The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

User:SuperSaiyan2Link/RE Pages

From The Codex
Mighty the Armadillo

Mighty is just that. He's strong, smart, and confident, and he can't stand weakness in anything. He's one of Knuckles's good friends, and is determined to help save the island from Robotnik.
~ Knuckles' Chaotix description

Background

Mighty the Armadillo is

Powers and Stats

Tier: At least 7-A, 2-C as Super Mighty

Name: Mighty the Armadillo

Origin: Sonic the Hedgehog

Sex: Male

Age: Around 15 years old

Classification: Armadillo

Attack Potency: At least Mountain level (Is comparable to Sonic, who destroyed the chain holding Little Planet), Complex Universe level as Super Mighty (Comparable to Classic Sonic, who defeated the Time Eater; The Time Eater can move through, destroy and create space-time)

Dimensionality: 3-D

Travel Speed: At least FTL (Comparable to Classic Sonic, and thus also main timeline Sonic, who stated that light speed was "small time" to him), Extra-Temporal as Super Mighty (Can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future)

Combat Speed: FTL, Extra-Temporal as Super Mighty

Reaction Speed: FTL (Comparable to Classic Sonic, and thus also main timeline Sonic, who can react to lasers from Eggrobos at close range and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness), Extra-Temporal as Super Mighty (Able to fight in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future)

Lifting Strength: Class 10 (Is able to lift and swing boulders comparable to his size), Pre-Stellar as Super Mighty (Powered by the Chaos Emeralds, the ultimate power of the universe, which would place them above the Hyper-Go-On energy that allows Violet Voids and Indigo Asteroids to support their own weight)

Striking Strength: At least Mountain Class, Complex Universal Class as Super Mighty

Durability: At least Mountain level (Is comparable to Sonic, who destroyed the chain holding Little Planet), Complex Universe level as Super Mighty (Comparable to Classic Sonic, who defeated the Time Eater; The Time Eater can move through, destroy and create space-time)

Stamina: Peak Human (Was able to defeat Metal Sonic Kai alongside the Chaotix, and later fight the Hard Boiled Heavies, across several zones without any signs of fatigue), likely Limitless as Super Mighty (Mighty can maintain his Super form and hyper form indefinitely so long as he has access to rings)

Range: Standard melee range, Cross-Universal with Chaos abilities

Powers and Abilities:

Superhuman Physical Characteristics, Breaking the Fourth Wall (Leaves the screen if a player is inactive for four minutes), Transformation (Via his Super and Hyper forms), Self-Sustenance (Type 1. Can breathe in space and with the Aqua Shield), Spin Dash, Vehicular Mastery (Shown driving cars in Sonic Drift), Acrobatics, Limited Toon Force (Able to stay in the air despite Homing Attack not initially working), Dimensional Storage (Can keep Chaos Emeralds and Rings on hand despite having no place to put them), Martial Arts, Regeneration (Mid; Regenerated from being flattened), Time Travel (Can travel back to the past and the future in Sonic CD), Non-Physical Interaction and Soul Manipulation (Can harm Hyudoros), Time Paradox Immunity (Type 0. Can meet his future self without disappearing), Temporary Invulnerability and Aura (Can render himself invincible with an aura for a limited amount of time. He can also perform an invincible ramming attack via Strike Dash), Vector Manipulation (Drop Dash has been described as Sonic storing up momentum and then releasing it in one instance), Limited Reality Warping and Spatial Manipulation (Can restore reality and space with his speed), Forcefield Negation (Able to destroy others' forcefields with his attacks), Forcefield Creation and Energy Manipulation (Via Insta-Shield), Statistics Amplification He can naturally increase his speed), Energy Manipulation and Forcefield Creation (Via Insta-Shield), Resistance to Heat Manipulation (Shown here), Ice Manipulation (Breaks free of ice when frozen), Poison Manipulation (Can go through Chemical Plant unharmed by its toxins and Mega Mack, which instantly poisons you), Status Effect Inducement, Explosion Manipulation and Light Manipulation (With Flash item, which creates a large explosion and wave of light)
Healing (Chaos Emeralds can heal you when you're knocked out), Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts), Teleportation, Portal Creation, Time Slow, and Time Stop (Chaos Control is typically used for these abilities), Limited Magnetism Manipulation (Chaos Emeralds attract each other), BFR and Sealing (Chaos Control can be used to BFR others into separate dimensions), Resurrection (Granted Elise's wish and brought Sonic back to life), Time Manipulation and Spatial Manipulation (Chaos Emeralds can control time and space), Chaos Energy Manipulation, Statistics Amplification and Energy Absorption (Can use Chaos Emeralds to activate Hyper Mode and use chaos attacks with increased overall ability), Plant Manipulation (The Chaos Emeralds did this on their own), Weather Manipulation (The Chaos Emeralds destroyed a storm Dr. Eggman had made on their own), Limited Flight (Can temporarily levitate to dive into an enemy during Hyper Mode), Pseudo-Resistance to BFR (By merely having a single Chaos Emerald on hand, Classic Sonic is warped out of the Special Stage, which resides in a different universe as a trap)

All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), Flight, Spaceflight, Invulnerability, Reality Warping, Aura (Can ram enemies with a boosting aura attack), Fire Manipulation, BFR (Warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds), Empathic Manipulation and Power Nullification (By fighting Perfect Chaos he reduced it to its base form and calmed it. He did something similar to Metal Sonic), Light Manipulation (Super Sonic can absorb light to become an arrow of light), Forcefield Creation (Super Sonic can create a forcefield to constantly protect himself)


Standard Equipment: Rings, Chaos Emeralds (Can have one or two on hand at times)

Optional Equipment: Ring Power, Item Boxes

Intelligence: Gifted (He has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300, using various movesets across his adventures such as various fighting styles, including one which incorporates break dancing abilities, a style he invented himself, and one resembling Capoeira tradition, often using outside forces such as shockwaves and various vectors of momentum/torque to overwhelm his opponent. He's also used outright martial arts to defeat his opponents and has shown to analyze and adapt to his opponent's fighting style, noticing patterns and openings in the middle of a fight. He also did this to Knuckles the Echidna, who uses martial arts in combat, and said he was "simple to read")

Weaknesses: Can be incredibly cocky and overconfident at times, which has gotten him into trouble. Sonic canonically has a hard time swimming.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving SuperSaiyan2Link/RE Pages