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'''[[Range]]:''' '''Standard Melee''', '''Several Meters''' to '''Tens of Meters''' to '''Kilometers''' with weapons and abilities, '''Multiversal Class''' with '''[[Erasure]]'''
'''[[Range]]:''' '''Standard Melee''', '''Several Meters''' to '''Tens of Meters''' to '''Kilometers''' with weapons and abilities, '''Multiversal Class''' with '''[[Erasure]]'''
'''[[Intelligence]]:''' '''Genius''' combat-wise (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It has defeated ancient beings with much greater faculties than it such as [[Minos]] and [[Gabriel (Ultrakill)|Gabriel]]. [https://ultrakill.fandom.com/wiki/V1#:~:text=ability%20to%20fix%20itself%20and%20rebuild%20broken%20parts%20on%20the%20fly It can fix and rebuild itself on the fly] and swap weapons and strategies at such a pace as well. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from [[V2 (Ultrakill)|V2]] and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire)
'''[[Intelligence]]:''' '''Genius Intelligence''' combat-wise (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It has defeated ancient beings with much greater faculties than it such as [[Minos]] and [[Gabriel (Ultrakill)|Gabriel]]. [https://ultrakill.fandom.com/wiki/V1#:~:text=ability%20to%20fix%20itself%20and%20rebuild%20broken%20parts%20on%20the%20fly It can fix and rebuild itself on the fly] and swap weapons and strategies at such a pace as well. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from [[V2 (Ultrakill)|V2]] and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire)
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==[[Powers and Techniques]]==
==[[Powers and Techniques]]==
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[[Category:Status Effect Users]]
[[Category:Status Effect Users]]
[[Category:Heat Users]]
[[Category:Heat Users]]
[[Category:Counter Users]]
[[Category:Attack Reflection Users]]
[[Category:Attack Reflection Users]]
[[Category:Precognition Users]]
[[Category:Precognition Users]]
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[[Category:Creation Users]]
[[Category:Creation Users]]
[[Category:Telepaths]]
[[Category:Telepaths]]
[[Category:Bestowal Users]]
[[Category:Power Bestowal Users]]
[[Category:Power Bestowal Users]]
[[Category:Temporal Reload Users]]
[[Category:Temporal Reload Users]]
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[[Category:Invulnerability Users]]
[[Category:Invulnerability Users]]
[[Category:Robots]]
[[Category:Robots]]
[[Category:Game Characters]]
[[Category:Video Game Characters]]
Revision as of 23:41, 24 September 2024
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
“
MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
„
~ V1's operative statement
“
The V model was built for war, with V1 boasting a new kind of exterior plating that allowed refueling through contact with blood rather than through a separate refueling process.
Due to its necessary thinness, it is far less durable, but the ability to fix itself and rebuild broken parts on the fly would outweigh the negatives on an active battlefield.
However, during the prototyping phase, the New Peace was established and war became irrelevant.
V1’s planned production was cancelled and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary.
Neither model ever reached mass production due to the end of wars completely draining any demand, so it’s likely only a single prototype build of each model remains in existence.
V1 is the main protagonist and playable character of the FPS game ULTRAKILL.
In the world of ULTRAKILL, robots are fueled on human blood; after the robot uprising led to the extinction of humanity, many robots (including V1) flocked to Hell in search of more blood from its denizens, angering the Demons and, eventually, ; as robots are fueled by human blood, many robots, including V1, reached the logical conclusion to invade Hell and kill its denizens for their valuable blood.
V1 was the first of the short-lived "V" model; a combat android designed with a unique exterior plating that can absorb blood for fuel on-contact, rather than through a dedicated refueling process; this, coupled with its agility and on-the-fly repairs, would have made it a nigh-unstoppable weapon of war had the "New Peace" not occurred, ending all wars.
A second prototype, V2, was made before the series' total cancellation and, eventually, the extinction of humanity; it's likely that V1 and V2 are the only existing V models to exist.
V1 uses a Revolver, Shotgun, Nailgun, Railcannon and Rocket Launcher (with each weapon sporting multiple forms) and can even switch out its arm on the fly in order to carve through the swarms of enemies it encounters. Said enemies typically fall under the categories of Husk, Demon, Machine, or Angel (though there are a few unique adversaries).
Alignment:True Neutral (V1 goes to a rampage in Hell, completely killing any life form in the entire layers of Limbo, Lust, Gluttony, Greed, Wrath and Heresy. V1's only goal is to get more blood in order to heal itself, and will not think twice before attacking someone for it. V1 only does this as it requires blood in order to fuel itself and not dying, thus the rampage in hell is only so he is able to survive)
Stamina:Limitless as long as he has blood to fuel itself
Range:Standard Melee, Several Meters to Tens of Meters to Kilometers with weapons and abilities, Multiversal Class with Erasure
Intelligence:Genius Intelligence combat-wise (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It has defeated ancient beings with much greater faculties than it such as Minos and Gabriel. It can fix and rebuild itself on the fly and swap weapons and strategies at such a pace as well. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from V2 and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire)
Piercer Revolver: Hold Alt Fire to charge a 3-hit beam.
Requires cooldown.
AKA Bootleg Railcannon
Marksman Revolver: Press Alt Fire to throw a coin.
Hit an airborne coin to deflect your shot into the nearest enemy's weakpoint.
Coins can be chained.
It costs four coins to fire this weapon... for twelve seconds
Sharpshooter Revolver: Hold Alt Fire to charge a piercing beam that ricochets off surfaces.
Can destroy projectiles.
Coins can be chained.
To the town of Agua Fria rode a stranger one fine day...
Alternate Revolver: A Revolver that does more damage but fires at a slower rate than the standard revolver.
Alternate Piercer Revolver
Alternate Revolver: A Revolver that does more damage but fires at a slower rate than the standard revolver.
Alternate Marksman Revolver
Alternate Sharpshooter Revolver: Hold Alt Fire to charge a piercing beam that ricochets off surfaces.
Can destroy projectiles.
Coins can be chained.
Alternate Sharpshooter Revolver
Core Eject Shotgun Press Alt Fire to overheat and launch the shotgun's cores.
Hold to charge distance.
Explodes on impact.
See this? This is my BOOMSTICK!
Pump Charge Shotgun: Press Alt Fire to pump your shotgun, increasing the power and decreasing the accuracy of your next shot.
Too many pumps will cause an explosion when fired.
Do you want to explode?
Attractor Nailgun: Alt fire to shoot a magnet that pulls all nearby nails towards it.
Magnets stick to surfaces and enemies and can be broken with hitscan weapons.
Nailed it.
Overheat Nailgun: Alt fire while shooting to overheat for a quick burst of high damage at the cost of a heatsink.
Heatsinks recharge while not firing.
Out of battery again?!
Attractor Sawblade Launcher: Replaces the Nails by Sawblades
Alternative Nailgun
Overheat Sawblade Launcher: Replaces the Nails by Sawblades
Alternative Nailgun
Electric: A powerful instant piercing shot.
Pierces through all enemies. Pay attention to your positioning to maximize destruction.
Don't use in water.
Electric Railcannon
Screwdriver: Fires a powerful drill that sticks to an enemy and deals damage overtime.
The drill causes enemies to bleed continuously with extra healing range.
Screwdriver Railcannon
Malicious: Fires an instant beam that causes a large explosion on impact, similar to a certain familiar face.
Wipes out groups of weak enemies with ease.
Malicious Railcannon
Freezeframe Rocket Launcher: Press Alt Fire to freeze rockets.
Frozen rockets have a larger blast radius will stay frozen even when switching weapons.
Stop-time heart for me if she's not mine
S.R.S. Cannon Rocket Launcher: Press Alt Fire to launch cannonball.
Hold to charge distance.
No one knows what S.R.S. stands for.
- The Terminal.
CANONBALL!!
Feedbacker: Fast punch with decent damage.
Can parry projectile attacks, including shotgun shots and coins
The Feedbacker
Knuckleblaster: Slow punch with high damage and knockback.
Hold Punch to blast shells inside the knuckles, causing a shockwave that knocks surrounding enemies away
The Knuckleblaster
Whiplash: A winch with a spear.
Hold to throw, release to pull.
Can pull light enemies and items, will get pulled to heavy enemies and grapple points.
The Whiplash
Optional Equipment
This dropdown contains all of V1's optional equipment
Moon Pendant: A translucent crescent moon on a gray handle. Punching an enemy with it will light them on fire
If used on a specific pedestal, this item will turn the day to night
every 60 seconds in africa a minute passes
Blue Skull: Can be put on colored pedestals to open doors.
Punching or Whiplashing enemies with it will light them on fire.
Holding it generates a faint skull-colored glow
.Blue Skull originate from the skull of Ferryman's
Spooky and scary
Red Skull: Can be put on colored pedestals to open doors.
Punching or Whiplashing enemies with it will light them on fire.
Holding it generates a faint skull-colored glow
.Blue Skull originate from the skull of Ferryman's. However there has never been a record of a Red Ferryman, the origin of them remain unknown
Spooky and scary
Torch: Holding it creates glow that can guide player trough darkness.
Punching or Whiplashing enemies with it will light them on fire.
And God said, “Let there be light,” and there was light.
Books: A book with a red cover and some illegible text on it's pages
No additional effect
Knowledge!
Florp: A fat, innocent(?) rodent
Sacrificing Florp to Jakito will proceed to destroy the entire world, crashing the game
If you're cold, he's cold. Put him in your mouth.
Fishing Rod: A fishing rod that V1 use's to fish various fishes
THE SIZE 2 IS REAAAAAL
Message in a bottle: A weird bottle written by someone unknown
"If you can read this, please help. I've been stranded on an island off the shore for weeks now, and I'm running out of supplies. I was drawn to ride the waves in hopes of finding the legendary size 2 fish. I had combed every inch of land and lake with no avail. I deduced they must exist far out at sea, so I set sail with a months work of cooked fish, but the waves sank my ship before I could find anything. You're my last hope. Set sail towards the big dipper, you will find me on an island there. Bring me more fish and then leave so I may continue my search. THE SIZE 2 FISH IS MINE.
Funny Stupid Fish (Friend): Does Nothing
A stupid fish. A really stupid fish. A dumb cretin. A fool. An absolute buffoon. A bumbling idiot. Has a sense of humor. Easy to catch and very friendly, is usually used to teach novices and children how to fish.
PITR fish: Does nothing
A very smart fish. Loves cats. Swims near land and will often get caught by fishers on purpose just to be nice. Always ends up at the bottom of fish hierarchies.
Trout: Does Nothing
A common lake fish. Prefers deep water. Seems to have been held in high regard by humans, as there are known mask replicas of them.
Metal Fish: Does Nothing
A migratory fish from a land far beyond. Only survives in rocky areas, as its diet consists entirely of rocks. Only comes out of hiding to feed.
Chomper: Does Nothing
A migratory fish. Originates from Pennsylvania, so it prefers dark, unpleasant and damp places.
Bomb fish: Explodes after being thrown
An extreme kind of fish. Most often found in flowing water, as stillness would be boring and inadequate for stimulation. Has a self defense mechanism that can cause bodily injury to unaware fishers.
Eyeball: Does Nothing
A common fish. Requires blood to survive. Improves eyesight.
Frog (?): Does Nothing
A migratory deep sea fish. Usually only found on moons, though it can survive anywhere with enough blood. Very territorial, attacking anything that enters its domain and never leaves the deep.
Dope fish: Does Nothing
A migratory fish. Found everywhere, though usually hidden Well. Often found accidentally by heroes and travellers across their journeys and is considered a sign of good luck
Stickfish: Does Nothing
A common fish. Edible and usually farmed by humans. Can be found in kitchens all across the world.
Cooked fish: Does Nothing
A common fish. Lives in fire, eats other fish, and only comes out when fed. Considered a delicacy, so fishers will often catch other kinds of fish purely for the sake of feeding them to an open fire to coax it out.
Shark: Does Nothing
A carnivorous fish. Originates from Sweden, and has been considered a status symbol in human society, possibly as a sign of femininity or "those who receive", though the details have been lost to time. Lives in huge bodies of water and avoids land, though it may swim close to shore to feed.
Soap: Punching will deal 999999 damage and cause it to fall out of V1's hand.
Using the Whiplash deals 999999 damage, but doesn't make the soap fall. Making it easy to instakill any enemy in the game
For comparison, V1's explosion only do 5 damage
Squeaky clean
Spawner Arm: Spawns the chosen object
Cheater Mode
Red Orbs: Doubles the health of V1 when destroyed
Blood Orb
Dual Wield: Spawns additional instance of used weapon
Weaknesses: Its only source of fuel is fresh blood; it can only heal by soaking in fresh blood. V1 is unable to drain blood from sand based enemies and will be damaged upon direct contact with hot sand.