“ | Idiot! Bombs aren't toys! Timing it right, lighting the fuse -- that's the stuff you gotta leave to pros! | „ | |
~ Bomb Man |
Background
Bomb Man is a Robot Master from the original Mega Man. He was created by Doctor Thomas Light for demolition and land development, blasting away debris so that land could be cleared for construction projects, working in tandem with Guts Man. Bomb Man's and Fire Man's development began at the same time, and despite being warned by Rock that working with both explosives and fire could be dangerous, Dr. Light went on believing that Ice Man could handle things if anything happened. A few flash fires did occur, but Ice Man ran away saying he doesn't like saunas. His Special Weapon is the Hyper Bomb—very powerful explosives originally used for land reclamation and destroying abandoned buildings.
This dropdown contains the synopsis of Bomb Man’s story. Read at your own risk as you may be spoiled otherwise! |
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Mega Man
Mega Man Powered Up
Mega Man's Soccer
Super Rockman Adventure
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Statistics
Tier: 5-B, Higher with Rage Power
Name: Bomb Man
Origin: Mega Man
Sex: Male
Age: Unknown
Classification: Robot Master
Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)
Alignment: Lawful Good (Bomb Man worked for demolition and land development, blasting away debris so that land could be cleared for construction projects, working in tandem with Guts Man, along with this he follows the laws of robotics), Lawful Evil when reprogrammed by Dr. Wily (Bomb Man was reprogrammed by Dr. Wily to help him conquer the world and into thinking Mega Man is the enemy)
Dimensionality: 3-D
Attack Potency: Planet level+ (Fought against and harmed Mega Man, who was able to fight on par with beings such as Duo, who was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)
Durability: Planet level+ (Can take hits from Mega Man)
Striking Strength: Planet Class+, Higher with Rage Power
Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)
Travel Speed: FTL (Can move this fast compared to Mega Man, who can outrun black holes from Robot Masters such as Saturn and Galaxy Man), Far Higher with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)
Combat Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Reaction Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[2][3][4][5])
Range: Standard Melee Range, Tens of Meters with Explosive Weapons, Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[6])
Intelligence: Gifted (Has worked with Guts Man in developing land and is skilled in handling explosives[7]. Can keep up with Mega Man in combat)
Powers and Abilities
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