Falco Lombardi is a member of an avian race and ace pilot of the Star Fox team. Although exact details on his past are unknown, he had been a good friend and friendly rival to Fox McCloud, and Falco was specially hired by his friend Fox to be the ace pilot of his mercenaries-for-hire team, and flown in almost every mission they have made, usually retaining his brash, cool, and collected attitude. Although he's an ace pilot, Falco is sometimes caught in situations in which he cannot escape, and must rely on Fox for assistance, often to his chagrin. While Falco is not keen on discipline and authority, his loyalty to the Star Fox creed of justice and freedom has never let his team down.Falco Lombardi is a member of an avian race and ace pilot of the Star Fox team. Although exact details on his past are unknown, he had been a good friend and friendly rival to Fox McCloud, and Falco was specially hired by his friend Fox to be the ace pilot of his mercenaries-for-hire team, and flown in almost every mission they have made, usually retaining his brash, cool, and collected attitude. Although he's an ace pilot, Falco is sometimes caught in situations in which he cannot escape, and must rely on Fox for assistance, often to his chagrin. While Falco is not keen on discipline and authority, his loyalty to the Star Fox creed of justice and freedom has never let his team down.
This dropdown contains the synopsis of Falco Lombardi’s story. Read at your own risk as you may be spoiled otherwise!
Much of Falco's early life is unknown as he apparently avoided talk of what he did before joining the Star Fox team, but he was likely born on Corneria, but due to a comment he made on Zoness, he may have spent some of his lifetime there. He may have enlisted in the Cornerian Flight Academy, but dropped out and became a rogue pilot. Not much is known after that, but it could be that his life before was filled with recklessness and adventure. He then formed the space hot rodders with himself as leader. He led them for a couple years, until he was asked to join team Star Fox, where he agreed, although joining the Star Fox team may have been the result of a falling out between him and his partner, Katt Monroe in regards to irritation about always having to save her that also resulted in him quitting the gang. He had made friends with the leader Fox and was involved in numerous missions.
Falco played a major role during the Lylat Wars. He was horrified by the damage done to Corneria City. He also said with shock that Andross was insane when he saw the bio-weapon Vulcain. After the fight with Spyborg, he was annoyed that they had to rescue Slippy. At Titania he again received help from Fox and provided backup. After they rescued Slippy, he remarked that they always have "to save his hide". At Zoness he was angered that they polluted the planet. He was surprised that Katt had come to help, saying "Katt, what are you doing here?". After they destroyed the Sarumarine he noticed that Katt was missing. At Fichina and Bolse he fought with Leon of Star Wolf again and defeated him. At the Battle of Venom he again defeated Leon, and was ordered by Fox to stay while he fought Andross. When Fox came back he admitted that Fox did good. He was then seen going to the reward ceremony, and looked as if he wasn't paying attention to General Pepper. He was then seen, along with the rest of the team, to be seen running back to the Great Fox.
For 4 years after the wars team Star Fox had been involved in many different missions rounding up the remaining Venomian Army. Falco had been getting bored with them as they weren't as exciting as they're previous missions. Falco started to get more uncooperative than ever and it got even worse he began to get into fights with Fox for entertainment. It is unknown if they did any other missions in this 4 year time period.
It should be noted, however, that four years after the events of the Lylat Wars, the Star Fox Team received a Distress Signal from Titania by Katt, which Falco acted upon without the team's permission. He then saved her and the other Hot Rodders from another Goras and he learned from her that Captain Shears is apparently researching Andross's projects, and she doesn't trust their motives. Katt asked Falco if he found anyone special in his life which he denied. Falco asked Katt the same thing and ambiguously replied that there was someone else she was interested in. The next day, Katt introduced Falco to the Hot Rodders gang on board their mother ship, River-Pig. The Rat was overcome with enthusiasm to have Falco on their team while Cool claimed he was just glad Falco didn't leave Katt to die in the desert. The team's ship was then attacked by Star Fox (Captain Shears previously told them that the ship belonged to the remnants of Andross's army), prompting Falco to get into a dogfight with Fox, which ended up in a draw, and Falco's ship being critically damaged, thus forcing him to crash-land in the desert to try and fix it, while commenting that, Fox seemed quite impressive in the dogfight (or Falco felt he had either gotten worse).
Later, Falco reappeared to save the Hot Rodders yet again from Goras by flying into its jaws and manipulating it's spitfire steam with his own shields and flying through its body at a high speed, this time, destroying it for good, as his first fight against it ended with it retreating. Falco noticed that Cool saved Katt from being crushed by the falling remains of Goras, guessing that there may be a romance forming between them. Then in the aftermath of the Titianian base battle, Falco flew off with his Arwing, mentioning how he's going to "go it alone for a while", also telling Fox (who had just defeated a newly resurrected Andross clone) to tell Katt and Cool to retire from the Hot Rodders.
Nobody knew what happened to him until he returned out of the blue to save Fox from the recently resurrected Andross who was about to eat him. He had probably heard of the mission team Star Fox was doing and wanted to get in on the excitement as there had not been any in 8 years. He came and helped Fox with the fight, giving him Smart Bombs to launch in Andross's mouth. After the battle, Falco seemed eager to rejoin the team as he docked in the Great Fox, who granted the request easily after a few tense moments from Fox. That is where he first met Krystal, nudging Fox to get closer and friendly with her.
Falco remained as the team's Ace Pilot when Star Fox were employed by General Pepper to end the Oikonny Rebellion against Andrew Oikonny in support of the Cornerian Forces. Falco continued to play an important part when the Aparoid race invaded the system during their invasion of the Lylat System. Falco stayed in his Arwing during all ten campaigns, occasionally getting tailed, but now regarding Fox's assistance with respect and gently shaming himself for letting it happen. He claimed during the Fichina mission that he let Fox go on ahead at the beginning because he hated the cold. However, after Fox was pinned down at the climate control center upon reactivating it by malfunctioning security robots, Falco was forced to board an Arwing to save Fox while the latter attempted to hold the robots off, eventually making it just as Fox was being overwhelmed. In addition to his rivalry with Leon Powalski, he also developed a slight rivalry with Star Wolf newcomer Panther Caroso. It's also implied that Falco acted as the Star Fox team's second in command during this time, as he guided Krystal during space battles and frequently scolded Slippy for constantly getting tailed, and during the Corneria campaign, Fox told him that should he fall, Falco should take over in regards to demolishing the radar jammers. Falco was still somewhat ignorant around authority as he looked uninterested when Beltino Toad made his speech before the Star Fox team and Cornerian fleet departed for the Aparoid homeworld. But like everyone else, Falco was reluctant about allowing Peppy's brave sacrifice, calling him a: "crazy old fool" for doing it. Falco later tried to ignore the Aparoid Queen's imitations of people they knew, while he tried to convince Fox it wasn't true, reminding him that his father was dead, until he was quickly cut off. Falco then helped Fox fight the Aparoid Queen by flying in close to attack the body spheres, then he guessed that the Aparoid Race was ended with her death, before evacuating the doomed planet at Fox's command. He reflected with apparent silent sadness at the thought of all who had fallen in the war after Krystal reminded them of Peppy and Wolf's team and so many noble sacrifices, until they saw the escape pod beacon, with Peppy and ROB on board. Falco then asked Fox with surprise if he knew about their escape all along before hearing Fox's thanks to the team for their help.
Falco returns in "Zero" acting in his familiar roles he held previously. During the battle against the Monarch Dodora, Slippy suggests that Falco should try talking to it for reasoning, Falco however reacts by rejecting the idea since being avians doesn't automatically make them friends.
Alignment:Chaotic Good (Initially apart of a group of misfit robin hood-esque thieves who'd only attack those who have done evil, they accept missions in which they protect the Cornerian star system from evil threats)
Alignment:Neutral Good (Falco is a member of team Star Fox, a group of fighters that will help the Cornerian Star System from any form of attacks and Falco has repeatedly stopped various different Tyrants who tried to control the galaxy, Lylat System, or universe)
Alignment:Chaotic Good (Initially apart of a group of misfit robin hood-esque thieves who'd only attack those who have done evil, they accept missions in which they protect the Cornerian star system from evil threats)
Knowledge:Grandmaster level (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System with just 4 prototype arwing, Andross has planned said attack for years and is capable of easily making machinery that can conduct hyperspatial energy and machines that could easily destroy planetoids, was capable of taking down Andross’ entire fleet while also protecting Coneria from taking too much harm)
Key:Star Fox 64 | Star Fox Adventures | Star Fox Assault | Star Fox Command
Tier:9-B physically, 6-C in his Arwing | 9-B physically. At least 6-C in his Arwing | 9-B physically, 8-A with Ground Weapons. At least 6-C in his Arwing | 9-B physically, 6-C in his Arwing
Durability:Wall level physically, Island level with Arwing’s shields | Wall level physically. At least Island level with Arwing’s shields | Wall level physically. At least Island level' with Arwing’s shields | Wall level physically, Island level with Arwing's shields
Striking Strength:Wall Class (Potency) | Wall Class | Wall Class | Wall Class
Travel Speed:Athletic Human, up to Speed of Light in his Arwing with warp speed (Can travel to alternate sectorsand planets in the lylat system in a short timeframe) | Athletic Human, Speed of Light in his Arwing with warp speed | Athletic Human, Speed of Light in his Arwing with warp speed | Athletic Human, Speed of Light in his Arwing II with warp speed
Reaction Speed:Supersonic (Can consistently dodge gun fire from other ships) | Supersonic | Supersonic (Can dodge hordes of enemy gun fire from the ground) | Supersonic
Range:Standard Melee, Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with Blaster fire (The lasers go far outward into space only stopping once colliding with an enemy)
Knowledge:Grandmaster level (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System with just 4 prototype arwing, Andross has planned said attack for years and is capable of easily making machinery that can teleport along with ships that match the Arwing’s power. Has superior Arwing skill toFox McCloud)
Attack Potency:Above Average Human level (Is a trained pilot in the Cornerian forces), Bone level with his pistol (Wields a pistol on his belt), Island level in his Arwing (Should be no weaker than the Great Fox, which can destroy asteroids) | Above Average Human level, Bone level with his pistol, Island level in his Arwing
Durability:Above Average Human level, Island level with Arwing's shields | Above Average Human level, possibly Building level, Island level with Arwing's shields
Striking Strength:Above Average Human Class | Above Average Human Class
Travel Speed:Athletic Human, up to Speed of Light in his Arwing with the Hyperdrive | Athletic Human, up to Speed of Light in his Arwing with the Hyperdrive
Knowledge:Grandmaster level (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System, Andross has planned said attack for years and is capable of easily making machinery that can conduct hyperspatial energy and machines that could easily destroy planetoids, was capable of taking down Andross’ entire fleet while also protecting Coneria from taking too much harm. Helped Starlink defeat Grax who was merging with the entirety of Atlas)
*Arwing: The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.
Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.
Blaster: Blaster is an advanced energy firing pistol that is kept often by Falco, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.
Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.
Barrier Sphere: The Barrier Sphere is an item in Star Fox: Assault which creates a shield around Falco when activated, making him completely invulnerable to harm for a limited time.
Arwing: The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.
Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Laser Cannon: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam. As of Starlink, they have been moved to the wings and classified as Kinetic Weapons.
Twin Blaster: By collecting the Twin Blaster item, the Arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.
Shredder: Based on human military designs, Shredder is a tri-barrel rotary firearm that sprays Kinetic projectiles. Able to cut through most forms of resistance, it's never a bad choice in a fight.
Shredder Mk2: This upgraded version of the Shredder funnels projectiles into the tri-barrel assembly more quickly, resulting in a lot more pain per second than the standard variant.
Gauss Gun Mk2: Outfitted with additional racks of electromagnetic coils, which are then enhanced with modified Kinetic stabilizers, the Mk.2 is a significant improvement on the standard Gauss Gun in every way. It even looks cooler!
Iron Fist: Named for the famous Outlaw warlord who invented it, Iron Fist is a brutal close-range shrapnel launcher that smashes through even the most durable of defenses. Its short range was intentionally designed so that its creator could look her foes in the eye when they met their end.
Shockwave: Initially designed as a non-lethal crowd dispersal device, the intensity of Shockwave's concussive blast wave became much too dangerous for use against anyone except those the user would like to see shattered into a million pieces.
Frost Barrage: Engineered to capitalize on the strategic benefits of homing technology, Frost Barrage launches a volley of guided missiles that spread frost over the target on impact. For those looking to chill their enemies out, there's no better option.
Hailstorm: Hailstorm adapts the four barrels of the Shredder to deliver cryo-enhanced projectiles, firing in short, accurate bursts that Frost the target with deadly precision.
Freeze Ray Mk2: This advanced weapon is souped-up with extra mod capacity. Charge up and release a high-intensity cryolaser that encases targets in ice.
Volcano: This tri-barrel firearm uses heat-energy recyclers to enhance its projectiles. The longer the trigger is held down, the hotter it gets, and the more damage is dishes out.
Flamethrower: Like it says on the box, this fuel-injected incendiary device throws flames in a wide arc, capable of dealing continuous damage to enemies who are set ablaze. Flamethrower also creates environmental chaos, which savvy fighters can use to their advantage.
Fury Cannon: This devastating wing-mounted cannon fires a self-propelled rocket projectile that ignites in a scorching blast of flame on impact. Few weapons in the Initiative arsenal can deal as much damage in as little time.
Meteor Mk2: The supercharged Mk.2 version of Meteor projects an even more intense field of heat around its user, turning them into a flaming ball of fiery death for anyone unlucky enough to get in their way.
Levitator: The same antigrav technology that keeps the Initiative's ships afloat can be supercharged for offensive purposes, leading to weapons like the Levitator. Its self-guided missiles are designed to trap enemies in suspension and remove their ability to fight back.
Levitator Mk2: The advanced matter-antimatter annihilation system of Levitator Mk. 2 make its Stasis missiles even more potent than its standard variant. Enemies caught in multiple blasts will experience the confusion and pain of a Stasis Overload.
Jaunt: The unique antigrav exhaust system of Jaunt adds to it's propulsive power, helping to thrust the user forward while projecting a Stasis field around them, Nothing else can scatter a crowd of targets with the same explosive strength.
Crusher: A wing-mounted singularity engine gives Crusher the power to create miniature Gravity Wells around it's target. Any projectiles caught in the well will be drawn inward for bonus damage.
Nullifier: The result of Outlaw weapons experimentation, Nullifier launches a volley of guided missiles tipped with mass-enhancing warheads, creating an intense Vortex of crushing Gravity at their target's location. If the impact doesn't get 'em, the Gravity will.
Imploder: The pinnacle of gravity-based weaponry, Imploder uses quantum superpositional technology to create mini-singularities and translate them along a linear axis towards their target Simply put: it's a cannon that literally fires black holes.
Notable Techniques
Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Blaster: Blaster is an advanced energy firing pistol that is kept often by Falco, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.
Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.
Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.
Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
Nova Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Other
Standard Tactics: Falco will always fight in his Arwing where he will fire various lasers and nova bombs, along with using a barrel roll to reflect attacks.
Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.
Standard Tactics: While on ground Falco will use various different weapons and deftly shoot with each one, along with calling for his Arwing. In an Arwing he will fire and fly around deftly trying to find the enemy’s weak spot.
Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.
Standard Tactics: Falco will always fight in his Arwing where he will use various weapons from team Starlink that he can teleport onto the Arwing, along with using a barrel roll to reflect attacks.
Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.
The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.
The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.
{
Durability:Unknown normally (Is usually one-shotted by all attacks after the Arwing Shields are depleted), Multi-Continent level with shields (Can withstand attacks from the Rock Crusher)
Range:Dozens of Meters with Blasters (The lasers from the Blasters go far outward only stopping once colliding with an enemy), Hundreds of Meters with Nova Bombs (Creates a massive explosion that extends across the entire screen), Interplanetary with Radar Sensing (Can detect trouble from other planets in the Lylat system with the Arwing's mini radars)
Key:Star Fox 64 | Star Fox Adventures | Star Fox AssaultGrade:S
Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.
Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Laser Cannon: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam. As of Starlink, they have been moved to the wings and classified as Kinetic Weapons.
Twin Blaster: By collecting the Twin Blaster item, the Arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.
Shredder: Based on human military designs, Shredder is a tri-barrel rotary firearm that sprays Kinetic projectiles. Able to cut through most forms of resistance, it's never a bad choice in a fight.
Shredder Mk2: This upgraded version of the Shredder funnels projectiles into the tri-barrel assembly more quickly, resulting in a lot more pain per second than the standard variant.
Gauss Gun Mk2: Outfitted with additional racks of electromagnetic coils, which are then enhanced with modified Kinetic stabilizers, the Mk.2 is a significant improvement on the standard Gauss Gun in every way. It even looks cooler!
Iron Fist: Named for the famous Outlaw warlord who invented it, Iron Fist is a brutal close-range shrapnel launcher that smashes through even the most durable of defenses. Its short range was intentionally designed so that its creator could look her foes in the eye when they met their end.
Shockwave: Initially designed as a non-lethal crowd dispersal device, the intensity of Shockwave's concussive blast wave became much too dangerous for use against anyone except those the user would like to see shattered into a million pieces.
Frost Barrage: Engineered to capitalize on the strategic benefits of homing technology, Frost Barrage launches a volley of guided missiles that spread frost over the target on impact. For those looking to chill their enemies out, there's no better option.
Hailstorm: Hailstorm adapts the four barrels of the Shredder to deliver cryo-enhanced projectiles, firing in short, accurate bursts that Frost the target with deadly precision.
Freeze Ray Mk2: This advanced weapon is souped-up with extra mod capacity. Charge up and release a high-intensity cryolaser that encases targets in ice.
Volcano: This tri-barrel firearm uses heat-energy recyclers to enhance its projectiles. The longer the trigger is held down, the hotter it gets, and the more damage is dishes out.
Flamethrower: Like it says on the box, this fuel-injected incendiary device throws flames in a wide arc, capable of dealing continuous damage to enemies who are set ablaze. Flamethrower also creates environmental chaos, which savvy fighters can use to their advantage.
Fury Cannon: This devastating wing-mounted cannon fires a self-propelled rocket projectile that ignites in a scorching blast of flame on impact. Few weapons in the Initiative arsenal can deal as much damage in as little time.
Meteor Mk2: The supercharged Mk.2 version of Meteor projects an even more intense field of heat around its user, turning them into a flaming ball of fiery death for anyone unlucky enough to get in their way.
Levitator: The same antigrav technology that keeps the Initiative's ships afloat can be supercharged for offensive purposes, leading to weapons like the Levitator. Its self-guided missiles are designed to trap enemies in suspension and remove their ability to fight back.
Levitator Mk2: The advanced matter-antimatter annihilation system of Levitator Mk. 2 make its Stasis missiles even more potent than its standard variant. Enemies caught in multiple blasts will experience the confusion and pain of a Stasis Overload.
Jaunt: The unique antigrav exhaust system of Jaunt adds to it's propulsive power, helping to thrust the user forward while projecting a Stasis field around them, Nothing else can scatter a crowd of targets with the same explosive strength.
Crusher: A wing-mounted singularity engine gives Crusher the power to create miniature Gravity Wells around it's target. Any projectiles caught in the well will be drawn inward for bonus damage.
Nullifier: The result of Outlaw weapons experimentation, Nullifier launches a volley of guided missiles tipped with mass-enhancing warheads, creating an intense Vortex of crushing Gravity at their target's location. If the impact doesn't get 'em, the Gravity will.
Imploder: The pinnacle of gravity-based weaponry, Imploder uses quantum superpositional technology to create mini-singularities and translate them along a linear axis towards their target Simply put: it's a cannon that literally fires black holes.
Notable Techniques
Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Other
Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.
The Arwing II is a weaker Arwing model used by Fox McCloud in Star Fox Command. It resembles the Arwing from Star Fox 64. It is equipped with Single Lock, a Single Laser, two Smart Bombs and a time bonus of 2 seconds canon at the beginning, but some choices of mission will see it being fit with Plasma Cannons, Twin Lasers, or a Multi-Lock. Fox is skeptical about these upgrades at first, and never seems to show his final opinion on them. The Arwing II is the sole choice of playable ship during the games's Versus Mode with the G-Diffusers highlighed in a different colour to tell players apart.
Range:Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)
Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing II superior atmospheric and space flight capabilities in combat. The Arwing II's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
Blaster: The Arwing II's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
Twin Blaster: By collecting the Twin Blaster item, the Arwing II can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Notable Techniques
Blaster: The Arwing II's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
Twin Blaster: By collecting the Twin Blaster item, the Arwing II can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Other
Weaknesses: Can lose the twin lasers if too much damage is taken.
Background
The Landmaster is a tank used by the Star Fox Team, designed by Slippy Toad and was originally being developed by Space Dynamics Co., Ltd. as an armored exploration vehicle. However, when the Star Fox Team required a land based combat vehicle, it was converted by adding stronger battle armor and weapons systems. The only prototype is now part of the Star Fox Team's arsenal. Although primarily a ground based assault weapon, the Landmaster can also hover for a short time, and can roll from side to side to help it avoid land mines and enemy attacks. Since Corneria's defense forces do not have a tank corps, the Star Fox Team's Landmaster is the only vehicle that can do the job.
This dropdown contains the synopsis of Landmaster’s history. Read at your own risk as you may be spoiled otherwise!
In "Star Fox 64", the Landmaster tank makes its first appearance, looking very similar to the T57 AAP Tank, sporting the familiar blue and white color schemes of other Star Fox team vehicles. There are two blue G-Diffuser fins at the back, and the Star Fox team logo is adorned on the sides, just like the Arwing. A large laser turret sits on the front end of the car. *In Star Fox 64, the Landmaster has the ability to launch bombs and use a booster, but lacks these attribute in Star Fox: Assault, though it can still do a shorter boost. In the Main Game mode of "Star Fox 64", the Landmaster tank is only used on two missions. On the red planet Titania, the Landmaster was deployed because of the sandstorms that covered the skies, in the search for Slippy Toad who crashed onto the planet. On Macbeth, Fox needed the Landmaster to closely follow and derail the Forever Train.
In "Assault", the Landmaster has a technicality and aesthetic design update, now having the wheels instead of tank treads. When Fox was quickly surrounded on Katina's Outpost Base by the new and overwhelming Aparoids, the new improved Landmaster was summoned to help hime deal with the threat. But the Great Fox's targeting systems were not entirely accurate enough for desired transmission. On the forever winter planet Fichina, the heavy Landmaster was used in place of the Arwing to drive through the blizzards that made flight unsuitable, however, the tank was too large to fit inside the Climate control center. On Sauria and the Aparoid Homeworld, the Landmaster was used in conjunction with the Arwing to allow a strategic switch in vehicle conditions, it was still nevertheless too large to take into the central caves and ruins.
The Great Fox is the space aircraft carrier and dreadnought-class flagship that serves as mobile headquarters, launching platform, tactical support and residence of the elite Star Fox squadron, who travel across space defending the peace and innocent lives from other-worldly threats. It is equipped with 3 NTD-FX9 plasma engines that give it the capability to warp between planets. In addition, the ship is streamlined for atmospheric re-entry, making it capable of landing the Landmaster or Blue-Marine if necessary. Great Fox is stocked with all manner of supplies for the Star Fox Team, including food, clothing and replacement parts. In fact, Great Fox is the mobile home of the Star Fox Team. The late James McCloud contracted Space Dynamics Co., Ltd., to build Great Fox, and took out an 80-year loan to pay for its construction. The Star Fox Team is still using the prize money from their mercenary mission to repay this loan. ROB 64, the robotic pilot of Great Fox, is wired directly into the ship's controls. Even though Great Fox rarely participates in the Star Fox Team's missions, it is a very important asset for the team. Despite the impressive defenses, Great Fox is extremely vulnerable to certain types of attacks, but the Star Fox Team will gladly do whatever it takes to protect their home when away from Corneria.
This dropdown contains the synopsis of Great Fox’s history. Read at your own risk as you may be spoiled otherwise!
Under the exclusive order of James McCloud, the Great Fox (along with ROB 64 as the main operations pilot and essentially ship "voice") was developed and constructed by Arspace Dynamics. The Great Fox was originally to serve the Star Fox team as a carrier & repair facility for the team's Arwings, as well as acting in a logistical capacity by transferring supplies to the combat zones when needed. The customised specifications and technical capabilities of the mothership made it so expensive, James had to take out an 80-year low interest mortgage to ensure the ship was properly built to it's maximum potential. Since James never managed to use this mothership himself, due to disappearing and presumably perishing on Venom before the ship was completed, the Great Fox was still relatively new when James' only son Fox took ownership of the ship to re-form the Star Fox Team following his father's apparent death, and taking ownership of the ship debts too.
As the flagship and mobile HQ of the newly reformed Star Fox Team, the Great Fox played a major role in the Cornerian war against Andross's Empire in the evil emperor's conquest of the entire Lylat System.
The ship's first major assignment was when ROB received General Pepper's urgent distress call, requesting the Star Fox team's aid in breaking off the invasion of Corneria by Andross's overwhelming space fleets, and then recapturing the occupied territories of the Lylat System, and ultimately invading Venom itself, where Andross would need to be defeated to end the war.
Due to the vast numbers of asteroids making a clear flight path nearly impossible, the Great Fox moved up in front of the four Arwings, blasting some of the free floating space rocks to make a more clear head start.
As the Missions on Titania and Macbeth required the use of the Landmaster tank to stay close to the ground, the Great Fox launched the tank from the front bay so Fox could follow ROB's directions in the search for the recently lost Slippy after he crash landed and was captured by the Goras, and to closely follow the Forever Train before it could reach the supply depot. After the Mission on Macbeth was achieved, the Great Fox flew low enough to bring Fox's Landmaster back in, but while on Titania, he used the tanks hover jets to enter the mothership through the back door.
As the Mission required the use of Slippy's experimental attack submarine, the Great Fox complied with Fox's orders to launch the Blue-Marine into the Aquas Ocean, by submerging itself halfway into the sea to drop off the submarine from the front hangar.
In the most important role it played in the war, the Great Fox came under a surprise attack from six powerful Copperhead Missiles under guidance from the advanced Invader III fighters in the Sector Z combat zone. Since the Missiles were launched at a short distance at an angled flight path, the Great Fox was unable to defend itself from the sidelines and landed the four Arwings to take out the attackers.
Due to the many battleships creating barricades to prevent the Star Fox team from reaching Venom's air space, after ROB sent out a signal to indicate readiness, the Great Fox moved into position to give cover fire and blast any cruisers to disable their shields and render them even more vulnerable to the Arwings.
After Fox defeated Andross in his palace on Venom, the Great Fox flew back to Corneria with the four Arwings in tow so the victorious Star Fox team could meet with General Pepper. In the midst of the General's promotional proposal and Fox's polite decline, ROB contacted Fox to inform him that the Great Fox were fully prepared to leave, motivating the Star Fox team to head off to their next Mission.
In the years following the defeat of Andross, the Great Fox soon fell into a state of disrepair, due to lack of funds (with freelance work becoming harder to come by) to keep up maintenance. Its exterior armor began to deteriorate, and it's engine power decreased considerably, to the point where the ship was only able to drift with its boosters. Also, the weapon systems ceased to work, as such Fox was unable to count on space support while chasing down and battling the resurrected Andross out in space above Dinosaur Planet, where the Great Fox was orbiting.
With the reward money received by General Pepper for successfully saving Sauria from destruction and the Lylat system from devastation, the Star Fox team were able to do exactly what Peppy had in mind and completely overhaul the worn out Great Fox. It now appeared as a much sleeker and cleaner looking ship, inside and out, and also added new equipment. This included a long-range transfer system that can send Arwings and Landmasters to a planet's surface when needed, though the team's leader Fox McCloud indicated that it had poor targeting systems.
The ship served the team well, allowing Star Fox to appear where needed throughout Lylat during the Aparoid Invasion. Eventually, the Great Fox led a fleet of Cornerian Defense Force warships to the Aparoid Homeworld, where in the conclusion of the battle, a large swarm of Aparoid Crawlers attacked the Great Fox out in space, while the team was trying to gain access to the planet's core. Its systems compromised and, due to the lack of proper weaponry on exposed areas of the ships' hull, it soon fell prey and was infected by the machine-assimilating aliens. Before the Great Fox could be compromised, despite ROB knowing it not survive much longer and would result in their deaths, he did as he was told when Peppy ordered the ship to divert all remaining energy to the main laser cannons and vaporised the entire Aparoid city to clear a straight path towards the Anti-Laser Shield blocking the main entrance to the core. Against the four Arwing pilots pleading him to stay with them, Peppy deliberately ignored them by heroically spearheading the mothership into the shield to allow the four Arwings to get through, but this crashing blow crippled the ship and endangered Peppy and ROB's lives since the shield was undergoing a restoration of itself and would soon return and engulf them in an explosion.
After the Aparoid Homeworld went into meltdown, even though the Great Fox ship was destroyed by the shields restoration and the crew believed to have perished, Slippy managed spot a flashing beacon amidst the wreckage of the Homeworld, revealing that Peppy and ROB escaped at the last moment in the ship's bridge, which could also serve in an escape pod function. The pod, rejoining the team following the destruction of the planet, flew back to Corneria.
Weaknesses: Can lose the twin lasers if too much damage is taken.
Note
This is the Great Fox of Star Fox 64, Adventures, and Assault. The one in Command is a different model.
Background
The Blue-Marine is a medium-sized, experimental, and unpredictable assault submersible designed by Slippy Toad, and constructed by Space Dynamics Co., Ltd, with help from his father Beltino Toad, for the Star Fox Team to use on the mission in Aquas in the Lylat Wars. Originally, it was designed for recreational use, but after Fox told Slippy that they were going to do a mission on Aquas that needed a submersible, Slippy and Beltino modified the submarine as an assault/attack experimental and unpredictable one for battle and war instead of the original idea of it being recreational entirely. The Blue-Marine's maximum dive is 2,000 space meters below the surface level of water, making it a powerful, destructive, and unpredictable assault submersible.
During the Lylat Wars, because the Cornerian Intelligence detected Andross's Empire causing havoc in the oceans of Aquas but had no resources to deal with it themselves, the experimental Blue-Marine was first (and last) used in battle on the orders of General Pepper by the Star Fox Team. There it was used to destroy the underwater bio-weapon called Bacoon who was controlling and polluting the planet. It's widely believed that when Bacoon was defeated, the pollution caused by it went away, and Aquas reverted to the way it looked before the Lylat Wars. Specifically, islands once again popped up on the surface.
Range:Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)
Blaster: The Blue-Marine's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
Twin Blaster: By collecting the Twin Blaster item, the Blue-Marine can fire two laser beam Blasters simultaneously.
Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.
Notable Techniques
Blaster: The Blue-Marine's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
Twin Blaster: By collecting the Twin Blaster item, the Blue-Marine can fire two laser beam Blasters simultaneously.
Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.
Other
Weaknesses: It is not designed to travel in incredible dark areas, though it's light torpedoes make up for this.