“ | Bein' rich an' famous is diggety-dang DYNAMITE! | „ |
~ Grubba |
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Revision as of 18:32, 14 September 2024
“ | MAAAACHO! I'm a powerhouse now, you pesterin', li'l pieces of prairie piffle! So long's I have this here machine, my bod'll be rough, tough, an' ultrabuff! | „ |
~ Macho Grubba |
Background
Grubba is a Spike wrestling manager and fight promoter at the Glitz Pit and a major character in Paper Mario: The Thousand-Year Door. A champion wrestler and martial artist in his younger days, Grubba retired as a fighter to become Glitzville's famous fight promoter when he meets Mario; he claims to be past his prime, yet Bandy Andy observes him to be in good shape in spite of his years. Initially presented as an uninvolved third party in Mario's battle with the X-Nauts for the Crystal Stars, Mario eventually discovers that Grubba possesses the Gold Star, and had been using it to drain other fighters of their strength. Grubba is then revealed as a callous egotist underneath, and Mario fights his enhanced alter-ego, Macho Grubba, as the boss of the game's third chapter.
General Information
Name: Grubba, Macho Grubba
Origin: Paper Mario: The Thousand-Year Door
Sex: Male
Age: Unknown
Classification: Spike, Wrestling Manager, Fight Promoter, Former Fighter
Status: Alive
Alignment: Chaotic Evil (Grubba uses his status as a wrestling manager to lure in new fighters and train them. Once they reach their peak, Grubba would drain them of their power for this own)
Codex Statistics
Key: Grubba | Macho Grubba
Tier: Unknown | Varies. 6-C, up to 2-C
Cardinality: Varies
Dimensionality: 3-D
Attack Potency: Unknown (While it was noted that Grubba used to be a good fighter, it's unknown who he fought and how strong they were) | Varies (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him). Island level, up to Universe level (Capable of harming Mario, Goombella, Koops, and Mini-Yoshi)
Durability: Unknown | Varies. Island level, up to Universe level (Can survive attacks from Mario, Goombella, Koops, and Mini-Yoshi)
Striking Strength: Unknown | Varies. Island Class, Up to Universe Class
Lifting Strength: Unknown | Unknown
Travel Speed: Unknown | Varies. Supersonic to Faster Than Light (Comparable to Mario)
Attack Speed: Unknown | Varies. At most Relativistic+ to Faster Than Light (Comparable to Mario)
Reaction Speed: Unknown | Varies. At most Relativistic+ to Faster Than Light (Comparable to Mario)
Stamina: High | High
Range: Standard Melee Range | Extended Melee Range
Intelligence: Extraordinary Genius (Grubba is a skilled manipulator into making people believe they all have a shot at becoming a pro wrestler. He then uses a machine he created to drain them of their energy, so he stays young)
Powers and Techniques
Equipment
Gold Star
Notable Techniques
- Body Slam: Grubba body slams him opponent.
- Fast: Grubba increases his speed to where he can attack twice now.
- Defense Boost: Grubba increases his defense.
- Attack Boost: Grubba increases his attack power.
- Punch: Grubba hits two people with one punch.
- Charge: Grubba increases his size to charge up his power even further.
- Dodgy: Grubba increases his evasiveness.
- Backflip: Grubba preformsa backflip to stomp on an enemy.
Other
Standard Tactics: Grubba would use the Gold Star to transform himself into Macho Grubba, who would charge up hos power and attack.
Weaknesses: None.
Battle Records
None.
None.
None.
- ↑ "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."