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Revision as of 07:48, 17 March 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

Background

The Demonica, short for "DEMOuntable Next Integrated Capability Armor," is a device and a set of equipment featured in the Megami Tensei series. With it's most important role being in Shin Megami Tensei: Strange Journey.

This dropdown contains the synopsis of the Demonica Suit’s role in Megami Tensei stories. Read at your own risk as you may be spoiled otherwise!

Shin Megami Tensei: Strange Journey Unlike any previous game, Shin Megami Tensei: Strange Journey characters summon demons though the use of the Demonica, as opposed to the COMP of other Megami Tensei games. The Demonica allows the protagonist to summon, communicate with and transport demons, and also has several other functions, including it gaining experience, levels and stats, instead of the wearer. The Demonica initially starts by mysteriously receiving the Demon Summoning Program, which allows the protagonist to see the otherwise invisible demons within the Schwarzwelt. As the plot progresses, the protagonist and the crew of the Red Sprite gain several upgrades to the Demonica using the Rare Forma gained from the Schwarzwelt including, but not limited to: detecting more valuable forma, revealing invisible doors, unlocking races for demon fusion, and detecting invisible enemies. In negotiations, the Demonica can even convince demons about events that are not true, such as the protagonist being a beautiful woman.

Jack's Squad has a different model of Demonica. It is black and more combat-oriented albeit vastly inferior to the ones used by the Red Sprite team as supported by Arthur, comments from several Jack's Squad crew members, and the need of a Forma Search from the Red Sprite crew.

Analysis The base abilities of the Demonica, on top of allowing the crew to survive the harsh environment of the Schwarzwelt, is identification and analysis of the inhabitants of the Schwarzwelt. Enemies first appear as Unknown data forms, and must be defeated at least once so that the Demonica can analyze and identify their forms. In the meantime, any elemental affinities detected will be memorized by the Demonica.

Once analysis reaches level 1, the demon is identified, allowing the protagonist to communicate with it. Certain types of demons are open to conversation; other types will always refuse communication unless the player has equipped the Lunatic Sub-App to facilitate communication during a full moon.

Defeating more of the same demon, or finishing combat with the demon in the active party, raises the analysis level. At level 2, all of the demon's affinities are revealed. Level 2 analysis is also automatically attained by fusing or recruiting the demon.

Once a demon reaches analysis level 3, the player obtains its D-Source at the end of the next battle if that demon is also in their stock. A demon's D-Source will always contain up to three fixed skills, with a bonus skill randomly selected from the demon's own learned skills. The Double Scoop Sub-App can instead allow for two bonus skills in a D-Source. Reaching level 3 analysis also halves the Compendium cost for the demon, encouraging a player to use their new demon rather than immediately fuse it off.

The D-Source allows the player to impart skills that a demon cannot inherit normally through fusion, and may contain strong skills way before the player attains demons that learn them naturally. The player can only hold 1 copy of a D-Source at a time. Demons can re-issue their D-Source after the player has used them when they level up, albeit rarely, even with the Demon Juicer Sub-App that facilitates this process.

On a New Game Plus, D-Sources are not carried forward, but analysis levels are. Recruiting demons that have been previously fully analyzed will immediately grant the player their D-Source, allowing them to quickly fill up their D-Source reserves on subsequent playthroughs.

Sub-Apps The Demonica also has Sub-Apps, programs that affect things such as battle frequency, prizes awarded from victorious battles and how your summoned demon's skills grow. Unlike regular programs, Sub-Apps only have a limited space to work with and only a few can be equipped at any time. In Redux, the Demonica has no maximum Sub-App capacity, letting the player enable as many as they need.

Designation The Demonicas of the crew has different colored sleeves depending on a crewmember's role on the Red Sprite. Yellow sleeves designate members of the operations team and related teams while blue sleeves designate members relating to support teams such as the resupply team or the medical team. A red sleeve always denotes members of the strike team. The protagonist and Demonee-Ho seem to be the odd ones out, having white sleeves on their Demonicas, which are ambiguous to what they represent.

Shin Megami Tensei IV In this world the Demonica armor was built by Country A and Japan to protect soldiers who fought demons, and most of the ordinary suits are black ones. The Japanese Counter-Demon Force, under the government's Ministry of Defense Tamagami, adopted it to combat demons, making Japan the second-best nation at combating demons in the world.

The Demonica is introduced to Flynn and the other Samurai via the Black Samurai, who wears a Black Demonica. The gauntlets used by the Samurai were originally attached to Demonica suits, and is a feature that can be easily removed.

Two variations of the Demonica suit can be obtained in-game, but instead of serving as the COMP equivalent, the suit is simply armor. These suits also lack the adaptability of the ones shown in Strange Journey, as well lacking the ability to integrate apps and the summoning program with the entire suit. The Black Demonica can be gained for free when visiting the Counter-Demon Force Base in Kasumigaseki, while the original Demonica must be bought in three separate pieces (Helmet, Body Armor, Bottoms) at a special arms shop in Ginza.

General Information

Name: DEMOuntable Next Integrated Capability Armor, Demonica, Demonica Suit

Origin: Shin Megami Tensei: Strange Journey

Age: Unknown

Classification: DEMOuntable Next Integrated Capability Armor

Wielders: Tadano Hitonari, Commander Gore, Jimenez, Zelenin, Alex, Flynn, Nanashi, Yuriko

Codex Statistics

Tier: Varies from Low 8-C to 2-C 1-C to 1-A with Reactive Adaptation

Dimensionality: 3-D

Attack Potency: Varies (The Demonica Suit is a special suit that allows one to fight against the threats in the Schwarzwelt, allowing one to function in harsh conditions, and a fundamental AI system that supports one's movements and boosts their existing strength, protecting from harm. The Demonica Suit adapts itself allowing it to fight against stronger demons) from Small Building level (Can fight and kill low level demons, low level demons should be comparable to other low level demons who have access to Agi skills, which can vaporize humans, which gives these results. Along with access to Bufu skills, which can completely freeze opponents, giving these results) to Universe level (Can be used to fight and defeat the likes of Morax, who created and rules over his own realm and controlled the sector, being noted to be the energy source they were looking for, said energy source is noted to control the entire sector, and be linked to the sector like a magnet. Each sector is a space-time plane layered atop each other, being planes outside of the human worlds local space-time existing in a quantum tunnel, along with being noted as parallel universes and other dimensions overlapping being isolated in time and space by enormous power being connected by quantum tunnels) to Simple Hierarchal Multiverse level (The Demonica Suit was so powerful it made Ishtar note that Tadano Hitonari's strength exceeds her own. In Catherine Ishtar views the regular reality as a story she can control at will) to Meta Hierarchal Multiverse level (Fought and defeated the Demiurge, who is stated by Metatron to be the most powerful of YHVH's fragments. YHVH is the progenitor of all gods and all religions from all around the world, existing as the one true original god. Turned all other gods in the pantheon into demons. He is viewed as an omnipotent existence that created everything[1] A single manifestation head is so far beyond all of creation that not even his creations blades can harm him[2]. YHVH is a being who created infinite universes, and exists beyond the very boundaries of time within the multiverse. The multiverse is composed of information and data, further proven with Stephen having attacks that can code beings that the world, this would make SMT a mathematical multiverse falling under the level 4 multiverse, a multiverse where every possible mathematical structure and be described at some level, which would include any possible level of reality that can be conceived of using set theory. Which would include planes such as Akarana Corridor a void that transcends time and space, with it requiring a special ritual to enter, where even the Herald of Yatagarasu cannot put Raidou into this place[3], putting it beyond even The Expanse a place that transcends the past, present, and future of the multiverse. Beings such as Metatron, are amped by them by in their fight against an end game Demi-fiend. His avatar Kagutsuchi, created and sustains the Vortex world, which was resulted from him erasing the past, present and future of the universe, in order to construct the Vortex World in its foundations. Exists as the light that encompasses and administers all of creation within the Amala universe that is said to contain countless worlds along with being the source to creation with his defeat causing the destruction of the Amala universe. Merged the Demon World and the Divine World into the remnants of the human realm to create the Vortex World; the Demon World, best known as the Expanse, is a higher plane of existence that transcends past, present, and future of the multiverse. Kagutsuchi is capable of empowering the Reason Gods, among which is Ahriman, in order to allow them to reshape the foundation of the Vortex World and birth a new reality. Fought and defeated Mem Aleph, who fought and defeated a weakened form of YHVH, Mem Aleph is also noted to have power equal to that of the Cosmic Egg, which its power is capable of forging a new universe of one's desires, with the Cosmic Energy having enough energy to create and/or swallow an entire space-time continuum, and can be used to destroy the Schwarzwelt, which is composed of infinitely expanding space-time sectors. The power of the cosmic fruit also allows one to transcend space and time. Fought and defeated Shekinah, who represents the female facet of YHVH. Wields the divine sword, which is noted that only one equal to the lord of the heavens can use it)

Durability: Varies from Small Building level to Universe level to Simple Hierarchal Multiverse level to Meta Hierarchal Multiverse level

Striking Strength: Varies from Small Building Class to Universe Class to Simple Hierarchal Multiverse Class to Meta Hierarchal Multiverse Class

Travel Speed: Superhuman (Can amplify the user to keep up with demons who can keep up with Raidou Kuzunoha XIV who was shown in the Devil Summoner: Raidou Kuzunoha vs. The Soulless Army intro to outrun Gouto-douji at full speed)

Combat Speed: Inapplicable (Amplifies the user to be able to fight against demons, who are natural residents of The Expanse, a place that transcends the past, present, and future of the multiverse)

Reaction Speed: Inapplicable

Stamina: Psuedo-Limitless (The Demonica Suit is an adapting suit that can never run out of energy essentially allowing one for psuedo-infinite stamina)

Range: Standard Melee Range, Cross-Dimensional with Extrasensory Perception (Can see demons with the Demon Summoning Program, demons passively create adecoherence field, that is essentially a special dimension of quantum fluctuation that they exist in, where humans cannot see them, and can attack from there. Demons can also create mirage realms, that shroud an entire area in mist, with them being able to attack from inside said illusion without being capable of being attacked back, requiring the user to go inside of their illusion to fight them)

Intelligence: Extraordinary Genius (The Demonica Suits system itself grows to match the user's experiences in battle and evolves along with one's battle performance. This battle performance extends beyond stats as it can do things like go from Tadano originally being affected to temporal abilities to Tadano's growing strength allowing him to resist Yggdrasil's temporal abilities)


Powers and Techniques

Superhuman Physical Characteristics & Statistics Amplification (Equipped with special suits, to allow him to fight against the threats in the Schwarzwelt, allowing one to function in harsh conditions, and a fundamental AI system that supports one's movements and boosts their existing strength, protecting from harm), Accelerated Development (Battle, Leveling; Physical Stats & Abilities. The Demonica grows stronger in battle. Noted that Tadano with the Demonica Suit grows fast in strength by Demeter. Noted that Tadano's time in the Schwarzwelt with his Demonica SUit have made him physically and mentally stronger by Zelenin), Reactive Adaptation (The Demonica Suits system itself grows to match the user's experiences in battle and evolves along with one's battle performance. This battle performance extends beyond stats as it can do things like go from Tadano originally being affected to temporal abilities to Tadano's growing strength allowing him to resist Yggdrasil's temporal abilities), Data Manipulation (The Demonica Suit is equipped with a visor feed that is extensible, allowing one to add features to the HUD by installing applications), Enhanced Senses (The visor can grant enhanced vision), Information Analysis (The visor can grant battle data and map markers. The Visor can analyze unnknown entities to give them form and give their weaknesses and resistances. The Demonica Suit will alert when the enemy one is facing is far too powerful and attempt to give the user retreat options), Power Absorption (The Demonica Suit can absorb materials to grow far more powerful, such as demon materials like forma), Summoning (The Demonica Suit has a program called the Demon Summoning Program, a program that allows for one to summon demons) Extrasensory Perception (Can see demons with the Demon Summoning Program who prior were completely invisible. The Demonica System can detect and pick up signs of life), Fusionism (Equipped with the Demon Fusion Program, a program that allows one to fuse two demons into a far more powerful demon).


Resistance to Extreme Heats (Can move around in sectors with temperatures so hot it can be felt through the Demonica Suit), Poison Manipulation (The Demonica Suit protects users from lethal atmospheres that can kill someone the minute they breathe it in), Spatial Manipulation, Absorption, Plasma Manipulation, & Matter Manipulation (The Demonica Suits allows one to function in the harsh conditions of the Schwarzwelt, an unknown spatial anomally that destroys and absorbs its surroundings as it enlarges, along with containing a plasma cloud that dismantles all approaching objects at a molecular level), Time Manipulation (Resists temporal based abilities)

Hacking (Can unlock locked doors with unlock A), Enhanced Senses (With Visualizer apps, enables sight in dark zones), Extrasensory Perception ( With Forma Search A, can detect forma out in the field. With Enemy Search, allows one to find hidden enemies on the field and tracks invisisble enemies that the Demon Summoning Program can't see. With Phase Shifter, allows one to find Sanctums, hidden spaces in the Schwarzwelt), Radar Sensing & Information Analysis (With Floor Search, reveals hidden floors and marks them on the map)
BFR (With Enemy Banish, prevents one from encountering enemies certain levels below one's level. With Red Carpet, disables enemy encounters), Statistics Reduction & Power Nullification (With Nurse, Medic, and Doctor Magus, nullifies damage and probability of being inflicted with a status ailment from trap floors), Velocity Manipulation (With Blitzkreig, all allies move before foe. With Hyakutaro, reduces the probability of enemies being able to ambush one. With Surpriser, increases the probability of preemptive strikes), Probability Manipulation (With Hioremon, increases probability to receive items at the end of battle. With Shusendo, increases Macca earned at the end of battle), Enhanced Accelerated Development (With White Album, increases experience at the end of battle), Enhanced Social Influencing (With Devil Jucicer, increases the chance of gaining Demon Sources from demons who have already given one), Power Modification (With Double Scoop, adds an additional bonus skill to demon sources. With Trigger Happy, reduces ally skill MP consumption to 0), Transmutation (With Converter subapps, makes fusion results of races convert into the desired race per subapp), Statistics Amplification (With Assailment, passively increases all allies attack during activated turn. With Promotion, increases allies attack, defense, and agility), Resurrection (With Bite the Bullet, all allies can be revived with 1 HP from death during the activated turn), Resistance Manipulation & Durability Negation (With Spearhead, all allies attacks ignores the enemies attribute types, allowing them to bypass any resistance and conventional durability), Purification (With God Hand, heals an allies status ailment), Healing & Regeneration (Low-Mid. With HP Recover and HP Regen subapps, one slowly recovers from injuries dealt with them every moon phase change, including the likes of stab wounds), Restoration (With MP Recover and MP regen subapps, restores magic for the entire party every moon phase change), Radar Sensing (With Magellan, fully displays every map).

Resistance to Status Effect Inducement (With Brave Heart, all allies will be protected from status ailments and decrease effects)

Other

Weaknesses: Nothing notable.

References

  1. Profile: The actual One God of monotheism. The One God praised by Judaism, Christianity and Islam. He is the omnipotent existence that created heaven and earth and made man in his own image, but this also means that together with the angels, his bunrei [subparts], he also gave birth to demons. By giving humans bodies of flesh and bone, their lives and fears were repeated in the endless cycle of death and rebirth, restricting their range of observation.
  2. The reason YHVH is harmed during this fight is due to humanity's observation weakening him, as there's no reason for YHVH to be lying
  3. The Herald of Yatagarsu is capable of teleporting Raidou into The Expanse, a place that transcends the past, present, and future of the multiverse but cannot even reach this realm, along with this she exists a plane not apart of the human world, further showing how out of reach this plane is, it requires one normally to discard their human form and transcribe themselves otherwise they are threatened with being unstuck from time

Explanations

The following is an explanation of the various status effects of Megami Tensei

Status Effects
Name Effect Apperances
Freeze Prevents any action in battle. Usually caused by Ice skills and generally only lasts for one turn. In later games, attacking a frozen enemy is guaranteed to cause a critical hit. Most Megami Tensei Games
Shock Prevents any action in battle. Usually caused by Electricity skills and generally only lasts for one turn. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Most Megami Tensei Games
Poison Depletes health at the end of each turn, often persisting on the field. Most Megami Tensei Games
Paralyze Paralyzed characters are unable to move. Unlike Shock, this often persists for more than one turn. Most Megami Tensei Games
Stun Stunned characters have lowered agility and defense. Most Megami Tensei Games
Confused Confused characters become indecisive and may either attack a random enemy, do nothing or flee in a panic. Most Megami Tensei Games
Charm Character begins attacking their own allies or cast healing spells on the enemies. Most Megami Tensei Games
Stone Prevents the target from moving. This persists even on the field and is treated as similar to being dead. In most games, if the protagonist is petrified, it triggers a game over. In some games, Force spells will shatter a petrified opponent. Most Megami Tensei Games
Sleep Prevents any action in battle. Character loses a turn. In some games, sleeping characters restore some of their HP and MP. Most Megami Tensei Games
KO Can no longer participate in battle. In most games, if the protagonist dies, it is game over. Can only be recovered with Recarm spells. Most Megami Tensei Games
Bind Prevents any action from a unit. In Persona Q and Persona Q2, Binds are spilt into three different subsets that stop specific actions. Majin Tensei II: Spiral Nemesis
Megami Ibunroku Persona
Shin Megami Tensei III: Nocturne
Shin Megami Tensei IV
Shin Megami Tensei IV: Apocalypse
Persona Q
Persona Q2
Bomb Bomb is implanted in party member. When those inflicted with this status are hit, they explode, dealing damage to the entire party. Defending will prevent damage. In the Devil Children series, only the character inflicted with Bomb is hurt when hit by Fire attacks. Devil Summoner: Soul Hackers
Shin Megami Tensei: Strange Journey
Devil Children series
Happy Overjoyed and may not attack. Shin Megami Tensei
Shin Megami Tensei: Devil Summoner
Giten Megami Tensei: Tokyo Mokushiroku
Megami Ibunroku Persona
Devil Children series
Rage Attack is increased, but the afflicted will attack anyone other than themselves as if they were Charmed. In the Persona series, Rage lowers the afflicted's defense and agility. Shin Megami Tensei: Strange Journey
Persona 3
Persona 4
Persona 5
Down Character may get their turn skipped and they take more damage. Overlaps with other ailments. Persona 3
Persona 4
Persona 5
Hungry Hungry characters will become indecisive. On their turn, they will either not take action and receive a small amount of Almighty damage or attack an ally. DDS: Avatar Tuner
Persona 5
Sick Capacity (how much the character can carry) is doubled. Shin Megami Tensei NINE
Fly Renders the target 200% vulnerable to all affinities and reduces all their stats except Ag to 1. Shin Megami Tensei III: Nocturne
Sick Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of a turn with a party holding this character, there's a 5% chance that another character will be infected. Shin Megami Tensei IV
Lost Flynn cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter. Shin Megami Tensei IV
Brand DLC only. Reduces HP and MP recovery to 1 point. Can't be cured. Shin Megami Tensei IV
Sick Reduces affected character's outgoing damage by 25%, its evasion to 0 and increases damage taken by 25%. At the end of the party's turn or an individual party member's turn, if a party member is afflicted, there is a 5% chance that another party member will be infected. Shin Megami Tensei IV: Apocalpyse
Lost Nanashi cannot summon or fuse the affected demon and is forced to reunite with said demon through an encounter. Shin Megami Tensei IV: Apocalpyse
Brand Reduces HP and MP recovery to 1 point. Can't be cured, but wears off randomly or automatically after battle. Shin Megami Tensei IV: Apocalpyse
Close Prevents a unit from using their magic. Represented by kissing and hearts when inflicted by skills. Majin Tensei II: Spiral Nemesis
Mirror Affected character cannot move, takes increased damage from physical attacks but reflects all magic. Shin Megami Tensei: Devil Summoner
Card Affected character cannot move, takes increased damage from Fire attacks, and decreased damage from physical attacks. Shin Megami Tensei: Devil Summoner
Bat Affected character steals HP from allies outside of battle. Can spread to allies. Shin Megami Tensei: Devil Summoner
Plague Stronger version of Poison that deals more damage. Giten Megami Tensei: Tokyo Mokushiroku
Dance Affected character cannot move. Evasion is increased. Giten Megami Tensei: Tokyo Mokushiroku
Tipsy Affected character may take a random action Giten Megami Tensei: Tokyo Mokushiroku
Drunk Affected character performs random actions Giten Megami Tensei: Tokyo Mokushiroku
High Provides bonuses to all actions, but they also become random. Giten Megami Tensei: Tokyo Mokushiroku
Guilt Randomly-selected actions cannot be performed. Megami Ibunroku Persona
Blind Hit rate and evasion dropped. Megami Ibunroku Persona
Sick Loses HP at the end of the turn and when walking around.
Works like Poison, but Sick is considered a different ailment in-game.
Megami Ibunroku Persona
Cloak Cannot be directly targeted by single-target attacks.
Defense lowered and cannot summon Persona.
Megami Ibunroku Persona
Puppet Allows controlling a K.O-ed ally.
Puppet can attack and use items, but cannot summon Persona.
Megami Ibunroku Persona
Beast Buffs all stats. Amount varies depending on the current moon phase. Megami Ibunroku Persona
Illusion When a character is in the illusion status effect, his/her hit rate will decrease significantly. Persona 2
Possession Possession occurs when the demon inhibits the characters body. When a possessed character summons a persona, there's a high chance that the possessed character will attack instead. Persona 2
Despair Drains SP every turn, cannot move.
Dies/Faints after 3 turns have passed.
Persona 5 / Royal
Rattled Cannot move, damage taken increased. Persona 5 / Royal
Artist's Grace Inflict weaknesses to all affinities. Persona 5 / Royal
Lust Affected targets may lose a turn. Persona 5 / Royal
Wrath Affected targets have their attack raised sharply, but their defense decreased sharply for a turn. Allows free action. Persona 5 / Royal
Envy Affected Targets may attack random party members with weapons when a support skill is used on anyone but the envied target for a turn. Persona 5 / Royal
Ache After a successful hunt, the character that just ate might get affected by a stomach ache. Occasionally inflicted as a side effect from eating a Moldy Roll. This prevents the character from gaining any AP after the battle. Allies also won't get any AP from the consumed monster, if AP sharing skills are set. Digital Devil Saga: Avatar Tuner
Bat Reduces all stats and makes the affected character weak to Force. Wears off over time or when battle ends. Does not override passive skills that affect Force resistance. Digital Devil Saga: Avatar Tuner
Egg When the team holding the affected character has their next turn, the affected character takes a large amount of Almighty damage and a Maggot is summoned next to them. Devil Survivor

Gallery

Battle Records

None.

None.

None.