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Chaos Emeralds

From The Codex

Background

The Chaos Emeralds, also known as the miracle gems or gems of miracles, are objects that appear in the Sonic the Hedgehog series. They are seven ancient emeralds and mystical relics tied to the Master Emerald that possess powerful properties and abilities. Those that hold the Chaos Emeralds can use them for a variety of things, such as warping time and space, powering machines, and initiating super transformations. Anyone who combines all seven Chaos Emeralds can control unimaginable power. Even when not including their mystical powers, the Chaos Emeralds' monetary value and beauty make them prime targets of treasure hunters who seek to make a mint.

Throughout history, the Chaos Emeralds have been the center of countless world-threatening conflicts and have been targeted by multiple factions on both Sonic's world and beyond, who seek them for their near-limitless powers. In the hands of villains they have been used for doomsday weapons and schemes for world domination, and in the hands of heroes they have been used to save the world. Over time, the Emeralds have been gathered multiple times, though they tend to scatter themselves after each usage and reset the hunt for them.

In the early games of the series, the Chaos Emeralds were more like "bonus" items, but since Sonic the Hedgehog Spinball, they have become necessary plot devices, and that trend has continued throughout most later games.

Powers and Stats

Tier: At least 7-C, possibly far Higher with one to five Chaos Emeralds, 6-A with six Chaos Emeralds, 5-B with all seven Chaos Emeralds, higher with Super Emeralds

Name: Chaos Emeralds, Miracle Gems

Origin: Sonic the Hedgehog

Age: Unknown

Classification: Gems of Miracles

Wielders: Sonic the Hedgehog, Shadow the Hedgehog, Silver the Hedgehog, Miles Tails Prower, Knuckles the Echidna, Amy Rose, Classic Sonic, Fang the Sniper, Mighty the Armadillo, Ray the Flying Squirrel

Dimensionality: 3-D

Attack Potency: At least Town level, possibly far Higher with one to five Chaos Emeralds (A single Chaos Emerald is viewed as significantly more powerful than the main cast, which makes it superior to Sonic the Hedgehog), Continent level with six Chaos Emeralds (Six Chaos Emeralds empowered the Space Colony ARK enough to destroy half of the moon), Planet level with all seven Chaos Emeralds (It was directly stated by Dr. Gerald Robotnik himself that all Seven Chaos Emeralds were capable of destroying the planet), Higher with Super Emeralds (The Super Emeralds are used to empower the Chaos Emeralds to give Sonic the Hedgehog his Hyper Sonic form, which is far superior to his Super Sonic form)

Durability: Unknown

Range: Cross-Universal with Chaos abilities (Can stop time, and send others into separate dimensions)


Powers and Abilities

Superhuman Physical Characteristics, Transformation (Via his Super and Hyper forms), Healing (Chaos Emeralds can heal you when you're knocked out. Shadow can use chaos control in order to heal himself), Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts), Duplication (Mephiles used two of the Chaos Emeralds to create dozens of clones of himself), Intangibility (Spatial. With chaos burst, Shadow himself uses this to hide in distorted space, when emerging from the distorted space, the user briefly creates a small white and purple bubble around himself that damages any opponents that makes contact with it, as well as launching them for multiple hits), Fusionism (Noted that Mephiles would use the chaos emeralds to become one with Iblis), Air Manipulation (Used the power of a single chaos emerald to push back Team Dark), Energy Manipulation & Electricity Manipulation (With Chaos Spear, a technique where the user channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt, one can fire multiple bolts with it or charge it to shoot a larger more powerful energy bolt), Explosion Manipulation (With Chaos Blast, is an explosion of highly powerful chaos energy that damages all that is within 10-20 yards), Forcefield Creation & Damage Transferal (Can power one's guarding through the use of chaos control, creating a spherical field, which is signified by a purple pulse emerging from and moving around the user that can block any incoming attacks. Half of the received damage is transferred to the Ichikoro Gauge), Space-Time Manipulation (Chaos Emeralds can control time and space), Spatial Manipulation (Chaos Control can be used to distort space itself and can create an area of distorted space. Shadow can use chaos nightmare and chaos upper to grinds his fists to distort space, to attack and knock opponents away), Teleportation, Portal Creation, Time Slow, and Time Stop (Chaos Control is typically used for, the applciation of quickly dashing and warping through space to appear in areas instantly and stopping time), Limited Magnetism Manipulation (Chaos Emeralds attract each other), BFR and Sealing (Chaos Control can be used to send others into separate dimensions. Chaos Control can also be used to send someone into a distorted space momentarily), Resurrection (Non-Combat Applicable. Granted Elise's wish and brought Sonic back to life), Plant Manipulation (The Chaos Emeralds did this on their own). The following is granted abilities given by the Chaos Emeralds once one acheieves a Super Form: Flight, Spaceflight, Invulnerability, Reality Warping, Aura (Can ram enemies with a boosting aura attack), Fire Manipulation, BFR (Warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds), Mind Manipulation (By fighting Perfect Chaos he erased his urge to destroy. Could interact with and harm Solaris' conciousness), Holy Manipulation (This form is achieved through miracle), Light Manipulation (Super Sonic can absorb light to become an arrow of light), Forcefield Creation (Super Sonic can create a forcefield to constantly protect himself), Resistance to Space-Time Manipulation (His Mania version who can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future)


Notable Techniques

  • Air R. Chaos: When performing Air R. Chaos, the user invokes Chaos Control in midair, creating a spot of distorted space in the shape of a purple and white orb before throwing the orb away in a horizontal swing. The orb of distorted space will then float in midair and try to get back to the user until either an opponent makes contact with it, which will knock the opponent into midair, or the user performs Air R. Chaos again, thus neutralizing the first orb. In gameplay, after having performed Air R. Chaos, the orb of distorted space will follow the player's movements by moving towards the player in an as direct path as possible until it arrives as the player's current position, where it will remain in rest. However, the closer the orb of distorted space gets to the player, the slower it will move.
  • Chaos Attack: It can be executed by pressing XboxA.png/PSXButton.png multiple times after performing a Homing Attack. After landing a Homing Attack on a target, Shadow can consecutively attack with rapid strikes up to five times, dealing additional damage and being able to defeat most enemies. In addition to inflicting more damage, the Chaos Attack has a few advantages as well. While Shadow is performing the move, he temporarily becomes immune to other enemy attacks and avoids damage. This may be because his attacks are blocking whatever attacks are thrown at him. Also, when defeating an enemy with just a Homing Attack, Shadow can defeat another enemy with Chaos Attack if he is close enough to them.
  • Chaos Blast: Like its name, it is an explosion of highly powerful chaos energy that damages all that is within 10-20 yards. In most games, Shadow can use it after charging the chaos energy inside his body and firing it outside, which greatly damages, or even destroys, the enemy. Like other chaos powers, it can be powered up with the Chaos Emeralds to become even stronger.
  • Chaos Boost: When using the Chaos Boost, Shadow is given a noticeable increase in power, reaching the point where he radiates such intense chaos energy that he can force Mephiles out the shadows he blends into. In this state, Shadow's durability is increased to the point where he is nearly invulnerable, and his basic attacks (such as the Homing Attack and Chaos Spear) are greatly enhanced. With the reserve of chaos energy at his disposal, Shadow is also able to execute highly powerful and advanced chaos powers, such as the Chaos Snap, Chaos Lance and Chaos Blast.
  • Chaos Burst: When performing Chaos Burst, the user spins around and uses Chaos Control to hide away in an area of distorted space, disappearing from sight. When emerging from the distorted space, the user briefly creates a small white and purple bubble around himself that damages any opponents that makes contact with it, as well as launching them for multiple hits. When holding the R button, the player's character disappears, though the character's shadow can still be seen. Whilst hiding, the player is immune to harm, and the player will continue moving in the direction he/she was moving towards or facing when the move was executed. When the R button is released, the player will emerge to deliver the attack.
    • Air Chaos Burst: When performing Air C. Burst, the user, while in midair, spins around and uses Chaos Control to hide away in an area of distorted space, disappearing from sight. Once fallen back down on the ground, the user emerges from the distorted space, creating a small white and purple bubble around himself that damages any opponent that makes contact with it.
  • Chaos Control: Chaos Control is an ability that allows the user to manipulate or warp the fabric of space and time using a Chaos Emerald's chaos energy, and its effects can be molded into affecting reality in a multitude of manners. The power of Chaos Control is enhanced with each Chaos Emerald added to its usage, until reaching full power with all seven, meaning that the more Chaos Emeralds that are used in the process, the greater is the extent that the user can warp space and time. Furthermore, because the power of the Chaos Emeralds can be harnessed without a physical connection to a Chaos Emerald, users only need to be within an unknown proximity to one to use Chaos Control. Chaos Control requires at least one Chaos Emerald nearby to draw power from, and without one, Chaos Control is impossible, with the exception of fake Emeralds with the same wavelength and properties as a real Chaos Emerald. A report for the Biolizard also stated that a specific organ was used by the creature to begin the process of Chaos Control.
  • Chaos Magic: When performing Chaos Magic, the user snaps their fingers, invoking Chaos Control. This creates an area of distorted space in front of the user in the form of a violet, purple and white spatial rift that knocks the opponents into the air. The player can also hold down the R button to delay the attack which in turn will make the location of the sphere of space appear further away from the player. The sphere appears in the direction aimed before the R button is pressed.
    • Air Chaos Magic: When performing Air C. Magic, the user, while in midair, closes his eyes and snaps one of his fingers. This act invokes Chaos Control, creating an area of distorted space down in front of the user on ground level in the form of a violet, purple and white spacial rift that knocks the opponents into the air. Unlike the ground version, this only summons the sphere at an angle below the character to the ground, and cannot be delayed like the ground version either.
  • Chaos Nightmare: When performing C. Nightmare, the user grinds both his fists at his side while briefly ascending into the air. While grinding his fists, the user invokes Chaos Control and distorts space around both his fists, creating small violet and purple pulsating spheres around each fist that repels enemies. In gameplay, the C. Nightmare knocks opponents away when it makes a clean hit and allows the player to case the opponents for a Pursuit Attack. It is among the most powerful Heavy Attacks in Sonic Battle, but is plauged by some slow startup; Shadow however naturally has the Shadow B. Kick to help prop up the attack with a small launch.
  • Chaos Snap: The Chaos Snap is an enhanced version of Shadow's Chaos Attack, with his kicks and punches being multiplied in power and speed due to chaos energy. When performing this move, Shadow enters his Chaos Boost state and uses Chaos Control to warp between opponent where he lands several fierce hits on them.
    • Chaos Punishment: A variation of Chaos Snap that works the same way, but when attacking, time is stopped. Sir Lancelot was also seen combining this technique with Chaos Blast when using Ddraig Goch.
  • Chaos Spear: Chaos Spear is a technique where the user channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt. Its power-level can be adjusted by the user, making it weak enough to just stun a target or powerful enough to inflict injuries. Users like Sir Lancelot can also channel the Chaos Spear's energy through swords when firing them. Once manifested, the Chaos Spears are substantial enough to be physically grabbed and get embedded in surfaces. The means of firing the Chaos Spear are numerous. The most recognized way is just by swinging the user's hands forward to fire them as arrows. Other methods include hurtling a cascade of spears in an energy burst, manifesting the spears in midair and shooting them at the target, firing them from the palm of the hand, or just grabbing and then throwing them manually like actual spears. Additionally, entering a Super State amplifies the Chaos Spear's power significantly, to the point where a single one can blow up an entire building.
  • Chaos Upper: When performing Chaos Upper, the user turns away from the opponent and grinds his fist, invoking Chaos Control to distort the space around the user's fist, creating a small violet and purple pulsating sphere around it (in a similar fashion to C. Nightmare). The user then backhands the opponent with his space-distorted fist, knocking the opponent into the air.
  • S. Teleport: When performing S. Teleport, the user invokes Chaos Control in mid-air to warp himself forward through space in mid-air, before appearing again a certain distance ahead of where the warp began. In gameplay, S. Teleport can be performed as many times as desired for as long as the player is in the air, though after each usage the user will lose some altitude due to some slight recovery time by a few frames after a teleport.
  • Shadow Dash: When performing Shadow Dash, the user utilizes the Air Shoes to launch himself forward with a quick dash at high speed. While dashing, the user then invokes Chaos Control to warp himself forward across space, before appearing again at a certain distance ahead of where the warp began, while still retaining a bit of momentum, enough to continue moving from it without his braking animation.
  • Shadow Heal: When performing Shadow Heal, the user stands firmly in one spot and closes his eyes. The user then invokes Chaos Control, using it to power a procedure that heals any physical damage he may have received.
  • Roaming Chaos: When performing Roaming Chaos, the user invokes Chaos Control, creating a spot of distorted space in the shape of a purple and white orb, before throwing the orb away in a horizontal swing. The orb of distorted space will then float in midair and try to get back to the user until either an opponent makes contact with it, which will knock the opponent into midair, or the user performs Roaming Chaos again, thus neutralizing the first orb.

Other

Weaknesses: The Master Emerald is capable of nullifying the powers of the Chaos Emeralds. They lose their power if drained of negative energy.

Discussions (Link For Mobile Users):

Discussion threads involving Chaos Emeralds