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Poo (MOTHER 2): Difference between revisions

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[[Category:Matter Users]]
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[[Category:Astral Projection Users]]
[[Category:Astral Projection Users]]
[[Category:Nintendo Characters]]

Revision as of 07:37, 30 September 2021

My name is Poo. I am the one who will fight beside you. I am the servant of Ness. I will obey Ness. Ness! My life is in your hands.
~ Poo pledging his loyalty to Ness before joining the party

Summary

Poo (プー Pū) is a character in Mother 2 (localized as EarthBound). As the Prince of Dalaam, he has undergone strict martial arts training, and is the third and final character to join Ness. He usually uses physical strength as his primary weapon, along with many powerful PSI spells. Poo undergoes a special diet, meaning he can't eat any regular food items and recovers few hit points from ingesting them. However, he can drink bottles of water to recover psychic points, and brain food lunches restore his HP more than they do any other character. Poo has a mirror ability, which allows him to become any enemy in the game during battles, with the notable exception of bosses.

Poo has very high physical stats and a wide variety of offensive and defensive PSI, but his drawback is that he can only equip items from the "of Kings" set. Poo cannot use any weapons except his fists and a weapon exclusive to his use, the Sword of Kings.

Poo is first introduced after Ness eats the Magic Cake, and he completes his training by meditation, which he maintains despite a spirit breaking various parts of his body. Poo then teleports to Summers and declares his allegiance to Ness. Poo is taken from the party after they come up from the exit of the Pyramid in Scaraba by the Star Master, who shows him the powerful PSI Starstorm α, which he uses to defeat Master Barf. Poo is a solemn dedicated warrior, but is loyal to his friends and bringing peace to the world. Interestingly enough, Poo is very popular with the girls in Dalaam.

Powers and Stats

Tier: 8-B

Name: Poo

Origin: Mother 2

Sex: Male

Age: Early Teens (Stated to be a little older than Ness in the Player's Guide)

Classification: Human, Psychic, Chosen One, Prince of Dalaam

Attack Potency: City Block level (Defeated Thunder and Storm who can create storms to attack. Can defeat endgame enemies)

Dimensionality: 3-D

Travel Speed: Subsonic (Should be comparable to the Mother 1 cast)

Combat Speed: FTL (Can fight Porky Minch, who would later fight Lucas, who could avoid laser beams from K9000. Can dodge laser beams from various enemies)

Reaction Speed: FTL (Can fight Porky Minch, who would later fight Lucas, who could avoid laser beams from K9000. Can dodge laser beams from various enemies)

Lifting Strength: Class 5 (Should be comparable to the rest of the chosen four)

Striking Strength: City Block Class (Can harm Thunder and Storm, and could later harm end game enemies)

Durability: City Block level (Can endure attacks from Thunder and Storm and could later survive attacks from endgame enemies)

Stamina: Superhuman (Can fight for long periods of time. Can take mortal wounds and still manage to heal himself)

Range: Extended melee range. Hundreds of Meters with PSI (Can use PK Thunder, which has been demonstrated by several enemies to behave similar to normal lightning), possibly Higher (It is implied that PK Starstorm calls down meteors)

Powers and Abilities:

Superhuman Physical Characteristics, Genius Intelligence, Immortality (Type 7 & 8, Limited Types 2 and 6. Losing a battle causes his defeat to be unwritten, becoming a bad dream and allowing Poo to wake up at his last save location. Can take fatal attacks and still hang on with 1 Hp as long as he has greater than 1 Hp, as well as being able survive any fatal damage as long as he wins the battle before his Hp rolls down all the way. If his soul is separated from its body, it will be able to return to the original body if the host body it inhabits is destroyed, as Poo was able to return from the past after his robot body was destroyed upon Giygas’s death. Can die and turn into a ghost), Accelerated Development (Grows from battle very quickly, with his strength trivializing enemies from previous areas as he progresses), Sheer Will (Accepted his fate of saving the world and agreed to having Ness be his master without hesitation. Endured his Mu training, in which he had to agree to let the spirit of his ancestors break his legs, rip off his arms, cut off his ears, gouge out his eyes, and steal his mind. Agreed to go to the past to defeat Giygas without any hesitation, even knowing that he may not succeed or get to come back), Regeneration (Mid-Low. Able to take attacks such as stabs and explosions without being hindered and can heal from them with PSI and by eating food items. Staying at a rest area overnight completely recovers Hp and Pp), Enhanced Senses (Should be comparable to Ness and Jeff. Can still hit enemies even while uncontrollably crying) PSI (Can use various PSI techniques. Capable of affecting both non-physical and non-sentient beings), Telepathy (Can communicate with animals that cannot speak), Telekinesis (Should be comparable to Ness), Teleportation, Flight (Swooped down from the sky and finished off Master Barf), Transformation and Power Mimicry (Can turn into an enemy and use their powers, even if they are inorganic or non corporeal), Energy Manipulation (Can manipulate psychic energy), Elemental Manipulation (Able to use elemental PSI), Heat Manipulation and Air Manipulation (Can use PK Freeze), Electricity Manipulation (Can use PK Thunder), Absorption (Can use PSI Magnet to drain psychic power from enemies), Healing (Can restore Hp with Lifeup), Purification (Types 1 and 3), and Resurrection (Healing can remove various status effects, including colds, sunstroke, sleep, poison, nausea, crying, strangeness, paralysis, petrification, as well as unconsciousness and death. Capable of bringing back machines, ghosts, non-living targets, and abstract entities in addition to living beings, even if the target has been completely destroyed or has faded into thin air), Forcefield Creation and Damage Reduction (Can create shields that halve the damage of non-psychic attacks. Grants Attack Reflection at the Beta level, redirecting half of the damage taken to the attacker), Mind Manipulation and Status Effect Inducement (Can inlfict strangeness on enemies with Brainshock, which causes them to sometimes attack themselves or their allies), Empathic Manipulation (Defeating certain enemies frees them from Giygas’s influence and causes them to be pacified), Martial Arts and Weapon Mastery (Is a skilled swordsman and a master of hand to hand combat), Non-Physical Interaction (Can harm intangible and non-corporeal beings such as ghosts with physical attacks and PSI), passive Fear Manipulation (Causes weaker enemies to flee on the overworld), passive Fate Manipulation, Probability Manipulation, Plot Manipulation, Causality Manipulation, Time Manipulation, Dream Manipulation, and Subjective Reality via the Truth of the Universe (Can manipulate fate on a multiversal scale. Able to turn Poo's defeats into bad dreams to prevent him from failing his journey), limited Power Bestowal (PSI users can teach PSI abilities to other PSI users), limited Dimensional Storage (Can store large items on his person such as a bazooka and an entire bicycle, though there is a limit to how many items he can carry), Self-Sustenance (Types 1, 2, and 3) as a robot, possible Reality Warping, Spatial Manipulation, Time Manipulation, Matter Manipulation, Creation, Subjective Reality, and Astral Projection via Magicant creation (It is implied that all humans are able to create a Magicant)

Resistances: Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Type 3), Fear Manipulation, and Reality Warping (Able to resist Giygas’s influence during his journey), Disease Manipulation (Does not get inflicted with diseases when bitten by zombies and wild animals), Radiation Manipulation (Can endure the Nuclear Reactor Robot’s explosion without suffering any adverse effects from the radiation), limited Resistance to Time Stop (Should be comparable to the rest of the chosen four, who can dodge attacks even while frozen in time by the Dali's Clock)

Statistics Amplification with Defense Spray and Sudden Guts Pills (Can increase his defense stat with the Defense Spray and double his Guts stat with the Sudden Guts Pill), Explosion Manipulation with Bombs and Super Bombs, Poison Manipulation with various items (Pharaoh's Curse, Snake, Snake Bag, Viper), Ectoplasm Manipulation with the Pharaoh's Curse (Emits an ectoplasmic ooze that poisons an enemy), Transformation and Fire Manipulation with the Bag of Dragonite (Can transform into a dragon and breath fire to deal massive damage to enemies), limited Existence Erasure with the Pencil Eraser and the Eraser Eraser (Can erase pencil shaped and eraser shaped objects with the respective items in the North American release of the game, and can erase octopus shaped objects and kokeshi doll shaped objects in the original Japanese release)

Resistances: Electricity Manipulation and Energy Manipulation with the Franklin Badge (Capable of completely reflecting lightning based attacks back at the enemy. Shown in Mother 1 that it can also reflect PK Beam), Fire Manipulation, Ice Manipulation, Heat Manipulation, Light Manipulation, and Paralysis Inducement with various pendants, Sleep Manipulation with higher tier arm bands (Pixie's Bracelet, Cherub's Band, and the Goddess Band all increase resistance to Hypnosis while lowering resistance to Brainshock), Power Nullification with the Brain Stone (Can prevent enemies from making her lose his concentration, which prevents the usage of PSI), limited Resistance to Durability Negation with various pendants (The Night, Sea, and Star pendants give her near full immunity to PK Flash and its effects, including instant death)

Standard Equipment:

*Sword of Kings: A special sword obtained by defeating a Starman Super. It is Poo's only weapon, boosting his Offense by 30.

*Travel Charm: An ordinary charm that can be obtained from the traveling entertainer in Onett or bought from the shop in Burglin Park. It decreases Defense by 40 but provides a 50% resistance to Paralysis.

  • Great Charm: A charm that can be found in the Lilliput Steps or bought from the store in Saturn Valley. It decreases Defense by 40 but increases Speed by 5 and provides 90% resistance to Paralysis.
  • Crystal Charm: A charm that can be bought from the store in Scaraba, providing immunity to Paralysis. It decreases Defense by 40 but increases Speed by 15.
  • Rabbit's Foot: A charm found in Lumine Hall that increases speed and grants immunity to Paralysis. It decreases Defense by 40 but increases Speed by 40.
  • Flame Pendant: A pendant that can be found in the Monkey Caves or from the shop in Saturn Valley after Ness returns from Magicant. It decreases Defense by 40 but provides a 95% resistance to Fire based attacks.
  • Night Pendant: A pendant that can be found in Moonside or from the shop in Saturn Valley after Ness returns from Magicant. It decreases Defense by 40 but provides immunity to Flash.
  • Rain Pendant: A pendant that can be found in the Scaraba pyramid or from the shop in Saturn Valley after Ness returns from Magicant. It decreases Defense by 40 but provides a 95% resistance to Freeze based attacks.
  • Earth Pendant: A pendant that can be bought from the shop in Magicant. It decreases Defense by 40 but provides a 60% resistance to Fire and Freeze based attacks as well as a 90% resistance to Flash.
  • Sea Pendant: A powerful pendant obtained from a present in the Lost Underworld. It decreases Defense by 40 but provides a 95% resistance to Fire and Freeze based attacks as well as immunity to Flash.
  • Star Pendant: The best pendant in the game, obtained by defeating a Major Psychic Psycho. It decreases Defense by 40 but provides a 95% resistance of Fire and Freeze based attacks, as well as immunity to Flash and Paralysis.
  • Cloak of Kings: A special cloak found in the Lost Underworld. It increases Defense by 20 and Speed by 40.

*Bracer of Kings: A special arm bracer found in the Pink Cloud cave. It increases Defense by 30, Luck by 35, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.

*Diadem of Kings: A special diadem found in Lumine Hall. It increases Defense by 20, Luck by 30, and provides a 30% resistance to Fire and Freeze based attacks, as well as a 50% resistance to Flash and Paralysis.

*Bomb: A bomb that explodes when thrown at an enemy. Deals 45 to 135 damage to the primary target as well as 22 to 67 damage to any adjacent targets.

  • Super Bomb: A more powerful bomb that explodes when thrown at an enemy. Deals 135 to 405 damage to the primary target as well as 67 to 202 damage to any adjacent targets.
  • Bag of Dragonite: A bag of magic powder that turns the user into a dragon when sprinkled on themself. Deals 600 to 1,000 fire damage to all enemies.
  • Rust Promoter: A spray that rusts metallic enemies, dealing 100 to 300 damage to them.
  • Rust Promoter DX: A spray that rusts metallic enemies, dealing 200 to 600 damage to them.
  • Insecticide Spray: A spray that damages insect enemies, dealing 50 to 150 damage to them. Targets all enemies.
  • Xterminator Spray: A spray that damages insect enemies, dealing 100 to 300 damage to them. Targets all enemies and can be reused.

  • *Pair of Dirty Socks: A pair of dirty socks given to Ness by Penetella Giovanni for returning his grandmother's contact lens. Can be thrown at an enemy to solidify them.

  • Stag Beetle: A stag beetle that jumps at an enemy and shocks them into solidification.
  • Handbag Strap: A handbag strap that can be used as a whip, dealing damage to an enemy and solidifying them.
  • Mummy Wrap: Wrapping used to mummify the deceased. Can be used as a whip, dealing damage to an enemy and solidifying them.
  • Monkey's Love: A token of affection give to Ness by a monkey in Deep Darkness after he taught them how to teleport, though it can be given to Paula. Summons a tiny monkey that gives the target a hug, solidifying them.
  • Pharaoh's Curse: A box filled with ectoplasmic ooze. Poisons an enemy when used.
  • Snake: A poisonous snake. Deals a small amount of damage to one target with a 50% chance of inflicting poison.
  • Viper: A poisonous viper. Deals a small amount of damage to one target with a 100% chance of inflicting poison.
  • Snake Bag: A bag filled with thousands of small snakes. Deals a small amount of damage to one target with a 50% chance of inflicting poison. Can be reused.

  • *Defense Spray: A spray that raises the defense of an ally by one stage. Can be stacked up to three times.

  • Sudden Guts Pill: A special pill that doubles the Guts stat of the user for the duration of the battle. Ignores the 255 stat cap.

  • *Teddy Bear: A stuffed teddy bear that can take enemy attacks for the party if it's targeted by an enemy. Has 100 Hp and 20 Defense. Even if multiple are owned, only one can be active in battle at a time.

  • Super Plush Bear: A fluffier stuffed teddy bear that can take attacks for the part if it's targeted. Has 400 Hp and 50 Defense. Even if multiple are owned, only one can be active in battle at a time.
  • Franklin Badge: A badge given to Ness by Paula after he rescues her from captivity, though it can be given to Poo. It reflects any lightning based attacks that hit the user.
  • Brain Stone: A special stone belonging to Poo that allows the user to concentrate without using their own brain when held. It prevents the user from being able to lose concentration.

  • *Skip Sandwich: A special sandwich that increases the running speed of the consumer for about 10 seconds. Recovers 6 Hp when eaten.

  • Skip Sandwich DX: A special sandwich that increases the running speed of the consumer for about 20 seconds. Recovers 6 Hp when eaten.
  • Hand-Aid: A special band-aid made by Paula's mother. Fully recovers Hp when used.
  • Brain Food Lunch: A special box lunch. Fully recovers Hp as well as 50 Pp when eaten. Fully recovers Pp when eaten with the correct condiment.

  • *Bottle of Water: A regular bottle of water. Recovers about 10 Pp when consumed.

  • Bottle of DX Water: A bottle of expensive water. Recovers about 40 Pp when consumed.
  • PSI Caramel: A piece of sweet caramel. Recovers about 20 Pp when eaten.
  • Magic Tart: A special tart that can be found in Magicant. Recovers about 20 Pp when eaten.
  • Magic Pudding: A special pudding that can be bought from Magicant. Recovers about 40 Pp when eaten.
  • Magic Truffle: A rare truffle that can only be found growing at the base of trees in wet, muddy places, most notably Deep Darkness. Recovers about 80 Pp when eaten.

  • *Salt Packet: A packet of salt. Goes well with a brain food lunch.

  • Jar of Delisauce: A special type of condiment that goes well with all foods.

  • *Cold Remedy: A medicine used to cure colds.

  • Wet Towel: A wet towel meant to cool off the user. Cures sunstroke when used.
  • Vial of Serum: A vial of serum used to cure poison.
  • Refreshing Herb: A refreshing herb used to heal an ally. Acts as the equivalent of Healing β, removing colds, sunstroke, sleep, crying, strangeness, poison, and nausea.
  • Secret Herb: A special type of herb used to heal an ally. Acts as the equivalent of Healing γ, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with 25% Hp.
  • Horn of Life: A special horn that heals an ally when it is blown. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.
  • Cup of Lifenoodles: A special cup of noodles. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.

  • Intelligence: Genius (Mastered PK Starstorm within a relatively short time frame, which is considered to be the ultimate PSI technique and is implied to only be learnable after a higher level of intelligence is reached. Should be roughly comparable to Ness)

    Standard Tactics: Poo is physically the strongest of the chosen four and generally fights with the Sword of Kings, though he has access to powerful offensive PSI techniques such as PK Starstorm to devastate enemies with. In addition to his offensive capabilities, Poo is an effective healer, having access to both Lifeup and Healing. His main weakness is that he has less Pp than both Ness and Paula, meaning he can't use his PSI skills as liberally and must rely on PSI Magnet more.

    Weaknesses: Using equipment outside of the kings set decreases his stats. Heals only 6 Hp from eating anything besides brain food lunches. Has the lowest amount of Pp out of every PSI user in the series. Cannot interact with anyone as a ghost.

    Notable Attacks/Techniques:

    • PK Starstorm: The user summons a barrage of psychic stars to rain down upon all enemies and explode, dealing massive damage. It is not resisted by any enemies.
    • PK Freeze: The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidify the target, preventing them from doing anything.
    • PK Thunder The user fires a bolt of lightning that deals damage to random targets. Each successive level fires one additional lightning bolt. It is not resisted by any enemies but it is less accurate when there are less targets present to hit. Instantly destroys psychic shields.
    • Lifeup: Heals himself and/or his allies. The Gamma level fully restores the health of the target and is very low cost.
    • Healing: Removes status ailments depending on the level used. At the Omega level, it is able to cure colds, sunstroke, poison, nausea, strangeness, crying, diamondization, as well as being able to revive fallen allies back with all of their Hp.
    • PSI Magnet: The user absorbs psychic power from a target to add to their own. The Omega level absorbs psychic power from all targets present.
    • Shield: The user creates a shield that reduces the damage physical attacks and some non-PSI energy based attacks in half at the Alpha level and reflects 50% of the damage taken from enemy attacks back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by critical hits.
    • Brainshock: Inflicts a target with strangeness, causing them to sometimes use their abilities on the wrong target, which includes allies. The Omega level can affect many targets at once. Strangeness lasts until the target is hit by a physical attack.
    • Teleport: Allows teleportation to anywhere he has previously been.
    • Mirror: The user concentrates and turns into a targeted enemy. Does not work on some enemies.

    For more information on Mother 2's mechanics, see this page at Starmen.net.

    Gallery

    Battle Records

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: