Seviper Line

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Pokémon/Seviper Line
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The Seviper Line consists of the Poison-type Pokémon Seviper. They were first introduced in Generation III, having an ongoing feud against Zangoose.

It's not known to evolve into or from any other Pokémon.

Seviper Line
Origin
Origin Pokémon Ruby and Sapphire
Creator Satoshi Tajiri
First Appearance Pokémon Ruby and Sapphire
Actor Japanese: Chie Sato
English: Bill Rogers, Michael Sinterniklaas
Characteristics
Species Pokémon
Gender Varies
Pronouns Varies
Sexuality Heterosexual
Age Varies
Birthday Unknown
Height 8'10"
Weight 115.7 lbs
Ethnicity Seviper
Status Alive
Alignment True Neutral
Archetype Elemental Animal
Occupation N/A
Time Period Modern Time
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Seviper
Enemies Zangoose

Background

This dropdown contains the synopsis of Seviper’s story. Read at your own risk as you may be spoiled otherwise!

Seviper coils around its opponents to immobilize them. Its sharp tail and fangs are venomous and are used to strike and poison prey or enemies. It has shared a bitter rivalry with Zangoose for many generations. Seviper makes its home in grasslands and savannas. In New Pokémon Snap, one can be seen attempting to prey on an Octillery.

Prior to Generation V, Poison Tail was its signature move, though other Pokémon could still inherit it through breeding.

Name Meaning

Seviper may be derived from "sever" (to cut or detach), "severe" (intense), or "serpent," combined with "viper." The S in Seviper also mirrors the Z in Zangoose, likely reflecting their rivalry.

Habunake may be a combination of 波布 (habu), a type of pit viper, and "snake."

Language Title Meaning
Japanese ハブネーク Habunake From 波布 habu and snake
French Séviper Same as English name
Spanish Seviper Same as English name
German Vipitis From Viper and Bitis
Italian Seviper Same as English name
Korean 세비퍼 Seviper Transcription of English name
Mandarin Chinese 飯匙蛇 / 饭匙蛇 Fànchíshé From 飯匙倩 / 饭匙倩 fànchíqiàn (Chinese cobra) and 蛇 shé (snake)
Cantonese Chinese 飯匙蛇 Faahnchìhsèh From 飯匙倩 faahnchìhsihn (Chinese cobra) and 蛇 sèh (snake)
Brazilian Portuguese Seviper Same as English name
Hindi सर्पिश Sarpish From सर्प sarp (snake/serpent) and विष vish (poison/venom)
Thai ฮาบูเนค Habunek Transcription of Japanese name

Appearance

General Description: Seviper is a serpentine Pokémon that is usually depicted scrunched up like an accordion. It is mostly covered in black scales.

Facial Features: Elongated red fangs that protrude from its upper jaw. Fierce red eyes.

Physical Features: Yellow hexagon markings that run from its head to its tail. Small yellow bumps where it touches the ground. Various purple scar-like marks. Its tail is partially red and has a blade-like shape. Seviper sharpens its tail on rocks.

Goals

  • Win the feud against Zangoose (Ongoing).

Relationships

Zangoose

Seviper is bitter enemies with Zangoose, having battled it for many generations. Every hair on Zangooses body stands up if it smells a Seviper nearby.

General Information

Name: Seviper

Other Names: Seviper Line

Origin: Pokémon Ruby and Sapphire

Overall Series: Pokémon

First Appearance: Pokémon Ruby and Sapphire

Company: Gamefreak

Creator: Satoshi Tajiri

Actor

Gender: Varies (The Seviper Line has a gender ratio of 50% for males and 50% for females)

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])

Pronouns: Varies

Handedness: Varies

Age: Varies

Birthday: Unknown

Time Period: Modern Time

Timeline: Game Timeline

Homeworld: Earth

Residence: Varies (The Seviper line live on many different routes in many different regions)

Story Role: Recruitable enemy

Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)

Influence: Unknown Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Seviper

Religion: N/A

Classification: Fang Snake Pokémon[2]

Species: Pokémon

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Elemental Combat

Affiliations: Seviper

Enemies: Zangoose

Height: 8'10"[2]

Weight: 115.7 lbs[2]

Status: Alive

Alignment: True Neutral (For the most part Pokémon are not intrinsically evil but become bad through who they're rased by[3])

Threat Level: Street Threat (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4]. Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[5], even going into the grass without a Pokémon is considered such a threat to humans that they need their own Pokémon for protection[6])

Potential

Archetype: Elemental Animal

Codex Statistics

Grade: A

Tier: 8-C, Higher as an Alpha

Cardinality: Finite

Dimensionality: 3-D

Power Source: Poison Type

Attack Potency: Building level (Potency) (Its special attack and physical attack are both at 100, making him far superior to Rhyhorn's physical attack stat who can collapse and topple buildings through tackling), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[5]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[10] or Dynamaxed[11] which far outpace the showings of regular pokémon)

Durability: At least Wall level (Should be superior to Pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[5], crater the ground with splash[12] break trees in half over time[12] and break frozen trees in half over time[12]), Higher as an Alpha

Striking Strength: Building Class (Potency), Higher as an Alpha

Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4], which should make them superior to Chuck who can lift and throw a large boulder[13]), Higher as an Alpha

Travel Speed: Superhuman Speed (Trainers can move faster then Pokémon which would include ones that are dogs and cats, with their Pokémon being able to follow behind them[14]), Higher as an Alpha

Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic), Higher as an Alpha

Reaction Speed: At least Supersonic, Higher as an Alpha

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee. Varies with Moves

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[15], even being able to run TV Programs on their own[16]. Pokémon are capable of holding various kinds of jobs such as working at a café[17], construction work[18], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)







Persim Berry

  • Description: A Persim Berry (Japanese: キーのみ Kī Fruit) is a type of Berry introduced in Generation III. It is the spiritual successor of the Bitter Berry from Generation II, having an identical effect when used on or by a Pokémon.
  • Usage: Used as a held item. When used from the Bag on a Pokémon, it cures that Pokémon of confusion. This consumes the Persim Berry.
  • Function: If the holder is confused, it will consume its held Persim Berry and cure it of confusion. When forcibly consumed via Fling, Pluck, Bug Bite, or Item Urge, it also cures the consumer of confusion.

Shed Shell

  • Description: The Shed Shell (Japanese: きれいなぬけがら Pretty Shed Shell) is a type of held item introduced in Generation IV. It allows the holder to switch out regardless of trapping moves and Abilities.
  • Usage: Used as a held item.
  • Function: Allows the holder to switch out (but not flee or Teleport) even if it is under the effect of a trapping move or Ability. The Shed Shell allows the holder to switch out regardless of even self-inflicted effects, such as Ingrain.

Notable Techniques

Shed Skin

Seviper heals itself of all status conditions through shedding its skin.

Infiltrator

Seviper can pass through an opponent's barrier, strikes, substitutes, illusions, etcetera.

{{#tag:Tabber| |-|Generation 3=

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Wrap Normal Physical 15 85
7 Lick Ghost Physical 20 100
10 Bite Dark Special 60 100
16 Poison Tail Poison Physical 50 100
19 Screech Normal Status — 85
25 Glare Normal Status — 75
28 Crunch Dark Special 80 100
34 Poison Fang Poison Physical 50 100
37 Swagger Normal Status — 90
43 Haze Ice Status — —

|-|Generation 4=

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Wrap Normal Physical 15 85
7 Lick Ghost Physical 20 100
10 Bite Dark Physical 60 100
16 Poison Tail Poison Physical 50 100
19 Screech Normal Status — 85
25 Glare Normal Status — 75
28 Crunch Dark Physical 80 100
34 Poison Fang Poison Physical 50 100
37 Swagger Normal Status — 90
43 Haze Ice Status — —
46 Night Slash Dark Physical 70 100
52 Poison Jab Poison Physical 80 100
55 Wring Out Normal Special — 100

|-|Generation 5=

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Wrap Normal Physical 15 90
7 Lick Ghost Physical 20 100
10 Bite Dark Physical 60 100
16 Poison Tail Poison Physical 50 100
19 Screech Normal Status — 85
25 Glare Normal Status — 90
28 style="border:1px solid #3A3F44; background:#252525; color:#CCCCCC; padding:8px; text-align:left;" {{
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Lick Ghost Physical 20 100
1 Wrap Normal Physical 15 90
5 Bite Dark Physical 60 100
9 Swagger Normal Status — 90
12 Poison Tail Poison Physical 50 100
16 Screech Normal Status — 85
20 Venoshock Poison Special 65 100
23 Glare Normal Status — 90
27 Poison Fang Poison Physical 50 100
31 Night Slash Dark Physical 70 100
34 Gastro Acid Poison Status — 100
38 Haze Ice Status — —
42 Poison Jab Poison Physical 80 100
45 Crunch Dark Physical 80 100
49 Coil Poison Status — —
53 Wring Out Normal Special — 100

}}

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Swagger Normal Status — 90
1 Wrap Normal Physical 15 90
5 Bite Dark Physical 60 100
9 Lick Ghost Physical 30 100
12 Poison Tail Poison Physical 50 100
16 Screech Normal Status — 85
20 Venoshock Poison Special 65 100
23 Glare Normal Status — 100
27 Poison Fang Poison Physical 50 100
28 Venom Drench Poison Status — 100
style="border:1px solid #3A3F44; background:#252525; color:#E0E0E0; padding:8px;
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Swagger Normal Status — 90
1 Wrap Normal Physical 15 90
4 Bite Dark Physical 60 100
7 Lick Ghost Physical 30 100
10 Poison Tail Poison Physical 50 100
13 Screech Normal Status — 85
16 Venoshock Poison Special 65 100
19 Glare Normal Status — 100
22 Poison Fang Poison Physical 50 100
25 Venom Drench Poison Status — 100
28 Night Slash Dark Physical 70 100
31 Gastro Acid Poison Status — 100
34 Poison Jab Poison Physical 80 100
37 Haze Ice Status — —
40 Crunch Dark Physical 80 100
43 Belch Poison Special 120 90
46 Coil Poison Status — —
49 Wring Out Normal Special — 100

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Swagger Normal Status — 85
1 Wrap Normal Physical 15 90
4 Bite Dark Physical 60 100
6 Lick Ghost Physical 30 100
9 Poison Tail Poison Physical 50 100
11 Feint Normal Physical 30 100
14 Screech Normal Status — 85
16 Venoshock Poison Special 65 100
19 Glare Normal Status — 100
21 Poison Fang Poison Physical 50 100
24 Venom Drench Poison Status — 100
26 Night Slash Dark Physical 70 100
29 Gastro Acid Poison Status — 100
31 Poison Jab Poison Physical 80 100
34 Haze Ice Status — —
36 Swords Dance Normal Status — —
39 Crunch Dark Physical 80 100
41 Belch Poison Special 120 90
44 Coil Poison Status — —
46 Wring Out Normal Special — 100
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Swagger Normal Status — 85
1 Wrap Normal Physical 15 90
4 Bite Dark Physical 60 100
6 Lick Ghost Physical 30 100
9 Poison Tail Poison Physical 50 100
11 Feint Normal Physical 30 100
14 Screech Normal Status — 85
16 Venoshock Poison Special 65 100
19 Glare Normal Status — 100
21 Poison Fang Poison Physical 50 100
24 Venom Drench Poison Status — 100
26 Night Slash Dark Physical 70 100
29 Gastro Acid Poison Status — 100
31 Poison Jab Poison Physical 80 100
34 Haze Ice Status — —
36 Swords Dance Normal Status — —
39 Crunch Dark Physical 80 100
41 Belch Poison Special 120 90
44 Coil Poison Status — —
46 Wring Out Normal Special — 100

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Swagger Normal Status — 85
1 Wrap Normal Physical 15 90
4 Bite Dark Physical 60 100
6 Lick Ghost Physical 30 100
9 Poison Tail Poison Physical 50 100
11 Feint Normal Physical 30 100
14 Screech Normal Status — 85
19 Glare Normal Status — 100
21 Poison Fang Poison Physical 50 100
24 Venoshock Poison Special 65 100
29 Gastro Acid Poison Status — 100
31 Poison Jab Poison Physical 80 100
34 Haze Ice Status — —
39 Crunch Dark Physical 80 100
41 Belch Poison Special 120 90
44 Coil Poison Status — —
46 Sludge Bomb Poison Special 90 100
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Bite Dark Physical 60 100
1 Leer Normal Status — 100
6 Lick Ghost Physical 30 100
14 Screech Normal Status — 85
17 Snarl Dark Special 55 95
19 Glare Normal Status — 100
21 Poison Fang Poison Physical 50 100
24 Breaking Swipe Dragon Physical 60 100
28 Night Slash Dark Physical 70 100
31 Poison Jab Poison Physical 80 100
34 Haze Ice Status — —
39 Crunch Dark Physical 80 100
46 Sludge Bomb Poison Special 90 100
52 Gunk Shot Poison Physical 120 80


Other

Standard Tactics: Sevipers use their sword-like tails to stab and poison their opponents.

Weaknesses

Explanations

Learned Moves through being caught

The Seviper Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM Moves
TM Move Type Cat. Power Acc.
07 Toxic Poison Status — 90
10 Brick Break Fighting Physical 75 100
14 Fire Fang Fire Physical 65 95
15 Ice Fang Ice Physical 65 95
17 Protect Normal Status — —
21 Thunder Fang Electric Physical 65 95
25 Crunch Dark Physical 80 100
28 Dig Ground Physical 80 100
30 Swords Dance Normal Status — —
33 Body Slam Normal Physical 85 100
34 Night Slash Dark Physical 70 100
35 Endure Normal Status — —
42 Giga Drain Grass Special 75 100
44 Hyper Beam Normal Special 150 90
45 Knock Off Dark Physical 65 100
53 Sludge Bomb Poison Special 90 100
55 Giga Impact Normal Physical 150 90
56 Double-Edge Normal Physical 120 100
58 Iron Head Steel Physical 80 100
59 Zen Headbutt Psychic Physical 80 90
62 Flamethrower Fire Special 90 100
69 Earthquake Ground Physical 100 100
75 Dragon Pulse Dragon Special 85 100
77 Poison Jab Poison Physical 80 100
78 Bulldoze Ground Physical 60 100
81 X-Scissor Bug Physical 80 100
85 Substitute Normal Status — —
87 Iron Tail Steel Physical 100 75
90 Dark Pulse Dark Special 80 100
91 Curse Ghost Status — —
95 Taunt Dark Status — 100
100 Gunk Shot Poison Physical 120 80
109 Facade Normal Physical 70 100
112 Acid Spray Poison Special 40 100
115 Trailblaze Grass Physical 50 100
123 Poison Fang Poison Physical 50 100
124 Psychic Fangs Psychic Physical 85 100
128 Seed Bomb Grass Physical 80 100
139 Swagger Normal Status — 85
143 Scale Shot Dragon Physical 25 90

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokédex Entries

Pokémon Ruby
Seviper shares a generations-long feud with Zangoose. The scars on its body are evidence of vicious battles. This Pokémon attacks using its sword-edged tail.

Pokémon Sapphire
Seviper's swordlike tail serves two purposes - it slashes foes and douses them with secreted poison. This Pokémon will not give up its long-running blood feud with Zangoose.

Pokémon Emerald
Seviper and Zangoose are eternal rivals. It counters a Zangoose's dazzling agility with its swordlike tail, which also oozes a horrible poison.


Pokémon Fire Red & Leaf Green
It sharpens its swordlike tail on hard rocks. It hides in tall grass and strikes unwary prey with venomous fangs.


Pokémon Diamond, Pearl, & Platinum
For many generations, it has feuded with Zangoose. It whets its bladed tail on rocks for battle.


Pokémon HeartGold & SoulSilver
In battle, it uses its bladed tail to counter any Zangoose. It secretes a deadly venom in its tail.


Pokémon Black & White
For many generations, it has feuded with Zangoose. It whets its bladed tail on rocks for battle.


Pokémon Black 2 & White 2
Constant polishing makes the edge of the blade on its tail extremely sharp. It's Zangoose's archrival.


Pokémon X
In battle, it uses its bladed tail to counter any Zangoose. It secretes a deadly venom in its tail.


Pokémon Y
Constant polishing makes the edge of the blade on its tail extremely sharp. It's Zangoose's archrival.


Pokémon Omega Ruby
Seviper shares a generations-long feud with Zangoose. The scars on its body are evidence of vicious battles. This Pokémon attacks using its sword-edged tail.

Pokémon Alpha Sapphire
Seviper's swordlike tail serves two purposes—it slashes foes and douses them with secreted poison. This Pokémon will not give up its long-running blood feud with Zangoose.


Pokémon Brilliant Diamond & Shining Pearl
For many generations, it has feuded with Zangoose. It whets its bladed tail on rocks for battle.


Pokémon Scarlet
It sharpens its swordlike tail on hard rocks. It hides in tall grass and strikes unwary prey with venomous fangs.


Pokémon Violet
Constant polishing makes the edge of the blade on its tail extremely sharp. It's Zangoose's archrival.

Pokémon Legends: Z-A
It battles speedy Zangoose using its keenly bladed tail, which oozes an extremely powerful poison.

Trivia

  • Seviper is the only pure Poison-type Pokémon that does not have an evolutionary relative.
  • Seviper can be seen as a counterpart to Zangoose.
    • They are both in the Field Egg Group.
    • They have opposite experience groups, with Seviper in the Fluctuating group and Zangoose in the Erratic group.
    • Seviper's Poison typing is either blocked or utilized by both of Zangoose's Abilities.
    • They are the only two Pokémon with a base stat total of 458.
      • They have the same HP, Defense, and Special Defense stats.
    • They reside in the same Friend Area.
    • They are consistently described as rivals in their Pokédex entries.
      • They have also appeared adjacent to each other in every regional Pokédex they have been part of.
    • Seviper is exclusive to Sapphire, Alpha Sapphire, Y, Shining Pearl, and Light Adventure Squad, while Zangoose is exclusive to Ruby, Omega Ruby, X, Brilliant Diamond, and Blazing Adventure Squad.
    • In Pokémon GO, Seviper is generally found in the Americas, Africa, and the Middle East, while Zangoose is generally found in Europe and Asia-Pacific.
  • In an infamous Pokémon Trainer's Choice segment, Seviper was incorrectly claimed to be an evolved form of Arbok.
  • As seen only in their Generation III and Pokémon Pinball: Ruby and Sapphire sprites, Seviper and Zangoose shared a color scheme that further reinforced their rivalry. Seviper's red tail blade and fangs matched Zangoose's red scar-like markings, while Zangoose's claws were originally purple, matching Seviper's purple scar-like markings. This color symmetry is also reflected in their Shiny variants. The connection is not present in the official artwork and later generations, with Zangoose's claws being changed to black.
  • Seviper appears to be based on a viper, specifically the habu, a type of venomous snake. Aside from its scars, the shape of its color pattern resembles that of the elegant pitviper.
  • The rivalry Seviper shares with Zangoose is based on the real relationship between mongooses and snakes. In many cultures, the mongoose is depicted as an antagonist of snakes, likely due to it being their natural predator. In Japan, specifically Okinawa and Amami, it was common for the habu and the mongoose to be pitted against each other in roadside shows. This practice is now considered inhumane and is rarely seen today.

Codex Statistics Questions

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

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References

  1. ↑ Pokémon Move Attract
  2. ↑ 2.0 2.1 2.2 2.3 2.4 Pokémon Emerald Seviper Pokédex Entry
  3. ↑ Pokémon Crystal Stolen Pokémon Aide Dialogue
  4. ↑ 4.0 4.1 Pokémon Yellow Intro
  5. ↑ 5.0 5.1 5.2 5.3 5.4 Pokémon Legends Arceus
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Pokémon Fire Red
  7. ↑ 7.0 7.1 Pokémon Legends: Z-A
  8. ↑ 8.0 8.1 8.2 Pokémon Emerald
  9. ↑ 9.0 9.1 Pokémon Crystal
  10. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  11. ↑ Pokémon Sword & Shield Max Raid Battle
  12. ↑ 12.0 12.1 12.2 Pokémon: Magikarp Jump
  13. ↑ Pokémon Gold Chuck Battle
  14. ↑ All 171 Pokemon Walking Animations in Let's Go Pikachu and Eevee
  15. ↑ Hey You, Pikachu!
  16. ↑ Pokémon Channel
  17. ↑ Pokémon Café ReMix
  18. ↑ Timburr Pokédex Entry Pokémon White
  19. ↑ Pokémon Sun & Moon SOS Encounters
  20. ↑ 20.0 20.1 Pokémon Move: Struggle
  21. ↑ Pokémon Legends Z-A
  22. ↑ Pokémon Lucario Pokédex Entires
  23. ↑ Pokémon Masters Sabrina and Olympia Conversations
  24. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  25. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  26. ↑ Pokémon Move Spike
  27. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  28. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  29. ↑ Pokémon Move: Swagger
  30. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  31. ↑ 31.0 31.1 31.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  32. ↑ Pokémon Legends Arceus Intro Segment
  33. ↑ Pokémon Move: Sheer Cold
  34. ↑ Pokémon Move Will O Wisp
  35. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  36. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  37. ↑ Pokémon Move: Gastro Acid
  38. ↑ Pokémon Ranger Intro Capture
  39. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  40. ↑ Pokémon Move: Spirit Break
  41. ↑ Pokkén Tournament: Chandelure Final Flicker
  42. ↑ Pokémon Move: Spacial Rend
  43. ↑ Pokémon Move: Roar of Time
  44. ↑ Pokkén Tournament Gardevoir Burst Attacks
  45. ↑ Pokémon Gardevoir Pokédex Entries
  46. ↑ 46.0 46.1 46.2 46.3 46.4 Pokémon Platinum Distortion World
  47. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  48. ↑ 48.0 48.1 Pokémon FireRed/LeafGreen Seviper Pokédex Entry
  49. ↑ Pokémon Black & White 2 Seviper Pokédex Entry
  50. ↑ 50.00 50.01 50.02 50.03 50.04 50.05 50.06 50.07 50.08 50.09 50.10 50.11 50.12 50.13 50.14 50.15 50.16 50.17 50.18 50.19 50.20 50.21 Pokémon Sword And Shield Gigantamax
  51. ↑ Pokémon Sword And Shield Gigantamax Battles
  52. ↑ Pokémon Move: Swagger
  53. ↑ 53.0 53.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  54. ↑ Pokémon Ruby Route 116 Trainer Tip Sign

Versus Threads


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