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Amy Rose (Sonic Chronicles)

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Sonic The Hedgehog (Franchise)/Amy Rose/Chronicles
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Articles About Amy Rose
Main Continuity Main Timeline
Alternate Continuity Chronicles - Sonic Boom - Sonic X - Sonic the Comic - Archie Comics

Background

Amy Rose is a pink hedgehog with a big heart and an unrelenting yearning for Sonic's affection on her own terms. Though generally good natured, she gets hot-headed when riled, and her weapon of choice, the Piko-Piko Hammer, can always be relied upon to make her feelings clear. She missed Sonic while he was away, but a lot can change over time.

In combat, Amy Rose has the second highest damage power in the game, and medium armor. She is quick enough to attack twice per round, and her special abilities are valuable for weakening enemies and strengthening her teammates.

General Information

Name: Amy Rose

Origin: Sonic Chronicles: The Dark Brotherhood

Gender: Female

Age: 12 (Her Heroes self is officially listed as 12)

Classification: Animal

Species: Hedgehog

Occupation: None

Status: Alive

Alignment: Chaotic Good (Like her canon counterpart, holds similar ideals to Sonic the Hedgehog)

Codex Statistics

Grade: A

Tier: 8-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: City Block level (Potency) (The events of Sonic Heroes have happened in the Sonic Chronicles continuity. Could fight and defeat Sonic the Hedgehog while he was holding back. Sonic, alongside Tails and Knuckles, destroyed a large base. Can fight alongside Sonic), Higher with Ichikoro Gauge (The Ichikoro Gauge is an energy gauge for powering up Special Moves, when used the user can defeat an opponent in one hit)

Durability: City Block level, rings makes her incredibly difficult to kill

Striking Strength: City Block Class (Potency)

Lifting Strength: Class M (Contributed 1/4th of effort into stopping a train, which weigh around 4000 to 20000 tons. Can overpower an alligator attempting to close their mouth who have a bite force of over 13000 newtons. Can easily lift and throw her hammer around)

Travel Speed: Hypersonic (Able to briefly relatively catch up behind and nearly catch a casual Pre-Reset Era Sonic), Higher with Amy Dash (Developed a quick dash she uses to chase after Sonic)

Attack Speed: Hypersonic

Reaction Speed: Hypersonic

Stamina: Superhuman (The entirety of Sonic Heroes takes place in three days team Rose can go through all of their stages and obstacles without showing any signs of tiring), Higher with Economizer (The Economizer, boosts the wearer's energy, reducing POW moves by 1)

Range: Standard Melee, Extended Melee with Piko Piko Hammer. Tens of Meters with whirlwind

Intelligence: Gifted Intelligence (Helped Sonic to thwart and beat Eggman several times who is confirmed to have an IQ of 300, using various movesets across her adventures such as fighting styles)

Knowledge: Expert level


Powers and Techniques









Equipment

This dropdown contains the equipment for Amy.

Gloves

Name Character Description Effect

Boxing Gloves
All excluding robots Super tough gloves provide the maximum fighting edge. Slightly increases damage. Power +1
Attack +1

Cloth Gloves
All excluding robots Casual, stylish and comfortable. Attack +1

Cursed Gloves
All excluding robots A prototype combat glove. Tough to control, but very powerful. Very greatly increases damage. Power +6
Defense -2
Attack -2

Golden Gloves
All excluding robots A master crafted combat glove without peer, a rare artifact. Slightly increases damage. Power +1
Attack +2
Defense +2

Gritty Gloves
All excluding robots All-around tough gloves for tough customers. Moderately increases armor, moderately increases damage. Power +2
Armor +2
Defense -2

Lucky Gloves
All excluding robots Durable, yet agile gloves soaked in clover juice. Attack +1
Luck +2

Mirror Gloves
All excluding robots Made with flexible metal, these shiny gloves boost combat prowess. Moderately increases damage. Attack +1
Defense +1

Polymer Gloves
All excluding robots Gloves made with durable polymers. Slightly increases damage and armor. Power +1
Armor +1

Power Gloves
All excluding robots Infused with power, these gloves hit hard but can be tricky to handle. Greatly increases damage but reduces attack. Power +5
Attack -2

Rubber Gloves
All excluding robots Light and smooth gloves for faster reaction. Moderately increases damage. Power +2
Attack +2
Defence +1

Sparkly Gloves
All excluding robots Light and dazzling, these gloves tingle with energy. Greatly increases damage. Power +3
Attack +1

Work Gloves
All excluding robots More durable gloves to pack extra punch. Slightly increases damage. Power +1

Shoes

Name Character Description Effect

Alloy Slippers
Amy, Big, Cream Modern footwear made from very durable material. Moderately increases armor. Armor +3
Defense +1

Light Slippers
Amy, Big, Cream Casual, stylish and comfortable. Slightly increases armor Armor 1
Defense +1

Nimble Slippers
Amy, Big, Cream Light, agile slippers for quick feet. Slightly increases armor. Armor+1
Defense +2

Spiked Slippers
Amy, Big and Cream Aggressively styled footwear. Slightly increases armor. Armor +1
Power +2

Tough Slippers
Amy, Big, Cream Heavy duty slippers for outdoor use. Greatly increases armor but reduces defense. Armor +4
Defense -2

Accessories

Accessories are equipment that can provide a variety of different effects, such as increasing stats or providing buffs.

Name Character Description Effect

Angel Amulet
All A mystical amulet with the inexhaustible power to put the fallen back on their feet. Automatic revive with 1 HP, once during a battle

Chao Print Dress
Amy, Cream A stylish dress sure to make one look extra striking. Moderately increases damage. Power +2

Earth Ring
All A ring infused with earthquake force. Earth damage to basic attacks

Economizer
All A wrist device able to boost its wearer's energy levels. Lowers PP cost of all POW Moves by 1. Reduces the PP cost of POW Moves by 1

Ice Ring
All A ring infused with the power of subzero cold. Gives Ice damage to basic attacks. Adds Ice damage to basic attacks

Immunity Idol
All A mystical charm with the inexhaustible ability to make one immune to afflictions. Causes characters to become immune to negative status effects

Kron Hammer
All A rock hammer infused with ultimate combat power. Very greatly increases damage. Power +10

Lightning Ring
All A ring infused with the power of raw lightning. Gives lightning to basic attacks. Adds Lightning damage to basic attacks

Nocturne Blade
All A blade infused with ultimate martial skill. Attack +4

Pretty Dress
Amy, Cream A lovely dress sure to make one fight with extra grace and style. Defence +2
Attack +2

Refresher
All A medical kit that recovers 1 POW Point at the end of each round of combat. Regenerates 1 PP for the wielder at the end of each round

Replenisher
All A wrist device able to regenerate the wearer's health over time. Regenerates 5% of maximum HP per round. Regenerates 5% of maximum HP at the start of each round

Spooky Charm
All A mystical charm likely to cause fear in one's enemies. Foes flee more often. Increases probability of enemies attempting to flee

Voxai Teleporter
All A teleporter infused with ultimate agility. Defense +4

Water Ring
All A ring infused with the power of tidal fury. Gives Water damage to basic attacks

Wind Ring
All A ring infused with the power of a hurricane. Gives Wind damage to basic attacks

Zoah Shield
All An energy shield infused with invulnerability. Greatly increases armor. Armor enhanced

Consumables

Name Description Effect

Antidote
A curative elixir that removes all bad status effects from one team member. N/A

Bug Spray
A potent pesticide for pesky critters of the insect variety. Weakens insects

Clover Juice
Made with an extract capable of boosting ones luck for short periods. Luck +10

Crazy Beans
Boosts you in unpredictable ways. Try them and see what happens! N/A

Cure All Spray
A large dose antidote able to remove status ailments from all team members at once. N/A

Health Leaf
The leaf of a plant known for its healing effects. HP +100

Health Root
The root of a plant known for its healing effects. HP +250

Health Seed
The seed of a plant known for its healing effects. HP +50

Immunity Booster
A vaccine effective in preventing debilitating symptoms for short periods. N/A

Iron Tonic
Made with medicine capable of toughening the skin for short periods. Moderately increases armor. N/A

Med Emitter
An alien device that produces an energy pulse that heals all party members. HP +250

POW Candy
A refreshing formula that invigorates mind and body. PP +5

POW Drink
A refreshing formula that invigorates mind and body. PP +50

POW Gum
A refreshing formula that invigorates mind and body. PP +10

Prune Juice
Made with an extract guaranteed to improve combat abilities for short periods. Attack +10

Psychic Water
A rare concoction capable of providing heightened premonition for short periods. Defense +10

Revival Ring
A ring with the power to put the fallen back on their feet. Revives one KOed team member. HP +10%

Refresher Wave
An alien device that produces an energy pulse that invigorates all party members. PP +50

Ring of Life
A ring with the power to put the fallen back into fighting shape. Revives one KOed team member. HP +100%

Rock Salt
A rare earth extract capable of raising one's raw strength for short periods. Moderately increases damage. N/A

Speed Bar
Made with medicine capable of boosting one's reflexes for short periods of time. Speed +10

Quest Items

Name Location Description

Beam Cannon
Modified version of the Weapon Part A non-lethal weapon created to banish the Marauders without harming them.

Chaos Emerald 1
Kron Colony One of the legendary Chaos Emeralds.

Chaos Emerald 2
Zoah Colony One of the legendary Chaos Emeralds.

Chaos Emerald 3
N'rrgal Colony One of the legendary Chaos Emeralds.

Chaos Emerald 4
Voxai Colony Alpha One of the legendary Chaos Emeralds.

Chaos Emerald 5
Voxai Colony Alpha One of the legendary Chaos Emeralds.

Chaos Emerald 6
Nocturne One of the legendary Chaos Emeralds.

Chaos Emerald 7
Nocturne One of the legendary Chaos Emeralds.

Communicator
Green Hill Zone
Central City
A device used by the Marauders to keep in touch with their base.

Eggman Detector
Modified version of the scanner A device that detects Eggman's electronic signature.

Eggman Device
Green Hill Zone A device built by Eggman. It doesn't seem to do anything.

GUN Official
Blue Ridge Zone "Please, no time to talk. I must return to Station Square. I'm very important, you know!"

Little Boy
Green Hill Zone "Thanks so much for saving me, Sonic! Please take me home to Central City!"

Nocturnus Tech
Kron Colony
Zoah Colony
N'rrgal Colony
A piece of Nocturnus Clan technology so advanced that even Tails can't figure out its function.

Pattern Generator
Upgraded from the Eggman Device A device that generates code patterns that interfere with energy fields.

Precursor Tablet
Kron Colony A stone tablet covered in strange writing.

Prized Stapler
Salesman Sal in Green Hill Zone A stunningly beautiful device, when you really look at it.

Timothy
Blue Ridge Zone "My dad isn't really crazy, just old. He'll be glad to see me, I know."
Weapon Part Metropolis A part needed for Eggman and Tails to create their ultimate weapon!

N'rrgal Shipment
N'rrgal Colony A crate filled with N'rrgal Sweat. Ew!

Kron Payment
Kron Colony The payment for the N'rrgal Sweat delivery, addressed to the N'rrgal Trader.

Notable Techniques

  • Blow Kiss: Blow Kiss is a POW move used by Amy Rose in Sonic Chronicles: The Dark Brotherhood. When performing this move, Amy blows a kiss to an ally, empowering them. When performing Blow Kiss, Amy walks up in front of her team and blows a kiss to anyone on her side of the battlefield in order to encourage them to do their best. When doing so, a line of red lips moves from Amy to her target, who will then show red hearts when the line touches him/her.
  • Flower Power: Flower Power is a POW move used by Amy Rose, with the aid of Cream the Rabbit and Big the Cat, in Sonic Chronicles: The Dark Brotherhood. When performing this move, Amy teams up with Big and Cream to deliver a potent strike with her Piko Piko Hammer. This attack may leave the foe stunned. When performing Flower Power, Big first rushes up in front of the opponent where he falls down on his stomach, face first. Amy then moves up behind Big, while Cream gets behind Amy. As Cream then emits red hearts, Cream pushes Amy forward just as she jumps. Amy then lands on and bounces off Big's back, moving forward and higher into the air, where she then falls down and brings her Piko Piko Hammer down on the opponent in a downward swing. After that, Amy, Cream and Big return to the team positions.
  • Low Blow: Low Blow is a POW move used by Amy Rose in Sonic Chronicles: The Dark Brotherhood. When performing this move, Amy jumps up and hits a foe with her Piko Piko Hammer. This attack may leave the foe vulnerable. When performing Low Blow, Amy moves up in front of the opponent and jumps into the air. As she falls down, Amy brings her Piko Piko Hammer down on the opponent in a downward swing, trying to hit the opponent at his/hers weakest point. After hitting the opponent, Amy then retreats to her team position.
  • Spin Cycle: Spin Cycle is a POW move used by Amy Rose, with the aid of Cream the Rabbit, in Sonic Chronicles: The Dark Brotherhood. When performing this move, Amy has Cream lift her up, then spins her around before throwing her at a group of enemies. This attack cannot be avoided and can hit multiple enemies. When performing Spin Cycle, Amy and Cream move up in front of their opponent. Cream then flies directly up into the air in front of Amy until she reaches an appropriate height, before Amy jumps up and grab onto Cream's hands. Cream then begins to spin Amy around in mid-air, while Amy holds out her Piko Piko Hammer, before she throws Amy spinning into the opponent, where Amy strikes the opponent with her Piko Piko Hammer. Following that, Amy and Cream return to their team positions.
  • Tantrum: Tantrum is a POW move used by Amy Rose in Sonic Chronicles: The Dark Brotherhood. When performing this move, Amy charges at an enemy, spinning like a tornado. This attack may leave the foe sluggish. When performing Tantrum, Amy walks up in front of her opponent, where she then starts to spin around herself with her Piko Piko Hammer at high speed, stirring up some pink wind currents, before she rams into the opponent, dealing a series of concussive hammer strikes. After that, Amy returns to her team position.
  • Tarot Draw: Tarot Draw is a POW move used by Amy Rose in Sonic Chronicles: The Dark Brotherhood. When performing this move, Amy foresees the future with her tarot deck, cursing a single foe. When performing Tarot Draw, Amy walks up in front of her opponent, where she then pulls out a card from her tarot deck in front of her and uses it to predict the future. After that, Amy returns to her team position.

Other

Standard Tactics: She normally will use homing attacks and Piko Piko hammer. Along with her POW attacks.

Weaknesses: Is extremely obsessed with Sonic to the point that she’ll drop everything just to see him.

Note

Regarding Amy's Speed

There are many that wonder why Sonic and co. are rated lower here in terms of speed then other wikis; I below will explain the following reasons why:

Cyan Wisp

When Sonic first interacts with a Cyan Wisp it envelops his body and makes him move as a laser[1], that's outright stated to move at the speed of light (Currently not able to find the specific story this was from online), Sonic is completely shocked by the speed he gets when he uses it and it is way faster then anything he can do[2], they even acknowledge the Sonic Colors Ultimate Short Animation that it's far above his speed[3]. Sonic Colors 3DS notes that the cyan laser let's Sonic fly through the air at "blinding speeds" already showcasing it's far above his regular speed[4].

An argument people try to make for why Sonic is comparable to the Cyan Wisp is that he caught up to it and claimed it's almost as fast as him[5]. However, there is missing context to this, prior in the cutscene the wisp is shown in its normal body moving[6], when actually activating the laser there's a flash of light in the same cutscene[7] Tails even notes the flash of light specifically is the power of the Cyan Laser[8] with Sonic even claiming that he wants to see how fast it is[9]. This string of dialogue showcases that the cyan laser itself is not what he caught, but the Cyan Wisp while it was still in its wisp form, which we see in Colors Ultimate that the cyan wisp will run from things without automatically turning into its laser form[10]. Thus Sonic did not catch up with the cyan laser power of the wisp, but just the Cyan Wisp itself.

Official Statements

While many try to use official statements claiming he's the speed of light, these are always used in a hyperbolic sense.

One comes from a Sonic Adventure interview where they note that he zooms all around at light speed[11], but this is in context talking about how large the levels are and how they don't think most players will notice the details as they will be zooming through the levels. They're not saying that you're literally moving through the levels at light speed, this is especially apparent with famous parts of levels such as the orca chase in Emerald Coast[12], the avalanche chase in Ice Cap[13], not running down a large building instantly in Speed Highway[14], getting forcibly pulled into a tornado in Windy Valley[15], the boulder chase in Lost World[16] and more. If one wanted to argue that this statement isn't hyperbolic, this is a developer interview before the game officially released thus these level locales would clearly show they don't actually intend for Sonic to be running through them at light speed.

Another comes from a statement from a Sonic Unleashed guide, where it states his usual self runs around at the speed of light[17], however this is another hyperbolic statement. For one the guidebook is claiming Werehog Sonic is slow, this is only true in gameplay, in actual cutscenes Werehog Sonic is shown[18] to move around fast[19]. On top of that the very game itself also showcases scenes that go against this statement, Sonic and Chip take all day to see if anyone knows who Chip is[20], he notes in cutscene that he can sprint to a neighboring continent if the planet wasn't broken[21], he takes a bit of time to catch up to Eggman whose flying away[22], has to run around a building for a bit rather then instantly[23]. On top of this Sonic Unleashed entire plot is due to the chaos emeralds being drained of their power Sonic must travel to each continent and restore the chaos emeralds power, restoring the continent back[24], something to where if he was as fast as the guide is claiming, wouldn't have even taken multiple days, even if the continents are broken apart. Examples can even be seen in the story, he starts a day time stage here[25] then another daytime stage in the same area[26] with both of these taking until night time in one city[27].

Another claim is from the Sonic the Hedgehog Super Interactive Annual 2014 where it claims he runs faster than the speed of light and is the fastest video game character of all time according to Guiness Book of Records[28]. To start with, the Guiness statement seems to be a hoax, no matter where one tries to search up this claim there is no actual record currently sourced for it. Secondly, this is another hype statement that comes from a European guidebook, it's a tertiary canon that does not line up with the portrayal of Sonic's speed in the mainline canon. Due to the usage of using a known hoax for the argument and coming from a tertiary canon that's not the main source, this statement is not very usable.

Another statement comes from Takashi Iizuka claiming "We aren't aware how fast Sonic the Hedgehog is. In some games, he is able to go beyond the light barrier. We don't really know, the best way we can say it rivals the famous comic book hero, The Flash.". While this seems clear cut, there is a massive issue. This interview does not exist. If one tries to look it up and use the exact wording as shown in the picture it will only take them back to a singular blog that has a cropped screenshot of it made for the sole purpose of pushing FTL Sonic. Thus this statement is not usable until an actual legitimate source confirms the legitimacy of this interview ever existing.

Light Speed statements are even noted by Ian Flynn to be characters being arrogant and they are not actually able to move at the speed of light[29].

It should also be noted, Eastern media uses speed of light a lot as a method for saying "very fast" rather then literally being the speed of light. It boils down to even doujins using it as a way to claim certain things and one getting home fast.

Omega statement

The Omega statement is a pretty popular one where one attempts to use Omega stating that light speed would be surpassed, though the full context of this is somewhat ignored.

For one, in Sonic Colors DS continuity Sonic doesn't even have boost[30] until the Wisp give it to him[31]. So collecting wisps make him move faster.

Secondly, Omega's statement in context is talking about Sonic's immense growth and how he keeps getting faster and faster each time he's doing the challenge, where if he keeps it up then light speed will eventually be surpassed due to breaking unprecedented growths.

SPD from Unleashed

Many try to use the SPD due to the boost SPD being rated higher then the light speed dash, however the SPD isn't programmed in a lineal way. Along with this it's clear by the context of the game that it's just apart of Ludonarrative Dissonance to get players excited by seeing how high of a value they're going. For note, the light speed dash's SPD isn't even consistent which already poses a problem since light speed is a static number, it doesn't get faster or slower.

Other Speed Issues

There are a couple of plot points in various Sonic games that greatly mess with the idea that Sonic is light speed or even faster than light.

In Sonic Adventure 2 Sonic and Shadow need to escape the island before it blows up[32], both needing actually being worried and needing to hurry out of the forest[33]. The time limit for this stage is 8 whole minutes[34].

In the plot for Team Sonic in Sonic Heroes, they have three days to stop Eggman from his plot[35], with the three levels you do taking two whole days before getting to Casino Park[36] and then by Rail Canyon they only got until sunset[37].

In Sonic the Hedgehog (2006) there are times Sonic has to enter his "super-speed speed[38]" state, where he will not stop running and is going at top speeds[39].

Battle Records

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References

Expand here.
  1. Sonic Colors Ultimate
  2. Sonic Colors Ultimate
  3. Sonic Colors: Ultimate Short Animation - Rise of the Wisps Episode 2
  4. Sonic Colors 3DS Cyan Laser Tutorial
  5. Sonic Colors DS Cutscenes
  6. Sonic Colors DS Cutscenes
  7. Sonic Colors DS Cutscenes
  8. Sonic Colors DS Cutscenes
  9. Sonic Colors DS Cutscenes
  10. Sonic Colors Ultimate
  11. Sonic Adventure - 1998 Developer Interview "—The maps and terrain in Sonic Adventure are surely huge, but this being Sonic, there's got to be a lot of sections where he zooms through everything at light speed, right?
    Hoshino: Yeah, you could say that's part of the dynamism of Sonic. (laughs) That exhiliration of blazing through this huge area in one instant, that's what Sonic is all about! (laughs)
    Naka: Yes, exactly. (laughs) No matter how much blood, sweat, and tears the designers put into the details of the maps, there's no knowing whether it will even register as anything more than a blur as the player zooms through the levels. (laughs) We had to remake a lot of them this time. As our first Dreamcast title, at first there was a lot of crazy talk about making truly humongous levels (laughs), but the development was more tentative than that, with a lot of groping in the dark as we learned what the actual capabilities of the hardware were. Along the way it turned out that many of the stages we'd made wouldn't work, and they had to be tossed.
    It wasn't until we were making the Lost World stage that we finally started to get a handle on everything and see, OK, this is the standard. That meant we had to go back and remake all the stages we had done up to then though, to be in line with this new understanding. And we re-worked quite a few of them."
  12. Sonic Adventure Emerald Coast
  13. Sonic Adventure Ice Cap
  14. Sonic Adventure Speed Highway
  15. Sonic Adventure Windy Valley
  16. Sonic Adventure Lost World
  17. Audureau, William; Petronille, Marc (1 January 2013). The History of Sonic the Hedgehog. UDON Entertainment. ISBN 978-1926778563. "During the day, he was his usual self, able to run anywhere at the speed of light; but at night, he became a slow and savage "werehog", prone to giving his enemies violent smackdowns."
  18. Sonic Unleashed
  19. Sonic Unleashed Egg Dragoon Boss
  20. Sonic World Adventure
  21. Sonic World Adventure
  22. Sonic World Adventure
  23. Sonic Unleashed Skyscraper Scamper
  24. Sonic World Adventure
  25. Sonic Unleashed
  26. Sonic Unleashed
  27. Sonic Unleashed
  28. Pedigree Books (August 2013). "Profile: Sonic". Sonic the Hedgehog Super Interactive Annual 2014. Pedigree Publishers. p. 8. ISBN 978-1908152077. "Sonic runs faster than the speed of light and according to the Guinness Book of Records, he is officially the fastest video game character of all time!"
  29. BumbleKast LIVE! for November 2nd, 2022 - Q&A Livestream with Ian Flynn
  30. Sonic Colors DS Tropical Resort
  31. Sonic Colors DS Tropical Resort
  32. Sonic Adventure 2 Green Forest
  33. Sonic Adventure 2 Green Forest
  34. Sonic Adventure 2 Green Forest
  35. Sonic Heroes Team Sonic Intro
  36. Sonic Heroes Team Sonic Casino Park Intro
  37. Sonic Heroes Team Sonic Rail Canyon Intro
  38. Sonic The Hedgehog Prima Digital Guide Page 10
  39. Sonic the Hedgehog (2006, XBOX 360) Game Manual Page 13
  40. Sonic the Hedeghog (2006) Wave Ocean
  41. Sonic the Hedgehog (2006) Sonic's Story
  42. Sonic the Hedgehog (2006) Radical Train

Versus Threads


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