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User:Cerberusleuth/Dirk: Difference between revisions

From The Codex
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'''[[Standard Equipment]]:''' <tabber>
'''[[Standard Equipment]]:''' <tabber>
|-|Equipment=
|-|Equipment=
{{#tag:tabber|
{{!}}-{{!}}Guns=
There are two types of guns Colonel Saturn can equip. One type, a "2x" gun, are guns that Colonel Saturn can dual-weild, and thus allowing him to attack twice in a row. The other type is a shotgun, which takes up both weapon slots, meaning he cannot dual weild with it. However, it will hit all enemies.
There are two types of guns Colonel Saturn can equip. One type, a "2x" gun, are guns that Colonel Saturn can dual-weild, and thus allowing him to attack twice in a row. The other type is a shotgun, which takes up both weapon slots, meaning he cannot dual weild with it. However, it will hit all enemies.
*'''Rusty Revolver (2x)''': Colonel Saturn's initial weapon. +3 attack power
*'''Rusty Revolver (2x)''': Colonel Saturn's initial weapon. +3 attack power
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*'''Shroomshot Rifle''': 2 handed weapon that won't hit all targets, but it hits twice, can't be dodged, and allows Colonel Saturn to go first. +52 strength, +4 agility. Can cause status problems
*'''Shroomshot Rifle''': 2 handed weapon that won't hit all targets, but it hits twice, can't be dodged, and allows Colonel Saturn to go first. +52 strength, +4 agility. Can cause status problems
{{Quote|Fast and can cause many status problems.}}
{{Quote|Fast and can cause many status problems.}}
{{!}}-{{!}}Other Equipment=}}
|-|Items=
|-|Items=
</tabber>
</tabber>

Revision as of 16:30, 3 December 2021

THAT FIGHT... INCREDIBLE I MUST SAY! YOU MAY BE WHAT SATRALIA NEEDS. I AM COLONEL SATURN. ZOOM! IF YOU WOULD HAVE AN OLD SOLDIER LIKE ME FOLLOW YOU FOR A WHILE... I WOULD LIKE TO RECRUIT YOU TO HELP ME CLEAR OUT THE OLD LAKE TOWER ZOOM. ABOUT TWO WEEKS AGO, A METEOR KER-SLAMMED OVER BY LAKE, AND MANY OF US WENT GREEN. GREEN MR. SATURN IS MEAN LIKE THE ROCKS OF ROCK WAR II. TOGETHER WE WILL DRIVE THE ENEMIES BACK. BOING!
~ Col. Saturn upon joining Alinivar
WOWWWW... THIS THING COOLER THAN VICTORY DAY. IT GLOWING? I SEE... GREAT BATTLE AHEAD. BIGGER THAN THE ROCK WAR, ZOOM... I AM HAPPY TO BE PART OF SUCH AN IMPORTANT UNDERTAKING. I'M IN TILL THE END.
~ Col. Saturn on the Misplaced Tree Trunk and upon discovering PSI

Background

Colonel Saturn, also called Col. Saturn for short, is a veteran of Rock War II who accompanies Alinivar on his journey to obtain the four pieces of the Apple of Enlightenment. Like many Mr. Saturns, he has a curious and upbeat personality, and during multiple sidequests, he bravely fights alone as needed. He joins the Applechasers after he watches Alinivar beat up a Mr. Sicko.

Powers and Stats

Key: Early Game | Mid-Game | Late Game | Post-Magicant

Tier: Low 8-C to 8-B | 8-B | 8-B | 3-A, possibly 2-C

Name: Colonel Saturn, Col. Saturn, bamf, Big Nose, Military Man

Origin: Mother: Cognitive Dissonance

Sex: Male

Age: Unknown, but elderly (Is a veteran warrior who fought in the Rock War)

Classification: Mr. Saturn, Military Soldier, Applechaser

Dimensionality: 3-D

Attack Potency: Small Building level+ (Can fight alongside Alinivar, who can fight off early-game enemies that are similar to those of the canon games) to City Block level (Can fight alongside Larice, who is a Starman and can fight against them) | City Block level (Superior to before, fought against Heavily Armed Greyface) | City Block level (Superior to before) | Universe level, possibly Complex Universe level (Absorbed his own magicant. Fought against Giygas. See not below)

Durability: Small Building level+ (Can tank attacks from early game enemies) to City Block level | City Block level | City Block level | Universe level, possibly Complex Universe level (Can tank attacks from Giygas)

Striking Strength: Small Building Class+ to City Block Class (Comparable to Larice) | City Block Class | City Block Class | Universe level, possibly Complex Universal (Can harm Giygas)

Lifting Strength: Unknown

Travel Speed: Superhuman (Comparable to the rest of the party members) | At least Superhuman | At least Superhuman | Extra-Temporal (Fought against Giygas)

Combat Speed: Speed of Light (Can use abilities such as PK Flash or PK Beam) | FTL (Superior to before) | At least FTL (Superior to before) | Extra-Temporal

Reaction Speed: Speed of Light (Can dodge abilities such as PK Flash or PK Beam) | FTL (Superior to before) | At least FTL (Superior to before) | Extra-Temporal

Stamina: Superhuman+ (Can heal from injuries from battle, and can travel across many areas without showing tire)

Range: Unknown physically, up to Hundreds of Meters with various firearms and PSI. Cross-Dimensional with 4th-D Slip. | As before | As before | Universe level, possibly Complex Universe level

Intelligence: Gifted (Knows PSI. Is a veteran of the Rock War, making him a skilled soldier in terms of combat)

Powers and Abilities:

Superhuman Physical Characteristics, Healing (Via DING!, which heals the party), Weapon Usage (Proficient in gun usage), Magicant Creation, Small Size (Type 0), Statistics Reduction, Statistics Amplification, and Absorption (ZOOM will absorb some speed from the enemy. Can use PSI Slowdown, PSI Quicken, PSI Def. Up, and PSI Atk. Up), Purification (DING will get rid of the Numb, Wrapped, and Sleep Debuff), Dimensional Travel (Via 4th-D Slip), Light Manipulation, Paralysis Inducement, Status Effect Inducement, One Hit KO, Mind Manipulation, and Empathic Manipulation (Via PK Flash α, which can cause KO, Numb, Strange, Crying, or Dumb), Statistics Amplification (Via PSI Quicken Ω), Earth Manipulation (Can use PK Ground), Absorption (Can absorb his own magicant), Power Bestowal (Can use PSI Bolster), Resistance to Extreme Colds (Native to Saturn) and Information Manipulation (Cannot be named anything due to being Colonel Saturn)
Poison Manipulation and Disease Manipulation (Mushroom Blaster can cause Poison, Coughing, and Nausea. Dust Launcher and Hand Cannon can make enemies cough), Electricity Manipulation and Empathic Manipulation (Lightning Tosser is an electric weapon that can cause crying. The Needler uses an electric element), Statistics Amplification (Speedy Popper and Shroomshot Rifle allows Colonel Saturn to move so fast that he always goes first), One Hit KO (Porta-cannon and Mayhem Shotgun Insta-KO), Inperceivable Attacks (Borange Ray is described to attack with an inexplicable element), Morality Manipulation (Borange Ray can cause the Insanity debuff), Light Manipulation and Radiation Manipulation (Secret Ray Gun uses a beam element, causing the "beamed" debuff. Flashblaster utilizes a light-based attack. Mayhem Shotgun can cause the beam debuff), Ice Manipulation (Icicle Gun has a freeze element and can freeze enemies), limited Cyborgization (The Radar Bow is described to have many bionic enhancements in it), Information Manipulation (The Hero Cap reduces the cost for PSI abilities), Darkness Manipulation (Duskblaster is a darkness based gun that uses a typeless attack), Paralysis Inducement and Sleep Manipulation (Flashblaster can cause Numb or Sleep. Mayhem Shotgun can cause Numb), Mind Manipulation (Mayhem Shotgun can cause the strange debuff), Regeneration (Unknown: Life Pendant regenerates 1% HP each turn), Reactive Power Level (Ballpeen Hammer deals immense damage to Giygas despite dealing little damage to others), Resistance to Empathic Manipulation, Poison Manipulation, One Hit KO, Paralysis Inducement, Sleep Manipulation, Rage Power, Disease Manipulation, Mind Manipulation, Transmutation, Petrification, Morality Manipulation, Radiation Manipulation, Statistics Reduction, Adhesive Manipulation, and Status Effect Inducement (Eye Coin, Emblem Coin, and Coin of Defense provides immunity to crying. Radiant Coin provides immunity to KO and Numb. Wonder Coin provides 50% resistance to everything except for insanity. Morph-Iron Bow provides resistance to the beamed debuff. The Red Cap and Hero Cap can prevent the Insane Debuff. Braggart's Coin provides immunity to instant KO, Insane, Numb, Poison, Sleep, Wrapped, Berserk, Nauseous, and Diamondized. Shades provides 10% resistance to instant KO, strange, crying and dumb. Alien Mask provides immunity to Crying. Various Pendants grant invulnerabilities to these debuffs)
Poison Manipulation (Yellow Shroom Cap inflicts poison on a single target), Disease Manipulation (Gross Purple Fungus inflicts Nausea on a single target), Mind Manipulation (Magic Mushroom can cause Strange or Dumb), Fire Manipulation (Fire in a Jar works as a single use PK Fire that doesn't consume PP. The Red Gem is an infinite use but PP consuming PK Fire α), Resistance Manipulation (Vulnerability Spray reduces a single target's resistance to Freeze, Fire, Beam, and Electric attacks), Purification and Attack Reflection (Guardthought Pill cures Numb, Beamed, Sleep, and Coughing, as well as imbuing the target with PSI Reflect. It should be noted that this item is a double edged sword, as it makes the user dumb and negates PSI Lifeup. Green Gembloom and Green Paste cures nausea and poison. Stawberry Paste cures Nausea. Love heals all HP, PP, and statuses. Cureall Cream and Noble Seed removes all negative statuses except for KO. Horn of Life, Love, and Cup of Lifenoodles cures all statuses, including KO.), Ice Manipulation (Blue Gem acts as an infinite use PK Freeze α, but it consumes PP), Healing (Green Gem is an infinite use but PP consuming PSI Healing α. Red Gemblooms heal Mr. Saturns completely), Radiation Manipulation (The Yellow Gem is an infinite use but PP consuming PK Beam β), Time Manipulation (Fuzzy Frog saves the game), Sound Manipulation (The Buzzin' Crowdbuster makes a loud, disruptive noise)

Standard Equipment:

There are two types of guns Colonel Saturn can equip. One type, a "2x" gun, are guns that Colonel Saturn can dual-weild, and thus allowing him to attack twice in a row. The other type is a shotgun, which takes up both weapon slots, meaning he cannot dual weild with it. However, it will hit all enemies.

  • Rusty Revolver (2x): Colonel Saturn's initial weapon. +3 attack power
Apparently a war trophy. Not very useful. 2x
  • Mushroom Revolver (2x): +4 attack power. Attacks can poison, nauseate, or make targets cough.
Nasty shrooms come out the end... 2x
  • Dusty Revolver (2x): +5 attack power. Attacks can make targets cough.
Causes coughing fits to targets. 2x
  • Cowboy Peashooter (2x): +9 attack power
A better one-handed gun. Yeeeeehaw! 2x
  • Needler (2x): +11 attack power. Fires an electric element
Electric alien weapon. For UFOs or Mr. Saturn. 2x
  • Seedy Popper (2x): +2 attack power. Makes it where Colonel Saturn always goes first
Weak, but lets the holder always move first. 2x
  • Secret Ray Gun (2x): +6 attack power. Enemies can't dodge, and can beam the target
Looks like a normal handgun, but shoots beams. 2x
  • Icicle Gun (2x): +14 attack power. Can freeze the target.
Icicles leave no evidence at the murder scene. 2x
  • Mobster Semi-Auto (2x): +6 attack power. Each gun fires twice, allowing Colonel Saturn to attack up to 4 times.
It'll make you an offer you can't refuse. 2x
  • Duskblaster (2x): +50 attack power. Uses a typless attack.
Dark-based gun with double typeless attack. 2x
  • Hand Cannon (2x): +55 attack power. Can make targets cough.
Shamblers like this, but Mooks don't. 2x
  • Flashblaster (2x): +55 attack power, +10 defense and speed. Will hit all enemies, and can inflict numb or sleep
Light-based gun with a huge Flash effect. 2x
  • Obligatory Shotgun: +10 attack power
Well, it's a shotgun... Pump action and all that
  • Shinestone Shotgun: Made by combining Shinestone and Scrap Metal. +18 attack power
Shinestone plated, double barreled. Beastly!
  • Mayhem Shotgun: +42 attack power, -3 defense, +10 agility, +35% critical strike chance. Hits twice, can't be dodged, and can inflict KO, Numb, Beamed, and Strange.
It's double-barreled and causes a lot of havoc
  • Shroomshot Rifle: 2 handed weapon that won't hit all targets, but it hits twice, can't be dodged, and allows Colonel Saturn to go first. +52 strength, +4 agility. Can cause status problems
Fast and can cause many status problems.

Standard Tactics: Colonel Saturn will either use the weapon he is weilding or use PSI.

Weaknesses: Has a lot of hidden discomfort and insecurity stemming from his experiences in Rock War II

Notable Attacks/Techniques:

*ZOOM!: Absorbs some speed from an enemy.

FOR SLOOOOW DOWN
  • BOING!: Deals damage to an enemy by throwing a Mr. Saturn at it.
THE ULTIMATE ATTACK
  • DING!: Heals the entire team for a bit of HP, as well as curing Numb, Sleep, and Wrapped.
HEALTHFUL AND DANDY

*PSI Quicken: Will speed up an ally (α) or the entire party (Ω).

  • PSI Slowdown: Will slow down one enemy (α) or all enemies (Ω)
  • PSI Attack Up: Will increase the attack power an ally (α) or the entire party (Ω).
  • PSI Defense Up: Will increase the defense an ally (α) or the entire party (Ω).
  • PSI Bolster: Using this on a party member makes them have the "Bolster" status and increases their PSI strength.
  • 4th-D Slip: Grants the party a guaranteed flee, but cannot be used in boss battles
  • PK Flash: A flash of light that will randomly grant status effects. Can cause KO, Numb, Strange, Crying, or Dumb. The Ω will affect multiple enemies and can cause diamondization
  • PK Ground: Will deal damage to enemies. Gets stronger after each use.

Note: Whether or not the end game feats are 3-A or 2-C are from the developers of CogDis's knowledge of the feats on the canon game. While it is highly unlikely that they know of canon Giygas's 2-A feat (hence which is why they're not 2-A), it is likely they know of canon Giygas's 2-C feat (disregarding the 2-A feats) due to it being an important plot point of the canon game. The main cast did absorb their magicants, but magicants being 2-C structures as opposed to 3-A ones comes from the original Japanese text, and it is completely unknown if the delevopers of CogDis have knowledge of the Japanese text.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: