Battle
  15. ↑ Pokémon Ruby Raikou Pokedex Entry: Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
  16. ↑ Hey You, Pikachu!
  17. ↑ Pokémon Channel
  18. ↑ Pokémon Café ReMix
  19. ↑ Timburr Pokédex Entry Pokémon White
  20. ↑ Pokémon Sun & Moon SOS Encounters
  21. ↑ 21.0 21.1 Pokémon Move: Struggle
  22. ↑ Pokémon Legends Z-A
  23. ↑ Pokémon Lucario Pokédex Entires
  24. ↑ Pokémon Masters Sabrina and Olympia Conversations
  25. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  26. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  27. ↑ Pokémon Move Spike
  28. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  29. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  30. ↑ Pokémon Move: Swagger
  31. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  32. ↑ 32.0 32.1 32.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  33. ↑ Pokémon Legends Arceus Intro Segment
  34. ↑ Pokémon Move: Sheer Cold
  35. ↑ Pokémon Move Will O Wisp
  36. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  37. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  38. ↑ Pokémon Move: Gastro Acid
  39. ↑ Pokémon Ranger Intro Capture
  40. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  41. ↑ Pokémon Move: Spirit Break
  42. ↑ Pokkén Tournament: Chandelure Final Flicker
  43. ↑ Pokémon Move: Spacial Rend
  44. ↑ Pokémon Move: Roar of Time
  45. ↑ Pokkén Tournament Gardevoir Burst Attacks
  46. ↑ Pokémon Gardevoir Pokédex Entries
  47. ↑ 47.0 47.1 47.2 47.3 47.4 Pokémon Platinum Distortion World
  48. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  49. ↑ Ditto Stadium Pokédex Entry
  50. ↑ 50.0 50.1 50.2 Ditto Emerald Pokédex Entry
  51. ↑ Ditto LeafGreen Pokédex Entry
  52. ↑ Ditto Moon Pokédex Entry
  53. ↑ 53.00 53.01 53.02 53.03 53.04 53.05 53.06 53.07 53.08 53.09 53.10 53.11 53.12 53.13 53.14 53.15 53.16 53.17 53.18 53.19 53.20 53.21 Pokémon Sword And Shield Gigantamax
  54. ↑ Pokémon Sword And Shield Gigantamax Battles
  55. ↑ Pokémon Move: Swagger
  56. ↑ 56.0 56.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  57. ↑ Pokémon Ruby Route 116 Trainer Tip Sign
  58. ↑ Ditto Silver Pokédex Entry

Versus Threads

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  • Son Goku - Thread
    • Rules: A regular Ditto was being used. Ditto had its Imposter ability. Standard Battle Assumptions
    • Overall Consensus: Goku has previously greatly struggled with a mindless clay copy of himself and had to rely on clearing his mind to reliably hit it. For Ditto who isn't mindless, this effectively makes the fight harder for Goku along with Ditto being able to simply copy Goku's clear mind state.


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