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Mighty the Armadillo

From The Codex
Articles About Mighty the Armadillo
Games Main Continuity - Knuckles Chaotix
Comics Archie Comics - IDW Comics
Mighty is just that. He's strong, smart, and confident, and he can't stand weakness in anything. He's one of Knuckles's good friends, and is determined to help save the island from Robotnik.
~ Knuckles' Chaotix description

Background

Mighty the Armadillo is a young armadillo and friend of both Sonic the Hedgehog and Knuckles the Echidna. As a pacifist, Mighty has a strong dislike for fighting and violence, although he is incredibly proficient in self-defense if the situation arises. He has a passion for travelling, and is usually seen alongside Ray the Squirrel.

Mighty, during one of his many travels, stumbled across Newtrogic High Zone's island, where he was quickly captured by Dr. Robotnik and turned into a statue. Thankfully, Mighty was rescued and freed by Knuckles, who formed the Chaotix team as a way to resist Robotnik and return peace to the island. Mighty joined the team, and was successful in defeating the doctor.

Eventually, Mighty was seen later protecting Ray from an attack by Metal Sonic, using his extremely durable shell to deflect Metal Sonic's attack. After the scuffle, Mighty is able to join up with Sonic the Hedgehog and Tails the Fox in thwarting Dr. Robotnik yet again. During this adventure, Mighty was able to use the Chaos Emeralds to become Super Mighty.

General Information

Name: Mighty the Armadillo

Origin: Sonic the Hedgehog

Sex: Male

Age: Around 15 years old

Classification: Pacifist

Species: Armadillo

Occupation: None

Status: Alive

Alignment: Chaotic Good (Assists Sonic in stopping Dr. Eggman from his various plots)

Codex Statistics

Key: Base | Super Mighty

Grade: A | S

Tier: At least 7-C | At least 6-B

Dimensionality: 3-D

Attack Potency: At least Town level (Is comparable to Sonic who, alongside Tails and Knuckles, destroyed a base) | At least Country level (Comparable to Classic Era Sonic, who is empowered by the seven chaos emeralds, though does not exert the full power of the Emeralds to reach planetary levels of destruction. However Super Sonic should be superior to the moon fracture done by six Chaos Emeralds)

Durability: At least Town level, rings make him incredibly difficult to kill | At least Country level, Invulnerability makes him difficult to kill

Striking Strength: At least Town Class | At least Country Class

Lifting Strength: Class 10 (Is able to lift and swing boulders comparable to his size) | At least Class 10 (Powered by the Chaos Emeralds, the ultimate power of the universe)

Travel Speed: At least Supersonic (Comparable to Classic Era Sonic, and thus also main timeline Sonic who can move somewhat relative to lasers) | Faster Than Light (Comparable to Classic Super Sonic)

Attack Speed: At most Relativistic | Faster Than Light

Reaction Speed: At most Relativistic (Comparable to Classic Era Sonic, and thus also main timeline Sonic, who can somewhat dodge lasers from Eggrobos and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness. Sonic, even during the early years of his life, should be relative to later clones of himself who can catch lasers with enough precision) | Faster Than Light

Stamina: Peak Human (Was able to defeat Metal Sonic Kai alongside the Chaotix, and later fight the Hard Boiled Heavies, across several zones without any signs of fatigue) | Pseudo-Limitless (Mighty can maintain his Super form and hyper form indefinitely so long as he has access to rings)

Range: Standard Melee, Cross-Universal with Chaos abilities

Intelligence: Gifted Intelligence (Is comparable to Sonic, who has been able to thwart Dr. Eggman on multiple occasions. Mighty himself has stopped Eggman before, as well as the Hard-Boiled Heavies, who are extremely potent in combat. Is regarded as similar to Knuckles, who himself has been a fighter for several years)


Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance; Can breathe in space), Spin Dash, Acrobatics, Fighter's Intuition, Impact Resistance (Standard Impact Resistance; Can recover from from being flattened), Non-Standard Interaction (Metaphysical Interaction; Sonic's team can harm Hyudoros), Time Paradox Immunity (Grandfather Paradox; Sonic characters can meet their future self without disappearing).


Resistance to Heat Manipulation (Shown here), Ice Manipulation (Sonic's team can break free of ice when frozen), Poison Manipulation (Can go through Chemical Plant unharmed by its toxins)

Equipment

Rings, Chaos Emeralds (Can have one or two on hand at times)

Optional Equipment

Ring Power, Item Boxes


Other

Weaknesses: Seems to be as bad at swimming as Sonic canonically is.

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