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Attack Potency: Difference between revisions
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The "+" symbol is used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier. | The "+" symbol is used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier. | ||
Example: Average of ''' | Example: Average of '''City Block level''' is: [10 Tons (low end) + 100 tons (high end)]/2 = 55 Tons (the arithmetic mean). All energy levels from 10 Tons to 55 Tons should be listed as '''City Block level''', whereas all energy levels from 55 Tons to 100 Tons should be listed as '''City Block level+'''. | ||
====At least==== | ====At least==== | ||
Line 509: | Line 509: | ||
====Likely==== | ====Likely==== | ||
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be | Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favorable. | ||
====Possibly==== | ====Possibly==== |
Revision as of 23:30, 13 July 2023
Attack Potency
Destructive Capacity is the term used to determine the amount of damage a character can produce. It is measured in units of energy. An alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces.
Area of Effect Misconceptions
A regular argument used against a character falls under that they should not be a tier because they have never been shown destroying an object that matches the level of the name (I.E. Link cannot be planet because he never destroys a planet, nor do any of his sword slashes destroy a planet). Using this argument is extremely flawed as it not only ignores the existence of area of effect, but would also with using this logic make a human stronger then a bullet. To explain this, take a hypothetical example of someone punching through an interior wall vs. bullet being shot at an interior wall. If a bullet is shot at a wall, the wall would have a small hole from the bullet going through it, however if a person punches through a wall, a big hole would be left in place due to the size of the hand, with the logic of ignoring one's energy output in place for area of effect, the person's punch would in that scenario be stronger then a bullet.
Higher levels scaling
Once going above tier 3, our scaling reaches into unquantifiable energy areas, this is better suited to be explained in our tiering system, which is based on hierarchical tiering. This considers a hierarchical scale, these are the uncountably infinite higher size attributed to reaching a higher level of hierarchy.
Since human characters are the most prevalent throughout all of fiction and we understand the energy levels in the standard universe (due to existing in it), the power of the standard universe is split into many levels encompassing the majority of this system. This ranges from below the energy level of an average human to infinite energy on the first hierarchical scale. This hierarchy falls under our standard laws of physics.
After transcending this one it extends into the next hierarchy, this usually extends into a multiverse's cosmology. This standard hierarchy is beyond the regular singular space-time continuum of the universe. One can go higher and higher depending on the cosmology and the setting of the verse.
The scale culminates in characters transcending hierarchy, who we fittingly scale via layers of transcendence. All possible levels of power are included within our tiering system due to the lower/higher/transcendent hierarchies ratios being as broad as they are.
In most cases, tier 11 is a mostly unused tier as the physical world (aka the world we live in), is generally the lowest level of reality in the verse. Though in some cases an author will use have a reality even below our physical world, and thus that would be tier 11. Along with this there are some verses where the physical world has lower layers of reality beneath even it and characters would qualify for tier 11 in this.
To add on, spatial dimensions are not considered as higher planes of reality or higher hierarchies by default, however temporal dimensions are considered as such, to briefly explain, temporal dimensions in fiction are treated as higher layered timelines beyond the regular scope of the traditional physical world. Being the very reason for the existence of Tier 2 in the first place.
Attack Potency Chart
Tier | Level | Energy in
Conventional Terms |
Energy in Tonnes
of TNT Equivalent |
Energy in Joules | High End to Low End ratio | Explanations |
---|---|---|---|---|---|---|
11-C | Low Infraversal | None | None | None | None | This is lower hierarchal energy incapable of being quantified. |
11-B | Infraversal | None | None | None | None | This is lower hierarchal energy incapable of being quantified. |
11-A | High Infraversal | None | None | None | None | This is lower hierarchal energy incapable of being quantified. |
10-C | Below Average | ~0 Joules to
50 Joules |
~0 to 9.56x10−9 | ~0 to 5x101 | N/A | |
10-B | Human | 50 Joules to
130 Joules |
1.195×10−8 to 3.1071×10−8 | 5x101 to 1.3x102 | 2.6x | |
10-A | Athlete | 130 Joules to
300 Joules |
3.1071×10−8 to 7.17x10−8 | 1.3x102 to 3x102 | ~2.307x | |
9-C | Peak Human | 300 Joules to
14 Kilojoules |
7.17x10−8 to 3.34608×10−6 | 3x102 to 1.4x104 | 46.67x | |
9-B | Wall | 14 Kilojoules
to 0.018 Tons |
3.59x10−6 to 1.8×10−2 | 1.4x104 to 7.6×107 | ~5441.067 | |
9-A | Room | 0.018 Tons
to 0.25 Tons |
1.8×10−2 to 2.5x10−1 | 7.6×107 to 1.046x109 | ~13.89x | |
Low 8-C | Small Building | 0.25 Tons
to 5 Tons |
2.5x10−1 to 5 | 1.046x109 to 2.092x1010 | 20x | |
8-C | Building | 5 Tons
to 7.5 Tons |
5 to 7.5 | to 2.092x1010 to 3.138×1010 | 1.5x | |
High 8-C | Large Building | 7.5 Tons to
10 Tons |
7.5 to 1x101 | 3.138×1010 to 4.184×1010 | ~1.33x | |
8-B | City Block | 10 Tons to 100 Tons | 1x101 to 102 | 4.184×1010 to 4.184x1011 | 10x | |
8-A | City District | 100 Tons to 10 Kilotons | 102 to 1x104 | 4.184x1011 to 4.184×1013 | 100x | |
7-C | Town | 10 Kilotons to
1 Megaton |
1x104to 106 | 4.184×1013 to 4.184x1015 | 100x | |
7-B | City | 1 Megaton to 100 Megatons | 106 to 1x108 | 4.184x1015 to 4.184x1017 | 100x | |
7-A | Mountain | 100 Megatons
to 1 Gigaton |
1x108 to 1x109 | 4.184x1017 to 4.184x1018 | 10x | |
6-C | Island | 1 Gigatons
to 1 Teraton |
1x109 to 1x1012 | 4.184x1018 to 4.184x1021 | 1000x | |
Low 6-B | Small Country | 1 Teraton to 10 Teratons | 1x1012 to 1x1013 | 4.184x1021 to 4.184x1022 | 10x | |
6-B | Country | 10 Teratons
to 500 Teratons |
1x1013 to 5x1014 | 4.184x1022 to 2.092x1024 | 50x | |
High 6-B | Large Country | 500 Teratons
to 1 Petaton |
5x1014 to 1x1015 | 2.092x1024 to 4.184x1024 | 2x | |
6-A | Continent | 1 Petaton
to 40 Petatons |
1x1015 to 4x1016 | 4.184x1024 to 1.674x1026 | ~40x | |
High 6-A | Multi-Continent | 40 Petatons to
28.6 Exatons |
4x1016 to 2.87x1019 | 1.674x1026 to 1.2x1029 | ~716.85x | |
5-C | Moon | 29.6 Exatons to
430 Exatons |
2.87x1019 to 4.3x1020 | 1.2x1029 to 1.8x1030 | ~14.53x | |
Low 5-B | Small Planet | 433 Exatons
to 48 Zettatons |
4.3x1020 to 4.8x1022 | 1.8x1030 to 2x1032 | ~111.11x | |
5-B | Planet | 48 Zettatons
to 4.075 Yottatons |
4.8x1022 to 4.075x1024 | 2x1032 to 1.705x1034 | ~85.25x | |
High 5-B | Large Planet | 4.075 Yottatons
to 182.31 Ninatons |
4.075x1024 to 1.823x1029 | 1.705x1034 to 7.628x1038 | ~44,737x | |
5-A | Brown Dwarf | 182.31 Ninatons
to 3.910 Tenatons |
1.823x1029 to 3.91x1030 | 7.628x1038 to 1.636x1040 | ~21.45x | |
Low 4-C | Low Mass Star | 3.910 Tenatons
to 55 Tenatons |
3.91x1030 to 5.49x1031 | 1.636x1040 to 2.3x1041 | ~7.33x | |
4-C | Star | 55 Tenatons
to 912.295 Tenatons |
5.49x1031 to 9.12x1032 | 2.3x1041 to 3.817x1042 | ~16.59x | |
High 4-C | High Mass Star | 912.295 Tenatons
to 1 Foe |
9.12x1032 to 2.39x1034 | 3.817x1042 to 1x1044 | ~26.20x | |
4-B | Solar System | 1 Foe
to 121.98 GigaFoe |
2.39x1034 to 1x1044 | 1x1044 to 1.22x1055 | ~12,1982,507,288.629738x | |
High 4-B | Multi-Solar System | 121.98 GigaFoe
to 1.61 YottaFoe |
2.92x1045 to 1.041x1048 | 1.22x1055 to 4.357x1057 | ~357.1554x | |
4-A | Star Cluster | 121.98 GigaFoe
to 1.61 YottaFoe |
1.041x1048 to 4.693x1050 | 4.357x1057 to 1.964x1060 | ~450.7539x | |
High 4-A | Multi-Star Cluster | 121.98 GigaFoe
to 1.61 YottaFoe |
4.693x1050 to 1.22x1055 | 1.964x1060 to 1.614x1068 | ~82,185,891.768x | |
3-C | Galaxy | 1.61 YottaFoe
to 1.61 NinaFoe |
3.857x1058 to 3.857x1061 | 1.614x1068 to 1.614x1071 | 1000x | |
High 3-C | Multi-Galaxy | 1.61 NinaFoe
to 5.48 TenaFoe |
3.857x1061 to 1.301x1065 | 1.614x1071 to 5.447x1074 | ~3374.8x | |
3-B | Galaxy Cluster | 5.48 TenaFoe
to 2.15 TenakiloFoe |
1.301x1065 to 5.134x1067 | 5.447x1074 to 2.148x1077 | ~394.3x | |
3-A | Supercluster | 2.15 TenakiloFoe
to 2.79 TenamegaFoe |
5.134x1067 to 6.666x1070 | 2.148x1077 to 2.789x1080 | ~1298.4x | |
High 3-A | Multi-Supercluster | 2.79 TenamegaFoe
to any higher finite amount |
6.666x1070 to any higher finite number | 2.789x1080 to any higher finite number | N/A | |
Low 2-C | Low Universal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
2-C | Universal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
2-B | Multiversal Cell | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
2-A | Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
High 2-A | High Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
1-C | Simple Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Low 1-B | Low Complex Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
1-B | Complex Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
High 1-B | High Complex Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Low 1-A | Low Meta Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
1-A | Meta Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
High 1-A | Absolute Transcendence | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Explanations
This blog explains the reasons for our borders and how we've found our numbers.
Standard sizes
- Moon level: Earth's satellite Moon.
- Small Planet level: Mercury.
- Planet level: The Earth.
- Large Planet level: Jupiter.
- Brown Dwarf level: OTS 44.
- Star level: The Sun.
- High Mass Star level: Rigel.
- Solar System level: The star system known as the Solar System.
- Multi-Solar System level: Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. The calculation for energy required to destroy two solar systems was done, with the following assumptions:
- Distance from Proxima Centauri b, an object in another solar system with the lowest distance, 4.2 light-years or 4.0×10^13 km.
- A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
- Galaxy level: The Milky Way galaxy.
- Multi-Galaxy level: Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. The calculation for energy required to destroy two galaxies was done with the assumptions:
- Distance between two galaxies, which is listed as one million lightyears.
- A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
- Supercluster level: The Virgo Supercluster.
- Multi-Supercluster level: As superclusters widely vary in size, the theoretical upper limit on the size of cosmic structures as predicted by the cosmological principle was used for the baseline of this level, which would be 1.2 billion lightyears.
Omitted levels
- Small Town level: Towns do not have a consistent enough size to meet this standard, with the smallest town reaching around City District level results to destroy.
- Large Town level: Large Towns are normally rare or are essentially cities.
- Small City level: Cities do not have a consistent enough size to meet this standard.
- Small/Large Mountain level: Mountains do not have a consistent enough size to meet this standard.
- Small/Large Island level: Islands do not have a consistent enough size to meet this standard.
- Small Continent Level: It intersects with Large Country Level.
- Small Moon level: While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is far more common than Small Moon.
- Multi Planet Level: Large Planet Level is far more common than Multi Planet level.
- Large Star level: A star does not get a higher GBE via its size but it’s solar mass. So a star that’s visually smaller could actually have a greater GBE then a star that’s visually larger. Thus Massive Star level is the more accurate term.
- Small Galaxy level: Same reason as the one for Small Moon level, with the tier clashing with Multi-Star Cluster level instead.
- Large Galaxy level: Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.
Additional terms
"+" symbol
The "+" symbol is used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.
Example: Average of City Block level is: [10 Tons (low end) + 100 tons (high end)]/2 = 55 Tons (the arithmetic mean). All energy levels from 10 Tons to 55 Tons should be listed as City Block level, whereas all energy levels from 55 Tons to 100 Tons should be listed as City Block level+.
At least
Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.
At most
Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.
Likely
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favorable.
Possibly
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.
Discussions (Link For Mobile Users):
Discussion threads involving Attack Potency |