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Amy Rose (Sonic Chronicles)
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Articles About Amy Rose
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| Main Continuity | Main Timeline |
| Alternate Continuity | Chronicles - Sonic Boom - Sonic X - Sonic the Comic - Archie Comics |

Background
Amy Rose is a pink hedgehog with a big heart and an unrelenting yearning for Sonic's affection on her own terms. Though generally good natured, she gets hot-headed when riled, and her weapon of choice, the Piko-Piko Hammer, can always be relied upon to make her feelings clear. She missed Sonic while he was away, but a lot can change over time.
In combat, Amy Rose has the second highest damage power in the game, and medium armor. She is quick enough to attack twice per round, and her special abilities are valuable for weakening enemies and strengthening her teammates.
General Information
Name: Amy Rose
Origin: Sonic Chronicles: The Dark Brotherhood
Gender: Female
Age: 12 (Her Heroes self is officially listed as 12)
Classification: Animal
Species: Hedgehog
Occupation: None
Status: Alive
Alignment: Chaotic Good (Like her canon counterpart, holds similar ideals to Sonic the Hedgehog)
Codex Statistics
Grade: A
Tier: 8-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: City Block level (Potency) (The events of Sonic Heroes have happened in the Sonic Chronicles continuity. Could fight and defeat Sonic the Hedgehog while he was holding back. Sonic, alongside Tails and Knuckles, destroyed a large base. Can fight alongside Sonic), Higher with Ichikoro Gauge (The Ichikoro Gauge is an energy gauge for powering up Special Moves, when used the user can defeat an opponent in one hit)
Durability: City Block level, rings makes her incredibly difficult to kill
Striking Strength: City Block Class (Potency)
Lifting Strength: Class M (Contributed 1/4th of effort into stopping a train, which weigh around 4000 to 20000 tons. Can overpower an alligator attempting to close their mouth who have a bite force of over 13000 newtons. Can easily lift and throw her hammer around)
Travel Speed: Hypersonic (Able to briefly relatively catch up behind and nearly catch a casual Pre-Reset Era Sonic), Higher with Amy Dash (Developed a quick dash she uses to chase after Sonic)
Attack Speed: Hypersonic
Reaction Speed: Hypersonic
Stamina: Superhuman (The entirety of Sonic Heroes takes place in three days team Rose can go through all of their stages and obstacles without showing any signs of tiring), Higher with Economizer (The Economizer, boosts the wearer's energy, reducing POW moves by 1)
Range: Standard Melee, Extended Melee with Piko Piko Hammer. Tens of Meters with whirlwind
Intelligence: Gifted Intelligence (Helped Sonic to thwart and beat Eggman several times who is confirmed to have an IQ of 300, using various movesets across her adventures such as fighting styles)
Knowledge: Expert level
- Superhuman Physical Characteristics
- Small Size
- Dwarf: Stated to be 90 cm tall.
- Martial Arts
- Striking Arts: Took a kickboxing exercise class.
- Weapon Mastery
- Hammer Mastery: Can skillfully wield and use her trusty Piko Piko hammer.
- Vehicular Mastery
- Social Influencing (Convinced E-102 Gamma to let her and the flippy out of the jail cell)
- Acrobatics & Multiple Jumps (Can double jump)
- Limited Acausality
- Impact Resistance
- Standard Impact Resistance: Can recover from being flattened.
- Limited Flight (Can briefly stay hovered in the air through spinning with her hammer)
- Homing Attack (Has the homing attack, an attack that homes in on any enemy)
- Telekinesis (Can control the trajectory and angle she hits the ball at)
- Healing (With Amy heal, by thinking about Sonic, Amy can regain health)
- Forcefield Creation (Can conjure up a small shield while defending)
- Statistics Amplification (With Attack Support 5, a special skill that reinforces and increases internal defensive power. With Speed Up Lv 1, can increase her speed)
- Afterimage Creation (Can move so fast she leaves afterimages behind)
- Aura (Can coat herself in an aura while entering dash boost)
- Invisibility (Amy has a special move that allows her to turn invisible)
- Power Bestowal (With blow kiss, Amy blows a kiss to a friend, empowering the friend to do his or her best)
- Precognition (Destiny Perception) & Curse Manipulation (With Tarot Draw, Amy foresees the future with her tarot deck, cursing a single foe and causing the target to miss subsequent attacks)
- Air Manipulation (Can do a massive whirlwind attack from her hammer. Can cause a tornado that spins herself upwards. Can swing her hammer causing a tornado to appear)
- Momentum Manipulation (With Amy Dash, Amy builds up speed by running in one spot and then shoots off forward with a high-speed dash)
- Explosion Manipulation (Can set traps that explode).

- Transformation
- Partial Transformation: With all seven chaos emeralds, one can unlock the Super Form and Hyper form with super emeralds.
- Healing (Chaos Emeralds can heal you when you're knocked out. Shadow can use chaos control in order to heal himself)
- Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts)
- Duplication (Mephiles used two of the Chaos Emeralds to create dozens of clones of himself)
- Intangibility
- Fusionism (Noted that Mephiles would use the chaos emeralds to become one with Iblis)
- Forcefield Creation & Damage Transferal (Can power one's guarding through the use of chaos control, creating a spherical field, which is signified by a purple pulse emerging from and moving around the user that can block any incoming attacks. Half of the received damage is transferred to the Ichikoro Gauge)
- BFR and Sealing (Chaos Control can be used to send others into separate dimensions. Chaos Control can also be used to send someone into a distorted space momentarily)
- Resurrection (Granted Elise's wish and brought Sonic back to life)
- Air Manipulation (Used the power of a single chaos emerald to push back Team Dark)
- Energy Manipulation & Electricity Manipulation (With Chaos Spear, a technique where the user channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt, one can fire multiple bolts with it or charge it to shoot a larger more powerful energy bolt)
- Explosion Manipulation (With Chaos Blast, is an explosion of highly powerful chaos energy that damages all that is within 10-20 yards)
- Space-Time Manipulation
- Spatial Manipulation
- 3-D: Chaos Control can be used to distort space itself and can create an area of distorted space. Shadow can use chaos nightmare and chaos upper to grinds his fists to distort space, to attack and knock opponents away.
- Limited Magnetism Manipulation (Chaos Emeralds attract each other)
- Plant Manipulation (The Chaos Emeralds did this on their own)
- Martial Arts (With Nocturne Blade, is infused with the ultimate martial skills)
- Accelerated Development
- Other
- Combat Abilities: With Prune Juice, improves combat abilities.
- Other
- Regeneration
- Type: Regenerative Health
- Source: External Regeneration
- Capabilities: With Refresher, regenerates 5% of maximum health per round, regenerating from stab wounds and such.
- Precognition
- Teleportation (With the voxai teleporter)
- Statistics Amplification (With boxing gloves, increases power and attack by +1. With cloth gloves, increases attack by +1. With cursed gloves, increases power by +6 but lowers defense and attack by -2. With golden gloves, increases power by +1 and attack/defense by +2. With gritty gloves, increases power and armor by +2, but decreases defense by -2. With lucky gloves, increases attack by +1 and luck by +2. With mirror gloves, increases attack and defense by +1. With polymer gloves, increases power and armor by +1. With power gloves, increases power by +5, but decreases attack by -2. With rubber gloves, increases power and attack by +2, and defense by +1. With sparkly gloves, increases power by +3 and attack by +1. With Work Gloves, increases power by +1. With alloy slippers, increases armor by +3 and defense by +1. With light slippers, increases armor and defense by +1. With Nimble Slippers, increases armor by +1 and defense by +2. With spiked slippers, increases armor by +1 and power by +2. With tough slippers, increases armor by +4, but reduces defense by -2. With Chao Print Dress, increases by power +2. With Kron Hammer, increases power by +10. With nocturne blade, increases attack by +4. With clover juice, increases luck by +10. With iron tonic, made with medicine capable of toughening the skin for short periods. With POW candy, increases POW points by +5. With POW drink, increases POW points by +50. With POW Gum, increases POW points by +10. With rock salt, a rare earth extract capable of raising one's raw strength for short periods. With speed bar, made with medicine capable of boosting one's reflexes for short periods of time, increasing speed by +10)
- Purification (With antidote, curative elixir that removes all bad status effects. With cure all spray, does the same effect as the antidote, but to all party members)
- Healing (With health leaf, restores health by +100 HP. With Health Root, restores health by +250 HP. With health seed, restores health by +50 HP. With med emitter, an alien device that produces an energy pulse that heals all party members by +250 HP. With Revival Ring, a ring with the power to put the fallen back on their feet. With Ring of Life, a ring with the power to put the fallen back into fighting shape)
- Power Bestowal (With Refresher Wave, an alien device that produces an energy pulse that invigorates all party members)
- Restoration (With refresher, recovers 1 POW point at the end of each round)
- Limited Statistics Reduction (With bug spray, a potent pesticide for pesky critters of the insect variety)
- Limited Radar Sensing (With Eggman Detector, a device that detects Eggman's electronic signature)
- Forcefield Negation (With pattern generator, a device that generates code patterns that interfere with energy fields)
- Earth Manipulation (With Earth Ring, gives the earth elemental damage to basic attacks)
- Ice Manipulation (With Ice Ring, infuses the power of subzero colds into basic attacks, giving them ice elemental damage)
- Lightning Manipulation (With lightning ring, infused with the power of raw lightning, giving basic attacks lightning elemental damage)
- Water Manipulation (With the water ring, a ring infused with the power of tidal fury giving water elemental damage to basic attacks)
- Wind Manipulation (With the wind ring, a ring infused with the power of a hurricane giving wind elemental damage to basic attacks)
- Fear Manipulation (With the Spooky Charm, causes fear in enemies, causing them to flee)
- Forcefield Creation (With Zoah Shield, an energy shield infused with invulnerability)
- Resistance Manipulation (With immunity booster, can grant immunities to oneself for a short period of time).
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GlovesShoesAccessoriesAccessories are equipment that can provide a variety of different effects, such as increasing stats or providing buffs. ConsumablesQuest Items
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Notable Techniques
- Blow Kiss: Blow Kiss is a POW move used by Amy Rose in Sonic Chronicles: The Dark Brotherhood. When performing this move, Amy blows a kiss to an ally, empowering them. When performing Blow Kiss, Amy walks up in front of her team and blows a kiss to anyone on her side of the battlefield in order to encourage them to do their best. When doing so, a line of red lips moves from Amy to her target, who will then show red hearts when the line touches him/her.
- Flower Power: Flower Power is a POW move used by Amy Rose, with the aid of Cream the Rabbit and Big the Cat, in Sonic Chronicles: The Dark Brotherhood. When performing this move, Amy teams up with Big and Cream to deliver a potent strike with her Piko Piko Hammer. This attack may leave the foe stunned. When performing Flower Power, Big first rushes up in front of the opponent where he falls down on his stomach, face first. Amy then moves up behind Big, while Cream gets behind Amy. As Cream then emits red hearts, Cream pushes Amy forward just as she jumps. Amy then lands on and bounces off Big's back, moving forward and higher into the air, where she then falls down and brings her Piko Piko Hammer down on the opponent in a downward swing. After that, Amy, Cream and Big return to the team positions.
- Low Blow: Low Blow is a POW move used by Amy Rose in Sonic Chronicles: The Dark Brotherhood. When performing this move, Amy jumps up and hits a foe with her Piko Piko Hammer. This attack may leave the foe vulnerable. When performing Low Blow, Amy moves up in front of the opponent and jumps into the air. As she falls down, Amy brings her Piko Piko Hammer down on the opponent in a downward swing, trying to hit the opponent at his/hers weakest point. After hitting the opponent, Amy then retreats to her team position.
- Spin Cycle: Spin Cycle is a POW move used by Amy Rose, with the aid of Cream the Rabbit, in Sonic Chronicles: The Dark Brotherhood. When performing this move, Amy has Cream lift her up, then spins her around before throwing her at a group of enemies. This attack cannot be avoided and can hit multiple enemies. When performing Spin Cycle, Amy and Cream move up in front of their opponent. Cream then flies directly up into the air in front of Amy until she reaches an appropriate height, before Amy jumps up and grab onto Cream's hands. Cream then begins to spin Amy around in mid-air, while Amy holds out her Piko Piko Hammer, before she throws Amy spinning into the opponent, where Amy strikes the opponent with her Piko Piko Hammer. Following that, Amy and Cream return to their team positions.
- Tantrum: Tantrum is a POW move used by Amy Rose in Sonic Chronicles: The Dark Brotherhood. When performing this move, Amy charges at an enemy, spinning like a tornado. This attack may leave the foe sluggish. When performing Tantrum, Amy walks up in front of her opponent, where she then starts to spin around herself with her Piko Piko Hammer at high speed, stirring up some pink wind currents, before she rams into the opponent, dealing a series of concussive hammer strikes. After that, Amy returns to her team position.
- Tarot Draw: Tarot Draw is a POW move used by Amy Rose in Sonic Chronicles: The Dark Brotherhood. When performing this move, Amy foresees the future with her tarot deck, cursing a single foe. When performing Tarot Draw, Amy walks up in front of her opponent, where she then pulls out a card from her tarot deck in front of her and uses it to predict the future. After that, Amy returns to her team position.
Other
Standard Tactics: She normally will use homing attacks and Piko Piko hammer. Along with her POW attacks.
Weaknesses: Is extremely obsessed with Sonic to the point that she’ll drop everything just to see him.
Note
- In Sonic Chronicles, "attack" and "defense" are not how powerful and durable one is, but rather, how much accuracy the user has and the level of their evasion.
- Sonic Chronicles is considered completely non-canon by Sega.
Regarding Amy's Speed
There are many that wonder why Sonic and co. are rated lower here in terms of speed then other wikis; I below will explain the following reasons why:
Cyan Wisp
When Sonic first interacts with a Cyan Wisp it envelops his body and makes him move as a laser[1], that's outright stated to move at the speed of light[2], Sonic is completely shocked by the speed he gets when he uses it and it is way faster then anything he can do[3], they even acknowledge the Sonic Colors Ultimate Short Animation that it's far above his speed[4]. Sonic Colors 3DS notes that the cyan laser let's Sonic fly through the air at "blinding speeds" already showcasing it's far above his regular speed[5].
An argument people try to make for why Sonic is comparable to the Cyan Wisp is that he caught up to it and claimed it's almost as fast as him[6]. However, there is missing context to this, prior in the cutscene the wisp is shown in its normal body moving[7], when actually activating the laser there's a flash of light in the same cutscene[8] Tails even notes the flash of light specifically is the power of the Cyan Laser[9] with Sonic even claiming that he wants to see how fast it is[10]. This string of dialogue showcases that the cyan laser itself is not what he caught, but the Cyan Wisp while it was still in its wisp form, which we see in Colors Ultimate that the cyan wisp will run from things without automatically turning into its laser form[11]. Thus Sonic did not catch up with the cyan laser power of the wisp, but just the Cyan Wisp itself.
Official Statements
While many try to use official statements claiming he's the speed of light, these are always used in a hyperbolic sense.
One comes from a Sonic Adventure interview where they note that he zooms all around at light speed[12], but this is in context talking about how large the levels are and how they don't think most players will notice the details as they will be zooming through the levels. They're not saying that you're literally moving through the levels at light speed, this is especially apparent with famous parts of levels such as the orca chase in Emerald Coast[13], the avalanche chase in Ice Cap[14], not running down a large building instantly in Speed Highway[15], getting forcibly pulled into a tornado in Windy Valley[16], the boulder chase in Lost World[17] and more. If one wanted to argue that this statement isn't hyperbolic, this is a developer interview before the game officially released thus these level locales would clearly show they don't actually intend for Sonic to be running through them at light speed.
Another comes from a statement from a Sonic Unleashed guide, where it states his usual self runs around at the speed of light[18], however this is another hyperbolic statement. For one the guidebook is claiming Werehog Sonic is slow, this is only true in gameplay, in actual cutscenes Werehog Sonic is shown[19] to move around fast[20]. On top of that the very game itself also showcases scenes that go against this statement, Sonic and Chip take all day to see if anyone knows who Chip is[21], he notes in cutscene that he can sprint to a neighboring continent if the planet wasn't broken[22], he takes a bit of time to catch up to Eggman whose flying away[23], has to run around a building for a bit rather then instantly[24]. On top of this Sonic Unleashed entire plot is due to the chaos emeralds being drained of their power Sonic must travel to each continent and restore the chaos emeralds power, restoring the continent back[25], something to where if he was as fast as the guide is claiming, wouldn't have even taken multiple days, even if the continents are broken apart. Examples can even be seen in the story, he starts a day time stage here[26] then another daytime stage in the same area[27] with both of these taking until night time in one city[28].
Another claim is from the Sonic the Hedgehog Super Interactive Annual 2014 where it claims he runs faster than the speed of light and is the fastest video game character of all time according to Guiness Book of Records[29]. To start with, the Guiness statement seems to be a hoax, no matter where one tries to search up this claim there is no actual record currently sourced for it. Secondly, this is another hype statement that comes from a European guidebook, it's a tertiary canon that does not line up with the portrayal of Sonic's speed in the mainline canon. Due to the usage of using a known hoax for the argument and coming from a tertiary canon that's not the main source, this statement is not very usable.
Another statement comes from Takashi Iizuka claiming "We aren't aware how fast Sonic the Hedgehog is. In some games, he is able to go beyond the light barrier. We don't really know, the best way we can say it rivals the famous comic book hero, The Flash.". While this seems clear cut, there is a massive issue. This interview does not exist. If one tries to look it up and use the exact wording as shown in the picture it will only take them back to a singular blog that has a cropped screenshot of it made for the sole purpose of pushing FTL Sonic. Thus this statement is not usable until an actual legitimate source confirms the legitimacy of this interview ever existing.
Light Speed statements are even noted by Ian Flynn to be characters being arrogant and they are not actually able to move at the speed of light[30].
It should also be noted, Eastern media uses speed of light a lot as a method for saying "very fast" rather then literally being the speed of light. It boils down to even doujins using it as a way to claim certain things and one getting home fast.
Omega statement
The Omega statement is a pretty popular one where one attempts to use Omega stating that light speed would be surpassed, though the full context of this is somewhat ignored.
For one, in Sonic Colors DS continuity Sonic doesn't even have boost[31] until the Wisp give it to him[32]. So collecting wisps make him move faster.
Secondly, Omega's statement in context is talking about Sonic's immense growth and how he keeps getting faster and faster each time he's doing the challenge, where if he keeps it up then light speed will eventually be surpassed due to breaking unprecedented growths.
SPD from Unleashed
Many try to use the SPD due to the boost SPD being rated higher then the light speed dash, however the SPD isn't programmed in a lineal way. Along with this it's clear by the context of the game that it's just apart of Ludonarrative Dissonance to get players excited by seeing how high of a value they're going. For note, the light speed dash's SPD isn't even consistent which already poses a problem since light speed is a static number, it doesn't get faster or slower.
Other Speed Issues
There are a couple of plot points in various Sonic games that greatly mess with the idea that Sonic is light speed or even faster than light.
In Sonic Adventure 2 Sonic and Shadow need to escape the island before it blows up[33], both needing actually being worried and needing to hurry out of the forest[34]. The time limit for this stage is 8 whole minutes[35].
In the plot for Team Sonic in Sonic Heroes, they have three days to stop Eggman from his plot[36], with the three levels you do taking two whole days before getting to Casino Park[37] and then by Rail Canyon they only got until sunset[38].
In Sonic the Hedgehog (2006) there are times Sonic has to enter his "super-speed speed[39]" state, where he will not stop running and is going at top speeds[40].
- In Wave Ocean, it's to catch up with Eggman's airship[41], which flew there overnight[42].
- In Radical Train, it's to catch up with Elise's train that's about to crash[43].
Battle Records
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References
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