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User:Cerberusleuth/Dirk
“ | THAT FIGHT... INCREDIBLE I MUST SAY! YOU MAY BE WHAT SATRALIA NEEDS. I AM COLONEL SATURN. ZOOM! IF YOU WOULD HAVE AN OLD SOLDIER LIKE ME FOLLOW YOU FOR A WHILE... I WOULD LIKE TO RECRUIT YOU TO HELP ME CLEAR OUT THE OLD LAKE TOWER ZOOM. ABOUT TWO WEEKS AGO, A METEOR KER-SLAMMED OVER BY LAKE, AND MANY OF US WENT GREEN. GREEN MR. SATURN IS MEAN LIKE THE ROCKS OF ROCK WAR II. TOGETHER WE WILL DRIVE THE ENEMIES BACK. BOING! | „ |
~ Col. Saturn upon joining Alinivar |
“ | WOWWWW... THIS THING COOLER THAN VICTORY DAY. IT GLOWING? I SEE... GREAT BATTLE AHEAD. BIGGER THAN THE ROCK WAR, ZOOM... I AM HAPPY TO BE PART OF SUCH AN IMPORTANT UNDERTAKING. I'M IN TILL THE END. | „ |
~ Col. Saturn on the Misplaced Tree Trunk and upon discovering PSI |
Background
Colonel Saturn, also called Col. Saturn for short, is a veteran of Rock War II who accompanies Alinivar on his journey to obtain the four pieces of the Apple of Enlightenment. Like many Mr. Saturns, he has a curious and upbeat personality, and during multiple sidequests, he bravely fights alone as needed. He joins the Applechasers after he watches Alinivar beat up a Mr. Sicko.
Powers and Stats
Key: Early Game | Mid-Game | Late Game | Post-Magicant
Tier: Low 8-C to 8-B | 8-B | 8-B | 3-A, possibly 2-C
Name: Colonel Saturn, Col. Saturn, bamf, Big Nose, Military Man
Origin: Mother: Cognitive Dissonance
Sex: Male
Age: Unknown, but elderly (Is a veteran warrior who fought in the Rock War)
Classification: Mr. Saturn, Military Soldier, Applechaser
Dimensionality: 3-D
Attack Potency: Small Building level+ (Can fight alongside Alinivar, who can fight off early-game enemies that are similar to those of the canon games) to City Block level (Can fight alongside Larice, who is a Starman and can fight against them) | City Block level (Superior to before, fought against Heavily Armed Greyface) | City Block level (Superior to before) | Universe level, possibly Complex Universe level (Absorbed his own magicant. Fought against Giygas. See not below)
Durability: Small Building level+ (Can tank attacks from early game enemies) to City Block level | City Block level | City Block level | Universe level, possibly Complex Universe level (Can tank attacks from Giygas)
Striking Strength: Small Building Class+ to City Block Class (Comparable to Larice) | City Block Class | City Block Class | Universe level, possibly Complex Universal (Can harm Giygas)
Lifting Strength: Unknown
Travel Speed: Superhuman (Comparable to the rest of the party members) | At least Superhuman | At least Superhuman | Extra-Temporal (Fought against Giygas)
Combat Speed: Speed of Light (Can use abilities such as PK Flash or PK Beam) | FTL (Superior to before) | At least FTL (Superior to before) | Extra-Temporal
Reaction Speed: Speed of Light (Can dodge abilities such as PK Flash or PK Beam) | FTL (Superior to before) | At least FTL (Superior to before) | Extra-Temporal
Stamina: Superhuman+ (Can heal from injuries from battle, and can travel across many areas without showing tire)
Range: Unknown physically, up to Hundreds of Meters with various firearms and PSI. Cross-Dimensional with 4th-D Slip. | As before | As before | Universe level, possibly Complex Universe level
Intelligence: Gifted (Knows PSI. Is a veteran of the Rock War, making him a skilled soldier in terms of combat)
All previous powers to a vastly greater extent, Light Manipulation, Paralysis Inducement, Status Effect Inducement, One Hit KO, Transmutation, Petrification, Mind Manipulation, and Empathic Manipulation (Via PK Flash Ω, which can cause KO, Numb, Strange, Crying, Diamondized, or Dumb), Non-Physical Interaction (Can interact with Giygas)
There are two types of guns Colonel Saturn can equip. One type, a "2x" gun, are guns that Colonel Saturn can dual-weild, and thus allowing him to attack twice in a row. The other type is a shotgun, which takes up both weapon slots, meaning he cannot dual weild with it. However, it will hit all enemies.
- Rusty Revolver (2x): Colonel Saturn's initial weapon. +3 attack power
“ | Apparently a war trophy. Not very useful. 2x | „ |
- Mushroom Revolver (2x): +4 attack power. Attacks can poison, nauseate, or make targets cough.
“ | Nasty shrooms come out the end... 2x | „ |
- Dusty Revolver (2x): +5 attack power. Attacks can make targets cough.
“ | Causes coughing fits to targets. 2x | „ |
- Cowboy Peashooter (2x): +9 attack power
“ | A better one-handed gun. Yeeeeehaw! 2x | „ |
- Needler (2x): +11 attack power. Fires an electric element
“ | Electric alien weapon. For UFOs or Mr. Saturn. 2x | „ |
- Seedy Popper (2x): +2 attack power. Makes it where Colonel Saturn always goes first
“ | Weak, but lets the holder always move first. 2x | „ |
- Secret Ray Gun (2x): +6 attack power. Enemies can't dodge, and can beam the target
“ | Looks like a normal handgun, but shoots beams. 2x | „ |
- Icicle Gun (2x): +14 attack power. Can freeze the target.
“ | Icicles leave no evidence at the murder scene. 2x | „ |
- Mobster Semi-Auto (2x): +6 attack power. Each gun fires twice, allowing Colonel Saturn to attack up to 4 times.
“ | It'll make you an offer you can't refuse. 2x | „ |
- Duskblaster (2x): +50 attack power. Uses a typless attack.
“ | Dark-based gun with double typeless attack. 2x | „ |
- Hand Cannon (2x): +55 attack power. Can make targets cough.
“ | Shamblers like this, but Mooks don't. 2x | „ |
- Flashblaster (2x): +55 attack power, +10 defense and speed. Will hit all enemies, and can inflict numb or sleep
“ | Light-based gun with a huge Flash effect. 2x | „ |
- Obligatory Shotgun: +10 attack power
“ | Well, it's a shotgun... Pump action and all that | „ |
- Shinestone Shotgun: Made by combining Shinestone and Scrap Metal. +18 attack power
“ | Shinestone plated, double barreled. Beastly! | „ |
- Mayhem Shotgun: +42 attack power, -3 defense, +10 agility, +35% critical strike chance. Hits twice, can't be dodged, and can inflict KO, Numb, Beamed, and Strange.
“ | It's double-barreled and causes a lot of havoc | „ |
- Shroomshot Rifle: 2 handed weapon that won't hit all targets, but it hits twice, can't be dodged, and allows Colonel Saturn to go first. +52 strength, +4 agility. Can cause status problems
“ | Fast and can cause many status problems. | „ |
*Yellow Shroom Cap: Inflicts Poison on a target
“ | It lets out a puff of noxious spores when thrown. | „ |
- Gross Purple Fungus: Inflicts Nausea on a target
“ | Eww. This could make anyone sick. | „ |
- Magic Mushroon: Inflicts Strange and Dumb onto a target
“ | Illegal on several planets. Toss at an enemy...? | „ |
- Fire in a Jar: Single use of PK Fire α that doesn't consume PP
“ | It's fire... in a jar. Let it out to cause havoc. | „ |
- Vulnerability Spray: Reduces a single target's resistance to Freeze, Fire, Electric, and Beam attacks. Can be used up to 5 times
“ | Reduces an enemy's PSI resist. Lasts a few uses. | „ |
Standard Tactics: Colonel Saturn will either use the weapon he is weilding or use PSI.
Weaknesses: Has a lot of hidden discomfort and insecurity stemming from his experiences in Rock War II
Notable Attacks/Techniques:
*ZOOM!: Absorbs some speed from an enemy.
“ | FOR SLOOOOW DOWN | „ |
- BOING!: Deals damage to an enemy by throwing a Mr. Saturn at it.
“ | THE ULTIMATE ATTACK | „ |
- DING!: Heals the entire team for a bit of HP, as well as curing Numb, Sleep, and Wrapped.
“ | HEALTHFUL AND DANDY | „ |
*PSI Quicken: Will speed up an ally (α) or the entire party (Ω).
- PSI Slowdown: Will slow down one enemy (α) or all enemies (Ω)
- PSI Attack Up: Will increase the attack power an ally (α) or the entire party (Ω).
- PSI Defense Up: Will increase the defense an ally (α) or the entire party (Ω).
- PSI Bolster: Using this on a party member makes them have the "Bolster" status and increases their PSI strength.
- 4th-D Slip: Grants the party a guaranteed flee, but cannot be used in boss battles
- PK Flash: A flash of light that will randomly grant status effects. Can cause KO, Numb, Strange, Crying, or Dumb. The Ω will affect multiple enemies and can cause diamondization
- PK Ground: Will deal damage to enemies. Gets stronger after each use.
Note: Whether or not the end game feats are 3-A or 2-C are from the developers of CogDis's knowledge of the feats on the canon game. While it is highly unlikely that they know of canon Giygas's 2-A feat (hence which is why they're not 2-A), it is likely they know of canon Giygas's 2-C feat (disregarding the 2-A feats) due to it being an important plot point of the canon game. The main cast did absorb their magicants, but magicants being 2-C structures as opposed to 3-A ones comes from the original Japanese text, and it is completely unknown if the delevopers of CogDis have knowledge of the Japanese text.
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: