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User:GiverOfThePeace/Sandbox9: Difference between revisions

From The Codex
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|-|Innate Abilities=
|-|Innate Abilities=
[[Superhuman Physical Characteristics]], [[Weapon Mastery]] (Is skilled with his katanas), [[Time Paradox Immunity]] (Type 1. [https://youtu.be/M9EJIUCEKcQ?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=1157 Remembered Marle even after she was erased from time due to her ancestor being killed resulting in her never existing]), [[Magic]] ([https://youtu.be/e6dpyfdeMZs?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=211 Is a user of one of the four basic elements of universe, that being lightning/heaven]), [[Air Manipulation]] & [[Energy Manipulation]] (With [https://youtu.be/Va73juPFZvY?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=670 Wind Slash], hits all enemies in a line with a wave of energy), [[Non-Physical Interaction]] ([https://youtu.be/Va73juPFZvY?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=110 Can harm spectors & shadows], [https://youtu.be/Va73juPFZvY?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=669 who can’t be harmed by guns or blades]), [[Immortality]] [[Negation]] (Type 7. [https://youtu.be/fpyJtNd5crc?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=519 Can kill skeletons]), [[Summoning]] ([https://youtu.be/7gVYPyUNgDs?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=840 Can call upon friends from different time periods to come to their time period]), [[Attack Reflection]] ([https://youtu.be/-i7cfl4u0h0?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=418 Should scale to the other party members who reflected] Dalton's magic), [[Acausality]] [[Negation]] (Types 1, 2 & 4. [https://youtu.be/TZZ_tS2zezE?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=1119 Can fight and harm the denizens of the black omen], [https://imgur.com/a/Xlk3G which transcends space-time] [https://vignette.wikia.nocookie.net/vsbattles/images/9/96/Bradygames_Black_Omen.png/revision/latest?cb=20170329171937 and exists outside of it’s flow making it exist simultaneously in all time periods at once], Gaspar, the Guru of time describes the black omen as [https://www.youtube.com/watch?v=SllVlj8LI-s&feature=youtu.be&list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=42 "straddling time"]), [[Flight]] ([https://youtu.be/IrmDrlgTr3Y?t=49 With Cyclone, whirls about the enemy, striking others nearby allowing him to momentarily stay in the air]), [[Electricity Manipulation|Lightning Manipulation]] (With [https://youtu.be/e6dpyfdeMZs?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=355 Lightning], attacks an enemy with lightning and [https://youtu.be/IrmDrlgTr3Y?t=89 Lightning II], attacks all enemies with lightning), [[Statistics Amplification]] (With [https://youtu.be/49MH4DJOmLs?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=1250 Cleave], deals double damage to an enemy), [[Resurrection]] ([https://youtu.be/IrmDrlgTr3Y?t=104 With Raise], revives a KO'd ally), [[Afterimage Creation]] ([https://youtu.be/IrmDrlgTr3Y?t=118 With Frenzy], strikes the enemy 4 times in succession), [[Holy Manipulation]] ([https://youtu.be/IrmDrlgTr3Y?t=129 With Luminaire], attack all enemies with holy light, Crono's ultimate magic),  [[Resistance]] to [[Time Manipulation|Temporal]] [[BFR]] ([https://youtu.be/7gVYPyUNgDs?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=746 If Crono is sent through time he is sent to the End of Time where he can access points in time to return due to possessing a gate key]), [[Electricity Manipulation|Lighting Manipulation]]/[[Holy Manipulation]] (Has a natural resistance to lightning/holy due to it being his element), [[Fire Manipulation]] ([https://youtu.be/Gs3jiU63X4g?t=31 Can withstand the fire Lucca puts on him during fire whirl])
[[Superhuman Physical Characteristics]], [[Weapon Mastery]] (Is skilled with his katanas), [[Time Paradox Immunity]] (Type 1. [https://youtu.be/M9EJIUCEKcQ?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=1157 Remembered Marle even after she was erased from time due to her ancestor being killed resulting in her never existing]), [[Magic]] ([https://youtu.be/e6dpyfdeMZs?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=211 Is a user of one of the four basic elements of universe, that being lightning/heaven]), [[Air Manipulation]] & [[Energy Manipulation]] (With [https://youtu.be/Va73juPFZvY?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=670 Wind Slash], hits all enemies in a line with a wave of energy), [[Non-Physical Interaction]] ([https://youtu.be/Va73juPFZvY?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=110 Can harm spectors & shadows], [https://youtu.be/Va73juPFZvY?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=669 who can’t be harmed by guns or blades]), [[Immortality]] [[Negation]] (Type 7. [https://youtu.be/fpyJtNd5crc?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=519 Can kill skeletons]), [[Summoning]] ([https://youtu.be/7gVYPyUNgDs?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=840 Can call upon friends from different time periods to come to their time period]), [[Attack Reflection]] ([https://youtu.be/-i7cfl4u0h0?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=418 Should scale to the other party members who reflected] Dalton's magic), [[Acausality]] [[Negation]] (Types 1, 2 & 4. [https://youtu.be/TZZ_tS2zezE?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=1119 Can fight and harm the denizens of the black omen], [https://youtu.be/eARCap7A5aU?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=441 which transcends time and space] [https://vignette.wikia.nocookie.net/vsbattles/images/9/96/Bradygames_Black_Omen.png/revision/latest?cb=20170329171937 and exists outside of it’s flow making it exist simultaneously in all time periods at once], Gaspar, the Guru of time describes the black omen as [https://www.youtube.com/watch?v=SllVlj8LI-s&feature=youtu.be&list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=42 "straddling time"]), [[Flight]] ([https://youtu.be/IrmDrlgTr3Y?t=49 With Cyclone, whirls about the enemy, striking others nearby allowing him to momentarily stay in the air]), [[Electricity Manipulation|Lightning Manipulation]] (With [https://youtu.be/e6dpyfdeMZs?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=355 Lightning], attacks an enemy with lightning and [https://youtu.be/IrmDrlgTr3Y?t=89 Lightning II], attacks all enemies with lightning), [[Statistics Amplification]] (With [https://youtu.be/49MH4DJOmLs?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=1250 Cleave], deals double damage to an enemy), [[Resurrection]] ([https://youtu.be/IrmDrlgTr3Y?t=104 With Raise], revives a KO'd ally), [[Afterimage Creation]] ([https://youtu.be/IrmDrlgTr3Y?t=118 With Frenzy], strikes the enemy 4 times in succession), [[Holy Manipulation]] ([https://youtu.be/IrmDrlgTr3Y?t=129 With Luminaire], attack all enemies with holy light, Crono's ultimate magic),  [[Resistance]] to [[Time Manipulation|Temporal]] [[BFR]] ([https://youtu.be/7gVYPyUNgDs?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=746 If Crono is sent through time he is sent to the End of Time where he can access points in time to return due to possessing a gate key]), [[Electricity Manipulation|Lighting Manipulation]]/[[Holy Manipulation]] (Has a natural resistance to lightning/holy due to it being his element), [[Fire Manipulation]] ([https://youtu.be/Gs3jiU63X4g?t=31 Can withstand the fire Lucca puts on him during fire whirl])
|-|With Items=
|-|With Items=
[[Statistics Amplification]] ([https://youtu.be/QGrrEZ0j7QY?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=943 Via capsules], [https://chrono.fandom.com/wiki/Strength_Capsule Strength Capsule] permanently enhances ones strength, [https://chrono.fandom.com/wiki/Speed_Capsule Speed Capsule] permanently enhances speed, and [https://chrono.fandom.com/wiki/Magic_Capsule Magic Capsule] permanently enhances magic. Also [https://www.youtube.com/watch?v=Jpp_N7-NN7Y&feature=youtu.be&list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=338 via different equipment], [https://chrono.fandom.com/wiki/Prismatic_Helm Prismatic Helm] adds +9 Magic Defense, Dragonhead adds +5 Strength, [https://chrono.fandom.com/wiki/Master%27s_Crown Master Crown] has a 25% damage boost, [https://chrono.fandom.com/wiki/Dark_Mail Dark Mail] adds +5 Magic Defense, Dragon Armor adds +10 Strength, [https://chrono.fandom.com/wiki/Moonbeam_Armor Moonbeam Armor] adds +10 Magic Defense, [https://chrono.fandom.com/wiki/Saurian_Leathers Saurian Leathers] adds +3 Speed & Strength, Regal Plate, adds +10 Stamina & Magic Defense, [https://chrono.fandom.com/wiki/List_of_Chrono_Trigger_accessories Headband adds +1 Speed, Ribbon adds +2 Accuracy, Power Glove adds +2 Strength, Guardian Bangle adds +2 Stamina, Magic Scarf adds +2 Magic, Speed Ring adds +3 Speed, Acuity Ring adds +10 Accuracy, Power Ring adds +6 Strength, Magic Ring adds +6 Magic, Barrier Ring adds +10 Magic Defense, Silver Earring raises HP by 25%, Golden Earring raises HP by 50%, Rage Band raises chance to counter attack by 50%, Wrath Band raises chance to counter attack by 80%, Third Eye doubles Evasion, Power Scarf adds +4 Strength, Speed Belt adds +2 Speed, Muscle Ring adds +6 Stamina, Flea Bustier adds +12 Magic Defense, Magic Crest adds +5 Magic & Magic Defense, Power Crest adds +10 Strength & Stamina, Dragon's Tear increases critical hit rate], and passively with [https://chrono.fandom.com/wiki/Haste_Helm Haste Helm] gives auto-Haste increasing one's speed. Also with [https://chrono.fandom.com/wiki/List_of_Chrono_Trigger_weapons weapons], [https://chrono.fandom.com/wiki/Crimson_Blade Crimson Blade] adds +2 Magic, [https://chrono.fandom.com/wiki/Slasher Slasher] adds +2 Speed, [https://chrono.fandom.com/wiki/Zanmato Zanmato] does 1.5x damage to magical beings, [https://chrono.fandom.com/wiki/Swallow Swallow] adds +3 Speed, [https://chrono.fandom.com/wiki/Suzaku Suzaku] does 4x critical damage, [https://chrono.fandom.com/wiki/Rainbow Rainbow] has a 70% critical hit rate, and [https://chrono.fandom.com/wiki/Dreamseeker Dreamseeker] has a 90% critical hit rate), Passive [[Rage Power]] (With [https://youtu.be/Va73juPFZvY?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=413 beserker ring], an armband that fans the wearer's rage and gives the effect Auto-Beserk), [[Information Analysis]] (With [https://chrono.fandom.com/wiki/Sight_Scope Sight Scope], reveals enemies HP), Passive [[Resurrection]] (With [https://chrono.fandom.com/wiki/Green_Dream Green Dream], gives the effect auto-raise. With [https://youtu.be/e6dpyfdeMZs?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=437 Athenian Water], revives a fallen ally), Enhanced [[Resurrection]] (Not combat applicable. [https://youtu.be/TZZ_tS2zezE?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=1512 Has the Chrono Trigger which can resurrect one] [https://youtu.be/Tuv1Espjv34?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=768 on a scale where it can even bring back one killed by Lavos]), [[Transmutation]] (With [https://chrono.fandom.com/wiki/Workman's_Wallet Workman's Wallet], turns EXP into gold), [[Time Travel]] & [[Time Manipulation]] ([https://chrono.fandom.com/wiki/Gate_Key With the Gate Key], a device Lucca invents to travel through time via the Time Gates. This is done through stabilizing pre-existing temporal anomalies, creating the temporary passages to cross from one era to the next. [https://youtu.be/Tuv1Espjv34?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=821 The Guru’s time egg can cause a time freeze that’s on a scale where it can affect even] Lavos), Passive [[Forcefield Creation]] (With [https://chrono.fandom.com/wiki/Guardian_Helm Guardian Helm], gives auto-Protect giving one a forcefield that raises one defense by 1/3, [https://chrono.fandom.com/wiki/Berserker_Ring Beserker Ring] gives the effect auto-protect), Passive [[Absorption]] (With [https://chrono.fandom.com/wiki/White_Vest White Vest] absorbs 50% of a light element attack & [https://chrono.fandom.com/wiki/White_Plate White Plate] completely absorbs it, [https://chrono.fandom.com/wiki/Black_Vest Black Vest] absorbs 50% of a shadow element attack & [https://chrono.fandom.com/wiki/Black_Plate Black Plate] completely absorbs it, [https://chrono.fandom.com/wiki/Blue_Vest Blue Vest] absorbs 50% of a water/ice element attack & [https://chrono.fandom.com/wiki/Blue_Plate Blue Plate] completely absorbs it, and [https://chrono.fandom.com/wiki/Red_Vest Red Vest] absorbs 50% of a fire element attack & [https://chrono.fandom.com/wiki/Red_Plate Red Plate] completely absorbs it), [[Damage Reduction]] ([https://chrono.fandom.com/wiki/Ruby_Armor Ruby Armor] reduces fire damage to 20%), [[Damage Boost]] (With [https://chrono.fandom.com/wiki/Sunglasses Sunglasses] and [https://chrono.fandom.com/wiki/Prism_Spectacles Prism Spectacles]), [[Blessed]] & [[Empowerment]] (The [https://chrono.fandom.com/wiki/Vigilant%27s_Hat Vigilant Hat's] description states "A hat imbued with divine protection"), [[Statistics Reduction]] ([https://chrono.fandom.com/wiki/Nu_Arcana With Nu Arcana], it grants an effect that may instantly reduce opponent's HP to 1), [[Resistance]] to [[Mind Manipulation]] (With [https://youtu.be/Va73juPFZvY?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=413 beserker ring] one cannot control the user, [https://chrono.fandom.com/wiki/Clarity_Cap Clarity Cap] prevents confuse), [[Memory Manipulation]]/[[Power Nullification]] (With [https://chrono.fandom.com/wiki/Memory_Cap Memory Cap] prevents the status Lock, which makes you unable to use tech and abilities), [[Time Manipulation]] (With [https://chrono.fandom.com/wiki/Time_Hat Time Hat], prevents the status Slow and Stop, one slows one down in time and the other stops them in time), [[Darkness Manipulation|Shadow Manipulation]] (With Dark Helm, halves shadow damage), [[Holy Manipulation]]/[[Electricity Manipulation|Lightning Manipulation]] (With Rainbow Helm, halves light damage), [[Water Manipulation]] & [[Ice Manipulation]] (With Mermaid Helm, halves water damage), [[Fire Manipulation]] (With [https://chrono.fandom.com/wiki/Ruby_Vest Ruby Vest], halves fire damage), [[Status Effect Inducement]] (The [https://chrono.fandom.com/wiki/Vigilant%27s_Hat Vigilant's Hat], [https://chrono.fandom.com/wiki/Prismatic_Helm Prismatic Helm], [https://chrono.fandom.com/wiki/Master%27s_Crown Master's Crown], Schala's Amulet,  and [https://chrono.fandom.com/wiki/Nova_Armor Nova Armor] are completely immune to status effects)
[[Statistics Amplification]] ([https://youtu.be/QGrrEZ0j7QY?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=943 Via capsules], [https://chrono.fandom.com/wiki/Strength_Capsule Strength Capsule] permanently enhances ones strength, [https://chrono.fandom.com/wiki/Speed_Capsule Speed Capsule] permanently enhances speed, and [https://chrono.fandom.com/wiki/Magic_Capsule Magic Capsule] permanently enhances magic. Also [https://www.youtube.com/watch?v=Jpp_N7-NN7Y&feature=youtu.be&list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=338 via different equipment], [https://chrono.fandom.com/wiki/Prismatic_Helm Prismatic Helm] adds +9 Magic Defense, Dragonhead adds +5 Strength, [https://chrono.fandom.com/wiki/Master%27s_Crown Master Crown] has a 25% damage boost, [https://chrono.fandom.com/wiki/Dark_Mail Dark Mail] adds +5 Magic Defense, Dragon Armor adds +10 Strength, [https://chrono.fandom.com/wiki/Moonbeam_Armor Moonbeam Armor] adds +10 Magic Defense, [https://chrono.fandom.com/wiki/Saurian_Leathers Saurian Leathers] adds +3 Speed & Strength, Regal Plate, adds +10 Stamina & Magic Defense, [https://chrono.fandom.com/wiki/List_of_Chrono_Trigger_accessories Headband adds +1 Speed, Ribbon adds +2 Accuracy, Power Glove adds +2 Strength, Guardian Bangle adds +2 Stamina, Magic Scarf adds +2 Magic, Speed Ring adds +3 Speed, Acuity Ring adds +10 Accuracy, Power Ring adds +6 Strength, Magic Ring adds +6 Magic, Barrier Ring adds +10 Magic Defense, Silver Earring raises HP by 25%, Golden Earring raises HP by 50%, Rage Band raises chance to counter attack by 50%, Wrath Band raises chance to counter attack by 80%, Third Eye doubles Evasion, Power Scarf adds +4 Strength, Speed Belt adds +2 Speed, Muscle Ring adds +6 Stamina, Flea Bustier adds +12 Magic Defense, Magic Crest adds +5 Magic & Magic Defense, Power Crest adds +10 Strength & Stamina, Dragon's Tear increases critical hit rate], and passively with [https://chrono.fandom.com/wiki/Haste_Helm Haste Helm] gives auto-Haste increasing one's speed. Also with [https://chrono.fandom.com/wiki/List_of_Chrono_Trigger_weapons weapons], [https://chrono.fandom.com/wiki/Crimson_Blade Crimson Blade] adds +2 Magic, [https://chrono.fandom.com/wiki/Slasher Slasher] adds +2 Speed, [https://chrono.fandom.com/wiki/Zanmato Zanmato] does 1.5x damage to magical beings, [https://chrono.fandom.com/wiki/Swallow Swallow] adds +3 Speed, [https://chrono.fandom.com/wiki/Suzaku Suzaku] does 4x critical damage, [https://chrono.fandom.com/wiki/Rainbow Rainbow] has a 70% critical hit rate, and [https://chrono.fandom.com/wiki/Dreamseeker Dreamseeker] has a 90% critical hit rate), Passive [[Rage Power]] (With [https://youtu.be/Va73juPFZvY?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=413 beserker ring], an armband that fans the wearer's rage and gives the effect Auto-Beserk), [[Information Analysis]] (With [https://chrono.fandom.com/wiki/Sight_Scope Sight Scope], reveals enemies HP), Passive [[Resurrection]] (With [https://chrono.fandom.com/wiki/Green_Dream Green Dream], gives the effect auto-raise. With [https://youtu.be/e6dpyfdeMZs?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=437 Athenian Water], revives a fallen ally), Enhanced [[Resurrection]] (Not combat applicable. [https://youtu.be/TZZ_tS2zezE?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=1512 Has the Chrono Trigger which can resurrect one] [https://youtu.be/Tuv1Espjv34?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=768 on a scale where it can even bring back one killed by Lavos]), [[Transmutation]] (With [https://chrono.fandom.com/wiki/Workman's_Wallet Workman's Wallet], turns EXP into gold), [[Time Travel]] & [[Time Manipulation]] ([https://chrono.fandom.com/wiki/Gate_Key With the Gate Key], a device Lucca invents to travel through time via the Time Gates. This is done through stabilizing pre-existing temporal anomalies, creating the temporary passages to cross from one era to the next. [https://youtu.be/Tuv1Espjv34?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=821 The Guru’s time egg can cause a time freeze that’s on a scale where it can affect even] Lavos), Passive [[Forcefield Creation]] (With [https://chrono.fandom.com/wiki/Guardian_Helm Guardian Helm], gives auto-Protect giving one a forcefield that raises one defense by 1/3, [https://chrono.fandom.com/wiki/Berserker_Ring Beserker Ring] gives the effect auto-protect), Passive [[Absorption]] (With [https://chrono.fandom.com/wiki/White_Vest White Vest] absorbs 50% of a light element attack & [https://chrono.fandom.com/wiki/White_Plate White Plate] completely absorbs it, [https://chrono.fandom.com/wiki/Black_Vest Black Vest] absorbs 50% of a shadow element attack & [https://chrono.fandom.com/wiki/Black_Plate Black Plate] completely absorbs it, [https://chrono.fandom.com/wiki/Blue_Vest Blue Vest] absorbs 50% of a water/ice element attack & [https://chrono.fandom.com/wiki/Blue_Plate Blue Plate] completely absorbs it, and [https://chrono.fandom.com/wiki/Red_Vest Red Vest] absorbs 50% of a fire element attack & [https://chrono.fandom.com/wiki/Red_Plate Red Plate] completely absorbs it), [[Damage Reduction]] ([https://chrono.fandom.com/wiki/Ruby_Armor Ruby Armor] reduces fire damage to 20%), [[Damage Boost]] (With [https://chrono.fandom.com/wiki/Sunglasses Sunglasses] and [https://chrono.fandom.com/wiki/Prism_Spectacles Prism Spectacles]), [[Blessed]] & [[Empowerment]] (The [https://chrono.fandom.com/wiki/Vigilant%27s_Hat Vigilant Hat's] description states "A hat imbued with divine protection"), [[Statistics Reduction]] ([https://chrono.fandom.com/wiki/Nu_Arcana With Nu Arcana], it grants an effect that may instantly reduce opponent's HP to 1), [[Resistance]] to [[Mind Manipulation]] (With [https://youtu.be/Va73juPFZvY?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=413 beserker ring] one cannot control the user, [https://chrono.fandom.com/wiki/Clarity_Cap Clarity Cap] prevents confuse), [[Memory Manipulation]]/[[Power Nullification]] (With [https://chrono.fandom.com/wiki/Memory_Cap Memory Cap] prevents the status Lock, which makes you unable to use tech and abilities), [[Time Manipulation]] (With [https://chrono.fandom.com/wiki/Time_Hat Time Hat], prevents the status Slow and Stop, one slows one down in time and the other stops them in time), [[Darkness Manipulation|Shadow Manipulation]] (With Dark Helm, halves shadow damage), [[Holy Manipulation]]/[[Electricity Manipulation|Lightning Manipulation]] (With Rainbow Helm, halves light damage), [[Water Manipulation]] & [[Ice Manipulation]] (With Mermaid Helm, halves water damage), [[Fire Manipulation]] (With [https://chrono.fandom.com/wiki/Ruby_Vest Ruby Vest], halves fire damage), [[Status Effect Inducement]] (The [https://chrono.fandom.com/wiki/Vigilant%27s_Hat Vigilant's Hat], [https://chrono.fandom.com/wiki/Prismatic_Helm Prismatic Helm], [https://chrono.fandom.com/wiki/Master%27s_Crown Master's Crown], Schala's Amulet,  and [https://chrono.fandom.com/wiki/Nova_Armor Nova Armor] are completely immune to status effects)

Revision as of 23:22, 1 April 2020

What ARE you two doing?! I thought you said something about a nice little slide show? ...How about into the "now"?
~ Crono's only two lines of dialogue

Summary

Crono is the silent protagonist in Chrono Trigger. He lives with his mother in Truce in the Present. His personality matches that of the conventional hero archetype and he is willing to place his life on the line for the sake of others.

Crono was born sometime prior to 1000 AD to a woman named Gina and an unnamed father in the city of Truce. In his youth, Crono befriended a girl named Lucca. In the year 1000 AD, on the day of the Millennial Fair, Crono met Princess Nadia in disguise as Marle, though he did not know it at the time. Together, they enjoyed the fair's festivities until the unveiling of Lucca's new invention, the Telepod. Always faithful to his friend, he agrees to test the device despite the potential danger. The transportation was successful, however, when Marle wanted to tests it, she is sent back in time. Crono bravely decides to follow her, and the ensuing quest has him rescuing her lost ancestor Queen Leene to ensure Marle's existence in modern times. He, Lucca, and Marle all return to the present, after which Lucca suggests he escort Marle home, as she has work to do.

Returning Marle home back to Guardia Castle, he is accused of kidnapping her in attempts to thwart the throne. Represented by Pierre in a trial, Crono is sentenced to death by the Chancellor, regardless of whether he is found guilty or not guilty. Lucca frees him seconds before he is brought to the Guillotine and together, they flee the Prison Towers. On their way to Guardia Forest, Marle tags along and the three travel to the Future via an open Time Gate. Investigating the area in search of a means to return home, Crono and his friends find food supplies for the inhabitants of Arris Dome, where he also meets his descendant Doan and learns that the ruined future was caused by Lavos. He vows to save the planet from destruction through the use of time-travel. Shortly after, he assists a robotic robot named Robo in deactivating a Derelict Factory to find a way home.

while Entering the time Gate, he arrives at the End of Time where he receives magical abilities. With the aid of these powers and the powers of his allies, Crono successfully reforges the Masamune by acquiring Dreamstone in Prehistory and attempts to slay the Fiendlord, Magus, whom he believes is the root of Lavos's presence in the timeline. This leads him back to Prehistory where helps the Iokans destroy the Reptites, thus securing the evolution and prosperity of the human race whose lives were jeopardized by these sentient lizards. Directly afterward, he realizes Lavos was not summoned by Magus but is an alien species who fell from the sky in this time period. Attempting to follow the beast to the crater it created by landing, he is transported to the Antiquity era.

In the Antiquity time era, he rescues Melchior from the Mountain of Woe and subsequently attempts to rescue Schala, the innocent Zeal Princess who is being exploited by her mother, Queen Zeal. When Crono confronts Lavos in the Ocean Palace of the Kingdom of Zeal as a result of the rescue mission, he sacrifices himself to save everyone present. With time travel, his friends manage to replace him at the moment before he dies with a clone received from the Millennial Fair in 1000 A.D., saving his life. While the other six playable characters have many lines of dialog, Crono's responses to events are usually implied only through reaction and gesture, often for comedic effect, which wrongfully depicts him as insincere at the moment of his resurrection. Returned to normal, Crono and two others confront Lavos, destroy it, and return peace to Guardia. After, Crono travels back in time to rescue his mother who haphazardly stumbled into a Time Gate.

There are some points where he's shown to have strong romantic feelings for Marle. At one point where he's knocked out, he has a dream where Marle is his wife. The PlayStation, DS, and Windows versions of Chrono Trigger include an FMV scene at the end that shows Crono and Marle getting married. While a second FMV depicts the fall of Guardia Kingdom in the year 1005 A.D, it is unknown what happened to him during this event.

In the entire game, Crono never talks except in Ending 12: Memory Lane.

It is possible that he and Marle are still alive during the events of Chrono Cross, as Doan (Crono and Marle's descendent) still exists in the new timeline of the year 2300 A.D. although it's also possible that both of them died in the fall of Guardia, but were survived by any children that they may have had during their five years of marriage.

Chrono Cross

Crono's fate is alluded to in Radius's statement about the Kingdom of Guardia is no longer being peaceful. Like Marle, he is very likely alive as referenced in Lucca's letter about her friends. Three times in this timeline, a version of him appears as one of the Ghost Children along with Marle and Lucca. The first time, he states that the future in which Earth is ruined by Lavos is going to be brought back into being due to the interference of Serge, who caused the Home World and Another World split. The second time is in an illusory space at Terra Tower, in which Belthasar enlightens Serge's party about some of the affairs of the Dragons. Crono's final appearance in Chrono Cross comes immediately before the final battle of the game. Crono tells Serge that Wazuki was turned into Lynx by FATE, and along with his fellow "Ghosts," the other two members of the original time-traveling group, implores Serge to destroy Lavos once and for all.

Powers and Stats

Tier: At least 6-B, likely High 6-B, higher with Epoch

Name: Crono

Origin: Chrono (Verse)

Gender: Male

Age: 17

Classification: Time Traveler, Swordsman, Adventurer

Attack Potency: At least Country level, likely Large Country level+ (Can harm Fiendlords whose army laid waste to an entire village, has a sword that "strikes like lightning", can easily knock out guards, Crono and co. use weapons using the sun stone’s power which is stated to have “near infinite power” defeated Lavos whose Rains of Destruction did this much damage, and his power was used to lift Zeal into the air), higher with Epoch (One-shotted Lavos' shell, though it destroyed itself in the process)

Dimensionality: 3-D

Travel Speed: Superhuman (Covered large distances in a short period of time around each time period), Immeasurable with the Epoch (The Epoch uses it's speed to travel through time, being described to "transcend time")

Combat Speed: MFTL+ (Can tag Lavos who moved this fast)

Reaction Speed: MFTL+

Lifting Strength: Unknown

Striking Strength: At least Country Class, likely Large Country Class+

Durability: At least Country level, likely Large Country level+ (Can tank giant metal blades falling on him and took hits from Lavos)

Stamina: Very High (Was able to keep fighting through continuous battle sequences without tiring)

Range: Extended Melee Range, Hundreds of Kilometers with Omnidirectional Lightning Attacks, Macrocosmic+ with the Epoch

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery (Is skilled with his katanas), Time Paradox Immunity (Type 1. Remembered Marle even after she was erased from time due to her ancestor being killed resulting in her never existing), Magic (Is a user of one of the four basic elements of universe, that being lightning/heaven), Air Manipulation & Energy Manipulation (With Wind Slash, hits all enemies in a line with a wave of energy), Non-Physical Interaction (Can harm spectors & shadows, who can’t be harmed by guns or blades), Immortality Negation (Type 7. Can kill skeletons), Summoning (Can call upon friends from different time periods to come to their time period), Attack Reflection (Should scale to the other party members who reflected Dalton's magic), Acausality Negation (Types 1, 2 & 4. Can fight and harm the denizens of the black omen, which transcends time and space and exists outside of it’s flow making it exist simultaneously in all time periods at once, Gaspar, the Guru of time describes the black omen as "straddling time"), Flight (With Cyclone, whirls about the enemy, striking others nearby allowing him to momentarily stay in the air), Lightning Manipulation (With Lightning, attacks an enemy with lightning and Lightning II, attacks all enemies with lightning), Statistics Amplification (With Cleave, deals double damage to an enemy), Resurrection (With Raise, revives a KO'd ally), Afterimage Creation (With Frenzy, strikes the enemy 4 times in succession), Holy Manipulation (With Luminaire, attack all enemies with holy light, Crono's ultimate magic), Resistance to Temporal BFR (If Crono is sent through time he is sent to the End of Time where he can access points in time to return due to possessing a gate key), Lighting Manipulation/Holy Manipulation (Has a natural resistance to lightning/holy due to it being his element), Fire Manipulation (Can withstand the fire Lucca puts on him during fire whirl)
Statistics Amplification (Via capsules, Strength Capsule permanently enhances ones strength, Speed Capsule permanently enhances speed, and Magic Capsule permanently enhances magic. Also via different equipment, Prismatic Helm adds +9 Magic Defense, Dragonhead adds +5 Strength, Master Crown has a 25% damage boost, Dark Mail adds +5 Magic Defense, Dragon Armor adds +10 Strength, Moonbeam Armor adds +10 Magic Defense, Saurian Leathers adds +3 Speed & Strength, Regal Plate, adds +10 Stamina & Magic Defense, Headband adds +1 Speed, Ribbon adds +2 Accuracy, Power Glove adds +2 Strength, Guardian Bangle adds +2 Stamina, Magic Scarf adds +2 Magic, Speed Ring adds +3 Speed, Acuity Ring adds +10 Accuracy, Power Ring adds +6 Strength, Magic Ring adds +6 Magic, Barrier Ring adds +10 Magic Defense, Silver Earring raises HP by 25%, Golden Earring raises HP by 50%, Rage Band raises chance to counter attack by 50%, Wrath Band raises chance to counter attack by 80%, Third Eye doubles Evasion, Power Scarf adds +4 Strength, Speed Belt adds +2 Speed, Muscle Ring adds +6 Stamina, Flea Bustier adds +12 Magic Defense, Magic Crest adds +5 Magic & Magic Defense, Power Crest adds +10 Strength & Stamina, Dragon's Tear increases critical hit rate, and passively with Haste Helm gives auto-Haste increasing one's speed. Also with weapons, Crimson Blade adds +2 Magic, Slasher adds +2 Speed, Zanmato does 1.5x damage to magical beings, Swallow adds +3 Speed, Suzaku does 4x critical damage, Rainbow has a 70% critical hit rate, and Dreamseeker has a 90% critical hit rate), Passive Rage Power (With beserker ring, an armband that fans the wearer's rage and gives the effect Auto-Beserk), Information Analysis (With Sight Scope, reveals enemies HP), Passive Resurrection (With Green Dream, gives the effect auto-raise. With Athenian Water, revives a fallen ally), Enhanced Resurrection (Not combat applicable. Has the Chrono Trigger which can resurrect one on a scale where it can even bring back one killed by Lavos), Transmutation (With Workman's Wallet, turns EXP into gold), Time Travel & Time Manipulation (With the Gate Key, a device Lucca invents to travel through time via the Time Gates. This is done through stabilizing pre-existing temporal anomalies, creating the temporary passages to cross from one era to the next. The Guru’s time egg can cause a time freeze that’s on a scale where it can affect even Lavos), Passive Forcefield Creation (With Guardian Helm, gives auto-Protect giving one a forcefield that raises one defense by 1/3, Beserker Ring gives the effect auto-protect), Passive Absorption (With White Vest absorbs 50% of a light element attack & White Plate completely absorbs it, Black Vest absorbs 50% of a shadow element attack & Black Plate completely absorbs it, Blue Vest absorbs 50% of a water/ice element attack & Blue Plate completely absorbs it, and Red Vest absorbs 50% of a fire element attack & Red Plate completely absorbs it), Damage Reduction (Ruby Armor reduces fire damage to 20%), Damage Boost (With Sunglasses and Prism Spectacles), Blessed & Empowerment (The Vigilant Hat's description states "A hat imbued with divine protection"), Statistics Reduction (With Nu Arcana, it grants an effect that may instantly reduce opponent's HP to 1), Resistance to Mind Manipulation (With beserker ring one cannot control the user, Clarity Cap prevents confuse), Memory Manipulation/Power Nullification (With Memory Cap prevents the status Lock, which makes you unable to use tech and abilities), Time Manipulation (With Time Hat, prevents the status Slow and Stop, one slows one down in time and the other stops them in time), Shadow Manipulation (With Dark Helm, halves shadow damage), Holy Manipulation/Lightning Manipulation (With Rainbow Helm, halves light damage), Water Manipulation & Ice Manipulation (With Mermaid Helm, halves water damage), Fire Manipulation (With Ruby Vest, halves fire damage), Status Effect Inducement (The Vigilant's Hat, Prismatic Helm, Master's Crown, Schala's Amulet, and Nova Armor are completely immune to status effects)

Standard Equipment: 

*Mop: The Mop is Crono's weakest weapon, basically a joke weapon. It has an attack power of 1, despite it being a wooden weapon akin to his Wooden Sword.

  • Wooden Sword: The Wooden Sword is Crono's starting weapon. It has an attack power of 3.
  • Bronze Blade: The Bronze Blade is Crono's second-level weapon. It has an attack of 7.
  • Steel Saber: The Steel Saber is Crono's third-level katana. It has an attack of 15.
  • Silver Sword: The Silver Sword is Crono's fourth-level weapon. It has an attack of 20.
  • Thunder Blade: The Thunder Blade is Crono's fifth-level weapon. It has an attack power of 25.
  • Crimson Blade: The Crimson Blade is Crono's sixth-level katana in Chrono Trigger. It has an attack power of 30 and increases the magic stat by 2.
  • Mammoth Tusk: The Mammoth Tuskis Crono's seventh-level weapon. It has an attack power of 40.
  • Slasher: The Slasher is Crono's eighth-level katana in Chrono Trigger. With an attack power of 43 and a speed stat boost of 2.
  • Primeval Blade: The Primeval Blade is Crono's ninth-level weapon. It has an attack power of 70.
  • Zanmato: The Zanmato is Crono's tenth-level katana in Chrono Trigger. It has an attack power of 90 and does 1.5x damage to magical beings.
  • Vajra Sword: The Vajra Sword is Crono's eleventh-level weapon in Chrono Trigger. It has an attack power of 110.
  • Empryean Blade: The Empyrean Blade is Crono's twelfth-level katana in Chrono Trigger. It has an attack of 125.
  • Yaksha Blade: The Yaksha Blade is a weapon in Chrono Trigger and is Crono's thirteenth-level katana. It has an attack power of 135.
  • Swallow: The Swallow is Crono's fourteenth-level katana in Chrono Trigger. It has a base critical hit rate of 30% and increases speed by 3.
  • Onimaru: The Onimaru is Crono's fifteenth-level katana. It has an attack power of 150 and a base critical hit rate of 20%.
  • Slasher II: The Slasher II is Crono's sixteenth-level weapon. It has an attack of 155 and has a base critical hit rate of 22%.
  • Icewyrm: Icewyrm is Crono's seventeenth-level katana in Chrono Trigger. It has an attack power of 160 and a base critical hit rate of 40%.
  • Suzaku: The Suzaku is Crono's eighteenth-level katana in Chrono Trigger. It has an attack power of 170 and its critical hits do 4x the damage as a normal attack, though it has a base critical hit rate of 7% as a trade off.
  • Rainbow: The Rainbow is Crono's most powerful weapon in the SNES/PSX versions of Chrono Trigger. It is forged by Melchior using the Rainbow Shell and Sun Stone. When equipped, the sword is pinkish-blue. On a critical hit, a radiant rainbow trails off the blade. It critical hits 70% of the time and its attack power is 220. Paired with the Prism Spectacles, Crono will annihilate the battlefield with mere basic attacks that turn into frequent critical hits.
  • Dreamseeker: The Dreamseekeris Crono's strongest weapon in Chrono Trigger (DS). Obtained after beating the Dream Devourer who is able to be fought after all three Dimensional Vortexes are beaten. It has an attack power of 240 and it has an extremely high base critical hit rate of 90% (which exceeds the Rainbow's 70%).

*Hide Cap: Hide Cap is the first headgear available in Chrono Trigger. It is the starting equipment for Crono, Lucca, and Marle with a defense of 3.

  • Bronze Helmet: Bronze Helmet is the second available helmet in Chrono Trigger. It has a defense of 8.
  • Iron Helm: The Iron Helm is headgear in Chrono Trigger. It is the 3rd helmet in the game and is usable by Crono, Marle, Lucca, Robo, Frog, Ayla, and Magus. It has a defense of 14.
  • Golden Helm: The Golden Helm is headgear in Chrono Trigger. It is the fifth helmet in the game. It has a defense of 18.
  • Stone Helm: Stone Helm is headgear in Chrono Trigger. It has a defense of 20.
  • Triceratopper: The Triceratopper is headgear in Chrono Trigger, able to be worn by anyone. It has a defense of 23.
  • Radiant Helm: The Radiant Helm is headgear in Chrono Trigger. It has a defense of 25.
  • Platinum Helm: Platinum Helmis headgear in Chrono Trigger. Increasing defense by 29, this helmet can be worn by any character.
  • Clarity Cap: The Clarity Capis headgear in Chrono Trigger. It is equip-able by all playable characters. It has a defense of 30 and prevents the status effect confuse. Noted to heightens the wearer's senses.
  • Memory Cap: The Memory Cap is headgear in Chrono Trigger. It is equipable by everyone. It has a defense of 30 and prevents the status effect lock. Noted to guards the wearer's memories.
  • Time Hat: The Time Hat is headgear in Chrono Trigger. It is equipable by all playable characters. It has a defense of 30 and prevents the status effect stop and slow. Noted to stabilize the flow of time.
  • Aeonian Helm: The Aeonian Helm is headgear in Chrono Trigger. It has a defense of 33.
  • Dark Helm: The Dark Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the shadow element.
  • Haste Helm: The Haste Helm is headgear in Chrono Trigger. It halves the time between turns. During battle, the Haste Helm will cause the user to glow with a red aura. It has a defense value of 35 and provides the benefits of the spell Haste at all times.
  • Rainbow Helm: The Rainbow Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the light/heaven element.
  • Mermaid Helm: The Mermaid Helm is a headgear in Chrono Trigger. It has a defense of 35 and halves damage of attacks under the water/ice element.
  • Vigilant's Hat: The Vigilant's Hat provides immunity to all negative status effects, such as Sleep and Confusion. It has a defense stat of 36 and is noted to be imbued with divine protection.
  • Guardian Helm: The Guardian Helm is headgear in Chrono Trigger. It has a defense of 38 and comes with the passive effect of Auto-Protect, reducing physical damage by 1/3.
  • Prismatic Helm: Prismatic Helm is headgear in Chrono Trigger. It has a defense of 40, raises magic defense by 9 and grants immunity to status effects.
  • Ozzie Pants: Ozzie Pants is headgear available in Chrono Trigger. Although the name states this item is pants, it is equipped as a headgear. This can be equipped to any character. It raises defense by 45, however the downside is that it inflicts auto-confuse on the wearer and simultaneously drains HP over time.
  • Dragonhead: The Dragonhead is a headgear in Chrono Trigger. It has a defense of 36 and raises strength by 5.
  • Master Crown: Master's Crown is headgear in Chrono Trigger (DS), found in the DS exclusive dungeon of Dimensional Vortex. Like the Prism Dress, it is restricted by gender so only Crono, Frog, Magus, or Robo can wear it. It raises defense by 40, has all damage the user inflicts increased by 25%, and grants immunity to status effects.

  • *Hide Tunic: Hide Tunic is Crono and Marle's default armor in Chrono Trigger. It is a tunic sewn from lightweight hides. It has a defense of 5.

  • Padded Vest: Padded Vest is an armor in Chrono Trigger. It is Lucca's default armor and it can equipped to all characters. It has a defense of 10.
  • Bronze Armor: Bronze Armor is an armor in Chrono Trigger. This is Frog's default armor and can be equipped by any male character. It has a defense of 16.
  • Iron Suit: Iron Suit is an armor in Chrono Trigger. This armor is equipable to all of the characters. It has a defense of 25.
  • Titanium Vest: Titanium Vest is an armor in Chrono Trigger. This is the default armor for Robo and equipable by all of the characters. It has a defense of 32.
  • Golden Suit: Golden Suit (also known as Gold Suit in the SNES/PS version) is an armor in Chrono Trigger. This armor can be find in a chest in Denadoro Mountains and is equipable to all of the characters. It has a defense of 39.
  • Ruby Vest: Ruby Vest is an armor in Chrono Trigger. It has a defense of 45 and halves damage of attacks under the fire element.
  • Dark Mail: Dark Mail is an armor in Chrono Trigger. It is equipable by Crono, Robo, Frog, and Magus. It has a defense of 45.
  • White Vest: White Vest is an armor in Chrono Trigger. It has a defense of 45 and absorbs 50% of damage of attacks under the light/heavens element.
  • Black Vest: Black Vest is armor in Chrono Trigger. It is wearable by everyone. It has a defense of 45 and absorbs 50% of damage of attacks under the shadow element.
  • Blue Vest: Blue Vest is an armor in Chrono Trigger. It is wearable by everyone. It has a defense of 45 and absorbs 50% of damage of attacks under the water/ice element.
  • Red Vest: Red Vest is an armor in Chrono Trigger. Wearing this vest boosts immunity to Fire magic by 100% and allows the wearer to absorb 50% of would-be damage.
  • Mesozoic Mail: Mesozoic Mail is an armor in Chrono Trigger. It is wearable by everyone. It has a defense of 52.
  • Radiant Plate: Radiant Plate is an armor in Chrono Trigger. It is wearable by Crono, Robo, Magus, and Frog. It has a defense of 64.
  • White Plate: The White Plate is an armor in Chrono Trigger that serves the same function as the White Vest. It has a defense of 70 and it absorbs 100% of light attacks.
  • Black Plate: Black Plate is armor in Chrono Trigger. It has a defense of 70 and it absorbs 100% of shadow attacks.
  • Blue Plate: Blue Plate is armor in Chrono Trigger. Anyone can equip it. It has a defense of 70 and it absorbs 100% of water/ice attacks.
  • Red Plate: Red Plate (also known as Red Mail in the SNES/PS version) is armor in Chrono Trigger. It has a defense of 70 and it absorbs 100% of fire attacks.
  • Platinum Vest: Platinum Vest is an armor in Chrono Trigger. It is equip-able by everyone. It has a defense of 71.
  • Ruby Armor: Ruby Armor is an armor in Chrono Trigger. It is usable by all characters. It has a defense of 78 and reduces fire element attacks to 20%.
  • Nova Armor: Nova Armor is an armor in Chrono Trigger. It has a defense of 82 and grants immunity to status effects.
  • Dragon Armor: Dragon Armor is an armor in Chrono Trigger. It has a defense of 83 and raises strength by 10.
  • Moonbeam Armor: The Moonbeam Armor is a piece of equipment found in Chrono Trigger in the Hero's Grave. during the present. It is obtained by examining, but not opening, the sealed chests in the middle ages then going to the present and opening the very same chest. This will upgrade the contents of the chest, normally the Nova armor, into the more powerful moon armor. While the Prism dress is stronger for the female characters, while the moon armor is the strongest for the male characters. It has a defense of 85 and raises magical defense by 10.
  • Saurian Leathers: The Saurian Leathers is an item given to the party upon completion of the Bridge Building Quest in the Lost Sanctum 65,000,000 BC. It can be worn by any party member, has a defense of 88, and increases Speed and Strength by +3.
  • Regal Plate: Regal Plate is an armor in Chrono Trigger. It has a defense of 88 and raises stamina and magical defense by 10.

  • *Headband: The Headband is an accessory in Chrono Trigger. It raises Speed by +1.

  • Ribbon: The Ribbon is an accessory in Chrono Trigger. It raises Accuracy by +2.
  • Power Glove: The Power Glove is an accessory in Chrono Trigger. It raises Strength +2.
  • Guardian Bangle: The Guardian Bangle is an accessory in Chrono Trigger. It raises Stamina by +2.
  • Magic Scarf: The Magic Scarf is an accessory in Chrono Trigger. It raises Magic by +2.
  • Schala's Amulet: Schala's Amulet is an accessory in Chrono Trigger. It grants immunity to status effects.
  • Speed Ring: The Speed Ring is an accessory in Chrono Trigger. It raises Speed by +3.
  • Acuity Ring: The Acuity Ring is an accessory in Chrono Trigger. It raises Accuracy by +10.
  • Power Ring: The Power Ring is an accessory in Chrono Trigger. It raises Strength by +6.
  • Magic Ring: The Magic Ring is an accessory in Chrono Trigger. It raises Magic by +6.
  • Barrier Ring: The Barrier Ring is an accessory in Chrono Trigger. It raises Magic Defense by +10.
  • Silver Earring: The Silver Earring is an accessory in Chrono Trigger. It raises Max HP by +25%.
  • Golden Earring: The Golden Earring is an accessory in Chrono Trigger. It raises Max HP by +50%.
  • Silver Stud: The Silver Stud is an accessory in Chrono Trigger. It reduces MP costs by 50%.
  • Golden Stud: The Golden Stud is an accessory in Chrono Trigger. It reduces MP costs by 25%.
  • Sight Scope: The Sight Scope is an accessory in Chrono Trigger. It reveals enemy HP.
  • Rage Band: The Rage Band is an accessory in Chrono Trigger. It raises Counter rate by 50%.
  • Wrath Band: The Wrath Band is an accessory in Chrono Trigger. It raises Counter rate by 80%.
  • Third Eye: The Third Eye is an accessory in Chrono Trigger. It doubles evasion.
  • Workman's Wallet: The Workman's Wallet is an accessory in Chrono Trigger. It turns EXP into Gold.
  • Green Dream: The Green Dream is an accessory in Chrono Trigger. It gives the passive effect Auto-Raise, allowing one to revive from death.
  • Berserker Ring: The Berserker Ring is an accessory in Chrono Trigger. It gives the passive effect Auto-Berserk, where the attacker attacks randomly but increases their strength and defense in the process and Auto-Protect which creates a forcefield that reduces physical damage by 1/3.
  • Power Scarf: The Power Scarf is an accessory in Chrono Trigger. It raises Strength by +4.
  • Speed Belt: The Speed Belt is an accessory in Chrono Trigger. It raises Speed by +2.
  • Muscle Ring: The Muscle Ring is an accessory in Chrono Trigger. It raises Stamina by +6.
  • Flea Bustier: The Flea Bustier is an accessory in Chrono Trigger. It raises Magic Defense by +12.
  • Magic Crest: The Magic Crest is an accessory in Chrono Trigger. It raises Magic by +5 & Magic Defense by +5.
  • Power Crest: The Power Crest is an accessory in Chrono Trigger. It raises Strength by +10 & Stamina by +10.
  • Sunglasses: The Sunglasses is an accessory in Chrono Trigger. It boosts damage.
  • Prism Spectacles: The Prism Spectacles is an accessory in Chrono Trigger. It grants a major damage boost.
  • Dragon's Tear: The Dragon's Tear is an accessory in Chrono Trigger. It raises critical rate.
  • Nu Arcana: The Nu Arcana is an accessory in Chrono Trigger. It may instantly reduce opponent's HP to 1.
  • Uranian Mirror: The Uranian Mirror is an accessory in Chrono Trigger. It counters non-light attacks 25% of the time.

  • *Petal: Used for Ioka trading material.

  • Fang: Used for Ioka trading material.
  • Horn: Used for Ioka trading material.
  • Feather: Used for Ioka trading material.
  • Seed: Gives hope to the survivors in the Future.
  • Jetbike Key: Activates the jetbike in Site 32.
  • Pendant: Opens sealed doors/chests when imbued with the mammoth machine's energy.
  • Gate Key: Allows Crono to open time gates to travel through time.
  • Rainbow Shard: Proves the King's innocence.
  • Chrono Trigger: Helps in conjuring miracles.
  • Carpenter's Tools: Allows repairing of the Northern Ruins.
  • Spiced Jerky: Feeds the troops and guarantees happiness.
  • Dreamstone: Used to fix the Masamune.
  • Race Recorder: Records race times against Johnny.
  • Moon Stone: Turns into a Sun Stone with sunlight.
  • Sun Stone: Helps create ultimate equipment.
  • Ruby Knife: Required to destroy the Mammon Machine.
  • Yakra's Key: Frees the Chancellor from imprisonment.
  • Doppel Doll: A doll in the likeness of its owner can be used to revive people that were killed on a scale that not even time travel and bring them back.
  • Toma's Spirits: Helps you start the Rainbow Shell sidequest.
  • Golden Sand: Used to grow a golden tree.
  • Golden Hammer: Helps create bridge to Tower of the Ancients.
  • Prismastone: Two of these creates a Saintstone.
  • Saintstone: Turns into a Waystone with sunlight.
  • Reptmark: Grants you access to the village shrine.
  • Waystone: Brightens up the Primeval Fortress.
  • Godwood: Helps create bridge to Tower of the Ancients.
  • Steel Ingot: Helps create bridge to Tower of the Ancients.
  • Sturdy Vines: Used to create a ladder at Mount Emerald.
  • Hearty Lunch: Food for the Nu at Mount Emerald.
  • Rusted Blade: Creates the Icewyrm for Crono.
  • Lumicite: Creates the Elemental Aegis for Lucca.

  • Intelligence: Genius in combat (Able to come up with various sword techniques on the fly without any real training. Frog comments that Crono has the makings of a great swordsman, Frog is a better sword fighter then Cyrus, the "Hero" Knight of Guardia. Defeated a trained swordsman Slash in combat)

    Standard Tactics: Crono's style of fighting is mixed with sword fighting and his magic element, with equipment he uses to defend from various physical attacks and magical spells. Crono is naturally better fighting with a team so he normally will summon his friends across time to help him in combat and do various team attacks. If the enemy proves very powerful he might use the Epoch to ram it.

    Weaknesses: As Crono's Magic element is Lightning/Heaven/Light, he takes high damage from Shadow element attacks.

    Notable Attacks/Techniques:

    *Cyclone: Cyclone is a versatile skill, able to be combined at some point in the game with all of the characters (except Magus). It is used as part of four double techniques and four triple techniques. Crono leaps into a group of enemies, spinning his sword around very quickly, striking them multiple times. It strikes one main enemy (signified by the solid cursor) and nearby enemies in a circle (signified by blinking cursors).

    • Wind Slash: Wind Slash is Crono's 2nd-level Tech, Crono brandishes his sword, and swings it along the ground, sending an air shockwave along a line of enemies. It strikes one main enemy (signified by the solid cursor) and enemies in a the line formed by it and Crono (signified by blinking cursors).
    • Lightning: Lightning is Crono's 3rd-level Tech and his first magic one. Crono raises his arms, the wind ruffling his clothes, small golden sparks floating up from him into the sky. The screen goes suddenly dark as a bolt of lightning shoots out of the sky and strikes the target.
    • Cleave: Cleave is Crono's 4th-level Tech, Crono leaps high into the air, leaving a shadowy after-image. He then brings his sword hard down upon the enemy.
    • Lightning II: Lightning II is Crono's 5th-level Tech. When cast, Crono leaps into the middle of the screen and small stars gather toward him. When enough have gathered, a spinning windwill of electricity and light emit from his body, striking all enemies for moderate Light damage.
    • Raise: Raise is Crono's 6th-level Tech in Chrono Trigger. It restores around 300 HP instead of 50 HP (Using an Athenian Water). Crono raises his hands and a bright, yellow light shines upon the player whom he is casting Raise on. An angel then floats in circles down on the target and revives them.
    • Frenzy: Frenzy is Crono's 7th-level Tech in Chrono Trigger. In it, Crono hits his target 4 times. It is his strongest non-magical Tech. Crono jumps and starts moving quickly around the opponent leaving behind afterimages striking the enemy 4 times in succession.
    • Luminaire: Luminaire is Crono's 8th-level Tech. It is the most powerful magic spell in the game. Levitating into the air, Crono spreads his arms. A green dome swells from the center of the screen and rises. At its optimal size, the screen flashes white and the dome dissipates, causing damage to all foes on screen.

    *Aura Whirl: Aura Whirl is Crono and Marle's 1st-level Double Tech. Marle puts her healing Aura around Crono as he begins to spin it around the battlefield restoring a small amount of HP to all allies.

  • Ice Sword: Ice Sword is a Double Tech in Chrono Trigger used by Crono and Marle. In the move, Marle slowly floats up into the air, preparing an ice spell. Meanwhile, Crono readies his Cleave technique. Crono then leaps into the air and Marle sends her magic to Crono's blade as he comes down on the target, encasing it in a large ice crystal. The target then receives a large amount of Water damage.
  • Ice Sword II: Ice Sword II is a Tech used by Crono and Marle. In the move, Marle slowly floats up into the air, preparing an ice spell. Meanwhile, Crono readies his Cleave technique. Crono then leaps into the air and Marle sends her magic to Crono's blade as he comes down on the target, encasing it in a large ice crystal, immediately after, chrono uses his frenzy technique, cutting the ice crystal into four slices that slide horizontally. The target then receives a large amount of Water damage.

  • *Fire Whirl: Fire Whirl is a double tech in Chrono Trigger, used by Crono and Lucca. Lucca uses her flamethrower on Crono's sword as he does cyclone, doing a cyclone with fire based element behind it, attacking all enemies in a circle.

  • Fire Sword: Fire Sword is a Tech used by Crono, and Lucca. Lucca puts Crono's sword on fire as he leaps into the air striking the foe with an enchanted blade.
  • Fire Sword II: Fire Sword II (also known as Fire Sword 2 in the SNES/PS version) is a Tech used by Crono, and Lucca. It is more powerful than Fire Sword. Lucca creates a massive fire circle where Crono then uses Frenzy to circle around the enemy hitting all foes in a circle with a spellblade.

  • *X-Strike: X-Strike is a Tech in Chrono Trigger usable by Crono and Frog. X-Strike becomes available once Crono and Frog learn Cyclone and Slurp Slash, respectively. Although Frog is not officially recruited until after the Masamune is reforged by Melchior and the Hero's Badge is recovered from Tata, this tech can be learned as early as Crono's first visit to the Middle Ages. Both Crono and Frog slash at the enemy at the same time leaving an X mark behind.

  • Sword Stream: Sword Stream is a Tech in Chrono Trigger used by Crono and Frog. Frog creates a bubble that Crono thrusts into showering the enemy in a massive stream.
  • Lightning Rod: Lightning Rod is a Tech used by Crono and Frog in Chrono Trigger. Crono invokes a powerful lightning storm while Frog prepares his sword. Frog then jams his blade into the enemy with the pommel and hilt sticking straight up. Following this, a tremendous lightning bolt strikes the sword, electrocuting the target for a strong amount of Light damage.

  • *Supersonic Spin: Supersonic Spin is a Tech used by Crono and Robo in Chrono Trigger. Crono jumps on Robo's shoulder and Robo shoots a laser through Crono's sword that attacks all enemies.

  • Cyclone Sweep: Cyclone Sweep is a Tech in Chrono Trigger used by Crono and Robo. Crono jumps over to Robo who grabs his legs and starts to spin him around at extremely fast speeds hitting all enemies near him.
  • Megavolt: Megavolt is a Tech used by Crono and Robo in Chrono Trigger. Both Crono uses Lightning II while Robo uses Electrocute creating a massive lightning screen nuke.

  • *Drill Kick: Drill Kick is a Tech used by Crono and Ayla in Chrono Trigger. Ayla jumps over to Crono who starts to spin her around at fast speeds until she starts spinning like a top and strikes an enemy with an penetrating kick.

  • Thunder Chomp: Thunder Chomp is a double Tech in Chrono Trigger used by Crono and Ayla. Crono strikes Ayla with lightning and she begins to chomp on the enemy, electrocuting them.
  • Falcon Strikes: Falcon Strike is a Tech used by Crono and Ayla in Chrono Trigger. This move is especially effective against enemies aligned in a straight line. Crono jumps towards Ayla, who then throws him straight up in the air. Crono then appears on the right-hand side of the screen and crosses it in a straight line. Crono holds his sword out in front of him and appears to go so fast that the wind around him solidifies into a blue shield.

  • *Delta Force: Delta Force is a Triple Tech that is used by Crono, Marle and Lucca. It combines Lightning II, Fire II and Ice II to create a strong powerful tech. It deals 4000+ damage at its strongest form. In the tech, Crono, Marle, and Lucca slowly rise into the air while focusing their magic power. A triangular force is formed using their bodies as the three points with each of them sending their respective element upward, changing the triangle's colors. The triangle disappears, the trio float back down and the enemies receive a severe amount of Shadow damage.

    *Lifeline: Lifeline is a Triple Tech in Chrono Trigger. It is used by Crono, Marle and Robo once they learn Cyclone, Arise, and Laser Spin respectively. Similar to the Green Dream accessory, this tech allows the targeted ally to regain all of their Hit Points once defeated in battle. Crono, Marle and Robo focus their power and each send out a star into the sky. The screen turns a light golden hue as three angels descend and give each of them a blessing, enabling them to auto-revive once in that battle.

    *Frost Arc: Frost Arc is a Triple Tech that is used by Crono, Marle, and Frog in Chrono Trigger. It combines Cleave, Ice II, and Aerial Strike to create a strong powerful tech. During the attack, Marle readies an ice spell while Crono humorously leaps off of Frog's back into the air. Marle grants Crono's sword her magic as he creates one half of a cross coming down on the enemy. Frog then completes the other half. The enemy target receives heavy Water damage.

    *Final Kick: Final Kick is a very strong Triple Tech in Chrono Trigger. It is performed by Crono, Marle and Ayla. It deals more than 7000 damage in its strongest form. Ayla jumps into the air as Crono and Marle start their spells combining them together into a small orb that Ayla keeps knocking into it to have her powerful kicks supported by Ice and lightning.

    *Ring of Fire: Ring of Fire is a Triple Tech that is used by Crono, Robo, and Lucca in Chrono Trigger. It combines Cleave, Fire II, and Laser Spin to create a strong powerful tech. In the attack, Crono and Robo begin executing Max Cyclone while Lucca slowly rises into the air and focuses her magic. She then sends a double dose of flames to the boys and ignites their bodies, turning Max Cyclone into a fire-elemental attack as rings of flames emit outward from them. Enemies adjacent to Robo receive a large amount of Fire damage.

    *Delta Storm: Delta Storm is a Triple Tech that is used by Crono, Frog and Lucca in Chrono Trigger. It combines Lightning II, Fire II and Water II to create a strong powerful tech. In the tech, Crono, Lucca and Frog focus their magic power while slowly rising into the air as the screen becomes dark. From the center of the battlefield, a tremendous triangular prism grows and begins rotating, shifting through the elements of Water, Fire and Light respectively before fading away. Afterward, the trio settles to the ground and the enemies receive a large amount of Shadow damage.

    *Gatling Kick: Gatling Kick is a Triple Tech that is used by Crono, Ayla, and Lucca in Chrono Trigger. It combines Lightning II, Fire II, and Triple Kick to create a strong powerful tech. It combines Lightning II, Fire II and Triple Kick to form a powerful attack.

    *Triple Attack: Triple Attack is a Triple Tech that is used by Crono, Frog, and Robo in Chrono Trigger. It combines X-Strike and Robo Tackle to create a strong powerful tech.

    *Twister: Twister is a Triple Tech that is used by Crono, Ayla, and Robo in Chrono Trigger. It combines Cyclone, Tail Spin, and Laser Spin to create a strong powerful tech. In the attack, Robo starts by jumping toward the center of the screen and begins spinning. Crono then jumps on top of him like he does in Rocket Roll and spins as well. Ayla joins the boys as the top of the tower and all three of them spin around and around, creating a massive black twister which splits into another. Every target present receives massive Shadow damage after the move ends.

    *3-D Attack: 3-D Attack is a Triple Tech that is used by Crono, Ayla, and Frog in Chrono Trigger. It combines Cyclone, Triple Kick, and Slurp Slash to create a strong powerful tech. Crono and Frog do their X-strike cutting through the enemy as Ayla jumps into the air and kicks the enemy with devastating force.

    Note: The 50% of damage absorption does not mean they absorb 50% of the damage and take the other 50% of damage, it means that they convert 50% of the damage into health, while the other 50% is neglected.

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:


    Summary

    Marle is a character in Chrono Trigger. She is the princess of Guardia. Her real name is Princess Nadia, and she is often at odds with her father, the King. Born in 984 A.D. Later in the game, an optional sidequest fleshes out the troubles between Marle and her father.

    Bored of royal life in the castle, she slips out to the Millennial Fair held at Leene Square in Truce. Here, she meets Crono but conceals her royal status from him. As the two enjoy the many games and foods at the festival, namely lollipops, which are her favorite, Marle tries out Lucca's Telepod, which reacts with her pendant and creates a time Gate, sending her to 600 A.D. Using her pendant, Crono travels back in time to rescue her. Shortly after arriving in Truce Canyon, Marle is either confronted by a search party or arrives at the Middle Ages version of Guardia Castle and is mistaken for her ancestor, Queen Leene, due to their parallel features and personality. Marle, quite humored by the misconception, plays along until Crono finds his way into the castle. Marle does not reveal her identity immediately to Crono but instead seeks an audience with him in the castle's private chambers. There, she reveals her identity. As the two are talking, a glowing green aura encompasses Marle and she evaporates in a spray of sparks. Stunned, Crono flees the room, bumping into Lucca in his haste. Finding her way to him via the Gate Key, she explains that Marle is, in fact, a Princess from their own time period and she realizes that this time period's kingdom has mistaken Marle for her kidnapped ancestor. Marle's ancestor, Queen Leene, went missing many days prior to Marle's arrival in the Middle Ages. A search party was called to find and rescue the Queen, but as Marle intervened in this time period and was mistaken for Leene, the search party was called off. Thus, the King and Queen did not produce an heir that would later mother Marle and created a grandfather paradox. Shortly after, the two hear the Chancellor mention that Queen Leene is hidden inside the Manolia Cathedral, west of the Castle.

    To fix the timeline and bring Marle back, the two infiltrate the Cathedral, which is overrun by strange creatures and rescue Leene from Yakra who impersonated the royal Chancellor and held the Queen hostage in attempts to terrorize the monarchy. Marle, Crono, and Lucca return to their proper time period only to learn that a search party was called to find Marle, who was believed kidnapped by Crono. Using her authority, Marle demands the guards unhand Crono, but the Chancellor (of this time period) quickly overrules her. Placed on trial, Crono is accused of abducting Marle in attempts to thwart the throne, very similar to the event he attempted to resolve four hundred years in the past. Many scenes from the Millennial Fair play a role in this trial, but despite the verdict, Crono is imprisoned, pending execution.

    Meanwhile, Lucca busts him out of jail and together they flee the Castle. Marle meets up with them and together, they take off for Guardia Forest, chased by Royal Guards and the Chancellor with the latter about to carry out Crono's death sentence himself. A Gate awaits them in the forest, and they use it to travel thirteen hundred years into the Future. After the team investigates Trann Dome, looking for a portal to take back to their proper time period, Robo joins the party. From this point forward, Marle's role in the story is optional. The player can decide to involve her or not. Including her introduces a plethora of different dialogue.

    After the legendary Rainbow Shell is retrieved from Giant's Claw and stored in the Castle Vault, Marle's Father, King Guardia XXXIII is accused of selling the heirloom which was scheduled to be unveiled at the Moonlight Parade as stated in an ancestral will. The King claims he was not aware the artifact even existed. Marle, to prove her father's innocence, locates the shell in the basement of the Castle and brings a shard of it to the courtroom. The Chancellor, impersonated by Yakra XIII, attacks the party for ruining his scheme to usurp the throne. After he is defeated, the King and Marle share a touching scene where the King reveals hidden facts about the day her mother, Queen Aliza, died of a fatal illness. For the first time in years, Marle calls her father "daddy", and their problems are reconciled.

    The PlayStation version of Chrono Trigger includes an FMV scene at the end that shows Crono and Marle getting married. While a second FMV depicts the fall of Guardia Kingdom in the year 1005 A.D, it is unknown what happened to Marle during this event, although if Doan is her descendant, she probably survived. In the sequel, Chrono Cross, Marle's fate is hinted at in Radius's statement about the Kingdom of Guardia was no longer being peaceful; she makes a cameo appearance alongside Crono and Lucca as ghosts at the Dead Sea and Opassa Beach.

    Powers and Stats

    Tier: High 6-B

    Name: Marle, Princess Nadia Guardia

    Origin: Chrono (Verse)

    Gender: Female

    Age: 16

    Classification: Time Traveler, Princess, Archer

    Attack Potency: Large Country level+ (Can harm Fiendlords whose army laid waste to an entire village, defeated Lavos whose power was used to lift Zeal into the air)

    Dimensionality: 3-D

    Travel Speed: Superhuman (Covered large distances in a short period of time around each time period)

    Combat Speed: MFTL+ (Can tag Lavos who moved this fast)

    Reaction Speed: MFTL+

    Lifting Strength: Unknown

    Striking Strength: Large Country Class+

    Durability: Large Country level+ (Took hits from Lavos)

    Stamina: Very High (Was able to keep fighting through continuous battle sequences without tiring)

    Range: Extended Melee Range, Hundreds of Kilometers with Omnidirectional Magic Attacks (Should be comparable to Crono's magic)

    Powers and Abilities:

    Superhuman Physical Characteristics, Weapon Mastery (Is skilled with her crossbow), Magic (Is a user of one of the four basic elements of universe, that being water), Non-Physical Interaction (Can harm spectors & shadows, who can’t be harmed by guns or blades), Immortality Negation (Type 7. Can kill skeletons), Summoning (Can call upon friends from different time periods to come to their time period), Healing (With Aura, restores a small amount of HP to herself or an ally. Cure, restores a moderate amount of HP to herself or an ally. Cure II, restores a large amount of HP to herself or an ally), Mind Manipulation (With Allure, confuses an enemy), Ice Manipulation (With Ice, attack an enemy with ice. Ice II is an omni-directional attack that attacks all enemies with ice), Time Manipulation & Statistics Amplification (With Haste, halves time between turns for an ally, which essentially translates to increasing their speed via accelerating their time), Resurrection (With Arise, revives and fully heals an ally), Resistance to Temporal BFR (If Crono is sent through time he is sent to the End of Time where he can access points in time to return due to possessing a gate key), Ice Manipulation & Water Manipulation (Has a natural resistance to ice and water due to it being her element)

    Standard Equipment: 

    Intelligence:

    Standard Tactics:

    Weaknesses: 

    Notable Attacks/Techniques:

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:




    Summary

    Lucca is a recurring character in the Chrono (Series). First introduced in Chrono Trigger, she is a brilliant inventor and Crono's childhood friend. Using her genius intellect and creativity, Lucca invents many devices, such as a battle-training robot named Gato, a short-range teleporter called The Telepod, and a Gate Key which allows for Time Gate manipulation.

    She is the second playable character to be named, despite not being physically introduced until later. She joins Crono as a temporary party member during the adventure in 600 AD, and then permanently joins the party during the escape from Guardia's dungeon - making her the first officially recruited party member.

    Chrono Trigger

    At some point prior to 990 AD, Lucca was born to her parents, Taban and Lara Ashtear. During her childhood, she met and befriended a young boy named Crono. Lucca was raised in an environment where her father's inventions were ever-present. Though always an intelligent girl, initially she expresses frustration with them due to her father sometimes neglecting her for his pursuits. In approximately 990 AD, Lucca would witness her mother endure a horrible accident which left her crippled and unable to walk. This event would spur Lucca to pursue science and inventing - though her exact motivation depends on the timeline and Lara's fate.

    In the years between 990 AD and 1000 AD, Lucca would create many inventions alongside her father. The townspeople purport that more often than not, these inventions had a tendency to backfire or go wrong - earning Lucca a reputation as a social pariah, as well as making her a common target for condescension and doubt from the citizens of Truce. Despite this, Lucca continued to create new inventions, always displaying them in the hopes that she would find success.

    In the year 1000 AD, Lucca's Telepod is scheduled to be presented on the first day of the Millennial Fair. Her father, Taban, assists her in the demonstration. The crowd expresses doubt about her chances of success and refuses to test it until Crono and his new friend, Marle, arrive. Crono then demonstrates the invention successfully. However, when Marle is inspired to try as well, the device reacts to her pendant, causing Marle to be sent back in time. Crono follows her immediately.

    While Crono is searching for Marle in the past, Lucca quickly creates the Gate Key to allow her to follow Crono safely and manipulate Time Gates at her will. During this time, Lucca also realizes Marle is none other than Princess Nadia. Armed with her new invention and this revelation, Lucca encounters Crono in Guardia Palace in 600 AD and explains her findings to him. She is shocked when Crono reveals that Marle has been erased from existence, and Lucca comes to the conclusion that they must rescue the real Queen Leene to ensure her descendants will continue to exist.

    Together, Lucca and Crono journey to Manoria Cathedral in search of the queen. After discovering a hairpin bearing the royal crest, the duo is attacked by nuns who reveal themselves to be Mystics in disguise. After defeating them, Lucca expresses her relief before another ambushes her from behind. Lucca is then rescued by a mysterious frog-like creature, who leaps down to slay the beast and then proposes they join forces. Lucca is immediately shocked by his appearance, stating to Crono that she hates frogs. Taking this as a rejection, Frog goes to leave, but Lucca asks him to stay, remarking that he doesn't seem like a bad "person... frog... thing." She asks Crono whether they should accept his offer, and regardless of his answer, Lucca will overcome her fear of frogs to work alongside him. The trio ventures deeper into the Cathedral and successfully rescues the queen. After returning to Guardia Palace, Lucca witnesses Frog express his shame for letting the Queen fall captive. Once he leaves, Lucca tries to stop him and finally confesses that "froggy" wasn't a bad guy, after all, showing her newfound fondness for him.

    When Crono is accused of abducting Marle, Lucca rescues him from the Prison Towers in Guardia Castle and single-handedly disarms several royal officials in the process. Despite not being charged for her involvement in the disappearance, Lucca seems to have little regard for becoming an enemy of the state when it comes to her friend.

    Fleeing the Present to evade the Chancellor and his guards, Marle urges Lucca to open a Gate that leads thirteen hundred years into the Future. In the Proto Dome, an abandoned robot is discovered by the party. Lucca is immediately fascinated and attempts to repair the robot. She is successful, and thus awakens Robo. He later joins the party in their quest to discover what has become of humanity and is extremely grateful to Lucca for repairing him. In one of the full-motion videos from the PlayStation and Nintendo DS versions, Lucca is trapped by several hostile robots. Robo comes to her aid by bursting through a wall.

    Later on, when the party recovers Dreamstone to repair the Masamune, Lucca aids Melchior in fixing the sword. Lucca has the highest priority for fixing the Masamune, and will always assist Melchior as long as she is in the party. The exact reason for this is unknown, though it is implied that Lucca's ancestor was Banta, the blacksmith who forged Leene's Bell. It is also possible that she feels guilty for her initial treatment of Frog and wishes to help him overcome his self-loathing.

    Lucca continues to blame herself for the brutal accident which took the legs of her mother, Lara Ashtear, in the year 990 AD. During the course of her time-travels, an opportunity opens for her to revisit that moment and change the events. After saving Fiona's Forest, the party camps out and speaks about their adventures, prompting Marle to ask Lucca if there are any moments in time she would like to go back to. Lucca dodges the question, hesitant to open up about her traumatic experience, and the party eventually goes to sleep. Later, Lucca wakes up in the night to discover the existence of a strange Red Gate. Lucca investigates and realizes that the Red Gate returns her to the year 990 AD, more specifically just before the accident occurred. Lucca relives the events of that day, but this time has the opportunity to find her father's password to the machine and disable it before her mother can be maimed. If the player successfully saves Lara in this sequence, she can be seen walking around the Ashtear residence.

    In the ending FMV scene, Lucca goes on to create a mini-robot modeled after Robo. In the same scene, Lucca finds an infant with a pendant that is later revealed to be Chrono Cross protagonist Kid, the clone daughter of Schala. She smiles briefly in recognition of the pendant before picking up the infant and returning home with her.

    Lucca appears in several of the alternate endings of the game. In one, she and Marle narrate the credits as they roll by. In another, she seems to harbor intense attraction to Frog's handsome human form.

    Radical Dreamers: Nusumenai Hōseki

    Lucca opens an orphanage in Regiorra, where she eventually adopts Kid. At some point in her life, she gave the Chrono Trigger to Kid. Lynx kidnaps and murders her while searching for a specimen of the device, luring Kid to his Manor to unite her sample with the Frozen Flame. Strongly attached to Lucca, as Kid seeks vengeance on Lynx but is unable to exact it when soldiers from Porre intervene. As a musician, Serge also wrote a song that Lucca was quite fond of.

    Chrono Cross

    In Chrono Cross, where she is referred to as Dr. Lucca Ashtear it is discovered that Lucca eventually converted her house into a form of an orphanage. Kid is revealed to have been found by Lucca and raised in the orphanage. Lucca is later kidnapped prior to the beginning of Chrono Cross by Lynx and Harle in an effort to subdue the Prometheus Circuit that keeps the Frozen Flame sealed. She is presumably killed off by Lynx later on. Later on, she appears as an illusion alongside with Crono and Marle as one of the Ghost Children haunting Opassa Beach and Dead Sea. With the others, she chastises Serge for undoing their efforts to thwart the destruction of Lavos, although his bad influence on the timeline which was accidental.

    Powers and Stats

    Tier: High 6-B

    Name: Lucca

    Origin: Chrono (Verse)

    Gender: Female

    Age: 19

    Classification: Time Traveler, Mechanic, Human

    Attack Potency: Large Country level+ (Can harm Fiendlords whose army laid waste to an entire village, defeated Lavos whose power was used to lift Zeal into the air)

    Dimensionality: 3-D

    Travel Speed: Superhuman (Covered large distances in a short period of time around each time period)

    Combat Speed: MFTL+ (Can tag Lavos who moved this fast)

    Reaction Speed: MFTL+

    Lifting Strength: Unknown

    Striking Strength: Large Country Class+

    Durability: Large Country level+ (Took a hit from one of the Serpents. Took hits from Lavos)

    Stamina: Very High (Was able to keep fighting through continuous battle sequences without tiring)

    Range: Extended Melee Range, Hundreds of Kilometers with Omnidirectional Magic Attacks (Should be comparable to Crono's magic)

    Powers and Abilities:

    Superhuman Physical Characteristics, Weapon Mastery (Is skilled with her guns), Magic (Is a user of one of the four basic elements of universe, that being fire), Non-Physical Interaction (Can harm spectors & shadows, who can’t be harmed by guns or blades), Immortality Negation (Type 7. Can kill skeletons), Summoning (Can call upon friends from different time periods to come to their time period), Energy Projection (Shoots out energy beams from her guns), Fire Manipulation (With Flamethrower, burns enemies along a direct line. Fire, attacks an enemy with the element of fire. Fire II, is an omni-directional attack that attacks all enemies with fire. Flare is an omni-directional attack that attacks all enemies with intense fire), Sleep Manipulation (With Hypnowave, an omnidirectional attack that puts all enemies to sleep), Explosion Manipulation (With Napalm, bombs enemies within a circle. Megaton Bomb, blast enemies within a circle), Forcefield Creation & Statistics Amplification (With Protect, boosts herself or an ally's Defense, creating a mini forcefield around them), Resistance to Temporal BFR (If Crono is sent through time he is sent to the End of Time where he can access points in time to return due to possessing a gate key), Fire Manipulation (Has a natural resistance to fire due to it being her element)

    Standard Equipment: 

    Intelligence:

    Standard Tactics:

    Weaknesses: 

    Notable Attacks/Techniques:

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:



    I am no pet, I am an accomplished swordsman, green as I may appear.
    ~ Frog

    Summary

    Frog is a knight from the Middle Ages in Chrono Trigger. His real name is Glenn. He was presumably a squire under Cyrus, a knight in service of Guardia's royal family. Following Cyrus' death at the hands of Magus, Glenn was transformed into an anthropomorphic frog.


    Frog is met by the party in his native era of 600 AD, and will become a temporary party member when first encountered. Once this quest ends, he will not reappear until a few chapters later, making him the fourth officially recruited party member.

    Childhood in Guardia

    Glenn was born in Guardia, possibly in Truce or Dorino, in an unknown year prior to 590. His best friend was Cyrus, who was several years his senior. Glenn was often a victim of indiscriminate bullying from the children his age due to his passive nature, which Cyrus often had to step in to stop. When Cyrus suggested that he learn to fight back, Glenn explained that he doesn't wish harm on anyone, even if they hurt him. Cyrus, seemingly resigned, called him a marshmallow.

    Several years later, when Glenn was a teenager, Cyrus declared his intent to enlist as a royal knight of Guardia. He suggested that Glenn join him, but Glenn expressed doubts about his potential to be a good knight. Cyrus pointed out that Glenn was better than him with a sword, but Glenn explained that he didn't think he could bring himself to hurt others. Nonetheless, at some point, Glenn made the decision to take Cyrus' advice and enlisted as well.

    The Squire

    Following their talk, Glenn eventually came to Guardia to serve as Cyrus' aide. During this time, he would journey with Cyrus on many adventures - including a battle with the Frog King which yielded the retrieval of the Hero's Badge, a magic sigil that showed one's true strength and aided the wielder of the Masamune. Glenn would also meet and befriend Queen Leene, who concerned herself greatly with his and Cyrus' safety.

    The Battle with the Fiendlord

    In the year c. 590 AD, Cyrus and Glenn departed to face the Fiendlord Magus, who had been plaguing Guardia with conflict with his army of Mystics. Together, they traveled to the top of the Denadoro Mountains to claim the Masamune from Masa and Mune. Cyrus single-handedly managed to defeat the twin Mystics, and they offered him the use of the sword out of admiration for his skills. Shortly thereafter, armed with the legendary weapon that could defeat him, Cyrus confronted Magus atop a high cliff. Glenn stayed out of the fight but was present to witness it. Cyrus charged Magus but was blown back by his powerful magic, which consequentially shattered the Masamune into two pieces. As a wounded Cyrus urged Glenn to run and protect the queen, Magus cast one final spell that killed Cyrus in a violent blaze. Glenn picked up the broken hilt of the sword, yet remained too afraid to attack. Ozzie then suggests that Magus give the boy "a more fitting form". Amused by the suggestion, Magus cast another spell that transformed Glenn into an anthropomorphic frog form and flung him off the mountain. Glenn, now transformed into a frog-like creature, awakens on the bank of a river at the base of the mountain as the Hero's Medal floats in the water nearby.

    The War with the Mystics

    In the ten years following his curse, Glenn (now calling himself "Frog") is consumed with regret and self-loathing over his own weakness in the fight against Magus and blames himself for Cyrus' death. He fails to return to Guardia and instead lives in self-imposed exile, allowing everyone to continue speculating on the disappearance of Cyrus and hope for his eventual return. He dwells alone in a hidden grotto deep within the Cursed Woods.

    The Disappearance of Queen Leene

    In the year 600 AD, Frog learns of the disappearance of Queen Leene and remembering Cyrus' final request to him, returns from exile in search of her. Although the search was called off when Marle was found in Truce Canyon and mistaken for the queen, Frog continues his investigation alone. He arrives at Manoria Cathedral, where he happens upon Lucca being ambushed by a Naga-ette. Frog rescues her by striking the beast down and proposes that they work together to rescue the queen, but Lucca expresses discomfort over his frog-like appearance. Frog is disheartened and prepares to leave without them, but Lucca asks him to stay. Despite her aversion to frogs, both she and Crono decide to journey deeper into the Cathedral with him. Together, the three defeat Yakra and rescue the queen and the real Chancellor, whom Yakra had been impersonating. After returning to Guardia Castle, Frog denies any praise from the royal family and blames himself for the queen's abduction, before departing to return to his life of solitude once again. As Crono and his friends intercept him at the steps of the castle, he remarks that Crono shows talent as a swordsman and implores him to find him should he ever want to train. If she is in the party, Frog will comment on Marle's uncanny resemblance to the queen. Finally, after Frog departs, Lucca will walk a few paces after him and remark on her fondness and a newfound respect for him.

    The Hero Returns

    During the unknown amount of time that Crono and his party were away, Frog lost track of the Hero's Badge. In the Japanese translation, this is due to excessive alcohol consumption causing him to drop the badge in a tavern in a drunken stupor. The badge is found by a young boy named Tata, who is then praised as the legendary Hero who will vanquish Magus and end the war, and is more than willing to go along with the lie. Frog learns of this but explains to Crono and company that he wants nothing more to do with the Masamune, the badge, and has no hope of defeating Magus. He states that there is nothing he can do and is content to wallow in his misery. After recovering the Hero's Badge from the cowardly Tata as well as the two shards of the Masamune, Crono and the party confronts him, insisting that he is the only one who can wield the Masamune and defeat Magus. At first, Frog is unwilling to help them, citing his own weakness. They then discover the hilt of the blade among his belongings, which leads them to Melchior. When the sword is reforged, they return to Frog's home and present him with the restored Masamune, asking once more to help them defeat Magus once and for all. This time, Frog remarks that he has much to think about and asks them to stay the night. As the party sleeps, Frog looks over the sword and recalls his time as Glenn, including the fate of Cyrus and wondering whether he is strong enough to wield the sword. In the morning, Frog seems reinvigorated with a desire to avenge his friend and joins the party permanently.

    The Battle in the Fiendlord's Keep

    Crono, Frog, and their ally proceed to the Magic Cave, the only way to reach the Fiendlord's Keep. Finally taking hold of the Masamune, Frog uses its power to cleave the foot of the mountain in half, opening up the long-sealed pathway to Magus. After facing his generals - Slash, Flea, and Ozzie - Frog and the rest proceed to the inner sanctum where they find Magus in the midst of a mysterious dark ritual. Magus battles them with his powerful magic, but Frog uses the Masamune to break his nigh-impenetrable magic barrier. Their battle weakens Magus, causing him to lose control of his ritual - revealed to be a spell that summons Lavos. The creature begins to wake up too early, and the space-time distortion it causes sends them all hurtling through time.

    Facing Magus

    In the time era of Antiquity, the party learns that the mysterious "Prophet" is actually Magus in disguise. Following the destruction of Zeal, the party will encounter Magus on the North Cape, and Magus offers Frog his long-awaited chance for revenge. If Frog manages to slay him, this ensures spell on him will be eventually broken and he will change back to his human form. This decision will result in a one-on-one battle between Magus and Frog. However, Frog may choose to deny the opportunity, stating that revenge won't bring back Crono or Cyrus. This decision will result in Magus joining the party.

    It is up to the choice of the player whether to slay Magus or allow him to join the company. This decision will impact the rest of the game, as well as the form in which Frog appears in some endings.

    The Hero's Grave

    In the year 1000 AD, Frog and company discover the restless spirit of Cyrus haunting a location near Choras known as the Northern Ruins. In 600 AD, they are able to repair Cyrus' grave which puts his spirit to rest. Proceeding to his final resting place, Cyrus' spirit appears and empowers the Masamune, making it stronger than ever. The conversation with the ghost of his former friend also brings Frog considerable closure, as he finally stops blaming himself for the past and is able to move past the traumatic events of his past.

    Endings

    Several endings of the game, particularly those that show the departure of the main characters back to their own time periods, have two variants based upon Frog.

    Should the player decide to fight Magus the second time on the North Cape in the Antiquity, the spell on Frog would be broken, but not until the end of the game. When the group says their farewells on the last evening of the Millennial Fair, a tall, green-haired knight approaches them, thanking them for their help. Marle and Lucca realize that he is actually Frog transformed back into a human, and cannot help but admire how handsome he is.

    A similar ending happens if you choose to fight Magus a second time and leave Crono dead. It starts the same with Marle and Lucca celebrating the last day of the Millennial Fair, then as you go to the two pods the gate bursts open with Gaspar, Ayla, Robo, and a long green-haired man. Ayla demands the Time Egg, but before Gaspar gives it to them he jumps back into the gate. The man explains the situation, then Marle and Lucca realize that was Frog now Glenn. Lucca then wants to follow the party using the Epoch for the sole purpose of hitting on Glenn, quoting: "Nya ha ha! Hey Frog! Why didn't you tell us you were a dish?"

    If Frog spares Magus, the game ends with him looking off into the horizon on the peak of the Denadoro Mountains, reminiscing about Cyrus.

    Defeat Lavos after giving the Masamune to Frog, but before fighting Magus, and the ending sequence will begin at Lucca's House. The group will celebrate their victory over Lavos. In the middle of the party, Frog slips away, saying he has unfinished business. The scene then switches to Magus' Castle. Frog moves through the Castle, easily killing Slash, Flea, and Ozzie. He moves through the castle traps and confronts the keep's master, Magus. The two battled to the death, knowing one of them will not walk away alive.

    The sequence ends with an unknown silhouette perched on top of the keep. It is never revealed whether it is Frog (who has had the spell broken by Magus' death) or Magus who walked away from the victor of the duel.

    Another ending shows Marle post-Lavos, confronting her father. Both she and her father have some unseemly attributes. They croak and hop like frogs, suggesting they were descendants of Queen Leene and Frog, although the relationship between the knight and his liege is said to be strictly platonic.

    An ending exclusive to the FMV of the PlayStation and DS releases depict Frog transforming back into a human form. A large ceremony including all of the nobles of the court and the royal guard is held for him, and the King, wielding a jewel-encrusted sword, knight him. One note about his design in this ending is that his hair has been cropped fairly short; in the flashback prior to his transformation, his hair is depicted as much longer and is clearly tied into a long loose ponytail from a rearview.

    Powers and Stats

    Tier: High 6-B

    Name: Frog, Glenn

    Origin: Chrono (Verse)

    Gender: Male

    Age: 38/39

    Classification: Time Traveler, Former Human, Knight, Amphibian, Frog

    Attack Potency: Large Country level+ (Can harm Fiendlords whose army laid waste to an entire village, Cyrus states that he's a better sword fighter then him, cut the magic cave in half, defeated Lavos whose power was used to lift Zeal into the air)

    Dimensionality: 3-D

    Travel Speed: Superhuman (Covered large distances in a short period of time around each time period)

    Combat Speed: MFTL+ (Can tag Lavos who moved this fast)

    Reaction Speed: MFTL+

    Lifting Strength: Unknown

    Striking Strength: Large Country Class+

    Durability: Large Country level+ (Took hits from Lavos)

    Stamina: Very High (Was able to keep fighting through continuous battle sequences without tiring)

    Range: Extended Melee Range, Hundreds of Kilometers with Omnidirectional Magic Attacks (Should be comparable to Crono's magic)

    Powers and Abilities:

    Superhuman Physical Characteristics, Weapon Mastery (Is skilled with her guns), Magic (Is a user of one of the four basic elements of universe, that being water), Non-Physical Interaction (Can harm spectors & shadows, who can’t be harmed by guns or blades), Immortality Negation (Type 7. Can kill skeletons), Summoning (Can call upon friends from different time periods to come to their time period), Healing (With Slurp, restore a small amount of HP to himself or an ally. Heal, restores a moderate amount of HP to all allies. Cure II, restores a large amount of HP to himself or an ally), Body Control (Can extend his tongue with abilities like slurp slash, which snaga an enemy with his tongue, then slashes them), Water Manipulation (With Water, attacks an enemy with water. Water II is an omni-directional attack that attack all enemies with water), Animal Manipulation (With Frog Squash, summons a giant frog which hits all foes. Damage is higher when HP is low), Resistance to Temporal BFR ([https://youtu.be/7gVYPyUNgDs?list=PL_sYhAj0WXROBlFPHkRJ2-AgOq8ndsPJK&t=746 If Crono is sent through time he is sent to the End of Time where he can access points in time to return due to possessing a gate key]), Ice Manipulation & Water Manipulation (Has a natural resistance to ice and water due to it being her element)

    Standard Equipment: 

    Intelligence:

    Standard Tactics:

    Weaknesses: 

    Notable Attacks/Techniques:

    Others

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    Inconclusive Matches:




    Summary

    Robo is a robot originally created to assist humans at the Proto Dome in Chrono Trigger. His real name is Prometheus (プロメテス "Purometesu"?) while his serial number is R-66Y. He uses his robotic arm as a weapon and although Spekkio cannot grant him the power to use magic (Spekkio being unable to properly read his character), Robo can use laser attacks that are similar to Shadow magic and bomb attacks that are similar to Fire magic. He also sports several healing techs. Along with his sturdy physique and high physical damage capabilities, he is the most versatile character in Chrono Trigger.

    Having a curious and bright personality, he was rendered dormant by the Apocalypse in 1999 AD, but is found and repaired by Lucca in the year 2300 AD. Upon his reactivation, Robo has no memory of his prior mission and joins the party. Alongside Crono, Robo assists in shutting down the power in Derelict Factory, which controls the power of the nearby domes, and thus permits access to a Gate back to the Present. Within the Factory, Robo shares a not-so-warm reunion with the R-Series, his former comrades and mechanical brothers. Their combined effort damages Robo severely, but Crono and his friends succeed in preventing the R-Series Robots from causing permanent damage.

    Entering the Time Gate with his companions, he accidentally ends up at the End of Time where Gaspar explains only three beings can travel through a Gate simultaneously to avoid ending up there.

    After the resurrection of Crono atop Death Peak, Robo learns that he originated from Geno Dome, a robot-producing Factory east of the Derelict Factory and isolated on an island. There, he is punished by his corrupted maker, Mother Brain, for having sympathy for humans, and he meets his long-lost companion robot Atropos XR. For the first time since Lucca reactivated him, he remembers his true function was to survey and service humans and prevent Mother Brain from spreading her poisonous tyranny to the other robots.

    In the Middle Ages, Robo volunteers to spend four hundred years restoring Fiona's Forest. During this time, Robo ponders the existence of an Entity, a being who seemingly guided Crono and his friends through time the intended purpose of intervening in affairs the Entity grieves. He explains his theory to the party when reunited outside the Forest Shrine in 1000 AD.

    After defeating Lavos, Crono's companions return to their own periods. Lucca and Robo share a touching farewell, the latter explaining that Lucca had shown him the meaning of human emotion. Thereafter, he procrastinates entering the Gate back to the Future, fearing that because he toyed with time, so to speak, he would cease to exist in his original time period. However, in the most common ending of Chrono Trigger, Robo still exists in the new timeline and as the Epoch is searching for Crono's mother, he and Atropos XR are seen overlooking a more beautiful landscape (as Lavos didn't destroy it in 1999 AD).

    Powers and Stats

    Tier: High 6-B

    Name: Robo, Prometheus, R-66Y

    Origin: Chrono (Verse)

    Gender: Male

    Age: 38/39

    Classification: Time Traveler, Former Human, Knight, Amphibian, Frog

    Attack Potency: Large Country level+ (Can harm Fiendlords whose army laid waste to an entire village, defeated Lavos whose power was used to lift Zeal into the air)

    Dimensionality: 3-D

    Travel Speed: Superhuman (Covered large distances in a short period of time around each time period)

    Combat Speed: MFTL+ (Can tag Lavos who moved this fast)

    Reaction Speed: MFTL+

    Lifting Strength: Unknown

    Striking Strength: Large Country Class+

    Durability: Large Country level+ (Took hits from Lavos)

    Stamina: Very High (Was able to keep fighting through continuous battle sequences without tiring)

    Range: Extended Melee Range, Hundreds of Kilometers with Omnidirectional Magic Attacks (Should be comparable to Crono's magic)

    Powers and Abilities:

    Superhuman Physical Characteristics, Skilled in H2H (Is skilled with his various upgraded fist), Non-Physical Interaction (Can harm spectors & shadows, who can’t be harmed by guns or blades), Immortality Negation (Type 7. Can kill skeletons), Summoning (Can call upon friends from different time periods to come to their time period), Body Control (With Rocket Punch, extends his hand to launch his fist at an enemy), Healing (With Cure Beam, restore a small amount of HP to himself and an ally. Heal Beam, restore a small amount of HP to all allies), Energy Manipulation & Shadow Manipulation (With Laser Spin, a shadow elemetn attack that attacks all enemies with a laser), Afterimage Creation (With Rapid-fire Fist, barrages an enemy with rocket punches), Explosion Manipulation & Fire Manipulation (With Proximity Bomb, a fire element attack that blasts the surrounding enemies), Electricity Manipulation & Holy Manipulation (With Shock, an omni-directional holy element attack that zaps all enemies with electricity), Resistance to Temporal BFR (If Crono is sent through time he is sent to the End of Time where he can access points in time to return due to possessing a gate key)

    Standard Equipment: 

    Intelligence:

    Standard Tactics:

    Weaknesses: 

    Notable Attacks/Techniques:

    Others

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    Notable Losses:

    Inconclusive Matches: