The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

Attack Potency: Difference between revisions

From The Codex
GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎Possibly: clean up and re-categorisation per CFD, replaced: {{Discussions}} →)
m
GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎Explanations: clean up and re-categorisation per CFD, replaced: User blog → User)
m
Line 462: Line 462:


==Explanations==
==Explanations==
[[User blog:GiverOfThePeace/Official Blog Explaining the Reasonings for our Attack Potency Borders|This blog explains the reasons for our borders and how we've found our numbers]].
[[User:GiverOfThePeace/Official Blog Explaining the Reasonings for our Attack Potency Borders|This blog explains the reasons for our borders and how we've found our numbers]].


===<u>Standard sizes</u>===
===<u>Standard sizes</u>===

Revision as of 06:46, 7 January 2024

Important Codex Wiki Articles
Important Pages Site FAQ - General Help Page - Tiering System - Civilization Tiering System - Rules for Character Profiles - Common Editing Mistakes - Disclaimer - How to Handle Calculations - Universe - Multiverse - Omniverse - Projectile Dodging Feats - Dimensional Tiering Explanation - Hierarchies - Common Terminology - Discussion Rules - Reference for Common Feats - Rules for Acceptable Profiles - Rules for Fanon Profiles - Misleading Titles - Mistranslations - Outside Wiki Standards - Statements - Verse Cosmology Categorizations
Terminology Alignment - Status - Dimensionality - Attack Potency - Durability - Speed - Reactions - Lifting Strength - Striking Strength - Range - Intelligence - Hax - Standard Equipment - No Limits Fallacy - Omnipotence - Cinematic Time - Canon - Crossover - Multipliers - Environmental Destruction - Bloodlust - Chain Reactions - Outside Help - Space - Spite Threads - The Kardashev Scale - Infinity - Light Speed - Requirements for Speed of Light/Faster Than Light Speeds
Standards Transcendence - Creation vs Destruction - Outlier - Ludonarrative Dissonance - Inconsistency - Plot-Induced Stupidity - Reality - Fiction Interaction - Powerscaling - Black Hole - Wormhole - Stabilization Feats - Merging Feats - Embodying Feats - Data World Standards - Dream World Standards - Standard Battle Assumptions - One-Shot - Speed Blitz - Penetration Damage - Death of the Author - Versus Threads - Information Pages - Light Dodging Feats - Lightning Standards - Timeless Void Standards
Formats Standard Format for Character Profiles - Standard Format for Factions - Standard Format for Cosmic Forces - Standard Format for Verse Pages - Standard Format for Locations Profiles - Standard Format for Weapon Profiles - Standard Format for Powers and Abilities - Standard Format for Civilization Profiles - Standard Format for Category Names - Standard Templates For Tabbers


Saitama generates enough energy to destroy the mountain behind Genos

Attack Potency

Destructive Capacity is the term used to determine the amount of damage a character can produce. It is measured in units of energy. An alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces.

Area of Effect Misconceptions

A regular argument used against a character falls under that they should not be a tier because they have never been shown destroying an object that matches the level of the name (I.E. Link cannot be planet because he never destroys a planet, nor do any of his sword slashes destroy a planet). Using this argument is extremely flawed as it not only ignores the existence of area of effect, but would also with using this logic make a human stronger then a bullet. To explain this, take a hypothetical example of someone punching through an interior wall vs. bullet being shot at an interior wall. If a bullet is shot at a wall, the wall would have a small hole from the bullet going through it, however if a person punches through a wall, a big hole would be left in place due to the size of the hand, with the logic of ignoring one's energy output in place for area of effect, the person's punch would in that scenario be stronger then a bullet.

Higher levels scaling

Once going above tier 3, our scaling reaches into unquantifiable energy areas, this is better suited to be explained in our tiering system, which is based on hierarchical tiering. This considers a hierarchical scale, these are the uncountably infinite higher size attributed to reaching a higher level of hierarchy.

Since human characters are the most prevalent throughout all of fiction and we understand the energy levels in the standard universe (due to existing in it), the power of the standard universe is split into many levels encompassing the majority of this system. This ranges from below the energy level of an average human to infinite energy on the first hierarchical scale. This hierarchy falls under our standard laws of physics.

After transcending this one it extends into the next hierarchy, this usually extends into a multiverse's cosmology. This standard hierarchy is beyond the regular singular space-time continuum of the universe. One can go higher and higher depending on the cosmology and the setting of the verse.

The scale culminates in characters transcending hierarchy, who we fittingly scale via layers of transcendence. All possible levels of power are included within our tiering system due to the lower/higher/transcendent hierarchies ratios being as broad as they are.

In most cases, tier 11 is a mostly unused tier as the physical world (aka the world we live in), is generally the lowest level of reality in the verse. Though in some cases an author will use have a reality even below our physical world, and thus that would be tier 11. Along with this there are some verses where the physical world has lower layers of reality beneath even it and characters would qualify for tier 11 in this.

To add on, spatial dimensions are not considered as higher planes of reality or higher hierarchies by default, however temporal dimensions are considered as such, to briefly explain, temporal dimensions in fiction are treated as higher layered timelines beyond the regular scope of the traditional physical world. Being the very reason for the existence of Tier 2 in the first place.

Attack Potency Chart

Tier Level Energy in

Conventional Terms

Energy in Tonnes

of TNT Equivalent

Energy in Joules High End to Low End ratio Explanations
11-C Low Infraversal None None None None This is lower hierarchal energy incapable of being quantified.
11-B Infraversal None None None None This is lower hierarchal energy incapable of being quantified.
11-A High Infraversal None None None None This is lower hierarchal energy incapable of being quantified.
10-C Below Average ~0 Joules to

50 Joules

~0 to 9.56x10−9 ~0 to 5x101 N/A
10-B Human 50 Joules to

130 Joules

1.195×10−8 to 3.1071×10−8 5x101 to 1.3x102 2.6x
10-A Athlete 130 Joules to

300 Joules

3.1071×10−8 to 7.17x10−8 1.3x102 to 3x102 ~2.307x
9-C Peak Human 300 Joules to

14 Kilojoules

7.17x10−8 to 3.34608×10−6 3x102 to 1.4x104 46.67x
9-B Wall 14 Kilojoules

to 0.018 Tons

3.59x10−6 to 1.8×10−2 1.4x104 to 7.6×107 ~5441.067
9-A Room 0.018 Tons

to 0.25 Tons

1.8×10−2 to 2.5x10−1 7.6×107 to 1.046x109 ~13.89x
Low 8-C Small Building 0.25 Tons

to 5 Tons

2.5x10−1 to 5 1.046x109 to 2.092x1010 20x
8-C Building 5 Tons

to 7.5 Tons

5 to 7.5 to 2.092x1010 to 3.138×1010 1.5x
High 8-C Large Building 7.5 Tons to

10 Tons

7.5 to 1x101 3.138×1010 to 4.184×1010 ~1.33x
8-B City Block 10 Tons to 100 Tons 1x101 to 102 4.184×1010 to 4.184x1011 10x
8-A City District 100 Tons to 10 Kilotons 102 to 1x104 4.184x1011 to 4.184×1013 100x
7-C Town 10 Kilotons to

1 Megaton

1x104to 106 4.184×1013 to 4.184x1015 100x
7-B City 1 Megaton to 100 Megatons 106 to 1x108 4.184x1015 to 4.184x1017 100x
7-A Mountain 100 Megatons

to 1 Gigaton

1x108 to 1x109 4.184x1017 to 4.184x1018 10x
6-C Island 1 Gigatons

to 1 Teraton

1x109 to 1x1012 4.184x1018 to 4.184x1021 1000x
Low 6-B Small Country 1 Teraton to 10 Teratons 1x1012 to 1x1013 4.184x1021 to 4.184x1022 10x
6-B Country 10 Teratons

to 500 Teratons

1x1013 to 5x1014 4.184x1022 to 2.092x1024 50x
High 6-B Large Country 500 Teratons

to 1 Petaton

5x1014 to 1x1015 2.092x1024 to 4.184x1024 2x
6-A Continent 1 Petaton

to 40 Petatons

1x1015 to 4x1016 4.184x1024 to 1.674x1026 ~40x
High 6-A Multi-Continent 40 Petatons to

28.6 Exatons

4x1016 to 2.87x1019 1.674x1026 to 1.2x1029 ~716.85x
5-C Moon 29.6 Exatons to

430 Exatons

2.87x1019 to 4.3x1020 1.2x1029 to 1.8x1030 ~14.53x
Low 5-B Small Planet 433 Exatons

to 48 Zettatons

4.3x1020 to 4.8x1022 1.8x1030 to 2x1032 ~111.11x
5-B Planet 48 Zettatons

to 4.075 Yottatons

4.8x1022 to 4.075x1024 2x1032 to 1.705x1034 ~85.25x
High 5-B Large Planet 4.075 Yottatons

to 182.31 Ninatons

4.075x1024 to 1.823x1029 1.705x1034 to 7.628x1038 ~44,737x
5-A Brown Dwarf 182.31 Ninatons

to 3.910 Tenatons

1.823x1029 to 3.91x1030 7.628x1038 to 1.636x1040 ~21.45x
Low 4-C Low Mass Star 3.910 Tenatons

to 55 Tenatons

3.91x1030 to 5.49x1031 1.636x1040 to 2.3x1041 ~7.33x
4-C Star 55 Tenatons

to 912.295 Tenatons

5.49x1031 to 9.12x1032 2.3x1041 to 3.817x1042 ~16.59x
High 4-C High Mass Star 912.295 Tenatons

to 1 Foe

9.12x1032 to 2.39x1034 3.817x1042 to 1x1044 ~26.20x
4-B Solar System 1 Foe

to 121.98 GigaFoe

2.39x1034 to 1x1044 1x1044 to 1.22x1055 ~12,1982,507,288.629738x
High 4-B Multi-Solar System 121.98 GigaFoe

to 1.61 YottaFoe

2.92x1045 to 1.041x1048 1.22x1055 to 4.357x1057 ~357.1554x
4-A Star Cluster 121.98 GigaFoe

to 1.61 YottaFoe

1.041x1048 to 4.693x1050 4.357x1057 to 1.964x1060 ~450.7539x
High 4-A Multi-Star Cluster 121.98 GigaFoe

to 1.61 YottaFoe

4.693x1050 to 1.22x1055 1.964x1060 to 1.614x1068 ~82,185,891.768x
3-C Galaxy 1.61 YottaFoe

to 1.61 NinaFoe

3.857x1058 to 3.857x1061 1.614x1068 to 1.614x1071 1000x
High 3-C Multi-Galaxy 1.61 NinaFoe

to 5.48 TenaFoe

3.857x1061 to 1.301x1065 1.614x1071 to 5.447x1074 ~3374.8x
3-B Galaxy Cluster 5.48 TenaFoe

to 2.15 TenakiloFoe

1.301x1065 to 5.134x1067 5.447x1074 to 2.148x1077 ~394.3x
3-A Supercluster 2.15 TenakiloFoe

to 2.79 TenamegaFoe

5.134x1067 to 6.666x1070 2.148x1077 to 2.789x1080 ~1298.4x
High 3-A Multi-Supercluster 2.79 TenamegaFoe

to any higher finite amount

6.666x1070 to any higher finite number 2.789x1080 to any higher finite number N/A
Low 2-C Low Universal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
2-C Universal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
2-B Multiversal Cell Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
2-A Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
High 2-A High Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
1-C Simple Hierarchal Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
Low 1-B Low Complex Hierarchal Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
1-B Complex Hierarchal Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
High 1-B High Complex Hierarchal Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
Low 1-A Low Meta Hierarchal Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
1-A Meta Hierarchal Multiversal Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.
High 1-A Absolute Transcendence Unquantifiable Unquantifiable Unquantifiable Unquantifiable Higher layered hierarchies that are impossible with our current standards of physics.

Explanations

This blog explains the reasons for our borders and how we've found our numbers.

Standard sizes

Omitted levels

  • Small Town level: Towns do not have a consistent enough size to meet this standard, with the smallest town reaching around City District level results to destroy.
  • Large Town level: Large Towns are normally rare or are essentially cities.
  • Small City level: Cities do not have a consistent enough size to meet this standard.
  • Small/Large Mountain level: Mountains do not have a consistent enough size to meet this standard.
  • Small/Large Island level: Islands do not have a consistent enough size to meet this standard.
  • Small Continent Level: It intersects with Large Country Level.
  • Small Moon level: While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is far more common than Small Moon.
  • Multi Planet Level: Large Planet Level is far more common than Multi Planet level.
  • Large Star level: A star does not get a higher GBE via its size but it’s solar mass. So a star that’s visually smaller could actually have a greater GBE then a star that’s visually larger. Thus Massive Star level is the more accurate term.
  • Small Galaxy level: Same reason as the one for Small Moon level, with the tier clashing with Multi-Star Cluster level instead.
  • Large Galaxy level: Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.

Additional terms

"+" symbol

The "+" symbol is used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.

Example: Average of City Block level is: [10 Tons (low end) + 100 tons (high end)]/2 = 55 Tons (the arithmetic mean). All energy levels from 10 Tons to 55 Tons should be listed as City Block level, whereas all energy levels from 55 Tons to 100 Tons should be listed as City Block level+.

At least

Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.

At most

Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.

Likely

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favorable.

Possibly

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.