Superhuman Physical Characteristics (Every Belmont is capable of preforming feats such as casually moving large blocks, and defeating monsters without any stat enhancers), Acrobatics (Every Belmont is able to leap from platform to platform without much difficulty, and are able to preform front and backflips. They can even do platforming while simultaneously fighting monsters), Weapon Mastery (All members of the Belmont Clan are naturally gifted in wielding several different types of weapons. This ranges from their proficiency with a whip, to their perfect aim with throwing knives and axes. They're also incredibly skilled with cross-shaped boomerangs, and jars of holy water), H2H Proficiency (The Belmonts are trained fighters who have shown the ability to fight even without a weapon. They have shown the ability to deliver powerful punches at blinding speeds), Non-Physical Interaction, Soul Manipulation, & Immortality Negation (Type 7; The Belmont Clan is capable of harming ghosts and other undead enemies, such as zombies. They can even harm and kill Death himself), Magic (The Belmont Clan wield magical powers. This power was granted by Rinaldo Gandolfi, who bestowed it upon Leon Belmont; from then on, magic was passed down through the Belmont family. However, their magical power is partly derived from the Fernandez Family as well), Extrasensory Perception (Members of the Belmont Clan could naturally sense that people such as Joachim Armstair were vampires. They can also all sense the Vampire Killer's reaction to vampires), Holy Manipulation (Members of the Belmont Clan receive great sacred power during the ceremony that marks their adulthood), Fire Manipulation & Damage Boost (The Belmonts can engulf themselves in flames in order to increase the damage of their physical attacks), Light Manipulation, Aura, & Afterimage Creation (The Belmonts can enshroud themselves in an aura of light. They have also shown to possess a passive aura that leaves afterimages), Statistics Amplification, Power Bestowal, & Empowerment (It is shown that the Belmont Clan greatly increase the power of the weapons that they hold, simply through having them in their possession. For instance, Rinaldo confirmed that the Whip of Alchemy is not complete, and yet Leon Belmont caused for it to strengthen to the point that Medusa thought it had reached its complete form), Accelerated Development (The Belmonts can learn things at a much faster rate than regular people. For instance, when Leon Belmont was granted the ability to use magic by Rinaldo Gandolfi, he was then able to preform magic spells without any knowledge of how the spells themselves worked), Social Influencing (The Belmont Clan was feared by society for their powers, and as such were ostracized from civilization. Later, when Simon Belmont rescued Transylvania from Count Dracula, the people were so moved that they formed a village around him), Dimensional Storage (Can hold tons of equipment and items in their pouch), Telekinesis (Belmonts are able to control the arc of their weapons and how they move around. For instance, Soleil Belmont could control the movement of his thrown swords), Reactive Adaptation (As Dracula grows stronger with ever resurrection, the Belmont Clan has had to reactively grow stronger to keep up with him), Corruption Negation (Type 3; The Belmont Clan can undo Dracula's magical corruption of humans. For instance, Trevor Belmont reverted Grant Danasty back into a human after defeating him, who had been transformed into a monster by Dracula's magic), Soul Manipulation & Power Mimicry (When a Belmont defeats an opponent of equal or greater strength, they will harness their soul and use their abilities as sub-weapons. Only Sonia Belmont has previously-captured spirits, though every Belmont should have this ability), Invulnerability (The Belmont Clan is able to make themselves temporarily invincible with Burning Mode. Although only Sonia Belmont has shown this ability, it's described as an inborn ability, meaning the other members of the Belmont Clan should possess it)
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'''Classification:''' Vampire Hunter | '''Classification:''' Vampire Hunter | ||
'''[[Alignment]]:''' '''Neutral Good''' (Sonia fully understands her purpose as a member of the Belmont Clan, and will do whatever it takes to save the world from darkness. She will even fight against friends such as [[Alucard (Castlevania)|Alucard]] in order to make her way towards [[Dracula (Castlevania)|Dracula]]) | |||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' |
Revision as of 20:53, 8 March 2022
“ | So, until your soul is saved, until all the evil desires in the world are exhausted, goodbye, ruler of evil. Goodbye, o woeful Prince of Darkness. | „ |
~ Sonia to Count Dracula |
Background
Sonia Belmont was born in a remote mountain village in Transylvania, as the first-known female born into the Belmont Clan. As tradition, she was raised by her grandfather to be a powerful vampire hunter, and, once she reached the age of passage, her immense powers were recognized.
One night, Sonia met a man named Alucard, who stated that he was searching for his father, and the two formed a bond. However, tragedy struck, and Sonia’s home was attacked by Dracula’s forces. Sonia rushed home and found her grandfather near death; before passing, he entrusted her with the legendary Vampire Killer whip that had become synonymous with her family.
Infuriated and filled with a lust for vengeance, Sonia invaded Dracula’s Castle and skillfully fought her way through it; slaying each and every monster within, weak or strong. Eventually, she made her way to the castle keep, but was surprisingly faced against Alucard. As the son of Dracula, Alucard believed that it was his destiny to destroy the Dark Lord, and didn’t trust that Sonia could do it.
Not willing to turn back, and fully prepared to prove herself, Sonia fought against Alucard, and eventually she won, which surprised Alucard tremendously. Although Sonia apologized for injuring him, Alucard quickly dismissed this, and expressed the newfound trust he had that Sonia could get the job done.
Finally, Sonia was able to continue forwards, and met face-to-face with Count Dracula himself. Exclaiming that she was the first human to ever challenge him, Dracula was confident that he could crush the girl. Unfortunately for the Dark Lord, however, Sonia found the strength within herself to overpower and slay him. With a few parting words swearing his return, Dracula faded away, and his castle crumbled with him.
Sonia was able to escape the castle and watched as it crumbled from a far-off cliffside. Sonia and Alucard would reunite and kindle their relationship together, before bearing a child that Sonia knew would carry both the bloodline of the heroic Belmont Clan, and the dark blood of Alucard’s father. Her story would eventually fade into legend.
Statistics
Tier: 2-C
Name: Sonia Belmont
Origin: Castlevania
Sex: Female
Age: 17 years old
Classification: Vampire Hunter
Alignment: Neutral Good (Sonia fully understands her purpose as a member of the Belmont Clan, and will do whatever it takes to save the world from darkness. She will even fight against friends such as Alucard in order to make her way towards Dracula)
Dimensionality: 3-D
Attack Potency: Complex Universe level (Although Sonia takes place in an alternate timeline, we know the Castlevania multiverse is linked through Judgement, as Cornell appears in it despite also being from a separate timeline game; Thus, the characters should be similar in power between timelines. Sonia defeats Count Dracula; Dracula is above Galamoth, let alone the Time Reaper, who Galamoth controls. The Time Reaper was going to destroy the entire Castlevania Timeline)
Durability: Complex Universal level (Could take hits from Dracula, who is above the Time Reaper; the Time Reaper's power was going to destroy the Castlevania Timeline)
Striking Strength: Complex Universal Class
Lifting Strength: Unknown
Travel Speed: Superhuman (Was able to [escape from the depths of Dracula’s Castle and make it to a far-off cliffside before the Castle crumbled]. This is much like Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed)
Combat Speed: FTL
Reaction Speed: FTL (Could outpace 15th Century Dracula, who should be comparable to Main Timeline 15th Century Dracula, who generated a light beam. Should thus also scale to Trevor Belmont, who was able to outpace Nuculais, a being composed entirely of light. Should scale to Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Should scale somewhat to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Defeating Death should put her about Count Olrox as well, who could generate a beam, which was confirmed to be light-based)
Stamina: Peak Human (Was able to travel into Dracula’s Castle, slay several powerful monsters, including besting Alucard, before facing and destroying Count Dracula himself, all without rest)
Range: Standard Melee, Extended Melee with Vampire Killer, Tens of Meters with throwing knives and axes
Intelligence: Extraordinary Genius in combat (Is considered to be a legendary warrior and the first notable one in her entire family, at least in her timeline. Was trusted by Alucard himself to contend with Count Dracula at just 17 years old, and was even able to out-logic the Dark Lord after their duel)
Powers and Abilities
Wields the Vampire Killer, which grants: Soul Manipulation & Reactive Adaptation (The Whip of Alchemy absorbed Sara Trantoul's vampiric soul, and used her soul to develop the ability to harm vampires), Reactive Adaptation (As Dracula grows stronger with each resurrection, the Vampire Killer will adapt and grow stronger to slay him. It can adapt itself to make people unfit to wield it before it recognizes them as its rightful owner), Life Manipulation (If it is wielded by someone it does not consider a rightful owner, it will take life from them), Conceptual Manipulation (The Vampire Killer whip can destroy anything related to the vampires, including concepts such as the night, and death), Memory Manipulation (The whip can summon memories of its past wielders to fight for it), Personal Domain (The Vampire Killer contains a realm within it, in which it houses memories of its previous wielders), Extrasensory Perception (Due to containing Sara's soul, the whip can sense the presence of anything related to the vampires), Fire Manipulation (The whip's Item Crash engulfs it in flames. It can shoot projectile fireballs), Power Nullification (Sealing the Vampire Killer within Dracula's Castle caused for Dracula's spirit and magic powers to weaken tremendously), Regeneration Negation (Low-High; The Vampire Killer can kill Dracula, who is capable of fully regenerating from just blood. Mid-Godly; Can also kill the Dracula Wraith, who came back after his soul is obliterated), Immortality Negation (Types 3 and 7; Whip of Alchemy can destroy the undead)
Standard Equipment
Whips
- Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
Sub-Weapons
- Dagger: A collection of throwing daggers in Sonia’s possession, which can be thrown at enemies at high speeds.
- Cross: This is a boomerang, which is shaped like a holy cross. It returns to Sonia after being thrown.
- Axe: An axe made with silver, which Sonia uses to throw at her enemies.
- Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
- Pocket Watch: A watch that allows Sonia to stop time for a brief moment, although it is costly in hearts for him to use.
Soul Weapons
- Wind: A tornado of wind that paralyses the enemy once it touches them.
- Ice: This spirit will fully heal Sonia of all of her wounds when she uses it.
- Flame: Creates a giant flash of fire that wipes out everything in the vicinity.
- Saint: Sends a wave of holy energy in front of Sonia as protection.
- Magic: This spirit completely destroys everything around Sonia, and nullifies their attacks.
Items
Other
Weaknesses: None notable.
Battle Records
None
None
None