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Heat Man

From The Codex
Wait a minute... I'll get ignited.
~ Heat Man
Mega Man 2 - Heat Man Stage

Background

Heat Man (ヒートマン Hītoman) is a combat Robot Master from Mega Man 2 created by Dr. Wily based on Fire Man's design. Heat Man is also designed to be highly resistant to sources of heat. His Special Weapon is the Atomic Fire, a heat-based weapon powered by highly compressed nuclear energy, which can be charged to produce bursts of fire at temperatures of up to 21,632 degrees Fahrenheit. He can also spit fire from his mouth and project enormous fire blasts from his hands. Heat Man's favorite attack is to first surround himself in flames for protection, making him invulnerable for a short time, before charging at his opponents at high speed from across the arena, causing major damage to his foes by crashing into them.

Statistics

Tier: 5-B

Name: Heat Man, DWN-015

Origin: Mega Man 2

Sex: Male

Age: Unknown

Classification: Robot Master

Status: Alive, Deceased in the X Series (Takes place many years in the future where all the prior classic series characters are long gone)

Alignment: Lawful Evil (A robot created specifically for combat by Dr. Wily and for his revenge against Mega Man)

Dimensionality: 3-D

Attack Potency: Planet level+ (Can harm Mega Man who was able to fight on par with beings such as Duo, who was at this level)

Durability: Planet level+ (Can take hits from Mega Man)

Striking Strength: Planet Class+

Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)

Travel Speed: FTL (Is comparable to Mega Man, who can outrun black holes from robot masters such as Saturn and Galaxy Man), Far Higher with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)

Combat Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Reaction Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy

Stamina: Essentially Limitless due to being a robot

Range: Standard Melee Range, Hundreds of Meters with attacks, Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[2])

Intelligence: Gifted (Can keep up with Mega Man in combat)


Powers and Abilities

Superhuman Physical Characteristics, Self-Sustenance (Types 1, 2, & 3; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[3] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Type 2. Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "conciousness" though it is different from the standard humans conciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[4]), Psuedo-Teleportation, Transformation, Light Manipulation & Intangibility (Type 3 [Transformation], Phasing/Elemental; All robot masters naturally display teleportation through teleporters interplanetary distances[5], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks), Immortality (Type 3; Through robots and reploids ability to regenerate back their body and data. Type 6; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired. Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly through their data; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Fire Manipulation (With Atomic Fire), Elemental Transformation (Type 3; Can transform into a fire ball to ram into opponents),

Resistance to Mind Manipulation and Soul Manipulation (Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "conciousness" though it is different from the standard humans conciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[6]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[7]), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Can produce fire onto himself that is as hot as 21,632 degrees Fahrenheit and was made to be highly resistant to heat. Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead)


Standard Equipment

None Notable


Notable Techniques

  • Atomic Fire: Atomic Fire is the Special Weapon obtained after Heat Man's defeat. It uses a compression type blaster that generates explosive energy.

Other

Standard Tactics: Heat Man shoots out fire and transforms into a fire ball to ram into his opponents

Weaknesses: Bubble Lead and Ice Slasher. If his data is corrupted, he will be incapable of coming back.

Trivia

Heat Man's unused sprites from Mega Man: The Power Battle
  • In Mega Man: The Power Battle, unused sprites show animations of Heat Man lighting and smoking a cigarette, Heat Man having his lid shut on him, and him being frozen solid (by the Ice Slasher).[8] Also, the music that plays when fighting Heat Man in this game is a remix of Gyro Man's theme.
    • The unused sprites may have been the cause of a gimmick in community images and fanart, where Heat Man is usually depicted with a cigarette.
  • The maximum temperature Heat Man can reach, 12000 degrees Celsius, is higher than the Earth's core and the Sun's surface. Also, fire doesn't reach this temperature in reality, this heat being closer to plasma.
  • Graf Michael Sepperin, a character the doujin soft series, Rosenkreuzstilette, uses a similar attack pattern to Heat Man.
  • Heat Man's stage makes an appearance in the music video "Air Man ga Taosenai" ("Air Man Can't Be Defeated"). The player is unable to cross the blocks that disappear in his stage. It is mentioned that with Item-2 it would be easy, but the player can't beat Air Man to get it.
  • If Crash Bomber is used on Heat Man during his flame tackle state, the A.I. will shift back and forth in the spot of the explosion and repeat the tackle again while regaining health.
  • It is actually possible to deal damage to Heat Man using the Crash Bomber; however, it has to be used at the exact time Heat Man launches his fire. The damage dealt by the weapon is rather minimal.
  • Like with Air Man, a glitch to teleport Mega Man to a glitchy Dr. Wily Stage can be performed by using a particular weapon while doing a certain action. With Heat Man, Mega Man, if he has the Bubble Lead and jumps against the boss gate while getting hit by the Atomic Fire, will be sent to a glitched version of Wily Stage 1. However, the "stage" can't be cleared, since Mega Man did not beat Heat Man to get the needed Item-1, forcing the player to reset the game.
Preview screenshot of Mega Man's Soccer with Heat Man.
  • Heat Man was planned to appear in Mega Man's Soccer, but was removed from the game before its release.[10]
  • Ironically, in the Archie Comic's Mega Man series in issue 10, Heat Man is extremely heat-intolerant and Mega Man finds him complaining about being hot (as he's stationed in a geothermal plant filled with molten lava), stating that he doesn't even want to move.
    • However, when he re-appears in issue 14, he discovers the dial on his back (Which he explains is a heat regulator), and it is implied that it is directly connected to how heat-tolerant (or intolerant) he becomes.
  • Though Heat Man is based off the design of Fire Man, he may also share some similar tactics to another Light Number, Ice Man. They both have the same body structure and face design, their stage outline is much similar and their design both share a reference, with Ice Man based on a parka and Heat Man based on a Zippo lighter.

References

  1. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  2. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  3. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  4. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  5. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  6. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  7. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  8. Unused sprites from Mega Man: The Power Battle in Sprites INC
  9. "In '2', I think Heat Man is my favorite. He is such a 'gimmicky' character. (laughs) He's like a Zippo flipping open. None of the other robots really had a gimmick like Heat Man." -Keiji Inafune
    Mega Man Official Complete Works, UDON Entertainment Corp. 2009. pg.13 Retrieved on March 14, 2011.
  10. "I'm pretty sure I saw Guts Man and Heat Man in some preview screenshots... I wonder where they went? I asked people about that when I joined the company, and I was told they planned to include them in the sequel!" - Ryuji Higurashi, Mega Man Official Complete Works page 83.

Explanations

Explanation of data in the Mega Man series.

Battle Records

None.

None.

None.

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Discussion threads involving Heat Man