Mawile

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Pokémon/Mawile Line
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The Mawile line consists of the Pokémon species Mawile, a dual-type Steel/Fairy Pokémon introduced in Generation III. Before Generation VI, it was a pure Steel-type. It is not known to evolve into or from any other Pokémon, but it can Mega Evolve into Mega Mawile when holding the Mawilite.

Mawile Line
Origin
Origin Pokémon Ruby and Sapphire
Creator Satoshi Tajiri
First Appearance Pokémon Ruby and Sapphire
Actor Japanese: Eric Schroeder
English: Yuka Terasaki
Characteristics
Species Pokémon
Gender Varies
Pronouns Varies
Sexuality Heterosexual
Age Varies
Birthday Unknown
Height 2'00" (Mawile), 3'03" (Mega Mawile)
Weight 25.4 lbs (Mawile), 51.8 lbs (Mega Mawile)
Ethnicity Mawile
Status Active
Alignment True Neutral
Archetype Elemental Animal
Occupation N/A
Time Period Modern Time
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Mawile
Enemies Whichever Pokémon it wants to eat

Background

This dropdown contains the synopsis of Mawile’s story. Read at your own risk as you may be spoiled otherwise!

Mawile is commonly found in caves. It relies on its harmless-looking face to make opponents underestimate it, then strikes with its massive jaws, sometimes swallowing prey whole. In battle, Mawile often turns its back to the enemy to make better use of its jaws. As noted in the Sleep Style Dex, Mawile occasionally sleeps while hugging its jaws, and it is unclear whether this is a trap without a closer look. Mawile has four different sleep styles: Flattened Sleep, Jaw-Swinging Sleep, Jaw-Hugging Sleep, and Atop-Belly Sleep.

Name Meaning

The name Mawile may be a combination of "maw," referring to the jaws of a voracious animal, and "wile," meaning a cunning stratagem, or "smile."

Kucheat may be a combination of 口 (kuchi), the Japanese word for mouth, and "cheat" or "eat."

Language Title Meaning
Japanese クチート Kucheat From 口 kuchi (mouth) and cheat or eat
French Mysdibule From mystifier (to deceive) and mandibule (mandible)
Spanish Mawile Same as English name
German Flunkifer From Flunkerei (fib) and Kiefer (jaw)
Italian Mawile Same as English name
Korean 입치트 Ipchitt From 입 ip (mouth) and cheat
Mandarin Chinese 大嘴娃 Dàzuǐwá From 大嘴 dà zuǐ (big mouth) and 娃 wá (doll)
Cantonese Chinese 大嘴娃 Daaihjéuiwā From 大嘴 daaih jéui (big mouth) and 娃 wā (doll)
Brazilian Portuguese Mawile Same as English name
Hindi मुचीट Mucheat From मुँह muh (mouth/face) or मुख mukh (face) and cheat or クチート Kucheat (Mawile)
Russian Мавайл Mavayl Transcription of English name
Thai คูชีท Khuchit Transcription of Japanese name

Appearance

General Description: Mawile is a short, bipedal, humanoid Pokémon with a pale yellow body. Its three-fingered hands and two-toed feet are black.

Facial Features: Red eyes. A pair of long, black, ear-like extensions on either side of its head.

Physical Features: Its legs resemble a hakama. A pair of large black jaws emerges from the back of its head. These jaws have a yellow, oval-shaped spot on their top surface. They contain ten sharp, metallic teeth: six on the top row and four on the bottom. The jaws are transformed steel horns that Mawile can articulate at will. These jaws are incapable of tasting, leading Mawile to use them to eat food it does not like.

Mega Mawile: Two sets of jaws protrude from the back of its head, both with a spiky tuft of hair. The ear-like extensions on its head are longer and have tips with two points. Its legs have grown longer, and its "hakama" is now magenta. Its arms resemble thick sleeves, with magenta markings around the wrists.

Alternate Forms/Disguises: Mega Mawile is considered an alternate form of Mawile.

Personality

  • Deceiving: Mawile uses its cuteness to have an opponent let their guard down and then swallows them whole with its huge jaws.

General Information

Name: Mawile

Other Names: Mawile Line, Mega Mawile

Origin: Pokémon Ruby and Sapphire

Overall Series: Pokémon

First Appearance: Pokémon Ruby and Sapphire

Company: Gamefreak

Creator: Satoshi Tajiri

Actor:

Gender: Varies (The Mawile Line has a gender ratio of 50% for males and 50% for females)

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])

Pronouns: Varies

Handedness: Varies

Age: Varies

Birthday: Unknown

Time Period: Modern Time

Timeline: Game Timeline

Homeworld: Earth

Residence: Varies (The Mimikyu line live on many different routes in many different regions)

Story Role: Recruitable enemy

Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)

Influence: Unknown Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Mawile

Religion: N/A

Classification: Deceiver Pokémon[2]

Species: Pokémon

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Elemental Combat

Affiliations: Mawile

Enemies: Whichever Pokémon it wants to eat

Height

Weight

Status: Active

Alignment: True Neutral (Acts docile in order to lull its foe into letting its guard down then chomps them with its gaping jaws when least expected[2])

Threat Level: Street Threat (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4]. Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[5], even going into the grass without a Pokémon is considered such a threat to humans that they need their own Pokémon for protection[6])

Potential

Archetype: Elemental Animal

Codex Statistics

Grade: A

Tier: 9-B with Special Attack, 8-C with Physical Attack, Higher as an Alpha. Even Higher with Mega Evolution

Cardinality: Finite

Dimensionality: 3-D

Power Source: Ghost/Fairy

Physical Attack: Building level (Potency) (Has an attack stat of 85, putting it equal to Rhyhorn's attack who can collapse and topple buildings through tackling), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[5]). Even Higher with Mega Evolution (Mega Evolution is an Evolution that transcends all other Evolution[10], being described as a whole new level of power[10]. Mawile's jaws are so strong that one gnash from them can turn a boulder to dust[11]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[12] or Dynamaxed[13] which far outpace the showings of regular pokémon)

Special Attack: Wall level (Potency) (Its special attack stat is 55, where it should be superior to Pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[5], crater the ground with splash[14] break trees in half over time[14] and break frozen trees in half over time[14]), Higher as an Alpha. Even Higher with Mega Evolution. Elemental Attacks allow it to affect characters that are Far Stronger

Physical Defense: Building level (It's defense stat is relative to Rhyhorn's attack stat), Higher as an Alpha. Even Higher with Mega Evolution

Special Defense: Wall level (It's special defense stat is at 55), Higher as an Alpha. Even Higher with Mega Evolution (Its special defense stat grows to 95)

Striking Strength: Building Class (Potency), Higher as an Alpha. Even Higher with Mega Evolution

Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4], which should make them superior to Chuck who can lift and throw a large boulder[15]), Higher as an Alpha. Even Higher with Mega Evolution (Can grip its prey in its two sets of jaws and tear them apart with raw power[16])

Travel Speed: Superhuman Speed, Higher as an Alpha. Even Higher with Mega Evolution

Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic), Higher as an Alpha. Even Higher with Mega Evolution

Reaction Speed: At least Supersonic, Higher as an Alpha. Even Higher with Mega Evolution

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee, Extended Melee with her Gaping Jaws. Varies with Moves

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[17], even being able to run TV Programs on their own[18]. Pokémon are capable of holding various kinds of jobs such as working at a café[19], construction work[20], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)






All previous powers and abilities to a greater extent.




Occa Berry

  • Description: An Occa Berry is a type of Berry introduced in Generation IV.
  • Usage: Used as a held item.
  • Function: If the holder is hit by a supereffective Fire-type attack, it will consume its held Occa Berry and halve the attack's damage. If the holder has Ripen, the damage is multiplied by 1/4.

  • Description: The Lava Cookie (Japanese: フエンせんべい Huen Rice Cracker) is a type of medicine introduced in Generation III. It is a local specialty of Lavaridge Town.
  • Usage: Used from the Bag on a Pokémon.
  • Function: When used from the Bag on a Pokémon, it cures a Pokémon of all non-volatile status conditions (poison, paralysis, sleep, burn, freeze) and confusion.

Iron Ball

  • Description: The Iron Ball (Japanese: くろいてっきゅう Black Iron Ball) is a type of held item introduced in Generation IV.
  • Usage: Used as a held item.
  • Function: The Iron Ball halves the holder's Speed and makes it grounded. Due to being grounded, it becomes susceptible to damaging Ground-type moves; Rototiller; Arena Trap; the entry hazards Spikes, Toxic Spikes and Sticky Web; and terrain, even if it is Flying-type, has either the Ability Levitate or Eelevate, or is under the effect of Telekinesis or Magnet Rise. An Iron Ball does not prevent Magnet Rise or Telekinesis from being used successfully. Generation IV: If held by a Flying-type Pokémon, it takes 1× damage from Ground-type moves if its secondary type is not weak to or resists Ground-type attacks. Even if the holder has Klutz or is affected by Embargo, its Speed is still halved by the Iron Ball. Generation V onward: If held by a Flying-type Pokémon, it takes 1× damage from Ground-type moves, regardless of its other types. This does not apply during Inverse Battles or if the holder is grounded by any other effect. All of the effects of the Iron Ball are negated by Klutz, Embargo, and Magic Room.

Notable Techniques

Hyper Cutter

Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate.

It does not prevent self-inflicted decreases, such as from Superpower.

Game Descriptions

Pokémon Ruby, Sapphire & Emerald
Prevents ATTACK reduction.

Pokémon FireRed & LeafGreen
Prevents ATTACK reduction.

Pokémon Diamond, Pearl & Platinum
Prevents the Attack stat from being lowered.

Pokémon HeartGold & SoulSilver
Prevents the Attack stat from being lowered.

Pokémon Black & White
Prevents other Pokémon from lowering Attack stat.

Pokémon Black 2 & White 2
Prevents other Pokémon from lowering Attack stat.

Pokémon X & Y
Prevents other Pokémon from lowering its Attack stat.

Pokémon Omega Ruby & Alpha Sapphire
Prevents other Pokémon from lowering its Attack stat.

Pokémon Sun & Moon
The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.

Pokémon Ultra Sun & Ultra Moon
The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.

Pokémon Sword & Shield
The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.

Pokémon Brilliant Diamond & Shining Pearl
The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.

Pokémon Scarlet & Violet
The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.

Intimidate

Intimidate lowers the Attack of all opponents by one stage when the ability-bearer switches in, including at the start of a battle.

Stats can be lowered to a minimum of -6 stages each.

Game Descriptions

Pokémon Ruby, Sapphire & Emerald
Lowers the foe's ATTACK.

Pokémon FireRed & LeafGreen
Lowers the foe's ATTACK.

Pokémon Diamond, Pearl & Platinum
Lowers the foe's Attack stat.

Pokémon HeartGold & SoulSilver
Lowers the foe's Attack stat.

Pokémon Black & White
Lowers the foe's Attack stat.

Pokémon Black 2 & White 2
Lowers the foe's Attack stat.

Pokémon X & Y
Lowers the opposing Pokémon's Attack stat.

Pokémon Omega Ruby & Alpha Sapphire
Lowers the opposing Pokémon's Attack stat.

Pokémon Sun & Moon
The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

Pokémon Ultra Sun & Ultra Moon
The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

Pokémon Sword & Shield
The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

Pokémon Brilliant Diamond & Shining Pearl
The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

Pokémon Scarlet & Violet
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Outside of Battle

If a Pokémon with Intimidate is the leading party Pokémon, wild Pokémon are 50% less likely to be of a lower level.

Sheer Force

Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects.

Beneficial effects are defined as those that are positive for the user, such as:

  • Causing a status condition on the opponent (e.g. Thunderbolt)
  • Reducing the opponent's stats (e.g. Crunch)
  • Increasing the user's stats (e.g. Ancient Power)

Non-beneficial effects that Sheer Force will not activate for include:

  • Recoil damage (e.g. Double-Edge)
  • Lowering the user's stats (e.g. Superpower)

If the user is holding a Life Orb and uses an attack that activates Sheer Force, it will not receive the 10% damage from Life Orb, but it gets boosts from both Life Orb and Sheer Force (a total of 69% base power increase).

If a move has both an advantageous and disadvantageous side effect, Sheer Force still boosts the move but only the advantageous effect is removed. For example, a Pokémon with Sheer Force using Flare Blitz would gain the power increase and still receive recoil damage, but it would never cause a burn.

Game Descriptions

Pokémon Ruby, Sapphire & Emerald
Raises ATTACK.

Pokémon FireRed & LeafGreen
Raises ATTACK.

Pokémon Diamond, Pearl & Platinum
Raises the Pokémon's Attack stat.

Pokémon HeartGold & SoulSilver
Raises the Pokémon's Attack stat.

Pokémon Black & White
Raises the Pokémon's Attack stat.

Pokémon Black 2 & White 2
Raises the Pokémon's Attack stat.

Pokémon X & Y
Boosts the Pokémon's Attack stat.

Pokémon Omega Ruby & Alpha Sapphire
Boosts the Pokémon's Attack stat.

Pokémon Sun & Moon
Doubles the Pokémon's Attack stat.

Pokémon Ultra Sun & Ultra Moon
Doubles the Pokémon's Attack stat.

Pokémon Sword & Shield
Doubles the Pokémon's Attack stat.

Pokémon Brilliant Diamond & Shining Pearl
Doubles the Pokémon's Attack stat.

Pokémon Scarlet & Violet
Doubles the Pokémon's Attack stat.

Moves Affected

Acid, Acid Spray, Air Slash, Anchor Shot, Ancient Power, Astonish, Aurora Beam, Bite, Blaze Kick, Blizzard, Blue Flare, Body Slam, Bolt Strike, Bone Club, Bounce, Bubble, Bubble Beam, Bug Buzz, Bulldoze, Charge Beam, Chatter, Confusion, Constrict, Cross Poison, Crunch, Crush Claw, Dark Pulse, Diamond Storm, Discharge, Dizzy Punch, Dragon Breath, Dragon Rush, Dynamic Punch, Earth Power, Electroweb, Ember, Energy Ball, Extrasensory, Fake Out, Fiery Dance, Fire Blast, Fire Fang, Fire Lash, Fire Punch, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Flash Cannon, Focus Blast, Force Palm, Freeze-Dry, Freeze Shock, Genesis Supernova, Glaciate, Gunk Shot, Headbutt, Heart Stamp, Heat Wave, Hurricane, Hyper Fang, Ice Beam, Ice Burn, Ice Fang, Ice Punch, Icicle Crash, Icy Wind, Inferno, Iron Head, Iron Tail, Lava Plume, Leaf Tornado, Lick, Liquidation, Low Sweep, Lunge, Luster Purge, Metal Claw, Meteor Mash, Mirror Shot, Mist Ball, Moonblast, Mud Bomb, Mud Shot, Mud-Slap, Muddy Water, Mystical Fire, Needle Arm, Night Daze, Nuzzle, Octazooka, Ominous Wind, Play Rough, Poison Fang, Poison Jab, Poison Sting, Poison Tail, Powder Snow, Power-Up Punch, Psybeam, Psychic, Razor Shell, Relic Song, Rock Climb, Rock Slide, Rock Smash, Rock Tomb, Rolling Kick, Sacred Fire, Scald, Searing Shot, Secret Power, Seed Flare, Shadow Ball, Shadow Bone, Signal Beam, Silver Wind, Sky Attack, Sludge, Sludge Bomb, Sludge Wave, Smog, Snarl, Snore, Spark, Spirit Shackle, Steam Eruption, Steamroller, Steel Wing, Stoked Sparksurfer, Stomp, Struggle Bug, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunderbolt, Tri Attack, Trop Kick, Twineedle, Twister, Volt Tackle, Water Pulse, Waterfall, Zap Cannon, Zen Headbutt, Zing Zap

Huge Power

Huge Power doubles the Pokémon's Attack stat.

Game Descriptions

Pokémon Ruby, Sapphire & Emerald
Raises ATTACK.

Pokémon FireRed & LeafGreen
Raises ATTACK.

Pokémon Diamond, Pearl & Platinum
Raises the Pokémon's Attack stat.

Pokémon HeartGold & SoulSilver
Raises the Pokémon's Attack stat.

Pokémon Black & White
Raises the Pokémon's Attack stat.

Pokémon Black 2 & White 2
Raises the Pokémon's Attack stat.

Pokémon X & Y
Boosts the Pokémon's Attack stat.

Pokémon Omega Ruby & Alpha Sapphire
Boosts the Pokémon's Attack stat.

Pokémon Sun & Moon
Doubles the Pokémon's Attack stat.

Pokémon Ultra Sun & Ultra Moon
Doubles the Pokémon's Attack stat.

Pokémon Sword & Shield
Doubles the Pokémon's Attack stat.

Pokémon Brilliant Diamond & Shining Pearl
Doubles the Pokémon's Attack stat.

Pokémon Scarlet & Violet
Doubles the Pokémon's Attack stat.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Astonish Ghost Physical 30 100 Deals damage and has a 30% chance of making the target flinch.
6 Fake Tears Dark Status — 100 Lowers the target's Special Defense by two stages. Stats can be lowered to a minimum of -6 stages.
11 Bite Dark Special 60 100 Deals damage and has a 30% chance of making the target flinch.
16 Sweet Scent Normal Status — 100 Lowers the target's Evasion by one stage. Stats can be lowered to a minimum of -6 stages.
21 ViceGrip Normal Physical 55 100 Deals damage with no additional effects.
26 Faint Attack Dark Special 60 ∞ Deals damage and never misses.
31 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
36 Crunch Dark Special 80 100 Deals damage and has a 20% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
41 Iron Defense Steel Status — — Raises the user's Defense by two stages. Stats can be raised to a maximum of +6 stages.
46 Spit Up Normal Physical — 100 Releases the power stored by Stockpile. Base power is 100× the number of Stockpile stacks. Fails if the user hasn't used Stockpile.
46 Stockpile Normal Status — — Stores power for use with Spit Up or Swallow. Raises the user's Defense and Special Defense by one stage each per stack, up to 3 stacks.
46 Swallow Normal Status — — Restores HP based on the number of Stockpile stacks: 25% (1), 50% (2), or 100% (3) of max HP. Fails if the user hasn't used Stockpile.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Astonish Ghost Physical 30 100 Deals damage and has a 30% chance of making the target flinch.
6 Fake Tears Dark Status — 100 Lowers the target's Special Defense by two stages. Stats can be lowered to a minimum of -6 stages.
11 Bite Dark Physical 60 100 Deals damage and has a 30% chance of making the target flinch.
16 Sweet Scent Normal Status — 100 Lowers the target's Evasion by one stage. Stats can be lowered to a minimum of -6 stages.
21 ViceGrip Normal Physical 55 100 Deals damage with no additional effects.
26 Faint Attack Dark Physical 60 ∞ Deals damage and never misses.
31 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
36 Crunch Dark Physical 80 100 Deals damage and has a 20% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
41 Iron Defense Steel Status — — Raises the user's Defense by two stages. Stats can be raised to a maximum of +6 stages.
46 Sucker Punch Dark Physical 80 100 Deals damage. Has +1 priority. Fails if the target is not about to use a damaging move.
51 Spit Up Normal Special — 100 Releases the power stored by Stockpile. Base power is 100× the number of Stockpile stacks. Fails if the user hasn't used Stockpile.
51 Stockpile Normal Status — — Stores power for use with Spit Up or Swallow. Raises the user's Defense and Special Defense by one stage each per stack, up to 3 stacks.
51 Swallow Normal Status — — Restores HP based on the number of Stockpile stacks: 25% (1), 50% (2), or 100% (3) of max HP. Fails if the user hasn't used Stockpile.
56 Iron Head Steel Physical 80 100 Deals damage and has a 30% chance of making the target flinch.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Astonish Ghost Physical 30 100 Deals damage and has a 30% chance of making the target flinch.
6 Fake Tears Dark Status — 100 Lowers the target's Special Defense by two stages. Stats can be lowered to a minimum of -6 stages.
11 Bite Dark Physical 60 100 Deals damage and has a 30% chance of making the target flinch.
16 Sweet Scent Normal Status — 100 Lowers the target's Evasion by one stage. Stats can be lowered to a minimum of -6 stages.
21 ViceGrip Normal Physical 55 100 Deals damage with no additional effects.
26 Faint Attack Dark Physical 60 ∞ Deals damage and never misses.
31 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
36 Crunch Dark Physical 80 100 Deals damage and has a 20% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
41 Iron Defense Steel Status — — Raises the user's Defense by two stages. Stats can be raised to a maximum of +6 stages.
46 Sucker Punch Dark Physical 80 100 Deals damage. Has +1 priority. Fails if the target is not about to use a damaging move.
51 Spit Up Normal Special — 100 Releases the power stored by Stockpile. Base power is 100× the number of Stockpile stacks. Fails if the user hasn't used Stockpile.
51 Stockpile Normal Status — — Stores power for use with Spit Up or Swallow. Raises the user's Defense and Special Defense by one stage each per stack, up to 3 stacks.
51 Swallow Normal Status — — Restores HP based on the number of Stockpile stacks: 25% (1), 50% (2), or 100% (3) of max HP. Fails if the user hasn't used Stockpile.
56 Iron Head Steel Physical 80 100 Deals damage and has a 30% chance of making the target flinch.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Astonish Ghost Physical 30 100 Deals damage and has a 30% chance of making the target flinch.
1 Fairy Wind Fairy Special 40 100 Deals damage with no additional effects.
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Iron Head Steel Physical 80 100 Deals damage and has a 30% chance of making the target flinch.
1 Play Rough Fairy Physical 90 90 Deals damage and has a 10% chance of lowering the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Taunt Dark Status — 100 Prevents the target from using non-damaging moves for 3 turns.
6 Fake Tears Dark Status — 100 Lowers the target's Special Defense by two stages. Stats can be lowered to a minimum of -6 stages.
11 Bite Dark Physical 60 100 Deals damage and has a 30% chance of making the target flinch.
16 Sweet Scent Normal Status — 100 Lowers the target's Evasion by one stage. Stats can be lowered to a minimum of -6 stages.
21 Vice Grip Normal Physical 55 100 Deals damage with no additional effects.
26 Feint Attack Dark Physical 60 ∞ Deals damage and never misses.
31 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
36 Crunch Dark Physical 80 100 Deals damage and has a 20% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
41 Iron Defense Steel Status — — Raises the user's Defense by two stages. Stats can be raised to a maximum of +6 stages.
46 Sucker Punch Dark Physical 80 100 Deals damage. Has +1 priority. Fails if the target is not about to use a damaging move.
50 Spit Up Normal Special — 100 Releases the power stored by Stockpile. Base power is 100× the number of Stockpile stacks. Fails if the user hasn't used Stockpile.
50 Stockpile Normal Status — — Stores power for use with Spit Up or Swallow. Raises the user's Defense and Special Defense by one stage each per stack, up to 3 stacks.
50 Swallow Normal Status — — Restores HP based on the number of Stockpile stacks: 25% (1), 50% (2), or 100% (3) of max HP. Fails if the user hasn't used Stockpile.
56 Iron Head Steel Physical 80 100 Deals damage and has a 30% chance of making the target flinch.
60 Play Rough Fairy Physical 90 90 Deals damage and has a 10% chance of lowering the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Astonish Ghost Physical 30 100 Deals damage and has a 30% chance of making the target flinch.
1 Fairy Wind Fairy Special 40 100 Deals damage with no additional effects.
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Iron Head Steel Physical 80 100 Deals damage and has a 30% chance of making the target flinch.
1 Play Rough Fairy Physical 90 90 Deals damage and has a 10% chance of lowering the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Taunt Dark Status — 100 Prevents the target from using non-damaging moves for 3 turns.
5 Fake Tears Dark Status — 100 Lowers the target's Special Defense by two stages. Stats can be lowered to a minimum of -6 stages.
9 Bite Dark Physical 60 100 Deals damage and has a 30% chance of making the target flinch.
13 Sweet Scent Normal Status — 100 Lowers the target's Evasion by one stage. Stats can be lowered to a minimum of -6 stages.
17 Vice Grip Normal Physical 55 100 Deals damage with no additional effects.
21 Feint Attack Dark Physical 60 ∞ Deals damage and never misses.
25 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
29 Crunch Dark Physical 80 100 Deals damage and has a 20% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
33 Iron Defense Steel Status — — Raises the user's Defense by two stages. Stats can be raised to a maximum of +6 stages.
37 Sucker Punch Dark Physical 80 100 Deals damage. Has +1 priority. Fails if the target is not about to use a damaging move.
41 Spit Up Normal Special — 100 Releases the power stored by Stockpile. Base power is 100× the number of Stockpile stacks. Fails if the user hasn't used Stockpile.
41 Stockpile Normal Status — — Stores power for use with Spit Up or Swallow. Raises the user's Defense and Special Defense by one stage each per stack, up to 3 stacks.
41 Swallow Normal Status — — Restores HP based on the number of Stockpile stacks: 25% (1), 50% (2), or 100% (3) of max HP. Fails if the user hasn't used Stockpile.
45 Iron Head Steel Physical 80 100 Deals damage and has a 30% chance of making the target flinch.
49 Play Rough Fairy Physical 90 90 Deals damage and has a 10% chance of lowering the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Astonish Ghost Physical 30 100 Deals damage and has a 30% chance of making the target flinch.
1 Fairy Wind Fairy Special 40 100 Deals damage with no additional effects.
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Iron Head Steel Physical 80 100 Deals damage and has a 30% chance of making the target flinch.
1 Play Rough Fairy Physical 90 90 Deals damage and has a 10% chance of lowering the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Taunt Dark Status — 100 Prevents the target from using non-damaging moves for 3 turns.
5 Fake Tears Dark Status — 100 Lowers the target's Special Defense by two stages. Stats can be lowered to a minimum of -6 stages.
9 Bite Dark Physical 60 100 Deals damage and has a 30% chance of making the target flinch.
13 Sweet Scent Normal Status — 100 Lowers the target's Evasion by one stage. Stats can be lowered to a minimum of -6 stages.
17 Vice Grip Normal Physical 55 100 Deals damage with no additional effects.
21 Feint Attack Dark Physical 60 ∞ Deals damage and never misses.
25 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
29 Crunch Dark Physical 80 100 Deals damage and has a 20% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
33 Iron Defense Steel Status — — Raises the user's Defense by two stages. Stats can be raised to a maximum of +6 stages.
37 Sucker Punch Dark Physical 70 100 Deals damage. Has +1 priority. Fails if the target is not about to use a damaging move.
41 Spit Up Normal Special — 100 Releases the power stored by Stockpile. Base power is 100× the number of Stockpile stacks. Fails if the user hasn't used Stockpile.
41 Stockpile Normal Status — — Stores power for use with Spit Up or Swallow. Raises the user's Defense and Special Defense by one stage each per stack, up to 3 stacks.
41 Swallow Normal Status — — Restores HP based on the number of Stockpile stacks: 25% (1), 50% (2), or 100% (3) of max HP. Fails if the user hasn't used Stockpile.
45 Iron Head Steel Physical 80 100 Deals damage and has a 30% chance of making the target flinch.
49 Play Rough Fairy Physical 90 90 Deals damage and has a 10% chance of lowering the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Astonish Ghost Physical 30 100 Deals damage and has a 30% chance of making the target flinch.
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
4 Fairy Wind Fairy Special 40 100 Deals damage with no additional effects.
8 Baton Pass Normal Status — — The user switches out and passes its stat stage changes, some volatile status conditions, and certain other effects to the incoming Pokémon.
12 Bite Dark Physical 60 100 Deals damage and has a 30% chance of making the target flinch.
16 Spit Up Normal Special — 100 Releases the power stored by Stockpile. Base power is 100× the number of Stockpile stacks. Fails if the user hasn't used Stockpile.
16 Stockpile Normal Status — — Stores power for use with Spit Up or Swallow. Raises the user's Defense and Special Defense by one stage each per stack, up to 3 stacks.
16 Swallow Normal Status — — Restores HP based on the number of Stockpile stacks: 25% (1), 50% (2), or 100% (3) of max HP. Fails if the user hasn't used Stockpile.
20 Sucker Punch Dark Physical 70 100 Deals damage. Has +1 priority. Fails if the target is not about to use a damaging move.
24 Iron Defense Steel Status — — Raises the user's Defense by two stages. Stats can be raised to a maximum of +6 stages.
28 Crunch Dark Physical 80 100 Deals damage and has a 20% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
32 Sweet Scent Normal Status — 100 Lowers the target's Evasion by one stage. Stats can be lowered to a minimum of -6 stages.
36 Iron Head Steel Physical 80 100 Deals damage and has a 30% chance of making the target flinch.
40 Taunt Dark Status — 100 Prevents the target from using non-damaging moves for 3 turns.
44 Fake Tears Dark Status — 100 Lowers the target's Special Defense by two stages. Stats can be lowered to a minimum of -6 stages.
48 Play Rough Fairy Physical 90 90 Deals damage and has a 10% chance of lowering the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Bite Dark Physical 60 100 Deals damage and has a 30% chance of making the target flinch.
1 Fairy Wind Fairy Special 40 100 Deals damage with no additional effects.
5 Fake Tears Dark Status — 100 Lowers the target's Special Defense by two stages. Stats can be lowered to a minimum of -6 stages.
16 Knock Off Dark Physical 65 100 Deals damage and removes the target's held item. Base power is 50% higher if the target is holding an item.
20 Charm Fairy Status — 100 Lowers the target's Attack by two stages. Stats can be lowered to a minimum of -6 stages.
22 Draining Kiss Fairy Special 50 100 Deals damage and restores HP to the user equal to 75% of the damage dealt.
24 Iron Defense Steel Status — — Raises the user's Defense by two stages. Stats can be raised to a maximum of +6 stages.
28 Crunch Dark Physical 80 100 Deals damage and has a 20% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
36 Iron Head Steel Physical 80 100 Deals damage and has a 30% chance of making the target flinch.
40 Taunt Dark Status — 100 Prevents the target from using non-damaging moves for 3 turns.
48 Play Rough Fairy Physical 90 90 Deals damage and has a 10% chance of lowering the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
55 Dynamic Punch Fighting Physical 100 50 Deals damage and confuses the target.


Other

Standard Tactics: Mawile uses it's cute appearance to have an opponent drop their guard and then goes to chomp them with their massive jaws.

Weaknesses: Weaknesses

Explanations

Learned Moves through being caught

The Mawile Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM Moves
TM Move Type Cat. Power Acc.
01 Headbutt Normal Physical 70 100
04 Rock Smash Fighting Physical 40 100
10 Brick Break Fighting Physical 75 100
12 Rock Slide Rock Physical 75 90
13 Ice Beam Ice Special 90 100
14 Fire Fang Fire Physical 65 95
15 Ice Fang Ice Physical 65 95
17 Protect Normal Status — —
18 Power-Up Punch Fighting Physical 40 100
20 Play Rough Fairy Physical 90 90
21 Thunder Fang Electric Physical 65 95
23 Thunder Punch Electric Physical 75 100
24 Ice Punch Ice Physical 75 100
25 Crunch Dark Physical 80 100
30 Swords Dance Normal Status — —
32 Double Team Normal Status — —
33 Body Slam Normal Physical 85 100
35 Endure Normal Status — —
36 Rock Tomb Rock Physical 60 95
37 Stealth Rock Rock Status — —
38 Fire Blast Fire Special 110 85
44 Hyper Beam Normal Special 150 90
45 Knock Off Dark Physical 65 100
53 Sludge Bomb Poison Special 90 100
55 Giga Impact Normal Physical 150 90
56 Double-Edge Normal Physical 120 100
58 Iron Head Steel Physical 80 100
62 Flamethrower Fire Special 90 100
64 Solar Beam Grass Special 120 100
65 Stone Edge Rock Physical 100 80
74 Shadow Ball Ghost Special 80 100
80 Iron Defense Steel Status — —
84 Flash Cannon Steel Special 80 100
85 Substitute Normal Status — —
90 Dark Pulse Dark Special 80 100
92 Dazzling Gleam Fairy Special 80 100
95 Taunt Dark Status — 100
102 Focus Blast Fighting Special 120 70
109 Facade Normal Physical 70 100
120 Ancient Power Rock Special 60 100
122 False Swipe Normal Physical 40 100
123 Poison Fang Poison Physical 50 100
124 Psychic Fangs Psychic Physical 85 100
130 Charge Beam Electric Special 50 90
139 Swagger Normal Status — 85
157 Steel Beam Steel Special 140 95

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokédex Entries

Pokémon Ruby
Mawile's huge jaws are actually steel horns that have been transformed. Its docile-looking face serves to lull its foe into letting down its guard. When the foe least expects it, Mawile chomps it with its gaping jaws.

Pokémon Sapphire
Don't be taken by this Pokémon's cute face - it's very dangerous. Mawile fools the foe into letting down its guard then chomps down with its massive jaws. The steel jaws are really horns that have been transformed.

Pokémon Emerald
Its giant jaws are actually steel horns that transformed. It fools foes into complacency with its adorable gestures, then chomps them with its huge jaws.


Pokémon Fire Red & Leaf Green
It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws.


Pokémon Diamond, Pearl, & Platinum
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.


Pokémon HeartGold & SoulSilver
It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed.


Pokémon Black & White
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.


Pokémon Black 2 & White 2
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.


Pokémon X
It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws.


Pokémon Y
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.


Pokémon Omega Ruby
Mawile's huge jaws are actually steel horns that have been transformed. Its docile-looking face serves to lull its foe into letting down its guard. When the foe least expects it, Mawile chomps it with its gaping jaws.

Pokémon Alpha Sapphire
Don't be taken in by this Pokémon's cute face—it's very dangerous. Mawile fools the foe into letting down its guard, then chomps down with its massive jaws. The steel jaws are really horns that have been transformed.


Pokémon Ultra Sun
A cunning and terrifying Pokémon, its cuteness makes opponents let down their guard—and then it swallows them whole with its huge jaws.


Pokémon Ultra Moon
It has two mouths. The big jaws on the back of its head can't taste anything, so that's the mouth it uses to eat foods it doesn't like.


Pokémon Sword
It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws.


Pokémon Shield
It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed.


Pokémon Brilliant Diamond & Shining Pearl
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.


Pokémon Legends: Z-A
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.


Pokopia
Its giant jaws are actually steel horns that transformed. It fools foes into complacency with its adorable gestures, then chomps them with its huge jaws.

Pokémon Ultra Sun
It has an extremely vicious disposition. It grips prey in its two sets of jaws and tears them apart with raw power.


Pokémon Ultra Moon
Its two sets of jaws thrash about violently as if they each had a will of their own. One gnash from them can turn a boulder to dust.


Pokémon Legends: Z-A
Its two sets of jaws thrash about violently as if they each had a will of their own. One gnash from them can turn a boulder to dust.

Trivia

  • Mawile's footprint differs between the Generation III games and the Generation IV games.
  • Mawile can be viewed as a counterpart to Sableye:
    • They are frequently version-exclusive, with Mawile appearing exclusively in Pokémon Ruby, SoulSilver, Omega Ruby, Sword, Brilliant Diamond, and Blazing Adventure Squad, while Sableye is exclusive to Pokémon Sapphire, HeartGold, Alpha Sapphire, Shield, Shining Pearl, and Stormy Adventure Squad.
    • They share the same shape classification.
    • They have the same base experience yield of 133.
    • Both award 1 Attack and 1 Defense EV.
    • They share a base stat total of 380 and have identical HP and Speed values.
    • Both are capable of Mega Evolution.
  • Mega Mawile has several notable base stat distinctions:
    • It is tied with Mega Sableye for the lowest base stat total of all Mega-Evolved Pokémon, at 480.
    • It is tied with Mega Sableye and Mega Diancie for the lowest base HP stat of all Mega-Evolved Pokémon, at 50.
    • In Legends: Z-A only, it is one of three Pokémon, along with Mega Medicham and Mega Starmie, that receive more than 100 points in their base stat total upon Mega Evolving to account for their Abilities.
      • It receives 42 extra points in its base Attack stat, totaling an increase of 142 base points overall, the most of any Mega-Evolved Pokémon.
      • It is the only Pokémon with a base stat total of 522.
  • Since Mawile's back faces its opponent in battles, it uniquely uses its back sprite in Pokémon Musicals.

Origin

  • Mawile may have been based on the Japanese legend of the futakuchi-onna, a woman with a mouth in the back of her head. Artistic depictions of the futakuchi-onna commonly show her eating mochi through her "back-mouth," which could explain Mega Mawile's Huge Power ability, as the ability's Japanese name, ちからもち (chikaramochi), is a pun that can be read as both "muscleman" and "strengthening mochi." It may also be influenced by ouni, a demon with a torn mouth and a body covered in hair that lives in the mountains.
  • Its mouth resembles a bear-trap, which may explain its unexpected Steel typing. This design choice might also align with its classification as the "Deceiver" Pokémon, using misdirection in its typing. Additionally, the Steel type could be a nod to the "silk hiding steel" metaphor.

Codex Statistics Questions

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

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References

  1. ↑ Pokémon Move Attract
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Pokémon Omega Ruby Mawile Pokédex Entry
  3. ↑ 3.0 3.1 Pokémon Omega Ruby Mega Mawile Pokédex Entry
  4. ↑ 4.0 4.1 Pokémon Yellow Intro
  5. ↑ 5.0 5.1 5.2 5.3 5.4 Pokémon Legends Arceus
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Pokémon Fire Red
  7. ↑ 7.0 7.1 Pokémon Legends: Z-A
  8. ↑ 8.0 8.1 8.2 Pokémon Emerald
  9. ↑ 9.0 9.1 Pokémon Crystal
  10. ↑ 10.0 10.1 10.2 Pokémon X & Y Tower of Mastery Mega Evolution Explanation
  11. ↑ Pokémon Ultra Moon Pokédex Entry
  12. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  13. ↑ Pokémon Sword & Shield Max Raid Battle
  14. ↑ 14.0 14.1 14.2 Pokémon: Magikarp Jump
  15. ↑ Pokémon Gold Chuck Battle
  16. ↑ Pokémon Ultra Sun Pokédex Entry
  17. ↑ Hey You, Pikachu!
  18. ↑ Pokémon Channel
  19. ↑ Pokémon Café ReMix
  20. ↑ Timburr Pokédex Entry Pokémon White
  21. ↑ Pokémon Sun & Moon SOS Encounters
  22. ↑ 22.0 22.1 Pokémon Move: Struggle
  23. ↑ Pokémon Legends Z-A
  24. ↑ Pokémon Lucario Pokédex Entires
  25. ↑ Pokémon Masters Sabrina and Olympia Conversations
  26. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  27. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  28. ↑ Pokémon Move Spike
  29. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  30. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  31. ↑ Pokémon Move: Swagger
  32. ↑ 32.0 32.1 32.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  33. ↑ Pokémon Legends Arceus Intro Segment
  34. ↑ Pokémon Move: Sheer Cold
  35. ↑ Pokémon Move Will O Wisp
  36. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  37. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  38. ↑ Pokémon Move: Gastro Acid
  39. ↑ Pokémon Ranger Intro Capture
  40. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  41. ↑ Pokémon Move: Spirit Break
  42. ↑ Pokkén Tournament: Chandelure Final Flicker
  43. ↑ Pokémon Move: Spacial Rend
  44. ↑ Pokémon Move: Roar of Time
  45. ↑ Pokkén Tournament Gardevoir Burst Attacks
  46. ↑ Pokémon Gardevoir Pokédex Entries
  47. ↑ 47.0 47.1 47.2 47.3 47.4 Pokémon Platinum Distortion World
  48. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  49. ↑ Pokémon Mawile Mega Evolultion
  50. ↑ Pokémon Diamond, Pearl, & Platinum Mawile Pokédex Entry
  51. ↑ 51.00 51.01 51.02 51.03 51.04 51.05 51.06 51.07 51.08 51.09 51.10 51.11 51.12 51.13 51.14 51.15 51.16 51.17 51.18 51.19 51.20 51.21 Pokémon Sword And Shield Gigantamax
  52. ↑ Pokémon Sword And Shield Gigantamax Battles
  53. ↑ Pokémon Move: Swagger
  54. ↑ 54.0 54.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  55. ↑ Pokémon Ruby Route 116 Trainer Tip Sign

Versus Threads


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