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User:Cerberusleuth/Yidris

From The Codex
Friends, you know my many names. I am called Trickster by some, Ruse-Forger by others. Some have called me the Prince of Mischief, some the God of Lies. All know me as Valki, and my first gift to you, the gift of languages, is free. Hear my words; understand them. What I have to tell you is of grave importance. A time of great strife approaches! Soon, a path will open to cruel and strange worlds, filled with creatures of great avarice and wickedness! If allowed, these savage peoples will burn the forests of Gnottvold to the ground! They will put the proud clans of trollkind to the sword! These foul invaders wish to - they wish to seize the treasures from your warrens! There is but one solution to this—the clans of the Gnottvold must attack first! Too long have you been divided by petty rivalries! Strike as one, and none shall be able to stop you!
~ Tibalt under the false identity of Valki
I could ask you the same question. We planeswalkers are meddlers by nature, aren't we? But as you can probably tell, I happened to be in the middle of something before you so rudely interrupted, so if you'll excuse me—kill her!
My dear, chaos is its own reward, and nothing puts a smile on my face like a bit of mayhem. But I can't see how it's any of your business. This isn't your home. These aren't your people.
~ Tibalt to Kaya

Background

Statistics

Tier:

Name: Tibalt, the Fiend-Blooded, Rakish Instigator, Cosmic Imposter, Valki, God of Lies (False Identity)

Origin: Magic: the Gathering

Sex: Male

Age: Unknown, seemingly in his 30s

Classification: Half-Human Devil Planeswalker, False God

Dimensionality: 3-D

Attack Potency:

Durability:

Striking Strength:

Lifting Strength: Unknown

Travel Speed:

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Range:

Intelligence:


Powers and Abilities

Superhuman Physical Characteristics, Magic, Nothingness Manipulation (Able to cast spells from nothingness, along with being able to send creatures to it, and is able to shapeshift into creatures exiled this way), Irreversible Damage (Passively prevents players from gaining life), Chaos Manipulation and Power Nullification (Able to cause chaos using the sword of the realms, also can cast counterspells that chaotically summon another spell to use), Weather Manipulation (Browbeat), Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate), Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky. Able to cast blightning), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities), and Fire Manipulation (Unfazed by Chandra Nalaar's fire, which previously gave Ob Nixilis trouble)


Standard Equipment


Notable Techniques


Other

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Battle Records

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