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Pikmin: Difference between revisions

From The Codex
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== Statistics ==
== Statistics ==
'''[[Tiering System|Tier]]:''' At least '''10-C''', '''10-A''' with Purple Pikmin, '''Higher''' with multiple of them attacking at once
'''[[Tiering System|Tier]]:''' '''Varies''' from At least '''10-C''' with most Pikmin, '''10-B''' with Rock Pikmin, '''10-A''' with Purple Pikmin, '''Far Higher''' in large groups of Pikmin


'''Name:''' Pikmin (Name of species), Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, White Pikmin, Rock Pikmin, Winged Pikmin etc. (Not all Pikmin types have been discovered as shown in the ending of Pikmin)
'''Name:''' Pikmin (Name of species), Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, White Pikmin, Rock Pikmin, Winged Pikmin etc. (Not all Pikmin types have been discovered as shown in the ending of Pikmin)
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'''Sex:''' Unknown (Has no confirmed sex and are hermaphrodites like many plants)
'''Sex:''' Unknown (Has no confirmed sex and are hermaphrodites like many plants)


'''Age:''' Unknown
'''Age:''' Varies depending on how long a Pikmin can stay alive.
 
'''[[Status]]:''' '''Alive''' (The Pikmin species is currently thribing and has seen a massive growth thanks to [[Olimar|Captain Olimar's]] several visits to PNF-404)
 
'''[[Alignment]]:''' '''Unaligned''' (The Pikmin are driven mostly by instinct, which leads them to side with Olimar for survival purposes. Despite this, they do cherish Olimar and view him as a deity of sorts)


'''Classification:''' Plant-like Creatures, Pikmin
'''Classification:''' Plant-like Creatures, Pikmin
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'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Attack Potency]]:''' At least '''Below Average Human level+''' (Puffmin [https://youtu.be/HvFIUthpWQo?t=429 can harm] [[Olimar]], [https://youtu.be/HvFIUthpWQo?t=444 and pikmin can harm Puffmins]), '''Athlete level''' with Purple Pikmin (Purple Pikmin [https://youtu.be/7zIhDr48lv4?t=337 have ten times the strength of a regular pikmin] and can one-shot most enemies regular Pikmin can't), '''Higher''' with multiple of them attacking at once (Up to 100 pikmin can attack enemies at once, in many cases killing enemies nigh-instantly)
'''[[Attack Potency]]:''' '''Varies''' from '''Below Average Human level''' for weaker Pikmin (It takes the Winged Pikmin far longer to kill simple dwarf bulborbs than a Red Pikmin), to At least '''Below Average Human level''' '''+''' for most other Pikmin (Most Pikmin species can [https://youtu.be/yJqQiuaUQeg?t=6m58s instantly kill dwarf bulborbs]), to '''Human level''' with Rock Pikmin (Rock Pikmin can hit with enough force to [https://debatesjungle.fandom.com/wiki/User_blog:MrWarnerTheGreat/Pikmin_Armoured_Cannon_Beetle_Blast#Bonus_Pikmin_3_Calculation destroy small pebbles in the ground] and are capable of breaking crystal surfaces), to '''Athlete level''' with Purple Pikmin (Purple Pikmin [https://youtu.be/7zIhDr48lv4?t=337 have ten times the strength of a regular pikmin] and can one-shot most enemies regular Pikmin can't), '''Far Higher''' in large groups of Pikmin (Large numbers of Pikmin can attack all at once for massive amounts of damage, in many cases killing much larger enemies nigh-instantly)


'''[[Durability]]:''' At least '''Below Average Human level+''' (Puffmin can tank hits from Pikmin and Pikmin can tank hits from Puffmin), '''Athlete level''' for Purple Pikmin, '''Higher''' for Rock Pikmin (Unlike most pikmin, Rock Pikmin can survive getting crushed by bosses that attack by crushing pikmin, such as the Shaggy Long Legs)
'''[[Durability]]:''' '''Varies''' from At least '''Below Average Human level+''' (Pikmin are shown comparable to each other and can fight the [https://youtu.be/C7Drq7qjGxM?t=12m29s their corrupted Mushroom Pikmin variants]), to '''Human level''' for Rock Pikmin (Rock Pikmin are far tougher than most variants of Pikmin due to their rocky physiology), to '''Athlete level''' for Purple Pikmin (Purple Pikmin are [https://youtu.be/GUZQWJ_mmFU?t=13m49s far stockier and heavy than any other Pikmin])


'''[[Striking Strength]]:''' At least '''Below Average Human Class+''', '''Athlete Class''' with Purple Pikmin '''Higher''' with multiple of them attacking at once
'''[[Striking Strength]]:''' '''Varies''' from '''Below Average Human Class''' for weaker Pikmin, to At least '''Below Average Human Class+''' for most other Pikmin, to '''Human Class''' for Rock Pikmin, to '''Athlete Class''' for Purple Pikmin, '''Far Higher''' in large groups of Pikmin


'''[[Lifting Strength]]:''' '''Below Average''', '''Higher''' with multiple of them (With 100 Purple Pikmin [https://youtu.be/qaykl5WiPDA?t=63 can lift the "Doomsday Apparatus"&#91;a 1 kilogram dumbbell&#93;])
'''[[Lifting Strength]]:''' '''Below Average''' (An average Pikmin can lift a cherry which weighs about [https://www.google.com/url?sa=t&source=web&rct=j&url=https://journals.ashs.org/hortsci/downloadpdf/journals/hortsci/31/3/article-p443.xml&ved=2ahUKEwiPkIn-k6n6AhWxlmoFHfCbCE4QFnoECAQQBg&usg=AOvVaw1Jg6BPA_ceBLviONIWs_pZ eleven grams]), '''Higher''' for Purple Pikmin (Purple Pikmin can carry [https://youtu.be/7zIhDr48lv4?t=337 ten times the weight of a normal Pikmin]), '''Far Higher''' with multiple of them (With 100 Purple Pikmin, [https://youtu.be/qaykl5WiPDA?t=63 they can lift the "Doomsday Apparatus"&#91; A one kilogram dumbbell&#93;])


'''[[Speed|Travel Speed]]:''' '''Supersonic''' (White Pikmin [https://youtu.be/PGxJfTzJ2ys?t=0m26s can outpace the gun fire from] Man at Legs), '''High Hypersonic''' launching speeds ([https://youtu.be/LQ8HfktJEl0?t=11m16s Can launch each other above the clouds in seconds])
'''[[Speed|Travel Speed]]:''' '''Varies''' from '''Transonic+''' for most Pikmin (They can keep up with [[Olimar]] without the Rush Boots, who can [https://youtu.be/_tNhmPjpWWI?t=5m51s outpace pellet fire from the Gatling Groink] which can travel at [https://www.reifflawfirm.com/pellet-bb-guns-can-kill/ 168 m/s on average]),
'''Supersonic''' with Faster Pikmin (White Pikmin [https://youtu.be/PGxJfTzJ2ys?t=0m26s can outpace the gun fire from] [[Man-at-Legs (Pikmin)|Man-at-Legs]]. Winged Pikmin should be comparable dur to their speedy flight)


'''[[Speed|Combat Speed]]:''' '''Supersonic'''
'''[[Speed|Combat Speed]]:''' At least '''Supersonic''' (Can fight Mushroom Pikmin and regularly outpace enemies such as the [[Man-at-Legs (Pikmin)|Man-at-Legs]])


'''[[Reactions|Reaction Speed]]:''' '''Supersonic''' (Can react to Puffmin)
'''[[Reactions|Reaction Speed]]:''' '''Supersonic''' (Can react to Puffmin)


'''[[Stamina]]:''' '''Superhuman''' (Constantly do heavy lifting [for them], fighting, and treasure hunting for an entire day without getting tired)
'''[[Stamina]]:''' '''Superhuman''' (Constantly do heavy lifting [for their size], fighting, and treasure hunting for an entire day without getting tired)


'''[[Range]]:''' '''Below Average Melee Range''' (Can only attack a few centimeters far), '''Standard Melee Range''' when thrown, '''Low Multiversal''' with [[Vibration Manipulation]] and [[Paralysis Inducement]]
'''[[Range]]:''' '''Below Average Melee''' physically (Can only attack a few centimeters far), '''Standard Melee Range''' when thrown by a captain and with Bomb Rocks, '''Low Multiversal''' with the Purple Pikmin's [[Vibration Manipulation|shockwaves]] (The Purple Pikmin can locate and [https://youtu.be/OM_GaDxSJPw?t=21m57s interact with the Waterwraith's true form])


'''[[Intelligence]]:''' At least '''Animalistic''' (Pikmin naturally require a leader to do actions, however [https://youtu.be/aOKm5wumuIs?t=102 they can fight for themselves] and by Pikmin 2 [https://youtu.be/paCimchP3Io?t=293 have become competent enough to fight enemies without] [[Olimar]] or another captain's command. They also are capable of forming elaborate plans to escape bottles and Blue Pikmin [https://youtu.be/9LGPm3kDISg are intelligent enough to understand that their other brethren are drowning and will proceed to save them])
'''[[Intelligence]]:''' At least '''Animalistic''' (Pikmin naturally require a leader to do actions, however [https://youtu.be/aOKm5wumuIs?t=102 they can fight for themselves] and, by ''Pikmin 2'', [https://youtu.be/paCimchP3Io?t=293 have become competent enough to fight enemies without] [[Olimar]] or another captain's command. They also are capable of forming elaborate plans to escape bottles and Blue Pikmin [https://youtu.be/9LGPm3kDISg are intelligent enough to understand that their other brethren are drowning and will proceed to save them])
----
----
=== [[Hax|Powers and Abilities]] ===
=== [[Hax|Powers and Abilities]] ===

Revision as of 05:31, 3 October 2022

Extraordinary! When I plucked the sprout, it turned out to be a living creature, not a plant! Picking it has done no visible damage... It just stands there, staring at me. Its shape is similar to the Pikpik brand carrots I love so much... I believe I shall call it a Pikmin.
~ Olimar's discovery of the Red Pikmin

"Red Pikmin are resistant to fire."

"Red Pikmin are good fighters."

The yellow Pikmin have picked up some peculiar stones. Why did they decide to grab them? This action seems to be instinctive to the yellow Pikmin. But just what are these strange glowing stones? Brightly glowing cracks cover them. Perhaps these cracks indicate that there's tremendous power locked away within. This merits further research.
~ Olimar's discovery of the Yellow Pikmin

"Yellow Pikmin can conduct electricity."

"Yellow Pikmin are shock resistant."

"Yellow Pikmin can be thrown higher."

"Yellow Pikmin are good at digging."

It is a Pikmin of yet another color. Near this one's cheeks is what appears to be a set of gills. This trait suggests to me that this blue type of Pikmin can enter the water without any trouble whatsoever. There's only one way to find out...
~ Olimar's discovery of the Blue Pikmin

"Blue Pikmin can survive in water."

"Blue Pikmin can attack while swimming."

This creature's cap is elastic, negating any Pikmin attacks. Attacking its lower torso works better, but the puffstool lets out spores that turn the Pikmin into mushrooms, which then attack me! They return to normal when shaken off.
~ Olimar's voyage logs

Amazing! A purple Pikmin! It has little hair... and is quite stocky. It seems very heavy and strong.
~ Hocotate Ship's analysis

Incredible! A white Pikmin! It is tiny, but looks distinctly swift. Its eyes are an unseemly red.
~ Hocotate Ship's analysis

These confused bulborbs seem to have fallen in with the Pikmin. They appear to coexist peacefully.
Strange... This bulborb has a leaf sprouting from its spine, much like the leaf of a Pikmin's head.

~ Hocotate Ship's analysis

Are these creatures Pikmin too? They're giving me a funny look...
~ Alph discovering the Rock Pikmin

"Rock Pikmin are very hard... like rocks."

"Rock Pikmin inflict extraordinary damage when thrown directly onto an enemy or object."

"Rock Pikmin aren't crushed when trampled on."

A new type of Pikmin came from the Onion trapped by that creature.
A type with little wings! It's the first time I've seen a Pikmin fly.

~ Alph discovering the Winged Pikmin

"Winged Pikmin can fly."

"Winged Pikmin can lift objects into the air."

"Winged Pikmin are somewhat lacking in attack strength."

"Winged Pikmin are aces in aerial combat."

Pikmin!

Background

Pikmin are a plant-animal life-form first encountered by Captain Olimar when his ship crash-lands on an uncharted planet in Pikmin. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are 1.2 cm, from the top of the head to the feet, and have a vaguely humanoid shape, allowing them to walk, run, carry, and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their maturity.

Captain Olimar was noted in Pikmin to wonder, a bit uneasily, why the Pikmin don't attack him, and he speculated that they might see him as a "parental figure". However, the Antenna Beetle being able to control Pikmin with its sound might prove that it is in fact the whistle that makes Pikmin non-aggressive. As of Pikmin 3 Deluxe however, it is implied by the various murals located around the globe that they view Olimar as a sort of higher deity who guides them, showing the relationship between Olimar and the Pikmin is one of loyalty.

Biology

Although each Pikmin species have different characteristics, most Pikmin have the same general appearance: a roughly humanoid body shape, two round eyes, two arms and two legs, two hands and two feet – each with three digits – and a tall stem on which a single leaf, bud, or five-petaled flower grows. Their limbs also serve as roots when buried in the ground. In fact, Olimar refers to their entire bodies, save the stems, as ambulatory root structures.

The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save nectar, they probably have a very simple digestive system, if any. As such, it is likely that Pikmin get a majority of their nutrients from food the Onions break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in Pikmin, flowering Pikmin will sometimes drop seeds when slain in battle, allowing for new Pikmin to sprout in their place, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when electrocuted. These bones however are incredibly flexible to the point of allowing the Pikmin to act like rubber (Although they can be flattened and killed with enough force).

Pikmin don't appear to have any sort of lungs (However, the Blue Pikmin are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the Shower Room) is fine. When killed, Pikmin disappear and a ghost resembling the original Pikmin flies into the air, sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood – this is best seen when the Cloaking Burrow-nit attacks.

Pikmin start off as seeds ejected from the Onion, which, after landing on the ground, transform into sprouts. A leader must pluck a sprout so that the Pikmin may come out or alternatively have the Pluckaphone whistle blown at them to "inspire" them. While idle, the Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a cutscene at the end of Pikmin 2, would suggest that Pikmin are somehow bioluminescent, though what causes this and what function(s) it might serve in the wild have never been explained.

Regular Pikmin are able to carry at least ten times their own weight, as evidenced by the ability of Blue Pikmin to lift and toss heavy Purple Pikmin when they are drowning in water and have even been shown to lift entire nuggets of gold roughly the size of the Pikmin. Pikmin are also capable of basic speech and can even be heard saying English phrases like "OK!", "Hi!", and "Yahoo!" after being plucked from the ground. When in a group they will sometimes sing parts of Ai no Uta in Pikmin 2. If left idle for a long time, Pikmin will moan at each other. From what is heard, it can be assumed that Pikmin language is very simple and primitive.


Stages

Pikmin can be divided into three stages. In the first of these, the Pikmin will have a leaf on their stem, which changes to a bud and then a flower as the stage increases. Leaf Pikmin are the slowest and least efficient at performing tasks, but as the stage goes up the movement speed and task efficiency increases. Along with that, Pikmin think more efficiently in both combat and task when in a higher stage as they sprout into their flower state when thinking of more elaborate plans.

In some situations, Pikmin can also instantly mature from leaf to flower if threatened by immediate danger. After this point, they will remain matured for the duration of their lifespan unless reverted back to a prior state in battle.

Pikmin can advance their current stage in several ways. The most common way is by being fed nectar. Alternatively, they may be left underground before being plucked, where they will gradually mature with time, or, in Pikmin 3, they can be sprayed. When knocked to the ground in battle in Pikmin and Pikmin 2, they have a chance of losing their maturity and decreasing in stage. They will never revert their current stage in Pikmin 3.

In Pikmin, if a flower Pikmin is shaken off, it will revert to a bud, and the bud will revert to a leaf in the same scenario. In Pikmin 2, however, flower Pikmin revert to leaf Pikmin immediately. Like flower Pikmin, buds can be received when leaf Pikmin are allowed to stay in the ground for a certain amount of time.

Statistics

Tier: Varies from At least 10-C with most Pikmin, 10-B with Rock Pikmin, 10-A with Purple Pikmin, Far Higher in large groups of Pikmin

Name: Pikmin (Name of species), Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, White Pikmin, Rock Pikmin, Winged Pikmin etc. (Not all Pikmin types have been discovered as shown in the ending of Pikmin)

Origin: Pikmin

Sex: Unknown (Has no confirmed sex and are hermaphrodites like many plants)

Age: Varies depending on how long a Pikmin can stay alive.

Status: Alive (The Pikmin species is currently thribing and has seen a massive growth thanks to Captain Olimar's several visits to PNF-404)

Alignment: Unaligned (The Pikmin are driven mostly by instinct, which leads them to side with Olimar for survival purposes. Despite this, they do cherish Olimar and view him as a deity of sorts)

Classification: Plant-like Creatures, Pikmin

Dimensionality: 3-D

Attack Potency: Varies from Below Average Human level for weaker Pikmin (It takes the Winged Pikmin far longer to kill simple dwarf bulborbs than a Red Pikmin), to At least Below Average Human level + for most other Pikmin (Most Pikmin species can instantly kill dwarf bulborbs), to Human level with Rock Pikmin (Rock Pikmin can hit with enough force to destroy small pebbles in the ground and are capable of breaking crystal surfaces), to Athlete level with Purple Pikmin (Purple Pikmin have ten times the strength of a regular pikmin and can one-shot most enemies regular Pikmin can't), Far Higher in large groups of Pikmin (Large numbers of Pikmin can attack all at once for massive amounts of damage, in many cases killing much larger enemies nigh-instantly)

Durability: Varies from At least Below Average Human level+ (Pikmin are shown comparable to each other and can fight the their corrupted Mushroom Pikmin variants), to Human level for Rock Pikmin (Rock Pikmin are far tougher than most variants of Pikmin due to their rocky physiology), to Athlete level for Purple Pikmin (Purple Pikmin are far stockier and heavy than any other Pikmin)

Striking Strength: Varies from Below Average Human Class for weaker Pikmin, to At least Below Average Human Class+ for most other Pikmin, to Human Class for Rock Pikmin, to Athlete Class for Purple Pikmin, Far Higher in large groups of Pikmin

Lifting Strength: Below Average (An average Pikmin can lift a cherry which weighs about eleven grams), Higher for Purple Pikmin (Purple Pikmin can carry ten times the weight of a normal Pikmin), Far Higher with multiple of them (With 100 Purple Pikmin, they can lift the "Doomsday Apparatus"[ A one kilogram dumbbell])

Travel Speed: Varies from Transonic+ for most Pikmin (They can keep up with Olimar without the Rush Boots, who can outpace pellet fire from the Gatling Groink which can travel at 168 m/s on average), Supersonic with Faster Pikmin (White Pikmin can outpace the gun fire from Man-at-Legs. Winged Pikmin should be comparable dur to their speedy flight)

Combat Speed: At least Supersonic (Can fight Mushroom Pikmin and regularly outpace enemies such as the Man-at-Legs)

Reaction Speed: Supersonic (Can react to Puffmin)

Stamina: Superhuman (Constantly do heavy lifting [for their size], fighting, and treasure hunting for an entire day without getting tired)

Range: Below Average Melee physically (Can only attack a few centimeters far), Standard Melee Range when thrown by a captain and with Bomb Rocks, Low Multiversal with the Purple Pikmin's shockwaves (The Purple Pikmin can locate and interact with the Waterwraith's true form)

Intelligence: At least Animalistic (Pikmin naturally require a leader to do actions, however they can fight for themselves and, by Pikmin 2, have become competent enough to fight enemies without Olimar or another captain's command. They also are capable of forming elaborate plans to escape bottles and Blue Pikmin are intelligent enough to understand that their other brethren are drowning and will proceed to save them)


Powers and Abilities

Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low. Possibly Low-Godly, Pikmin can regenerate from being impaled in the chest area. In Bingo battles for Pikmin 3, a Pikmin's soul will return to the onion and regain a physical form), Immortality (Types 3, 6, and 8, Most Pikmin are reliant on the onion and will endlessly be resurrected or regenerate.Even after a pikmin extinction occurs the onion will spit out 3 sprouts. Can survive lethal damage from stab wounds), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Enhanced Hand to Hand Combat, (Pikmin are superior fighters to already skilled Pikmin variants), Resistance to Fire Manipulation and Extreme Heats (naturally resist fire hazards such as fire geysers), Extreme Colds (Can inhabit the tundras without any temperature issues), Electricity Manipulation and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low. Possibly Low-Godly, Pikmin can regenerate from being impaled in the chest area. In Bingo battles for Pikmin 3, a Pikmin's soul will return to the onion and regain a physical form), Immortality (Types 3, 6, and 8, Most Pikmin are reliant on the onion and will endlessly be resurrected or regenerate.Even after a pikmin extinction occurs the onion will spit out 3 sprouts. Can survive lethal damage from stab wounds), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Self-Sustenance (Can breathe completely fine underwater. Can move through liquids as if they were on land), Resistance to Water Manipulation (naturally adapted and lives in water), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Electricity Manipulation and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low. Possibly Low-Godly, Pikmin can regenerate from being impaled in the chest area. In Bingo battles for Pikmin 3, a Pikmin's soul will return to the onion and regain a physical form), Immortality (Types 3, 6, and 8, Most Pikmin are reliant on the onion and will endlessly be resurrected or regenerate.Even after a pikmin extinction occurs the onion will spit out 3 sprouts. Can survive lethal damage from stab wounds), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Electricity Manipulation & Electricity Absorption (Can conduct, channel, and absorb electricity to aid them in various ways), OHKO (Despite Pikmin adapting to electricity, Yellow Pikmin can still one-shot other types with their electricity), Resistance to Electricity Manipulation (Can absorb and conduct electricity), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Poison Manipulation (Has adapted to this over time to not be affected much by it), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low, Pikmin can regenerate from being impaled in the chest area), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Poison Manipulation & Acid Manipulation (White Pikmin are toxic and can shoot acid to melt large objects nigh-instantly), Enhanced Senses (White Pikmin can sense buried treasure), Resistance to Poison Manipulation & Acid Manipulation (Naturally resist these affects), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Electricity Manipulation (Has adapted to this over time to not be affected much by it), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low, Pikmin can regenerate from being impaled in the chest area), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Non-Physical Interaction & Fear Inducement (Purple Pikmin can bring the Waterwraith into their dimension), Vibration Manipulation, Sound Manipulation, and Paralysis Inducement (If thrown, will land with a shockwave-creating thud that damages and paralyzes enemies. Even to ones anchored in other dimensions), Resistance to Air Manipulation (Purple Pikmin cannot be blown away), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Electricity Manipulation and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low. Possibly Low-Godly, Pikmin can regenerate from being impaled in the chest area. In Bingo battles for Pikmin 3, a Pikmin's soul will return to the onion and regain a physical form), Immortality (Types 3, 6, and 8, Most Pikmin are reliant on the onion and will endlessly be resurrected or regenerate.Even after a pikmin extinction occurs the onion will spit out 3 sprouts. Can survive lethal damage from stab wounds), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Possible Air Manipulation and Flight (They naturally can fly and have shown to be similar to that of blowhogs), Possible Enhanced Senses (have eyes similar to that of White Pikmin), Resistance to Air Manipulation (Naturally able to fly and negate such hazards), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Electricity Manipulation and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation & Madness Inducement (Type 3; Scales to other Pikmin, who are unaffected by the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low. Possibly Low-Godly, Pikmin can regenerate from being impaled in the chest area. In Bingo battles for Pikmin 3, a Pikmin's soul will return to the onion and regain a physical form), Immortality (Types 3, 6, and 8, Most Pikmin are reliant on the onion and will endlessly be resurrected or regenerate.Even after a pikmin extinction occurs the onion will spit out 3 sprouts. Can survive lethal damage from stab wounds), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Paralysis Inducement (Can stun an enemy with a direct hit to them), Resistance to Blunt Force Trauma (Rock Pikmin can't be crushed or stomped on), Absorption (Plasm Wraith couldn't consume and absorb the Rock Pikmin), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Electricity Manipulation, and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation & Madness Inducement (Type 3; Scales to other Pikmin, who are unaffected by the Waterwraith's abilities that make one go fearful and insane upon sight), One Hit Kill (Resist the effects of the Enemy Annihilator), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)
Superhuman Speed, Acrobatics, Small Size (Type 2), Accelerated Development (Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Absorption (Pikmin can absorb nutrients from the soil and even living creatures), Regeneration (High-Low, Pikmin can regenerate from being impaled in the chest area), Resurrection (Flower Pikmin can leave sprouts upon death), Passive Mind Manipulation (A Pikmin can attract people to their aid and assistance unintentionally), Reactive Adaptation (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them. They also went from all poisons instantly killing them to some being completely ineffective), Explosion Manipulation and Paralysis Inducement with Bomb Rocks), Life Absorption, Biological Manipulation, & Mind Manipulation (Bulbmin are Parasitic Pikmin that leech their roots into the body and mind of the Bulborb causing them to fall under the control of the Pikmin and coexist peacefully with other Pikmin), Resistance to Fire Manipulation, Water Manipulation, Electricity Manipulation, and Poison Manipulation (Resist all of these naturally), Extreme Heats & Extreme Colds (Can inhabit the tundras without any temperature issues and survive below the earth's crust), Mind Manipulation & Madness Inducement (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), Life Absorption and Biological Manipulation (Can negate other forces like this within the Bulborb), Time Stop and Magnetism Manipulation (All enemies on PNF-404 are immune to the magnetic field which stops time in the underground dungeons)

Standard Equipment

  • Bomb Rocks: Bomb rocks are explosive rocks in the Pikmin games. Upon being activated, a rock's fuse starts going down (represented by a colored wheel), and when it reaches zero, the bomb causes a violent explosion, capable of damaging enemies, Pikmin, leaders and some obstacles. In the first and third games, they can be carried by Pikmin, but only by Yellow Pikmin in the former. In Pikmin 2, they are much larger and serve as obstacles instead of tools, with the exception being on the 2-Player Battle stage Hostile Territory, where they can be picked up and thrown by leaders. They can also appear as items in 2-Player Battle and Bingo Battle.

Other

Weaknesses: Aside from Bulbmin, every Pikmin either only resists one elemental type or none of them. Purples and Rocks resist no elemental types, and any Pikmin that's not a blue pikmin or Winged Pikmin can drown. Though if a Winged Pikmin does get caught off guard they can fall in the water and proceed to drown themselves. However, this weakness can be avoided with the help of Blue Pikmin throwing them out of the water

Gallery

Images & Artwork

Battle Records

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Discussions (Link For Mobile Users):

Discussion threads involving Pikmin