*Hat Kid (A Hat in Time) - Thread
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“ | So, here I am, King. King of all the land. Who'd have thought that? Huh, not me. I guess you know who these guys are now, because I certainly do. I don't wanna know them. And yup, I may be king, I have all the money in the world and all the land, and all that stuff. But you know, I don't really think I want it. I just wanna go home, with Berri, and, I don't know, have a bottle of beer. Hmmm. It's not gonna happen. It's true what they say, "The grass is always greener, and you don't really know what it is you have, until it's gone, gone, gone." | „ |
Conker the Squirrel is a red squirrel and the main protagonist of the Conker series. His first appearance was in the Nintendo 64 game Diddy Kong Racing, where he was one of the main playable characters. He later got his own game on the Game Boy Color known as Conker's Pocket Tales, which was a game geared toward a younger audience, originally planned for the Nintendo 64. His first 3D adventure was the Nintendo 64 game Conker's Bad Fur Day, followed by its Xbox remake Conker: Live and Reloaded, Conker's Bad Fur Day and Conker: Live and Reloaded were different from Conker's Pocket Tales because they had gotten an M rating from the ESRB for Violence, Blood and Gore, Sexual Themes, Alcoholic and Drug Reference, and Strong Language. It is unknown if the information on appearance and personality are on other websites and everything else.
Tier: 9-B, higher with Mech Suit
Name: Conker the Squirrel
Origin: Conker’s Pocket Tales
Sex: Male
Age: 21
Classification: Red-Colored Squirrel, King of all the land
Dimensionality: 3-D
Attack Potency: Wall level (Can harm those who can harm him), higher with Mech Suit (Can harm and incapacitate Heinrich, who he could previously not harm)
Durability: Wall level (Can tank an explosion that fully destroys a tank), higher with Mech Suit (Can take hits from Heinrich in the Mech Suit, which Heinrich can one-shot Conker outside of the mech suit regardless of health)
Striking Strength: Wall Class, higher with Mech Suit
Lifting Strength: Superhuman (Can move rock creatures around, can lift a giant beehive), higher with Mech Suit (Able to lift Heinrich by the tail and throwing him around)
Travel Speed: Superhuman (Moved so fast he had afterimages), lower in mech suit (Moves far more sluggishly in the mech suit)
Combat Speed: Supersonic
Reaction Speed: Supersonic (Can dodge an intercontinental ballistic missile, which travel at speeds greater then 3200 km/h. Can avoid multiple bullets shot at him)
Stamina: Peak Human (Could single handedly fight on a battlefield against an entire army of Tediz without showing any signs of tiring, the entirety of his adventure is him trying to go home to get some sleep meaning he’s done all of his fights and platforming challenges while tired or not fully rested)
Range: Standard Melee Range, Extended Melee Range with Spiked Bat & Dynamite, Chainsaw, & Katana, Several Meters with Throwing Knives, Tens of Meters with Shotgun, Flamethrower, & Slingshot, Hundreds of Meters with Crossbow & Rocket Launcher, Kilometers with Dual SMGs
Intelligence: Genius (Conker can read a manual that deals with more complex mechanics and after reading it sees it as simple, single handedly went into the Tediz base fighting off many of them and escaped alive)
Superhuman Physical Characteristics, Acrobatics (Can naturally do platforming techniques and spin around while jumping. Can do a flip that reaches him over to the far side of another pillar), Stealth Mastery (Can sneak around the Tediz), Vehicular Mastery (Could ride in a speedboat and defeat the Evil Acorn in a race), Weapon Mastery (Can skillfully use his slingshot in combat, can skillfully use throwing knives, able to shoot a flamethrower and burn enemies while balancing himself. Equipped with a shotgun, that he can aim with, can fire with a crossbow, can dual wield pistols, can shoot off and fire a rocket launcher), Breaking the Fourth Wall (Conker is fully aware of the fact that he is a video game character, to the point that he will tell the player how to skip cutscenes, express his thoughts to them. Is able to hear and acknowledge scene music playing, is aware of and acknowledged the prologue that takes place in the future where he is king stating he’ll be king due to the prologue. Is aware of the timer on the screen. Thought the windmill would be the final level. Could see the money on the screen. Called the designers out on padding out the play time. In the remake he is aware of events that were supposed to happen in the original that the designers changed up), Possible Accelerated Development (Conker can read a manual that deals with more complex mechanics and after reading it sees it as simple), Cartoon Physics (Conker on many occasions distributes cartoon physics, such as comical enlargement of his eyes), Immortality (Types 3, 4, & 9. Conker can have a new body created in the afterlife even after his old body has very few pieces remaining such as just his eyes due to Gregg the Grim Reaper. This is further shown during a section in the game where if Conker gets cut into pieces underwater one can see his past bodies, even after a game over. Gregg will also give Conker a new body even through methods that don't kill him but merely incapacitate him as shown in one of the game overs where he's alive), Resurrection (Conker can have a new body created in the afterlife even after his old body has very few pieces remaining such as just his eyes due to Gregg. This is further shown during a section in the game where if Conker gets cut into pieces underwater one can see his past bodies, even after a game over), Regeneration (Mid. Can regenerate from being fully crushed), Aquatic Breathing (Gains a special mask that allows him to breathe underwater), Afterimage Creation (Moved so fast he had afterimages), Precognition (Type 1. Is aware of and acknowledged the prologue that takes place in the future where he is king stating he’ll be king due to the prologue), Clairvoyance (Stated he “knows everything” which while hyperbolic in nature is referring to him being the narrator of the story allowing him to essentially know all the story elements), Time Manipulation & Save and Load (Conker is fully aware of the fact that he is a video game character, with the ending being based off the game locking up, he is fully aware of the fact of a player controlling him in cutscenes, this should thus make "games" {save files} canon, which allows the Player to go to different save files or go back to undo a mistake. It is also noted that Conker will be king at the end of the game, making the ability for the player to continue from Conker's game overs canon), Plot Manipulation (Type 3. When Conker is in a pinch a context sensitive button will appear giving him just the item he needs in a moment in time. Context sensitive areas don’t require a b button plaque to be used but can just appear whenever Conker isn’t equipped properly for a situation. Can get the music person to give him a different song to set a scene. Can get the software engineer to help him), Dimensional Storage (With context sensitive areas Conker can pull out random objects from his nonexistent pockets, such as dynamite, a gas mask, bricks, salt, a watch, guns, a flamethrower, throwing knives, crossbow, and a rocket launcher), Limited Healing (Has a pill that lets him instantly get over hangovers, Conker can eat chocolate to heal himself), Body Control & Limited Hovering (Able to spin around his tail fast enough to let him momentarily hover in the air), Explosion Manipulation (With dynamite), Limited Water Manipulation (When drunk Conker can pee for a long period of time causing him to dull out beings on fire), Transformation (Can transform into an anvil), Mind Manipulation (Can use his watch for hypnotism), Fire Manipulation (Can pull out a flamethrower to burn enemies), Perception Manipulation (Can slow down his perceptions to see bullets move completely slow and people as still. When Conker gets drunk he views everything as slower), Can give himself confidence pills to allow him to do things he didn’t know how to do previously, such as dive underwater, Resistance to Poison Manipulation (Has a gas mask equipped), Acid Manipulation (Can touch acid and will only take damage after a little bit rather then burn in it), Disease Manipulation & Zombification (Can be bitten by a zombie without turning), Time Stop & Plot Manipulation (Type 5. The entire game locked up, freezing everything, yet Conker was completely unaffected by it and could move around)
Frying pan, Spiked Bat, slingshot, katana, chainsaw, throwing knives, crossbow, shotgun, dual SMGs, flamethrower, rocket launcher, dynamite, a stopwatch used for telling time and hypnotizing targets.
Standard Tactics: Conker’s form of combat is relying on the context sensitive prompt, which gives him the item or weapon he needs for the situation.
Weaknesses: Conker is an alcoholic and while drunk he can get a hangover extremely fast, greatly reducing his movement, reactions, and strength. However in Conker’s Reunion he seems to have gained the ability to see everything slowed while drunk. In the Mech Suit his movements are more limited make him unable to fly with his tail.
*Hat Kid (A Hat in Time) - Thread
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