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Mighty the Armadillo

From The Codex
Articles About Mighty the Armadillo
Games Main Continuity - Knuckles Chaotix
Comics Archie Comics - IDW Comics

Mighty is just that. He's strong, smart, and confident, and he can't stand weakness in anything. He's one of Knuckles's good friends, and is determined to help save the island from Robotnik.
~ Knuckles' Chaotix description


Mighty the Armadillo is a young armadillo and friend of both Sonic the Hedgehog and Knuckles the Echidna. As a pacifist, Mighty has a strong dislike for fighting and violence, although he is incredibly proficient in self-defense if the situation arises. He has a passion for travelling, and is usually seen alongside Ray the Squirrel.

Mighty, during one of his many travels, stumbled across Newtrogic High Zone's island, where he was quickly captured by Dr. Robotnik and turned into a statue. Thankfully, Mighty was rescued and freed by Knuckles, who formed the Chaotix team as a way to resist Robotnik and return peace to the island. Mighty joined the team, and was successful in defeating the doctor.

Eventually, Mighty was seen later protecting Ray from an attack by Metal Sonic, using his extremely durable shell to deflect Metal Sonic's attack. After the scuffle, Mighty is able to join up with Sonic the Hedgehog and Tails the Fox in thwarting Dr. Robotnik yet again. During this adventure, Mighty was able to use the Chaos Emeralds to become Super Mighty.

General Information

Name: Mighty the Armadillo

Origin: Sonic the Hedgehog

Sex: Male

Age: Around 15 years old

Classification: Pacifist

Species: Armadillo

Occupation: None

Status: Alive

Alignment: Chaotic Good (Assists Sonic in stopping Dr. Eggman from his various plots)

Codex Statistics

Key: Base | Super Mighty

Tier: At least 7-C | At least 6-B

Dimensionality: 3-D

Attack Potency: At least Town level (Is comparable to Sonic who, alongside Tails and Knuckles, destroyed a base) | At least Country level (Comparable to Classic Era Sonic, who is empowered by the seven chaos emeralds, though does not exert the full power of the Emeralds to reach planetary levels of destruction. However Super Sonic should be superior to the moon fracture done by six Chaos Emeralds)

Durability: At least Town level, rings make him incredibly difficult to kill | At least Country level, Invulnerability makes him difficult to kill

Striking Strength: At least Town Class | At least Country Class

Lifting Strength: Class 10 (Is able to lift and swing boulders comparable to his size) | At least Class 10 (Powered by the Chaos Emeralds, the ultimate power of the universe)

Travel Speed: At least Supersonic (Comparable to Classic Era Sonic, and thus also main timeline Sonic who can move somewhat relative to lasers) | Faster Than Light (Comparable to Classic Super Sonic)

Combat Speed: Relativistic | Faster Than Light

Reaction Speed: Relativistic (Comparable to Classic Era Sonic, and thus also main timeline Sonic, who can somewhat dodge lasers from Eggrobos and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness. Sonic, even during the early years of his life, should be relative to later clones of himself who can catch lasers with enough precision) | Faster Than Light

Stamina: Peak Human (Was able to defeat Metal Sonic Kai alongside the Chaotix, and later fight the Hard Boiled Heavies, across several zones without any signs of fatigue) | Psuedo-Limitless (Mighty can maintain his Super form and hyper form indefinitely so long as he has access to rings)

Range: Standard Melee, Cross-Universal with Chaos abilities

Intelligence: Gifted (Is comparable to Sonic, who has been able to thwart Dr. Eggman on multiple occasions. Mighty himself has stopped Eggman before, as well as the Hard-Boiled Heavies, who are extremely potent in combat. Is regarded as similar to Knuckles, who himself has been a fighter for several years)

Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance; Can breathe in space), Spin Dash, Acrobatics, Martial Arts, Regeneration (Mid; Regenerated from being flattened), Non-Standard Interaction and Soul Manipulation (Sonic's team can harm Hyudoros), Time Paradox Immunity (Type 0. Sonic characters can meet their future self without disappearing).

Resistance to Heat Manipulation (Shown here), Ice Manipulation (Sonic's team can break free of ice when frozen), Poison Manipulation (Can go through Chemical Plant unharmed by its toxins)
Transformation (Type 1; With all seven chaos emeralds, one can unlock the Super Form and Hyper form with super emeralds), Healing (Chaos Emeralds can heal you when you're knocked out. Shadow can use chaos control in order to heal himself), Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts), Duplication (Mephiles used two of the Chaos Emeralds to create dozens of clones of himself), Intangibility (Spatial. With chaos burst, Shadow himself uses this to hide in distorted space, when emerging from the distorted space, the user briefly creates a small white and purple bubble around himself that damages any opponents that makes contact with it, as well as launching them for multiple hits), Fusionism (Noted that Mephiles would use the chaos emeralds to become one with Iblis), Air Manipulation (Used the power of a single chaos emerald to push back Team Dark), Energy Manipulation & Electricity Manipulation (With Chaos Spear, a technique where the user channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt, one can fire multiple bolts with it or charge it to shoot a larger more powerful energy bolt), Explosion Manipulation (With Chaos Blast, is an explosion of highly powerful chaos energy that damages all that is within 10-20 yards), Forcefield Creation & Damage Transferal (Can power one's guarding through the use of chaos control, creating a spherical field, which is signified by a purple pulse emerging from and moving around the user that can block any incoming attacks. Half of the received damage is transferred to the Ichikoro Gauge), Space-Time Manipulation (Chaos Emeralds can control time and space), Spatial Manipulation (Chaos Control can be used to distort space itself and can create an area of distorted space. Shadow can use chaos nightmare and chaos upper to grinds his fists to distort space, to attack and knock opponents away), Teleportation, Portal Creation, Time Slow, and Time Stop (Chaos Control is typically used for, the application of quickly dashing and warping through space to appear in areas instantly and stopping time), Limited Magnetism Manipulation (Chaos Emeralds attract each other), BFR and Sealing (Chaos Control can be used to send others into separate dimensions. Chaos Control can also be used to send someone into a distorted space momentarily), Resurrection (Non-Combat Applicable. Granted Elise's wish and brought Sonic back to life), Plant Manipulation (The Chaos Emeralds did this on their own)

All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), Flight, Spaceflight, Invulnerability, Reality Warping, Aura (Can ram enemies with a boosting aura attack), Fire Manipulation, BFR (Warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds), Mind Manipulation (By fighting Perfect Chaos he erased his urge to destroy. Could interact with and harm Solaris' consciousness), Holy Manipulation (This form is achieved through miracle), Light Manipulation (Super Sonic can absorb light to become an arrow of light), Forcefield Creation (Super Sonic can create a forcefield to constantly protect himself).

Resistance to Space-Time Manipulation (Comparable to Super Sonic, who can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future)


Rings, Chaos Emeralds (Can have one or two on hand at times)

Optional Equipment

Ring Power, Item Boxes


Weaknesses: Seems to be as bad at swimming as Sonic canonically is.

Battle Records