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Mawile
The Mawile line consists of the Pokémon species Mawile, a dual-type Steel/Fairy Pokémon introduced in Generation III. Before Generation VI, it was a pure Steel-type. It is not known to evolve into or from any other Pokémon, but it can Mega Evolve into Mega Mawile when holding the Mawilite.
| Mawile Line | |
|---|---|
| Origin | |
| Origin | Pokémon Ruby and Sapphire |
| Creator | Satoshi Tajiri |
| First Appearance | Pokémon Ruby and Sapphire |
| Actor | Japanese: Eric Schroeder English: Yuka Terasaki |
| Characteristics | |
| Species | Pokémon |
| Gender | Varies |
| Pronouns | Varies |
| Sexuality | Heterosexual |
| Age | Varies |
| Birthday | Unknown |
| Height | 2'00" (Mawile), 3'03" (Mega Mawile) |
| Weight | 25.4 lbs (Mawile), 51.8 lbs (Mega Mawile) |
| Ethnicity | Mawile |
| Status | Active |
| Alignment | True Neutral |
| Archetype | Elemental Animal |
| Occupation | N/A |
| Time Period | Modern Time |
| Language | Pokémon Language |
| Combat Style | Elemental Combat |
| Homeworld | Earth |
| Relationships | |
| Affiliations | Mawile |
| Enemies | Whichever Pokémon it wants to eat |
Background
| This dropdown contains the synopsis of Mawile’s story. Read at your own risk as you may be spoiled otherwise! |
|---|
|
Mawile is commonly found in caves. It relies on its harmless-looking face to make opponents underestimate it, then strikes with its massive jaws, sometimes swallowing prey whole. In battle, Mawile often turns its back to the enemy to make better use of its jaws. As noted in the Sleep Style Dex, Mawile occasionally sleeps while hugging its jaws, and it is unclear whether this is a trap without a closer look. Mawile has four different sleep styles: Flattened Sleep, Jaw-Swinging Sleep, Jaw-Hugging Sleep, and Atop-Belly Sleep. |
Name Meaning
The name Mawile may be a combination of "maw," referring to the jaws of a voracious animal, and "wile," meaning a cunning stratagem, or "smile."
Kucheat may be a combination of 口 (kuchi), the Japanese word for mouth, and "cheat" or "eat."
| Language | Title | Meaning |
|---|---|---|
| Japanese | クチート Kucheat | From 口 kuchi (mouth) and cheat or eat |
| French | Mysdibule | From mystifier (to deceive) and mandibule (mandible) |
| Spanish | Mawile | Same as English name |
| German | Flunkifer | From Flunkerei (fib) and Kiefer (jaw) |
| Italian | Mawile | Same as English name |
| Korean | 입치트 Ipchitt | From 입 ip (mouth) and cheat |
| Mandarin Chinese | 大嘴娃 Dàzuǐwá | From 大嘴 dà zuǐ (big mouth) and 娃 wá (doll) |
| Cantonese Chinese | 大嘴娃 Daaihjéuiwā | From 大嘴 daaih jéui (big mouth) and 娃 wā (doll) |
| Brazilian Portuguese | Mawile | Same as English name |
| Hindi | मुचीट Mucheat | From मुँह muh (mouth/face) or मुख mukh (face) and cheat or クチート Kucheat (Mawile) |
| Russian | Мавайл Mavayl | Transcription of English name |
| Thai | คูชีท Khuchit | Transcription of Japanese name |
Appearance
General Description: Mawile is a short, bipedal, humanoid Pokémon with a pale yellow body. Its three-fingered hands and two-toed feet are black.
Facial Features: Red eyes. A pair of long, black, ear-like extensions on either side of its head.
Physical Features: Its legs resemble a hakama. A pair of large black jaws emerges from the back of its head. These jaws have a yellow, oval-shaped spot on their top surface. They contain ten sharp, metallic teeth: six on the top row and four on the bottom. The jaws are transformed steel horns that Mawile can articulate at will. These jaws are incapable of tasting, leading Mawile to use them to eat food it does not like.
Mega Mawile: Two sets of jaws protrude from the back of its head, both with a spiky tuft of hair. The ear-like extensions on its head are longer and have tips with two points. Its legs have grown longer, and its "hakama" is now magenta. Its arms resemble thick sleeves, with magenta markings around the wrists.
Alternate Forms/Disguises: Mega Mawile is considered an alternate form of Mawile.
Personality
- Deceiving: Mawile uses its cuteness to have an opponent let their guard down and then swallows them whole with its huge jaws.
General Information
Name: Mawile
Other Names: Mawile Line, Mega Mawile
Origin: Pokémon Ruby and Sapphire
Overall Series: Pokémon
First Appearance: Pokémon Ruby and Sapphire
Company: Gamefreak
Creator: Satoshi Tajiri
Actor:
- Japanese Voice Actor: Eric Schroeder (Pokémon Horizons: The Series)
- English Voice Actor: Yuka Terasaki (Pokémon: XY)
Gender: Varies (The Mawile Line has a gender ratio of 50% for males and 50% for females)
Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])
Pronouns: Varies
Handedness: Varies
Age: Varies
Birthday: Unknown
Time Period: Modern Time
Timeline: Game Timeline
Homeworld: Earth
Residence: Varies (The Mimikyu line live on many different routes in many different regions)
Story Role: Recruitable enemy
Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)
Influence: Unknown Influence
Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)
Ethnicity: Mawile
Religion: N/A
Classification: Deceiver Pokémon[2]
Species: Pokémon
State of Being: Regular
Physiology: Pokémon Physiology
In-Universe Creator: Arceus
Occupation: N/A
Combat Style: Elemental Combat
Affiliations: Mawile
Enemies: Whichever Pokémon it wants to eat
Height
Weight
Status: Active
Alignment: True Neutral (Acts docile in order to lull its foe into letting its guard down then chomps them with its gaping jaws when least expected[2])
Threat Level: Street Threat (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4]. Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[5], even going into the grass without a Pokémon is considered such a threat to humans that they need their own Pokémon for protection[6])
- Type(s) of Potential: Growth Potential
- Level of Potential: Fixed
- Description: Pokémon doing battle and[6] winning will gain[7] experience and level up, becoming stronger,[8] and may learn new moves[9].
- Limitations: Once a wild Pokémon reaches level 100, they are unable to grow further.
Archetype: Elemental Animal
Codex Statistics
Grade: A
Tier: 9-B with Special Attack, 8-C with Physical Attack, Higher as an Alpha. Even Higher with Mega Evolution
Cardinality: Finite
Dimensionality: 3-D
Physical Attack: Building level (Potency) (Has an attack stat of 85, putting it equal to Rhyhorn's attack who can collapse and topple buildings through tackling), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[5]). Even Higher with Mega Evolution (Mega Evolution is an Evolution that transcends all other Evolution[10], being described as a whole new level of power[10]. Mawile's jaws are so strong that one gnash from them can turn a boulder to dust[11]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[12] or Dynamaxed[13] which far outpace the showings of regular pokémon)
Special Attack: Wall level (Potency) (Its special attack stat is 55, where it should be superior to Pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[5], crater the ground with splash[14] break trees in half over time[14] and break frozen trees in half over time[14]), Higher as an Alpha. Even Higher with Mega Evolution. Elemental Attacks allow it to affect characters that are Far Stronger
Physical Defense: Building level (It's defense stat is relative to Rhyhorn's attack stat), Higher as an Alpha. Even Higher with Mega Evolution
Special Defense: Wall level (It's special defense stat is at 55), Higher as an Alpha. Even Higher with Mega Evolution (Its special defense stat grows to 95)
Striking Strength: Building Class (Potency), Higher as an Alpha. Even Higher with Mega Evolution
Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4], which should make them superior to Chuck who can lift and throw a large boulder[15]), Higher as an Alpha. Even Higher with Mega Evolution (Can grip its prey in its two sets of jaws and tear them apart with raw power[16])
Travel Speed: Superhuman Speed, Higher as an Alpha. Even Higher with Mega Evolution
Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic), Higher as an Alpha. Even Higher with Mega Evolution
Reaction Speed: At least Supersonic, Higher as an Alpha. Even Higher with Mega Evolution
Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)
Range: Standard Melee, Extended Melee with her Gaping Jaws. Varies with Moves
Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[17], even being able to run TV Programs on their own[18]. Pokémon are capable of holding various kinds of jobs such as working at a café[19], construction work[20], customer service, cloth making, power line setting and various others)
Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)
- Superhuman Physical Characteristics
- Pressure Points (Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Helper Call (Pokémon can call for help from other Pokémon, its own species, or higher evolutions[21])
- Non-Standard Interaction
- Spirit Interaction: Every Pokémon through the usage of struggle can harm even ghost type Pokémon[22].
- Non-Standard Damage (All Pokémon have a special attack stat, a stat different from physical attacks that ignores physical defense in place of special defense)
- Non-Standard Defenses (All Pokémon have a special defense stat, a stat different from physical defense made to defend against special attacks)
- Autopilot (Pokémon can avoid attacks even while they're sleeping)
- Evolution (Pokémon under correct conditions can evolve[23] gaining new abilities that their previous form did not have[8])
- Aura (All people and Pokémon have an aura that characters like Lucario can sense[24])
- Acausality
- Supernatural Protection (The luminance light of Arceus guides and protects all Pokémon[26])
- Statistics Boost (When Pokémon use a move that is the same type as they are the move's power is increased by 50 percent[27])
- Pain Tolerance (Pokémon can take their pain being forcibly split without passing out, and can keep fighting despite being stabbed by spikes[28])
- Pierce Resistance
- Standard Pierce Resistance: Pokémon can take constant hits from stabbing attacks without dying, such as horn attack, horn drill, crunch where the Pokémon use their sharp fangs, and more.
- Impact Resistance
- Standard Impact Resistance: Pokémon can recover from being flattened[29]
- Accelerated Development
- Battle & Leveling
- Physical Stats & Abilities: Pokémon doing battle and[6] winning will gain[7] experience and level up becoming stronger[8] and may learn new moves[9].
- Battle & Leveling
- Enhanced Senses (Pokémon are able to sense when the seasons change[30])
- Emotional Empowerment (Pokémon can have their attack greatly raise from anger but doing so may also confuse them[31])
- Consumption (Pokémon can ingest items such as soda pops or eat food to regain health and recover from status effects)
- Escape Prevention (If a Pokémon becomes agitated[32] one cannot flee[32])
- Size Manipulation (It is mentioned by Laventon that each and every Pokémon is able to shrink itself down to minuscule size[33]).
- Limited Resistance to
- Absolute Zero (The move sheer cold causes Pokémon to only faint instead of die[34], which is noted to be a blast of absolute zero cold)
- Fire Manipulation (Pokémon can take being burned and only faint from it[35])
- Poison Manipulation (Pokémon will eventually cure itself of poison after being brought down to 1 HP or lose the poison status after fainting. Many poison type attacks such as Malignant Chain only has a chance of poisoning the user)
- Resistance to
- Pressure Points (Pokémon can generally still keep fighting even after taking a critical hit[5])
- Sealing (Pokémon normally require being damaged or inflicted with status conditions[36] to attempt to be caught[6] usually only working after multiple attempts[6])
- Sense Manipulation (Pokémon can eat Nomel Berries which are so sour that makes one bite impossible to taste for three days)
- Ice Manipulation (It's noted to be difficult to freeze a Pokémon[37])
- Acid Manipulation (Pokémon take no damage from moves like Gastro Acid and instead just have their abilities suppressed[38])
- Emotion Manipulation (If a Pokémon becomes agitated, the ranger cannot convey their feelings of friendship as well[32], where the Capture Styler is a device Rangers can use to communicate their feelings to Pokémon to befriend them[39] making them no longer dangerous[40])
- Gravity Manipulation (Pokémon can still fight and perform moves while under intense gravity, only being restricted from flying and levitating)
- Spirit Manipulation (Spirit Break at worst only makes a Pokémon faint[41] where the move is made to break a Pokémon's spirit, lowering their special attack stat. Pokémon can take hits from Final Flicker[42], a burst attack where Chandelure consumes one's spirit)
- Spatial Manipulation (Spacial Rend at worst only makes a Pokémon faint[43], where Palkia tears the foe along with the space around them being able to land critical hits more easily)
- Time Manipulation (Roar of Time at worst only makes a Pokémon faint[44] where Dialga blasts the target with power that distorts even time itself, though it cannot move on the next turn)
- Black Hole Manipulation (Pokémon at worst faint from Gardevoir's black hole attacks[45], it is even noted in all of Gardevoir's Pokédex entries that they will create a small black hole to protect her trainer[46])
- Distortion World (Pokémon can naturally exist and fight within the Distortion World[47]). The Distortion World gives a resistance to the following:
- Law Manipulation & Physics Manipulation (Cynthia describes the distortion world as "A world where the rules are broken"[47]. When describing the Reverse World in an interview, concepts such as E=mc^2, matter, and anti-matter where brought into the mind of Junichi Masuda[48])
- Space-Time Manipulation (Cyrus likens the Distortion World to existing on the other strand of DNA[47], where time doesn't flow and space isn't stable[47] being opposite to the universe[47])
- Natural Weaponry (Mawile's huge jaws are in actuality steel horns that have been transformed, allowing them to chomp down on enemies with its jaws[2])
- Social Influencing (Mawile uses its docile-looking face to lull its foe to drop their guard[2])
- Intimidation (With Intimidate Mawile intimidates the opposiing opponent upon entering battle, lowering their Attack stat)
- Transformation
- Transformative Arsenal: With the correct Mega Bracelet and Mawilite, she is capable of Mega Evolution[49].
- Consumption
- Physical Consumption: Mawile's jaws are strong enough to chew through iron beams[50]
- Statistics Boost (With Sheer Force, boosts the power of moves that have a secondary effect by 30%, however the additional effects will not occur, such as thunderbolt never paralyzing but dealing more damage).
- Immunity to
- Resistance to
- Status Effect Inducement (With Hyper Cutter, due to the Pokémon’s pride in their powerful pincers, they prevent their attack stat from being lowered)
- Elemental Manipulation
- Steel: Steel Types are naturally resistant to normal type moves, grass type moves, ice type moves, flying type moves, psychic type moves, bug type moves, rock type moves, dragon type moves, steel type moves, and fairy type moves.
- Fairy: Fairy Types are naturally resistant to fighting type moves, bug type moves, and dark type moves, howeer loses their resistance to fighting type moves due to being dual-typed with steel.
All previous powers and abilities to a greater extent.
- Fairy Type Moves
- Social Influencing (With Charm, Mawile gazes at the opponent rather charmingly and makes it less wary, dropping its attack stat)
- Statistics Reduction (With Play Rough, Mawile plays rough with the target and attacks it, causing its attack stat to drop)
- Absorption (With Draining Kiss, Mawile steals the target's energy with a kiss, the health restored is over half the damage taken by the target)
- Air Manipulation (With Fairy Wind, Mawile stirs up a fairy wind and strikes the opponent with it)
- Dark Type Moves
- Penetration Damage
- Priority Moves
- Social Influencing (With Taunt, Mawile taunts the target into a rage that allows it to only use attack moves for three turns)
- Statistics Boost (With Knock Off, Mawile slaps down the target's held item making the item unsuable in the battle, deals more damage if the opponent has a held item)
- Statistics Reduction (With Fake Tears, Mawile feigns crying to fluster the target, harshly lowering the opponents Special Defense stat)
- Undodgeable Attacks (With Feint Attack, Mawile approaches the target disarmingly and then throws a sucker punch, never missing and skipping all accuracy checks)
- Normal Type Moves
- Impact Damage (With Vice Grip, Mawile grips the opponent and squeezes them from both sides, inflicting damage)
- Forced Switch (With Baton Pass, Mawile swaps with its ally)
- Statistics Reduction (With Growl, Mawile growls in an endearing way, making the foe less wary and lowering their attack stat)
- Charged Attack & Statistics Boost
- With Stockpile, Mawile charges up power and raises both its Defense and Special Defense.
- With Spit Up, the poewr stored using the move Stockpile is released at once in an attack, the more power that was stored, the greater the move's power.
- Fragrance Manipulation (With Sweet Scent, a sweet scent harshly lowers the opposing Pokémon’s evasiveness, along with luring wild Pokémon if used in grass)
- Spatial Manipulation (Dynamax Pokémon warp the space around them to appear larger than they truly are)
- Weather Manipulation (Dynamax Pokémon create storms within their dens which grow stronger for each pokémon defeated until trainers get blown out of it)
- Vibration Manipulation (Dynamax Pokémon can create a shockwave which nullifies stat changes and abilities)
- Nullification
- Statistics Nullification: The shockwave negates both positive and negative stat change from all other pokémons. It also removes negative stat changes from the user.
- Power Nullification: The shockwave negates all the abilities of the opposing pokémon.
- Purification (The Shockwave cures the user if affacted by a status condition)
- Bypassing
- Forcefield Bypassing: Max Moves can also bypass the moves protect which has a forcefield up[51].
- Precognition Bypassing: Max Moves can also bypass the moves detect where the person sees the future and readies to defend themself[51].
- Undodgeable Attacks (Dynamax moves cannot miss even when accuracy is lowered[51])
- Self-Destruction (Dynamaxed/Gigantamaxed Pokémon explode[51] once defeated)
- Forcefield Manipulation (Dynamaxed/Gigantamaxed Pokémon can create a forcefield to protect themself with[51], along with also being able to use Max Guard)
- Dragon Type Moves
- Air Manipulation and Statistics Reduction (Max Wyrmind[51] summons a dragon type tornado, this decreases the opponent physical attack)
- Flying Type Moves
- Air Manipulation and Statistics Amplification (Can shoot a violent tornado with Max Airstream[51], this upgrades the user's speed)
- Electric Type Moves
- Electricity Manipulation (Max Lightning[51] is an electric move, summons an electric terrain upon use)
- Energy Projection
- Normal Type Moves
- Energy Manipulation
- Energy Projection (Max Strike[51] summons a giant beam out of the ground which lowers the opponent's speed)
- Energy Manipulation
- Fighting Type Moves
- Statistics Amplification (Max Knuckles[51] summons a giant punch that upgrades the user physical attack)
- Grass Type Moves
- Plant Manipulation, Mortality Manipulation, Explosion Manipulation and Healing (Max Overgrowth[51] creates giant mushrooms that explode on the opponent, this summons a grassy terrain upon use who heals everyone on it)
- Bug Type Moves
- Explosion Manipulation and Statistics Reduction (Max Flutterby[51] sends giant butterfly that rush to explode on the opponent, this greatly lowers special attack)
- Dark Type Moves
- Darkness Manipulation and Statistics Reduction (Max Darkness[51] is a dark type move that lowers the opponents special defense)
- Ground Type Moves
- Earth Manipulation (Max Quake[51] is a Ground type move that upgrades Special Defense)
- Rock Type Moves
- Earth Manipulation & Weather Manipulation (Max Rockfall[51] is a rock type move that summons a sandstorm)
- Ice Type Moves
- Ice Manipulation and Weather Manipulation (Can use Max Hailstorm[51] summons a hail upon use)
- Water Type Moves
- Water Manipulation and Weather Manipulation (Can use Max Geyser[51] summons a rain upon use)
- Steel Type Moves
- Metal Manipulation and Statistics Amplification (Max Steelspike[51] is a steel type move, this amplifies the defense of the user)
- Ghost Type Moves
- Telekinesis and Statistics Reduction (Max Phantasm[51] use's giant floating object to attack the opponent, this reduces the opponent defense)
- Normal Type Moves
- Forcefield Manipulation (Max Guard[51] creates a giant forcefield around the Dynamax Pokémon)
- Resistance to
- Statistics Reduction (Dynamax moves cannot miss even when accuracy is lowered[51])
- Sealing (Dynamaxed/Gigantamaxed Pokémon must be heavily damaged before they can be captured[52])
- Status Effect Inducement (Dynamaxed/Gigantamaxed Pokémon Cannot be flinched)
- Power Swapping (Dynamaxed/Gigantamaxed Pokémon's abilities can't be changed with the opponent's)
- Battlefield Removal, Forced Switch and Intimidation (Dynamaxed/Gigantamaxed Pokémon are unaffected by Whirlwind and Roar)
- Mind Manipulation (Dynamaxed/Gigantamaxed Pokémon can't be forced to repeat the same move)
- Nullification (Dynamaxed/Gigantamaxed Pokémon's moves can't be disable)
- One Hit Kill and Absolute Zero (Dynamaxed/Gigantamaxed Pokémon are immune to OHK moves which would include Sheer Cold)
- Damage Transferal (Dynamax Pokémon are immune to Destiny Bond)
- Mimicry
- Physiology Mimicry Users of Impostor or Transform cannot turn into Dynamax Pokémons.
- Power Mimicry Max Moves cannot be copied
- Weight-based attacks (Dynamax Pokémon are immune to weight-based attacks)
- Immunity to
- Elemental Manipulation
- Normal: Normal Types are naturally immune to ghost type moves
- Ghost: Ghost Types are naturally immune to normal type moves and fighting type moves
- Normal Type Moves
- Fighting Type Moves
- Dark: Dark Types are naturally immune to psychic type moves
- Steel: Steel Types are naturally immune to poison type moves
- Fairy: Fairy Types are naturally immune to dragon type moves
- Elemental Manipulation
- Resistance to
- Limited Mimicry
- Physiology Mimicry: The typing of Terastallized Pokémon cannot be copied by Transform.
- Elemental Manipulation
- Fire: Fire types are naturally resistant to fire type moves, grass type moves, ice type moves, bug type moves, steel type moves, and fairy type moves
- Water: Water Types are naturally resistant to fire type moves, water type moves, ice type moves, and steel type moves
- Electric: Electric Types are naturally resistant to electric type moves, flying type moves, and steel type moves
- Grass: Grass Types are naturally resistant to water type moves, electric type moves, grass type moves, and ground type moves
- Ice: Ice Types are naturally resistant to ice type moves
- Fighting: Fighting Types are naturally resistant to bug type moves, rock type moves, and dark type moves
- Poison: Poison Types are naturally resistant to grass type moves, fighting type moves, poison type moves, bug type moves, and fairy type moves
- Ground: Ground Types are naturallly resistant to posion type attacks and rock type attacks
- Flying: Flying Types are naturally resistant to grass type moves, fighting type moves, and bug type moves
- Psychic: Psychic Types are naturally resistant to fighting type moves and psychic type moves
- Bug: Bug Types are naturally resistant to grass type moves, fighting type moves and ground type moves
- Rock: Rock Types are naturally resistant to normal type moves, fire type moves, poison type moves, and flying type moves
- Ghost: Ghost Types are naturally resistant to poison type moves and bug type moves
- Dragon: Dragon Types are naturally resistant to fire type moves, water type moves, electric type moves, and grass type moves
- Dark: Dark Types are naturally resistant to ghost type moves and dark type moves
- Steel: Steel Types are naturally resistant to normal type moves, grass type moves, ice type moves, flying type moves, psychic type moves, bug type moves, rock type moves, dragon type moves, steel type moves, and fairy type moves
- Fairy: Fairy Types are naturally resistant to fighting type moves, bug type moves, and dark type moves
Occa Berry
- Description: An Occa Berry is a type of Berry introduced in Generation IV.
- Usage: Used as a held item.
- Function: If the holder is hit by a supereffective Fire-type attack, it will consume its held Occa Berry and halve the attack's damage. If the holder has Ripen, the damage is multiplied by 1/4.
Lava Cookie
- Description: The Lava Cookie (Japanese: フエンせんべい Huen Rice Cracker) is a type of medicine introduced in Generation III. It is a local specialty of Lavaridge Town.
- Usage: Used from the Bag on a Pokémon.
- Function: When used from the Bag on a Pokémon, it cures a Pokémon of all non-volatile status conditions (poison, paralysis, sleep, burn, freeze) and confusion.
Iron Ball
- Description: The Iron Ball (Japanese: くろいてっきゅう Black Iron Ball) is a type of held item introduced in Generation IV.
- Usage: Used as a held item.
- Function: The Iron Ball halves the holder's Speed and makes it grounded. Due to being grounded, it becomes susceptible to damaging Ground-type moves; Rototiller; Arena Trap; the entry hazards Spikes, Toxic Spikes and Sticky Web; and terrain, even if it is Flying-type, has either the Ability Levitate or Eelevate, or is under the effect of Telekinesis or Magnet Rise. An Iron Ball does not prevent Magnet Rise or Telekinesis from being used successfully. Generation IV: If held by a Flying-type Pokémon, it takes 1× damage from Ground-type moves if its secondary type is not weak to or resists Ground-type attacks. Even if the holder has Klutz or is affected by Embargo, its Speed is still halved by the Iron Ball. Generation V onward: If held by a Flying-type Pokémon, it takes 1× damage from Ground-type moves, regardless of its other types. This does not apply during Inverse Battles or if the holder is grounded by any other effect. All of the effects of the Iron Ball are negated by Klutz, Embargo, and Magic Room.
Notable Techniques
Hyper Cutter
Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate.
It does not prevent self-inflicted decreases, such as from Superpower.
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Intimidate
Intimidate lowers the Attack of all opponents by one stage when the ability-bearer switches in, including at the start of a battle.
Stats can be lowered to a minimum of -6 stages each.
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Outside of Battle
If a Pokémon with Intimidate is the leading party Pokémon, wild Pokémon are 50% less likely to be of a lower level.
Sheer Force
Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects.
Beneficial effects are defined as those that are positive for the user, such as:
- Causing a status condition on the opponent (e.g. Thunderbolt)
- Reducing the opponent's stats (e.g. Crunch)
- Increasing the user's stats (e.g. Ancient Power)
Non-beneficial effects that Sheer Force will not activate for include:
- Recoil damage (e.g. Double-Edge)
- Lowering the user's stats (e.g. Superpower)
If the user is holding a Life Orb and uses an attack that activates Sheer Force, it will not receive the 10% damage from Life Orb, but it gets boosts from both Life Orb and Sheer Force (a total of 69% base power increase).
If a move has both an advantageous and disadvantageous side effect, Sheer Force still boosts the move but only the advantageous effect is removed. For example, a Pokémon with Sheer Force using Flare Blitz would gain the power increase and still receive recoil damage, but it would never cause a burn.
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Moves Affected
Acid, Acid Spray, Air Slash, Anchor Shot, Ancient Power, Astonish, Aurora Beam, Bite, Blaze Kick, Blizzard, Blue Flare, Body Slam, Bolt Strike, Bone Club, Bounce, Bubble, Bubble Beam, Bug Buzz, Bulldoze, Charge Beam, Chatter, Confusion, Constrict, Cross Poison, Crunch, Crush Claw, Dark Pulse, Diamond Storm, Discharge, Dizzy Punch, Dragon Breath, Dragon Rush, Dynamic Punch, Earth Power, Electroweb, Ember, Energy Ball, Extrasensory, Fake Out, Fiery Dance, Fire Blast, Fire Fang, Fire Lash, Fire Punch, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Flash Cannon, Focus Blast, Force Palm, Freeze-Dry, Freeze Shock, Genesis Supernova, Glaciate, Gunk Shot, Headbutt, Heart Stamp, Heat Wave, Hurricane, Hyper Fang, Ice Beam, Ice Burn, Ice Fang, Ice Punch, Icicle Crash, Icy Wind, Inferno, Iron Head, Iron Tail, Lava Plume, Leaf Tornado, Lick, Liquidation, Low Sweep, Lunge, Luster Purge, Metal Claw, Meteor Mash, Mirror Shot, Mist Ball, Moonblast, Mud Bomb, Mud Shot, Mud-Slap, Muddy Water, Mystical Fire, Needle Arm, Night Daze, Nuzzle, Octazooka, Ominous Wind, Play Rough, Poison Fang, Poison Jab, Poison Sting, Poison Tail, Powder Snow, Power-Up Punch, Psybeam, Psychic, Razor Shell, Relic Song, Rock Climb, Rock Slide, Rock Smash, Rock Tomb, Rolling Kick, Sacred Fire, Scald, Searing Shot, Secret Power, Seed Flare, Shadow Ball, Shadow Bone, Signal Beam, Silver Wind, Sky Attack, Sludge, Sludge Bomb, Sludge Wave, Smog, Snarl, Snore, Spark, Spirit Shackle, Steam Eruption, Steamroller, Steel Wing, Stoked Sparksurfer, Stomp, Struggle Bug, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunderbolt, Tri Attack, Trop Kick, Twineedle, Twister, Volt Tackle, Water Pulse, Waterfall, Zap Cannon, Zen Headbutt, Zing Zap
Huge Power
Huge Power doubles the Pokémon's Attack stat.
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Other
Standard Tactics: Mawile uses it's cute appearance to have an opponent drop their guard and then goes to chomp them with their massive jaws.
Weaknesses: Weaknesses
- Standard Pokémon Weaknesses: Pokémon being greatly angered causes them to be confused[53]. The usage of struggle makes the Pokémon take recoil damage, even if they've barely damaged an opponent[22]. Pokémon become too scared to move when dealing with an entity[54] that cannot be ID'd[54].Startling a Pokémon in the middle of its evolution will cause it to not evolve[55].
- Type Weakness
- Fairy Type Weaknesses: Fairy Type moves are not very effective against other fire types, poison types, and steel types. As a Fairy Type, it is weak to poison type attacks and steel type attacks.
- Steel Type Weaknesses: Steel Type moves are not very effective against other steel types, fire types, water types, and electric types. As a steel type, it is weak to fire type attacks, fighting type attacks, and ground type attacks.
- Dual Type Weakness Removals: Due to being a Fairy/Steel dual type, Mawile loses its weakness to poison attacks, becoming immune to it. Mawile loses its weakness to steel attacks, becoming neutral damage. Mawile also loses its weakness to figting type attacks, becoming neutral damage.
- Mega Evolution Weaknesses: Mega Evolution only acts as a "transformation" that ends after a certain amount of time[10].
Explanations
Learned Moves through being caught
The Mawile Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:
Status Effects
The following is an explanation of the various status effects of Pokémon
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Pokédex Entries
| Pokémon Ruby | |
| Mawile's huge jaws are actually steel horns that have been transformed. Its docile-looking face serves to lull its foe into letting down its guard. When the foe least expects it, Mawile chomps it with its gaping jaws. |
| Pokémon Sapphire | |
| Don't be taken by this Pokémon's cute face - it's very dangerous. Mawile fools the foe into letting down its guard then chomps down with its massive jaws. The steel jaws are really horns that have been transformed. |
| Pokémon Emerald | |
| Its giant jaws are actually steel horns that transformed. It fools foes into complacency with its adorable gestures, then chomps them with its huge jaws. |
| Pokémon Fire Red & Leaf Green | |
| It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws. |
| Pokémon Diamond, Pearl, & Platinum | |
| Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams. |
| Pokémon HeartGold & SoulSilver | |
| It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed. |
| Pokémon Black & White | |
| Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams. |
| Pokémon Black 2 & White 2 | |
| Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams. |
| Pokémon X | |
| It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws. |
| Pokémon Y | |
| Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams. |
| Pokémon Omega Ruby | |
| Mawile's huge jaws are actually steel horns that have been transformed. Its docile-looking face serves to lull its foe into letting down its guard. When the foe least expects it, Mawile chomps it with its gaping jaws. |
| Pokémon Alpha Sapphire | |
| Don't be taken in by this Pokémon's cute face—it's very dangerous. Mawile fools the foe into letting down its guard, then chomps down with its massive jaws. The steel jaws are really horns that have been transformed. |
| Pokémon Ultra Sun | |
| A cunning and terrifying Pokémon, its cuteness makes opponents let down their guard—and then it swallows them whole with its huge jaws. |
| Pokémon Ultra Moon | |
| It has two mouths. The big jaws on the back of its head can't taste anything, so that's the mouth it uses to eat foods it doesn't like. |
| Pokémon Sword | |
| It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws. |
| Pokémon Shield | |
| It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed. |
| Pokémon Brilliant Diamond & Shining Pearl | |
| Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams. |
| Pokémon Legends: Z-A | |
| Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams. |
| Pokopia | |
| Its giant jaws are actually steel horns that transformed. It fools foes into complacency with its adorable gestures, then chomps them with its huge jaws. |
| Pokémon Ultra Sun | |
| It has an extremely vicious disposition. It grips prey in its two sets of jaws and tears them apart with raw power. |
| Pokémon Ultra Moon | |
| Its two sets of jaws thrash about violently as if they each had a will of their own. One gnash from them can turn a boulder to dust. |
| Pokémon Legends: Z-A | |
| Its two sets of jaws thrash about violently as if they each had a will of their own. One gnash from them can turn a boulder to dust. |
Trivia
- Mawile's footprint differs between the Generation III games and the Generation IV games.
- Mawile can be viewed as a counterpart to Sableye:
- They are frequently version-exclusive, with Mawile appearing exclusively in Pokémon Ruby, SoulSilver, Omega Ruby, Sword, Brilliant Diamond, and Blazing Adventure Squad, while Sableye is exclusive to Pokémon Sapphire, HeartGold, Alpha Sapphire, Shield, Shining Pearl, and Stormy Adventure Squad.
- They share the same shape classification.
- They have the same base experience yield of 133.
- Both award 1 Attack and 1 Defense EV.
- They share a base stat total of 380 and have identical HP and Speed values.
- Both are capable of Mega Evolution.
- Mega Mawile has several notable base stat distinctions:
- It is tied with Mega Sableye for the lowest base stat total of all Mega-Evolved Pokémon, at 480.
- It is tied with Mega Sableye and Mega Diancie for the lowest base HP stat of all Mega-Evolved Pokémon, at 50.
- In Legends: Z-A only, it is one of three Pokémon, along with Mega Medicham and Mega Starmie, that receive more than 100 points in their base stat total upon Mega Evolving to account for their Abilities.
- It receives 42 extra points in its base Attack stat, totaling an increase of 142 base points overall, the most of any Mega-Evolved Pokémon.
- It is the only Pokémon with a base stat total of 522.
- Since Mawile's back faces its opponent in battles, it uniquely uses its back sprite in Pokémon Musicals.
Origin
- Mawile may have been based on the Japanese legend of the futakuchi-onna, a woman with a mouth in the back of her head. Artistic depictions of the futakuchi-onna commonly show her eating mochi through her "back-mouth," which could explain Mega Mawile's Huge Power ability, as the ability's Japanese name, ちからもち (chikaramochi), is a pun that can be read as both "muscleman" and "strengthening mochi." It may also be influenced by ouni, a demon with a torn mouth and a body covered in hair that lives in the mountains.
- Its mouth resembles a bear-trap, which may explain its unexpected Steel typing. This design choice might also align with its classification as the "Deceiver" Pokémon, using misdirection in its typing. Additionally, the Steel type could be a nod to the "silk hiding steel" metaphor.
Gallery
Codex Statistics Questions
Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?
A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.
Battle Records
None.
None.
None.
References
- ↑ Pokémon Move Attract
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Pokémon Omega Ruby Mawile Pokédex Entry
- ↑ 3.0 3.1 Pokémon Omega Ruby Mega Mawile Pokédex Entry
- ↑ 4.0 4.1 Pokémon Yellow Intro
- ↑ 5.0 5.1 5.2 5.3 5.4 Pokémon Legends Arceus
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Pokémon Fire Red
- ↑ 7.0 7.1 Pokémon Legends: Z-A
- ↑ 8.0 8.1 8.2 Pokémon Emerald
- ↑ 9.0 9.1 Pokémon Crystal
- ↑ 10.0 10.1 10.2 Pokémon X & Y Tower of Mastery Mega Evolution Explanation
- ↑ Pokémon Ultra Moon Pokédex Entry
- ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
- ↑ Pokémon Sword & Shield Max Raid Battle
- ↑ 14.0 14.1 14.2 Pokémon: Magikarp Jump
- ↑ Pokémon Gold Chuck Battle
- ↑ Pokémon Ultra Sun Pokédex Entry
- ↑ Hey You, Pikachu!
- ↑ Pokémon Channel
- ↑ Pokémon Café ReMix
- ↑ Timburr Pokédex Entry Pokémon White
- ↑ Pokémon Sun & Moon SOS Encounters
- ↑ 22.0 22.1 Pokémon Move: Struggle
- ↑ Pokémon Legends Z-A
- ↑ Pokémon Lucario Pokédex Entires
- ↑ Pokémon Masters Sabrina and Olympia Conversations
- ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
- ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
- ↑ Pokémon Move Spike
- ↑ Pokémon Lets Go Pikachu Lets go Eevee
- ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
- ↑ Pokémon Move: Swagger
- ↑ 32.0 32.1 32.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
- ↑ Pokémon Legends Arceus Intro Segment
- ↑ Pokémon Move: Sheer Cold
- ↑ Pokémon Move Will O Wisp
- ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
- ↑ Pokémon X & Y Snowbelle City Top-Left Most House
- ↑ Pokémon Move: Gastro Acid
- ↑ Pokémon Ranger Intro Capture
- ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
- ↑ Pokémon Move: Spirit Break
- ↑ Pokkén Tournament: Chandelure Final Flicker
- ↑ Pokémon Move: Spacial Rend
- ↑ Pokémon Move: Roar of Time
- ↑ Pokkén Tournament Gardevoir Burst Attacks
- ↑ Pokémon Gardevoir Pokédex Entries
- ↑ 47.0 47.1 47.2 47.3 47.4 Pokémon Platinum Distortion World
- ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title." - ↑ Pokémon Mawile Mega Evolultion
- ↑ Pokémon Diamond, Pearl, & Platinum Mawile Pokédex Entry
- ↑ 51.00 51.01 51.02 51.03 51.04 51.05 51.06 51.07 51.08 51.09 51.10 51.11 51.12 51.13 51.14 51.15 51.16 51.17 51.18 51.19 51.20 51.21 Pokémon Sword And Shield Gigantamax
- ↑ Pokémon Sword And Shield Gigantamax Battles
- ↑ Pokémon Move: Swagger
- ↑ 54.0 54.1 Pokémon Yellow Pokémon Tower Without Silph Scope
- ↑ Pokémon Ruby Route 116 Trainer Tip Sign
Versus Threads
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