Pachirisu Line

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Pokémon/Pachirisu Line
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Pachirisu is an Electric-type Pokémon that debuted in Generation IV. It is not known to evolve into or from any other Pokémon. Along with Starly and Munchlax, Pachirisu is one of the three partner Pokémon available at the start of Pokémon Ranger: Shadows of Almia.

Pachirisu Line
Origin
Origin Pokémon Diamond, Pearl, & Platinum
Creator Satoshi Tajiri
First Appearance Pokémon Diamond, Pearl, & Platinum
Actor Chinami Nishimura, Yuka Terasaki
Characteristics
Species Pokémon
Gender Varies
Pronouns Varies
Sexuality Varies
Age Varies
Height Varies, on average 1'04"
Weight Varies, on average 8.6 lbs
Ethnicity Pachirisu
Status Active
Alignment Neutral Good
Archetype Elemental Animal
Occupation N/A
Time Period Modern Time
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Pachirisu
Enemies N/A

Name Origin

The name Pachirisu is likely a combination of パチパチ (pachipachi), the Japanese onomatopoeia for electric crackling, and 栗鼠 (risu), the Japanese word for squirrel.

Appearance

General Description: Pachirisu is a small, white squirrel-like Pokémon with a faint blueish tint. Its arms and legs are very short, but it can run incredibly fast. It has a great amount of electricity flowing within its body.

Facial Features: Deep gray eyes. A yellow circle on each cheek. A large white tooth grows out of its mouth.

Physical Features: A light blue stripe starting from its forehead and going all the way down to the tip of the tail. A female Pachirisu's blue stripe is shorter than a male's. Its tail is almost twice as big as its body, with three spikes at the top of the curl, which it can use to shoot charges.

Special Features: If it builds up enough charge, it may shock other Pokémon. It is related to the Pikachu line.

Personality

  • Sleeping Habits: When sleeping, Pachirisu curls its big, fluffy tail round to the front of its body and uses it as a pillow. It likes to chase and groom its tail.
  • Furball Behavior: When Pachirisu sheds its fur, it shapes them into furballs, which have static charges. It hides its favorite foods, mainly berries, in these static puffs and stores them in tree holes. It does this to protect the food; if a human or another Pokémon tries to take the food, they get shocked from the static.
  • Social Behavior: Pachirisu may rub cheek pouches with another Pachirisu to share stored electricity.
  • Habitat: Pachirisu is generally found in treetops in forests, as well as the outskirts of a forest and near power plants.

Relationships

As noted in some Pokédex Entires, Pachirisu's are related to the Pikachu line. This makes sense as they are apart of the Pikachu-like Pokémon groups and store electricity in their cheek pouches much like Pikachu.

General Information

Name: Pachirisu

Other Names: Pachirisu Line

Origin: Pokémon Diamond, Pearl, & Platinum

Overall Series: Pokémon

First Appearance: Pokémon Diamond, Pearl, & Platinum

Latest Appearance: Pokémon Scarlet & Violet

Company: Gamefreak

Creator: Satoshi Tajiri

Actor: Chinami Nishimura (Pokémon 1999 Short, Pokémon: Diamond & Pearl, Pokémon: The Rise of Darkrai, Pokémon: Giratina and the Sky Warrior, Pokémon: Arceus and the Jewel of Life, Pokémon: Dawn - Setting off on a New Journey!), Yuka Terasaki (Pokémon Horizons: The Series)

Gender: Varies (The Pachirisu Line has a gender ratio of 50% for males and 50% for females)

Sexuality: Varies

Pronouns: Varies

Handedness: Varies

Age: Varies

Time Period: Modern Time

Timeline: Game Timeline

Homeworld: Earth

Residence: Varies (The Caterpie line live on many diffrent routes in many diffrent regions)

Story Role: Recruitable enemy

Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)

Influence: Unknown Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Pachirisu

Religion: N/A

Classification: EleSquirrel Pokémon[1]

Species: Pokémon

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Elemental Combat

Affiliations: Pachirisu

Enemies: N/A

Height: Varies but on average is 1'04"[1]

Weight: Varies but on average is 8.6 lbs[1]

Status: Active

Alignment: Neutral Good (Pachirisu's are overall friendly Pokémon, being noted to be a calm Pokémon[2])

Threat Level: Street Threat (Noted that it presents a danger should one touch its electrified tail or cheeks[2]. Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[3])

Potential

Archetype: Elemental Animal

Codex Statistics

Grade: B

Tier: 9-B, Higher as an Alpha

Cardinality: Finite

Dimensionality: 3-D

Power Source: Electricity

Attack Potency: Wall level (Potency) (Should be superior to Pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[8], crater the ground with splash[9] break trees in half over time[9] and break frozen trees in half over time[9]), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[8]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[10] or Dynamaxed[11] which far outpace the showings of regular pokémon)

Physical Defense: At least Wall level, Higher as an Alpha

Special Defense: Building level (Pachirisu sports decently higher special defense superior to that of Rhyhorn, who can collapse and topple buildings through tackling), Higher as an Alpha

Striking Strength: Wall Class (Potency), Higher as an Alpha

Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[3], which should make them superior to Chuck who can lift and throw a large boulder[12])

Travel Speed: Superhuman Speed

Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic)

Reaction Speed: At least Supersonic

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee. Varies with Moves

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[13], even being able to run TV Programs on their own[14]. Pokémon are capable of holding various kinds of jobs such as working at a café[15], construction work[16], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)







Chilan Berry

  • Description: A Chilan Berry (Japanese: ホズのみ Hozu Fruit) is a type of Berry introduced in Generation IV.
  • Usage: Used as a held item.
  • Function: If the holder is hit by a Normal-type attack, it will consume its held Chilan Berry and halve the attack's damage. If the holder has Ripen, the damage is multiplied by 1/4. In Generation IV, it also activates for Struggle as well as when the holder hits itself in confusion despite dealing typeless damage. The Chilan Berry no longer activates for Struggle in Generation V onward.

Notable Techniques

Run Away

Pachirisu can flee battle regardless of what status effect, move, or arena is set up. However, they cannot switch out for another Pokémon or flee from Trainer Battles. Though contextually this is because the trainer refuses to run from a trainer battle.

Pickup

Pachirisu can either pick up items dropped by other Pokémon at the end of battle or pick up items it finds around.

Volt Absorb

Pachirisu heals 1/4 of its maximum health when hit by any electric type attack.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Bide Normal Physical — — The user endures attacks for two turns, then deals back double the damage it took.
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
5 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
9 Charm Normal Status — 100 Lowers the target's Attack by two stages. Stats can be lowered to a minimum of -6 stages.
13 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
17 Endure Normal Status — — The user endures any attack with at least 1 HP. May fail if used consecutively.
21 Swift Normal Special 60 ∞ Deals damage and never misses.
25 Sweet Kiss Normal Status — 75 Confuses the target.
29 Discharge Electric Special 80 100 Deals damage and has a 30% chance of paralyzing the target.
33 Super Fang Normal Physical — 90 Deals damage equal to half the target's current HP.
37 Last Resort Normal Physical 130 100 Deals damage. Can only be used after all other moves known by the user have been used at least once.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Bide Normal Physical — — The user endures attacks for two turns, then deals back double the damage it took.
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
5 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
9 Charm Normal Status — 100 Lowers the target's Attack by two stages. Stats can be lowered to a minimum of -6 stages.
13 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
17 Endure Normal Status — — The user endures any attack with at least 1 HP. May fail if used consecutively.
21 Swift Normal Special 60 ∞ Deals damage and never misses.
25 Electro Ball Electric Special — 100 Deals damage. Base power increases the faster the user is relative to the target.
29 Sweet Kiss Normal Status — 75 Confuses the target.
33 Thunder Wave Electric Status — 100 Paralyzes the target.
37 Super Fang Normal Physical — 90 Deals damage equal to half the target's current HP.
41 Discharge Electric Special 80 100 Deals damage and has a 30% chance of paralyzing the target.
45 Last Resort Normal Physical 140 100 Deals damage. Can only be used after all other moves known by the user have been used at least once.
49 Hyper Fang Normal Physical 80 90 Deals damage and has a 10% chance of making the target flinch.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Bide Normal Physical — — The user endures attacks for two turns, then deals back double the damage it took.
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
5 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
9 Charm Fairy Status — 100 Lowers the target's Attack by two stages. Stats can be lowered to a minimum of -6 stages.
13 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
17 Endure Normal Status — — The user endures any attack with at least 1 HP. May fail if used consecutively.
19 Nuzzle Electric Physical 20 100 Deals damage and paralyzes the target.
21 Swift Normal Special 60 ∞ Deals damage and never misses.
25 Electro Ball Electric Special — 100 Deals damage. Base power increases the faster the user is relative to the target.
29 Sweet Kiss Fairy Status — 75 Confuses the target.
33 Thunder Wave Electric Status — 100 Paralyzes the target.
37 Super Fang Normal Physical — 90 Deals damage equal to half the target's current HP.
41 Discharge Electric Special 80 100 Deals damage and has a 30% chance of paralyzing the target.
45 Last Resort Normal Physical 140 100 Deals damage. Can only be used after all other moves known by the user have been used at least once.
49 Hyper Fang Normal Physical 80 90 Deals damage and has a 10% chance of making the target flinch.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Bide Normal Physical — — The user endures attacks for two turns, then deals back double the damage it took.
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
5 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
9 Charm Fairy Status — 100 Lowers the target's Attack by two stages. Stats can be lowered to a minimum of -6 stages.
13 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
17 Endure Normal Status — — The user endures any attack with at least 1 HP. May fail if used consecutively.
19 Nuzzle Electric Physical 20 100 Deals damage and paralyzes the target.
21 Swift Normal Special 60 ∞ Deals damage and never misses.
25 Electro Ball Electric Special — 100 Deals damage. Base power increases the faster the user is relative to the target.
29 Sweet Kiss Fairy Status — 75 Confuses the target.
33 Thunder Wave Electric Status — 90 Paralyzes the target.
37 Super Fang Normal Physical — 90 Deals damage equal to half the target's current HP.
41 Discharge Electric Special 80 100 Deals damage and has a 30% chance of paralyzing the target.
45 Last Resort Normal Physical 140 100 Deals damage. Can only be used after all other moves known by the user have been used at least once.
49 Hyper Fang Normal Physical 80 90 Deals damage and has a 10% chance of making the target flinch.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Baby-Doll Eyes Fairy Status — 100 Lowers the target's Attack by one stage. Has +1 priority.
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
5 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
9 Charm Fairy Status — 100 Lowers the target's Attack by two stages. Stats can be lowered to a minimum of -6 stages.
13 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
17 Endure Normal Status — — The user endures any attack with at least 1 HP. May fail if used consecutively.
19 Nuzzle Electric Physical 20 100 Deals damage and paralyzes the target.
21 Swift Normal Special 60 ∞ Deals damage and never misses.
25 Electro Ball Electric Special — 100 Deals damage. Base power increases the faster the user is relative to the target.
29 Sweet Kiss Fairy Status — 75 Confuses the target.
33 Thunder Wave Electric Status — 90 Paralyzes the target.
37 Super Fang Normal Physical — 90 Deals damage equal to half the target's current HP.
41 Discharge Electric Special 80 100 Deals damage and has a 30% chance of paralyzing the target.
45 Last Resort Normal Physical 140 100 Deals damage. Can only be used after all other moves known by the user have been used at least once.
49 Thunder Electric Special 110 70 Deals damage and has a 30% chance of paralyzing the target. Accuracy is 100% in rain.
Moves
Lv. Move Type Cat. Power Acc. Effects
1 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
5 Thunder Shock Electric Special 40 100 Deals damage and has a 10% chance of paralyzing the target.
9 Bite Dark Physical 60 100 Deals damage and has a 30% chance of making the target flinch.
15 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
21 Baby-Doll Eyes Fairy Status — 100 Lowers the target's Attack by one stage. Has +1 priority.
29 Crunch Dark Physical 80 100 Deals damage and has a 20% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
37 Thunder Wave Electric Status — 90 Paralyzes the target.
47 Thunder Electric Special 110 70 Deals damage and has a 30% chance of paralyzing the target. Accuracy is 100% in rain.

Moves
Lv. Move Type Cat. Power Acc. Effects
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Thunder Shock Electric Special 40 100 Deals damage and has a 10% chance of paralyzing the target.
5 Quick Attack Normal Physical 40 100 Deals damage. Has +1 priority, so it strikes before most other moves.
9 Charm Fairy Status — 100 Lowers the target's Attack by two stages. Stats can be lowered to a minimum of -6 stages.
13 Spark Electric Physical 65 100 Deals damage and has a 30% chance of paralyzing the target.
17 Endure Normal Status — — The user endures any attack with at least 1 HP. May fail if used consecutively.
19 Nuzzle Electric Physical 20 100 Deals damage and paralyzes the target.
21 Swift Normal Special 60 ∞ Deals damage and never misses.
25 Electro Ball Electric Special — 100 Deals damage. Base power increases the faster the user is relative to the target.
29 Sweet Kiss Fairy Status — 75 Confuses the target.
33 Thunder Wave Electric Status — 90 Paralyzes the target.
37 Super Fang Normal Physical — 90 Deals damage equal to half the target's current HP.
41 Discharge Electric Special 80 100 Deals damage and has a 30% chance of paralyzing the target.
45 Last Resort Normal Physical 140 100 Deals damage. Can only be used after all other moves known by the user have been used at least once.
49 Thunder Electric Special 110 70 Deals damage and has a 30% chance of paralyzing the target. Accuracy is 100% in rain.


Other

Standard Tactics: Pachirisu's seemingly use their stored up electricity if attacked.

Weaknesses

Explanations

Learned Moves through being caught

The Pachirisu Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM Moves
TM Move Type Cat. Power Acc.
01 Take Down Normal Physical 90 85
02 Charm Fairy Status — 100
03 Fake Tears Dark Status — 100
04 Agility Psychic Status — —
05 Mud-Slap Ground Special 20 100
07 Protect Normal Status — —
09 Thunder Fang Electric Physical 65 95
18 Thief Dark Physical 60 100
20 Trailblaze Grass Physical 50 100
23 Charge Beam Electric Special 50 90
25 Facade Normal Physical 70 100
27 Aerial Ace Flying Physical 60 ∞
32 Swift Normal Special 60 ∞
35 Mud Shot Ground Special 55 95
43 Fling Dark Physical — 100
47 Endure Normal Status — —
48 Volt Switch Electric Special 70 100
49 Sunny Day Fire Status — —
50 Rain Dance Water Status — —
55 Dig Ground Physical 80 100
60 U-turn Bug Physical 70 100
68 Thunder Punch Electric Physical 75 100
70 Sleep Talk Normal Status — —
71 Seed Bomb Grass Physical 80 100
72 Electro Ball Electric Special — 100
75 Light Screen Psychic Status — —
81 Grass Knot Grass Special — 100
82 Thunder Wave Electric Status — 90
85 Rest Psychic Status — —
96 Eerie Impulse Electric Status — 100
102 Gunk Shot Poison Physical 120 80
103 Substitute Normal Status — —
122 Encore Normal Status — 100
126 Thunderbolt Electric Special 90 100
127 Play Rough Fairy Physical 90 90
130 Helping Hand Normal Status — —
136 Electric Terrain Electric Status — —
147 Wild Charge Electric Physical 90 100
152 Giga Impact Normal Physical 150 90
163 Hyper Beam Normal Special 150 90
166 Thunder Electric Special 110 70
171 Tera Blast Normal Special 80 100
173 Charge Electric Status — —
183 Super Fang Normal Physical — 90
191 Uproar Normal Special 90 100
205 Endeavor Normal Physical — 100
211 Electroweb Electric Special 55 95
227 Alluring Voice Fairy Special 80 100

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokedéx Entries

Pokémon Diamond
It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.

Pokémon Pearl
It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.

Pokémon Platinum
A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.


Pokémon HeartGold & SoulSilver
It's one of the kinds of Pokémon with electric cheek pouches. It shoots charges from its tail.


Pokémon Black & White
A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.


Pokémon Black 2 & White 2
A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.


Pokémon X
It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.


Pokémon Y
A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.


Pokémon Omega Ruby
It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.

Pokémon Alpha Sapphire
A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.


Pokémon Brilliant Diamond
It stores its own fur balls that crackle with static electricity together with its favorite berries in tree hollows.

Pokémon Shining Pearl
It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.


Pokémon Legends: Arceus
A species related to the Pikachu Line. Though Pachirisu is a calm Pokémon, it still presents a danger should one touch its electrified tail or cheeks.

Pokémon Scarlet
It’s one of the kinds of Pokémon with electric cheek pouches. It shoots charges from its tail.


Pokémon Violet
A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.

Trivia

  • Pachirisu is the only Pokémon allowed in Amity Square that does not belong to an evolutionary line.
  • Pachirisu has the lowest base stat total of any Pokémon that was part of a winning team at the Pokémon World Championships.
  • Pachirisu is the only Pokémon that can learn Hyper Fang without being a Normal type.
  • In Pokémon GO, Pachirisu is a region-exclusive Pokémon generally found in northern Canada, Alaska, and Russia.
  • In Pokémon Battle Revolution, Taylor wears a Pachirisu costume.
  • Pachirisu was featured in the second episode of the Beyond the Pokédex series.
  • Pachirisu was featured as a plastic figure in the 2008 Burger King promotional Pokémon toys.
  • Pachirisu may be based on a squirrel, possibly the red squirrel specifically, which is found in great abundance on the Japanese island of Hokkaido, the region Sinnoh is based on, but nowhere else in Japan due to the Japanese squirrel taking its place. The spikes on its tail, and possibly its ears, could reference static electricity's effect on hair.
  • The electric rodent design may stem from the tradition of creating a variant of the franchise's main mascot, Pikachu, in every generation. Like Pikachu's, the yellow cheeks of Pachirisu store electricity, reflecting how rodents store food in their cheeks.

Codex Statistics Questions

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

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References

  1. ↑ 1.0 1.1 1.2 1.3 Pokémon Platinum Pachirisu Pokédex Entry
  2. ↑ 2.0 2.1 2.2 Pokémon: Legends Arceus Pachirisu Pokédex Entry
  3. ↑ 3.0 3.1 Pokémon Yellow Intro
  4. ↑ 4.0 4.1 4.2 4.3 4.4 Pokémon Fire Red
  5. ↑ 5.0 5.1 Pokémon Legends: Z-A
  6. ↑ 6.0 6.1 6.2 Pokémon Emerald
  7. ↑ 7.0 7.1 Pokémon Crystal
  8. ↑ 8.0 8.1 8.2 8.3 Pokémon Legends Arceus
  9. ↑ 9.0 9.1 9.2 Pokémon: Magikarp Jump
  10. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  11. ↑ Pokémon Sword & Shield Max Raid Battle
  12. ↑ Pokémon Gold Chuck Battle
  13. ↑ Hey You, Pikachu!
  14. ↑ Pokémon Channel
  15. ↑ Pokémon Café ReMix
  16. ↑ Timburr Pokédex Entry Pokémon White
  17. ↑ Pokémon Sun & Moon SOS Encounters
  18. ↑ 18.0 18.1 Pokémon Move: Struggle
  19. ↑ Pokémon Legends Z-A
  20. ↑ Pokémon Lucario Pokédex Entires
  21. ↑ Pokémon Masters Sabrina and Olympia Conversations
  22. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  23. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  24. ↑ Pokémon Move Spike
  25. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  26. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  27. ↑ Pokémon Move: Swagger
  28. ↑ 28.0 28.1 28.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  29. ↑ Pokémon Legends Arceus Intro Segment
  30. ↑ Pokémon Move: Sheer Cold
  31. ↑ Pokémon Move Will O Wisp
  32. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  33. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  34. ↑ Pokémon Move: Gastro Acid
  35. ↑ Pokémon Ranger Intro Capture
  36. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  37. ↑ Pokémon Move: Spirit Break
  38. ↑ Pokkén Tournament: Chandelure Final Flicker
  39. ↑ Pokémon Move: Spacial Rend
  40. ↑ Pokémon Move: Roar of Time
  41. ↑ Pokkén Tournament Gardevoir Burst Attacks
  42. ↑ Pokémon Gardevoir Pokédex Entries
  43. ↑ 43.0 43.1 43.2 43.3 43.4 Pokémon Platinum Distortion World
  44. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  45. ↑ Pokémon Violet Pachirisu Pokédex Entry
  46. ↑ 46.00 46.01 46.02 46.03 46.04 46.05 46.06 46.07 46.08 46.09 46.10 46.11 46.12 46.13 46.14 46.15 46.16 46.17 46.18 46.19 46.20 46.21 Pokémon Sword And Shield Gigantamax
  47. ↑ Pokémon Sword And Shield Gigantamax Battles
  48. ↑ Pokémon Move: Swagger
  49. ↑ 49.0 49.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  50. ↑ Pokémon Ruby Route 116 Trainer Tip Sign

Versus Threads


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