Join our Discord Server
Join the official community
           Join the Discord →
Human Rights
Support Human Rights
           Learn More →
Despera
Check out the Despera & Yotsuba Fan Project
           See Project →
Support Us
Support the wiki directly
About Page
Please check The Codex:About page to see what to do to help.
           See About page

Cinematic Time

From The Codex
Jump to navigationJump to search


Important Codex Wiki Articles
Important Pages The Codex Wiki - Site FAQ - General Help Page- Tiering System - Civilization Tiering System - Pseudo-Tiering System - Archetypal Tiering - Rules for Codex Profiles - Common Editing Mistakes - Disclaimer - How to Handle Calculations - Calculation Pages - Universe - Multiverse - Omniverse - Projectile and Objects Feats - Dimensional Tiering Explanation - Common Terminology - Discussion Rules - Reference for Common Feats - Rules for Acceptable Profiles - Rules for Fanon Profiles - Misleading Titles - Mistranslations - Translations - Localization - Calculation Usage - Outside Wiki Standards - Statements - Verse Cosmology Categorizations - Fictional Universes
Terminology Alignment - Status - Protection Level - Threat Level - Potential - Legacy - Influence - Cardinality - Grade - Dimensionality - Attack Potency - Durability - Speed - Reactions - Lifting Strength - Striking Strength - Range - Intelligence - Knowledge - Powers and Techniques - State of Being - Physiology - Equipment - No Limits Fallacy - Omnipotence - Cinematic Time - Canon - Crossover - Hierarchies - How to Handle Canon - Multipliers - Environmental Destruction - Bloodlust - Overtime Feats - Chain Reactions - Outside Help - Finishing Blow - Space - The Kardashev Scale - Infinity - Power Source - Light Speed - Requirements for Speed of Light/Faster Than Light Speeds
Standards Transcendence - Creation vs Destruction - Outlier - Ludonarrative Dissonance - Inconsistency - Plot-Induced Stupidity - Reality - Fiction Interaction - Powerscaling - Black Hole - Wormhole - Stabilization Feats - Merging Feats - Embodying Feats - Data World Standards - Dream World Standards - Standard Battle Assumptions - One-Shot - Speed Blitz - Penetration Damage - Blunt Force Damage - Death of the Author - Versus Threads - Information Pages - Light Dodging Feats - Lightning Standards - Void Standards
Formats Standard Format for Character Profiles - Standard Format for Factions - Standard Format for Cosmic Forces - Standard Format for Events - Standard Format for Verse Pages - Standard Format for Locations Profiles - Standard Format for Weapon Profiles - Standard Format for Powers and Abilities - Standard Format for Civilization Profiles - Standard Format for Category Names - Standard Templates For Tabbers
Fanon Fanon - Strongest Character Tier List - Weakest Character Tier List - Fanon/Strongest Smash Characters Tier List


Introduction

Cinematic time refers to the constructed or manipulated sense of time within a visual narrative, particularly in film, animation, and other forms of media. It is the time as presented to the audience through editing, framing, and pacing, rather than the actual passage of time in real life.

This form of time is shaped by narrative needs, dramatic effect, and viewer comprehension. It can be stretched, compressed, looped, or fragmented depending on what the scene or story requires.

Explanation

Cinematic time is not equivalent to real-world time. In most forms of visual storytelling, time can move faster or slower than it would in reality. For instance:

  • A full day can pass in mere seconds via a time-lapse or dissolve.
  • A single moment (such as a punch being thrown) can be extended across several minutes using slow motion, reaction shots, or internal monologue.
  • An event might be repeated from multiple angles or perspectives to emphasize its importance.

These techniques allow creators to adjust pacing, reveal details, or enhance emotional impact in ways that strict real-time storytelling would not permit.

Purpose and Effects

Cinematic time serves several functions:

  • It makes rapid or complex movements visible to the audience (e.g., slow motion to show a bullet flying).
  • It condenses lengthy or mundane processes into manageable viewing segments (e.g., a montage of training over weeks).
  • It enhances dramatic tension by pausing or delaying events at key narrative moments.
  • It simplifies or stylizes transitions between scenes, such as jumping to the next morning without depicting every hour in between.

Caution for Analysis

Because cinematic time often diverges greatly from real time, it should not be treated as a literal passage of time unless it is explicitly stated or proven to be synchronized with real-world timing within the story. Misinterpreting cinematic pacing as actual in-universe time can lead to incorrect assumptions about character speed, reaction time, or event duration.

Examples

  • In animation, a character may be knocked into the air, exchange dialogue mid-flight, and only then hit the ground. This is cinematic time expanding a moment for comedic or dramatic effect.
  • In action films, a car explosion may take several seconds to fully unfold onscreen despite occurring in an instant in reality.
  • In some anime, characters may appear to think or speak paragraphs of dialogue in the span of a second, due to cinematic stretching of time.