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User:SuperSaiyan2Link/CV Pages
From The Codex
Background
Simon Belmont was
Powers and Stats
Tier: 2-C
Name: Simon Belmont, sometimes called Simons
Origin: Castlevania
Sex: Male
Age: Unknown
Classification: Vampire Hunter
Attack Potency: Complex Universe level (Simon has directly killed Count Dracula; Dracula is above Galamoth, let alone the Time Reaper, who Galamoth controls. The Time Reaper was going to destroy the entire Castlevania Timeline) | At least Complex Universe level, likely far higher (Could directly defeat the Time Reaper by himself) | At least Complex Universe level, likely far higher
Dimensionality: 3-D
Travel Speed: Superhuman (Should scale above Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed) | At least Superhuman, likely far higher (Should be faster than before) | At least Superhuman, likely far higher
Combat Speed: FTL | At least FTL, likely far higher | At least FTL, likely far higher
Reaction Speed: FTL (Should be above Trevor Belmont, who was able to outpace Nuculais, a being composed entirely of light, as well as Dracula, who generated a light beam. Scales above Leon Belmont, who outpaced Medusa, who could produce beams from her eyes on several occasions; these beams were confirmed to be comprised of light. Should scale to Soma Cruz, who could outpace Paranoia; Paranoia can generate beams of energy from its hands, confirmed to be comprised of light. Defeating Death should put him about Count Olrox as well, who could generate a beam, which was confirmed to be light-based) | At least FTL, likely far higher (Should be faster than before) | At least FTL, likely far higher
Lifting Strength: Unknown
Striking Strength: Complex Universal Class | At least Complex Universal Class, likely far higher | At least Complex Universal Class, likely far higher
Durability: Complex Universal level (Could take hits from Death, who should be above the Time Reaper; the Time Reaper's power was going to destroy the Castlevania Timeline) | At least Complex Universe level, likely far higher (Could take hits from the Time Reaper directly) | At least Complex Universe level, likely far higher
Stamina: Superhuman (Went on two adventures to slay Dracula, both seemingly without rest. During his second iadventure to slay Dracula, Simon was inflicted with a curse that made him believe he was going to die, and yet still traversed the land and defeated the Dark Lord)
Range: Extended Melee Range, Tens of Meters with throwing daggers and axes
Superhuman Physical Characteristics (Every Belmont is capable of preforming feats such as casually moving large blocks, and defeating monsters without any stat enhancers), Acrobatics (Every Belmont is able to leap from platform to platform without much difficulty, and are able to preform front and backflips. They can even do platforming while simultaneously fighting monsters), Weapon Mastery (All members of the Belmont Clan are naturally gifted in wielding several different types of weapons. This ranges from their proficiency with a whip, to their perfect aim with throwing knives and axes. They're also incredibly skilled with cross-shaped boomerangs, and jars of holy water), H2H Proficiency (The Belmonts are trained fighters who have shown the ability to fight even without a weapon. They have shown the ability to deliver powerful punches at blinding speeds), Non-Physical Interaction, Soul Manipulation, & Immortality Negation (Type 7; The Belmont Clan is capable of harming ghosts and other undead enemies, such as zombies. They can even harm and kill Death himself), Magic (The Belmont Clan wield magical powers. This power was granted by Rinaldo Gandolfi, who bestowed it upon Leon Belmont; from then on, magic was passed down through the Belmont family. However, their magical power is partly derived from the Fernandez Family as well), Extrasensory Perception (Members of the Belmont Clan could naturally sense that people such as Joachim Armstair were vampires. They can also all sense the Vampire Killer's reaction to vampires), Holy Manipulation (Members of the Belmont Clan receive great sacred power during the ceremony that marks their adulthood), Fire Manipulation & Damage Boost (The Belmonts can engulf themselves in flames in order to increase the damage of their physical attacks), Light Manipulation, Aura, & Afterimage Creation (The Belmonts can enshroud themselves in an aura of light. They have also shown to possess a passive aura that leaves afterimages), Statistics Amplification, Power Bestowal, & Empowerment (It is shown that the Belmont Clan greatly increase the power of the weapons that they hold, simply through having them in their possession. For instance, Rinaldo confirmed that the Whip of Alchemy is not complete, and yet Leon Belmont caused for it to strengthen to the point that Medusa thought it had reached its complete form), Accelerated Development (The Belmonts can learn things at a much faster rate than regular people. For instance, when Leon Belmont was granted the ability to use magic by Rinaldo Gandolfi, he was then able to preform magic spells without any knowledge of how the spells themselves worked), Social Influencing (The Belmont Clan was feared by society for their powers, and as such were ostracized from civilization. Later, when Simon Belmont rescued Transylvania from Count Dracula, the people were so moved that they formed a village around him), Dimensional Storage (Can hold tons of equipment and items in their pouch), Telekinesis (Belmonts are able to control the arc of their weapons and how they move around. For instance, Soleil Belmont could control the movement of his thrown swords), Reactive Evolution (As Dracula grows stronger with ever resurrection, the Belmont Clan has had to reactively grow stronger to keep up with him), Corruption Negation (Type 3; The Belmont Clan can undo Dracula's magical corruption of humans. For instance, Trevor Belmont reverted Grant Danasty back into a human after defeating him, who had been transformed into a monster by Dracula's magic), Soul Manipulation & Power Mimicry (When a Belmont defeats an opponent of equal or greater strength, they will harness their soul and use their abilities as sub-weapons. Only Sonia Belmont has previously-captured spirits, though every Belmont should have this ability), Invulnerability (The Belmont Clan is able to make themselves temporarily invincible with Burning Mode. Although only Sonia Belmont has shown this ability, it's described as an inborn ability, meaning the other members of the Belmont Clan should possess it)
Wields the Vampire Killer, which grants: Soul Manipulation & Adaptation (The Whip of Alchemy absorbed Sara Trantoul's vampiric soul, and used her soul to develop the ability to harm vampires), Reactive Evolution (As Dracula grows stronger with each resurrection, the Vampire Killer will adapt and grow stronger to slay him. It can adapt itself to make people unfit to wield it before it recognizes them as its rightful owner), Life Manipulation (If it is wielded by someone it does not consider a rightful owner, it will take life from them), Conceptual Manipulation (The Vampire Killer whip can destroy anything related to the vampires, including concepts such as the night, and death), Memory Manipulation (The whip can summon memories of its past wielders to fight for it), Personal Domain (The Vampire Killer contains a realm within it, in which it houses memories of its previous wielders), Extrasensory Perception (Due to containing Sara's soul, the whip can sense the presence of anything related to the vampires), Fire Manipulation (The whip's Item Crash engulfs it in flames. It can shoot projectile fireballs), Power Nullification (Sealing the Vampire Killer within Dracula's Castle caused for Dracula's spirit and magic powers to weaken tremendously), Regeneration Negation (Low-High; The Vampire Killer can kill Dracula, who is capable of fully regenerating from just blood. Mid-Godly; Can also kill the Dracula Wraith, who came back after his soul is obliterated), Immortality Negation (Types 3 and 7; Whip of Alchemy can destroy the undead)
Whips
- Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
- Flame Whip: This is a powered up version of the Vampire Killer (Morning Star) Whip, which is given the elemental attribute of fire.
Sub-Weapons
- Dagger: A collection of throwing daggers in Simon’s possession, which can be thrown at enemies at high speeds.
- Gold Knife: The knife wielded by Death himself, which he used to reap the lands and bring death to the living.
- Axe: An axe made with silver, which Simon uses to throw at his enemies.
- Fire Bomb: A jar of holy water that erupts into flames once it is released out of its container.
- Boomerang: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
- Watch: A watch that allows Simon to stop time for a brief moment, although it is costly in hearts for him to use.
- Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Simon’s vicinity.
- Invisibility Potion: This potion not only makes Simon invisible, but also invulnerable, for a short period of time.
- Sacred Flame: This fireball not only deals incredible damage, but can paralysis an enemy in place for a second.
Dracula Parts
- Dracula’s Rib: The rib bone of Count Dracula, which will deflect projectiles from enemies.
- Dracula’s Heart: The heart of Count Dracula.
- Dracula’s Eye: The eye of Count Dracula, which allows Simon to see past illusions such as fake blocks.
- Dracula’s Nail: The nail of Count Dracula, it grants Simon strength to break blocks he usually couldn’t.
- Dracula’s Ring: A ring worn by Count Dracula, the final item needed to grant access into Dracula’s Castle.
Clothing
Intelligence: Genius in combat (Due to Dracula growing stronger with each resurrection, he should thus be more dangerous in Simon’s time than Christophers’s; meaning that Simon should be similar to, if not superior to, Christopher in combat. Simon has also foiled three of Dracula’s plots, and been active as a Vampire Hunter for nearly a decade)
Weaknesses: Has been inflicted with a curse placed on him by Dracula, that kills him in the bad ending of the game. Should thus be vulnerable to similar curses.
Key: Chronicles | Judgement | Simon’s Quest
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: