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Falco Lombardi (Reboot)

From The Codex
Revision as of 02:49, 6 January 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD, replaced: {{Discussions}} →)
Articles About Falco Lombardi
Main Continuities Original Continuity - Reboot Continuity - Zero Continuity
Branches Keys of Destiny
Non Canon Smash Bros.

Background

Falco Lombardi is a member of an avian race and ace pilot of the Star Fox team. Although exact details on his past are unknown, he had been a good friend and friendly rival to Fox McCloud, and Falco was specially hired by his friend Fox to be the ace pilot of his mercenaries-for-hire team, and flown in almost every mission they have made, usually retaining his brash, cool, and collected attitude. Although he's an ace pilot, Falco is sometimes caught in situations in which he cannot escape, and must rely on Fox for assistance, often to his chagrin. While Falco is not keen on discipline and authority, his loyalty to the Star Fox creed of justice and freedom has never let his team down.

This dropdown contains the synopsis of Falco Lombardi’s story. Read at your own risk as you may be spoiled otherwise!

Much of Falco's early life is unknown as he apparently avoided talk of what he did before joining the Star Fox team, but he was likely born on Corneria, but due to a comment he made on Zoness, he may have spent some of his lifetime there. He may have enlisted in the Cornerian Flight Academy, but dropped out and became a rogue pilot. Not much is known after that, but it could be that his life before was filled with recklessness and adventure. He then formed the space hot rodders with himself as leader. He led them for a couple years, until he was asked to join team Star Fox, where he agreed, although joining the Star Fox team may have been the result of a falling out between him and his partner, Katt Monroe in regards to irritation about always having to save her that also resulted in him quitting the gang. He had made friends with the leader Fox and was involved in numerous missions.

Falco played a major role during the Lylat Wars. He was horrified by the damage done to Corneria City. He also said with shock that Andross was insane when he saw the bio-weapon Vulcain. After the fight with Spyborg, he was annoyed that they had to rescue Slippy. At Titania he again received help from Fox and provided backup. After they rescued Slippy, he remarked that they always have "to save his hide". At Zoness he was angered that they polluted the planet. He was surprised that Katt had come to help, saying "Katt, what are you doing here?". After they destroyed the Sarumarine he noticed that Katt was missing. At Fichina and Bolse he fought with Leon of Star Wolf again and defeated him. At the Battle of Venom he again defeated Leon, and was ordered by Fox to stay while he fought Andross. When Fox came back he admitted that Fox did good. He was then seen going to the reward ceremony, and looked as if he wasn't paying attention to General Pepper. He was then seen, along with the rest of the team, to be seen running back to the Great Fox.

For 4 years after the wars team Star Fox had been involved in many different missions rounding up the remaining Venomian Army. Falco had been getting bored with them as they weren't as exciting as they're previous missions. Falco started to get more uncooperative than ever and it got even worse he began to get into fights with Fox for entertainment. It is unknown if they did any other missions in this 4 year time period.

It should be noted, however, that four years after the events of the Lylat Wars, the Star Fox Team received a Distress Signal from Titania by Katt, which Falco acted upon without the team's permission. He then saved her and the other Hot Rodders from another Goras and he learned from her that Captain Shears is apparently researching Andross's projects, and she doesn't trust their motives. Katt asked Falco if he found anyone special in his life which he denied. Falco asked Katt the same thing and ambiguously replied that there was someone else she was interested in. The next day, Katt introduced Falco to the Hot Rodders gang on board their mother ship, River-Pig. The Rat was overcome with enthusiasm to have Falco on their team while Cool claimed he was just glad Falco didn't leave Katt to die in the desert. The team's ship was then attacked by Star Fox (Captain Shears previously told them that the ship belonged to the remnants of Andross's army), prompting Falco to get into a dogfight with Fox, which ended up in a draw, and Falco's ship being critically damaged, thus forcing him to crash-land in the desert to try and fix it, while commenting that, Fox seemed quite impressive in the dogfight (or Falco felt he had either gotten worse).

Later, Falco reappeared to save the Hot Rodders yet again from Goras by flying into its jaws and manipulating it's spitfire steam with his own shields and flying through its body at a high speed, this time, destroying it for good, as his first fight against it ended with it retreating. Falco noticed that Cool saved Katt from being crushed by the falling remains of Goras, guessing that there may be a romance forming between them. Then in the aftermath of the Titianian base battle, Falco flew off with his Arwing, mentioning how he's going to "go it alone for a while", also telling Fox (who had just defeated a newly resurrected Andross clone) to tell Katt and Cool to retire from the Hot Rodders.

Nobody knew what happened to him until he returned out of the blue to save Fox from the recently resurrected Andross who was about to eat him. He had probably heard of the mission team Star Fox was doing and wanted to get in on the excitement as there had not been any in 8 years. He came and helped Fox with the fight, giving him Smart Bombs to launch in Andross's mouth. After the battle, Falco seemed eager to rejoin the team as he docked in the Great Fox, who granted the request easily after a few tense moments from Fox. That is where he first met Krystal, nudging Fox to get closer and friendly with her.

Falco remained as the team's Ace Pilot when Star Fox were employed by General Pepper to end the Oikonny Rebellion against Andrew Oikonny in support of the Cornerian Forces. Falco continued to play an important part when the Aparoid race invaded the system during their invasion of the Lylat System. Falco stayed in his Arwing during all ten campaigns, occasionally getting tailed, but now regarding Fox's assistance with respect and gently shaming himself for letting it happen. He claimed during the Fichina mission that he let Fox go on ahead at the beginning because he hated the cold. However, after Fox was pinned down at the climate control center upon reactivating it by malfunctioning security robots, Falco was forced to board an Arwing to save Fox while the latter attempted to hold the robots off, eventually making it just as Fox was being overwhelmed. In addition to his rivalry with Leon Powalski, he also developed a slight rivalry with Star Wolf newcomer Panther Caroso. It's also implied that Falco acted as the Star Fox team's second in command during this time, as he guided Krystal during space battles and frequently scolded Slippy for constantly getting tailed, and during the Corneria campaign, Fox told him that should he fall, Falco should take over in regards to demolishing the radar jammers. Falco was still somewhat ignorant around authority as he looked uninterested when Beltino Toad made his speech before the Star Fox team and Cornerian fleet departed for the Aparoid homeworld. But like everyone else, Falco was reluctant about allowing Peppy's brave sacrifice, calling him a: "crazy old fool" for doing it. Falco later tried to ignore the Aparoid Queen's imitations of people they knew, while he tried to convince Fox it wasn't true, reminding him that his father was dead, until he was quickly cut off. Falco then helped Fox fight the Aparoid Queen by flying in close to attack the body spheres, then he guessed that the Aparoid Race was ended with her death, before evacuating the doomed planet at Fox's command. He reflected with apparent silent sadness at the thought of all who had fallen in the war after Krystal reminded them of Peppy and Wolf's team and so many noble sacrifices, until they saw the escape pod beacon, with Peppy and ROB on board. Falco then asked Fox with surprise if he knew about their escape all along before hearing Fox's thanks to the team for their help.

General Information

Name: Falco Lombardi

Origin: Star Fox

Sex: Male

Age: 19 in Star Fox 64 (Takes place 4 years before Farwell Beloved Falco), 23 in Farewell Beloved Falco (Stated here), 27 in Star Fox Adventures (Takes place 4 years after Farewell Beloved Falco), 28 in Star Fox Assault (One year has passed since Star Fox Adventures), Around 29 in Star Fox Command

Classification: Member of Team Star Fox

Species: Bird

Occupation: Star Pilot

Status: Alive

Alignment: Neutral Good (Falco is a member of team Star Fox, a group of fighters that will help the Cornerian Star System from any form of attacks and Falco has repeatedly stopped various different Tyrants who tried to control the galaxy, Lylat System, or universe)

Codex Statistics

Key: Star Fox 64 | Star Fox Adventures | Star Fox Assault | Star Fox Command

Tier: 9-B physically, 6-B in his Arwing | 9-B physically, 4-B in his Arwing | 9-B physically, 8-A with Ground Weapons, 4-B in his Arwing | 9-B physically, 6-B in his Arwing

Dimensionality: 3-D

Attack Potency: Wall level physically (Should be physically comparable to Fox), Country level in his Arwing (Arwings can shoot asteroids in two which is calculated at this level) | Wall level physically, Solar System level+ in his Arwing (Directly stated that Falco saved Fox in a nick of time again an Andross amplified by the Krozoa spirits, who was going to destroy the Lylat System, which was calculated at this. The Krozoa spirits can also casually keep the planet together) | Wall level physically, City District level with Ground Weapons (Can take out the Aparoids units who can vaporize the offline Arwing which is this levels of energy), Solar System level+ in his Arwing (The Arwing has been refined and improved to have the strongest firepower in the Lylat System) | Wall level physically, Country level in his Arwing (Comparable to the Arwing II)

Durability: Wall level physically, Country level with Arwing’s shields | Wall level physically, Solar System level+ with Arwing’s shields | Wall level physically, Solar System level+ with Arwing’s shields | Wall level physically, Country level with Arwing's shields

Striking Strength: Wall Class | Wall Class | Wall Class | Wall Class

Lifting Strength: Class 5 (Should be physically comparable to Fox, who can lift giant stones which gives this result) | Class 5 | Class 5 | Class 5

Travel Speed: Athletic Human, up to Speed of Light in his Arwing with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe) | Athletic Human, Speed of Light in his Arwing with warp speed | Athletic Human, Speed of Light in his Arwing with warp speed | Athletic Human, Speed of Light in his Arwing II with warp speed

Combat Speed: Supersonic | Supersonic | Supersonic | Supersonic

Reaction Speed: Supersonic (Can consistently dodge gun fire from other ships) | Supersonic | Supersonic (Can dodge hordes of enemy gun fire from the ground) | Supersonic

Stamina: Unknown

Range: Standard Melee Range, Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with Blaster fire (The lasers go far outward into space only stopping once colliding with an enemy)

Intelligence: Extraordinary Genius (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System with just 4 prototype arwing, Andross has planned said attack for years and is capable of easily making machinery that can teleport along with ships that match the Arwing’s power. Has superior Arwing skill to Fox McCloud)


Powers and Abilities

Superhuman Physical Characteristics, Human Achievements (Naturally skilled space pilot, rivaling even Fox), Vehicular Mastery (Master pilot, can effortlessly fly around the arwing), Weapon Mastery (Equipped with a huge assortment of weapons such as the blaster, homing launcher, grenades, etc.), Energy Projection (Can shoot a blast of energy, with regular blaster he can shoot energy beams), Homing Attack (With the homing launcher, shoots out a missile that homes in on the target), Invisibility & Stealth Mastery (With stealth suit, makes the user go invisible), Explosion Manipulation (With Grenades), Plasma Manipulation (With the plasma cannon, fires plasma beams)
Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)

Standard Equipment

*Blaster: Blaster is an advanced energy firing pistol that is kept often by Falco, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.

  • Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
  • Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
  • Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
  • Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
  • Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
  • Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
  • Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.

*Barrier Sphere: The Barrier Sphere is an item in Star Fox: Assault which creates a shield around Falco when activated, making him completely invulnerable to harm for a limited time.

*Arwing: The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.

    • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
    • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.


Notable Techniques

*Blaster: Blaster is an advanced energy firing pistol that is kept often by Falco, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.

  • Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
  • Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
  • Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
  • Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
  • Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
  • Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
  • Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.

*Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.

  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.


Other

Standard Tactics: While on ground Falco will use various different weapons and deftly shoot with each one, along with calling for his Arwing. In an Arwing he will fire and fly around deftly trying to find the enemy’s weak spot.

Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.

Note: This is Falco Lombardi of Star Fox 64, Star Fox Adventures, and Assault. The previous games are before the continuity reboot, Command is both canon and has alternative timelines with Key of Destiny, and Zero is another continuity reboot.

Explanations

Further elaboration on the 4-B tiering can be found here.

Vehicles

For the vehicle profiles, click the following:

Falco Lombardi's Vehicles

This dropdown contains a full run-down of all of the vehicles if one does not wish to go on the separate Vehicle profile.
Articles About Arwing
Continuities Original Continuity - Reboot Continuity - Zero Continuity - Star Fox Command

Background

The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.

This dropdown contains the synopsis of Arwing’s history. Read at your own risk as you may be spoiled otherwise!

After the Lylat Wars began, General Pepper called the Star Fox team for immediate aid against the rising threat of Andross's Empire, motivating the Arwing starfighter to be used by Fox McCloud and his team of star pilots to save the Cornerian territories and the Lylat System from Andross's sudden attacks. The Arwing starfighter served as the main source of tactical service and backup support throughout the catastrophic war. The single-seated Arwing featured four advanced G-Diffusers engines as large blue structures atop and underneath each wing. A single-beam laser cannon (which could double as a Smart Bomb launcher) was located underneath the nose. Twin and Hyper laser upgrades instead utilized a pair of more powerful laser cannons between the wings, just below each G-Diffuser. The rear of the ship housed the engine exhaust, which would change color with the environment: red for in-atmosphere, and blue for space operations. According to Slippy, the Arwing was capable of surviving temperatures of up to 9000 degrees, which enabled the ship to operate in the sweltering conditions on Solar, but the shielding was slowly eaten up by the even higher heat from the deadly surface.

The only times Fox did not use his Arwing was when diving into the abyss of Aquas with the use of Slippy's experimental Blue-Marine attack sub, and driving the Landmaster prototype tank while searching for Slippy on Titania and following the Forever Train on Macbeth.

With the efforts of the newly reformed Star Fox team's small, quick squadron, Corneria and Lylat were freed from Andross and his army. Despite offers to enter the Cornerian military, Star Fox and their Arwings remained a strictly professional mercenaries-for-hire unit only. No one is sure what the Star Fox team did with the money from the Lylat Wars, although the prize money was likely used to repay the immense loan used for building James McCloud's Great Fox.

Due to the lack of funds in the possession of the Star Fox team during the Plight of Sauria, the Arwings owned by the Star Fox team were in serious disrepair, but able to get by. Even an ace pilot would have trouble keeping the ship together, due to the modifications made by Slippy; these included the stripping of the targeting computers in exchange for hard currency, as well as the bomb magazines restricted to only one at a time, and the charge ability was taken away, and laser power was poor. Although the navigational computer was still in working order, this model of the Arwing had the capacity of two crew members, one of which was the pilot (Fox), and under the belly of the ship was a small cargo holder in which small creatures such as Prince Tricky could stay in while the pilot flew the ship. the Arwing's engines suffered somewhat, making the ship harder to control, but that could be attributed to the fact that the nose had been elongated to allow for cargo space in which small creatures (Prince Tricky) could be transported in. Its able to use brakes and boost but last very shortly. The installation of retractable tripod landing gear was another asset, due to the fact that Arwings would have had to work independently from Great Fox for prolonged periods of time. To provide remote assistance ROB 64 would transmit Fuel Cells to power the Arwing, but these were commonly scattered about, leaving the team to search for them in unorthodox places. It was this stripped down, aging ship that was responsible for the final defeat of Andross.

Powers and Stats

Key: Star Fox 64 | Star Fox Adventures | Star Fox Assault

Tier: 6-B | 4-B | 4-B

Name: Arwing

Origin: Star Fox

Age: Unknown (Was in the prototype phase when Andross attacked the Lylat System)

Classification: Spaceship

Users: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, Krystal, James McCloud (formerly), Pigma Dengar (formerly)

Terrain: Lylat System outer space, sometimes used in atmosphere

Dimensionality: 3-D

Attack Potency: Country level (Can shoot asteroids in two which is calculated at this level) | Solar System level+ (Could defeat an Andross amplified by the Krozoa spirits, who was going to destroy the Lylat System, which was calculated at this. The Krozoa spirits can also casually keep the planet together) | Solar System level+ (The Arwing has been refined and improved to have the strongest firepower in the Lylat System)

Durability: Country level with shields (Can take attacks from other Arwings) | Solar System level+ with shields (Can take attacks from a Krazoa fused Andross) | Solar System level+ with shields

Speed: Unknown at cruise speed, Speed of Light with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe)

Stamina: Limitless

Range: Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)


Powers and Abilities

Superhuman Physical Characteristics, Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)


Standard Equipment

  • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
  • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Notable Techniques

  • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Other

Weaknesses: Can lose the twin lasers if too much damage is taken.

Battle Records

None.

None.

None.