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Sonic the Hedgehog
From The Codex
Summary
Adventure Sonic is the main protagonist of the eponymous series of video games developed by SEGA, in the Adventure Era of Sonic the Hedgehog while dually being SEGA's mascot. He is an anthropomorphic hedgehog, utilizing super speed to save his friends and other creatures from the evil mastermind, Dr. Ivo Robotnik, presently established under the alias, Dr. Eggman. Due to his hedgehog heritage, Sonic can curl up into a spiked-ball, charge up for enhanced momentum, then lunge forward to perform his iconic Spin Dash.
Powers and Stats
Tier: 5-B | Varies from at least 4-A up to Low 2-C | Varies from at least 4-A up to Low 2-C
Name: Sonic the Hedgehog
Origin: Sonic the Hedgehog
Gender: Male
Age: 15 to 16 (inconsistent)
Classification: Anthropomorphic hedgehog
Attack Potency: Planet level (Stronger than his younger self) | Varies from at least Multi-Solar System level (Defeated Perfect Chaos, who was powered by Negative Chaos Energy. Because the Final Egg Blaster was going to be used to destroy the Earth, it would also be powered by Negative Chaos Energy, and it destroyed a star system) up to Macrocosmic level+ (Stronger than the Super form of his younger self) | Varies from at least Multi-Solar System level up to Macrocosmic level+ (Stronger than his previous form)
Dimensionality: 3D
Travel Speed: FTL (Faster than and can dodge Knuckles' blitzing attacks. Knuckles can keep up with Gamma, who can outpace lasers) | Immeasurable (Faster than his Classic Super form) | Immeasurable (Faster than his previous form)
Combat Speed: FTL, higher with his Spin Dash and Light Speed Attack (Both of these techniques transcend his original attacks in speed and can blitz others on his level normally) | Immeasurable (Faster than his Classic Super form, which tagged the Time Eater with its attacks and could reach across time with its strikes) | Immeasurable (Faster than his previous form)
Reaction Speed: FTL (Dodged Knuckles' blitzing attack. Comparable to Shadow, reacted to becoming light particles. Can maneuver his Light Speed Attack and Spin Dash, which are faster than his normal traveling speed) | Immeasurable (Faster than his Classic Super form, which reacted to attacks from the Time Eater) | Immeasurable (Faster than his previous form)
Lifting Strength: Class 10 (Can push boulders comparable to his size) | At least Class 10 | At least Class 10
Striking Strength: Planet Class (More powerful than his Classic self, and he can go blow for blow with others on his level) | Varies from at least Multi-Solar System Class up to Macrocosmic+ | Varies from at least Multi-Solar System Class up to Macrocosmic+
Durability: Planet level (Stronger than his Classic self, who can go blow for blow with others on his level) | Unknown, likely varies from at least Multi-Solar System level up to Macrocosmic level+ (Although in all of his appearances he's invulnerable, his durability should still be on par with the rest of his physical prowess) | Unknown, likely varies from at least Multi-Solar System level up to Macrocosmic level+ (Although in all of his appearances he's invulnerable, his durability should still be on par with the rest of his physical prowess)
Stamina: Very High (Ran through many different time zones in Sonic CD and managed to beat Eggman without showing signs of tiring) | Likely Limitless | Likely Limitless
Range: Standard melee range. Hundreds of meters with certain abilities | Macrocosmic+ (Due to his attacks reaching through time during his battle with the Time Eater) | Macrocosmic+
All previous abilities to a greater extent, Homing Attack (Automatically zones in on an enemy during a spin attack with ???. He can also throw out Rings and perform a homing spin attack toward them), Spin Dash (With Somersault), Statistics Amplification (Increases his strength with Attack Support 6 his defense with Strength Support 8, and his speed with Acceleration Up Lv 2 and Speed Up), Healing (Can naturally heal himself via Sonic Heal), Barrier Creation (Pulses a purple barrier in front of his arms to block oncoming attacks with Sonic Guard), Sealing, Magic, Size Manipulation and Explosion Manipulation (Shrinks enemies and encases them in magic bombs with the Magic Gloves), Time Stop (Via Time Stop), Fire Manipulation (Can imbue his somersault attacks with fire using the Flame Ring), Air Manipulation, Homing Attack and Danmaku (Can create tornadoes with Blue Tornado and Tornado Jump, and also create homing wind bullets with Sonic Wind), Afterimage Creation (Via Boost Mode), Sound Manipulation and Status Effect Inducement (Can shock opponents with shouts), Paralysis Inducement (Can temporarily paralyze enemies with powerful spin attacks), Explosion Manipulation (Sets volatile landmines with Sonic Air Cracker and Sonic Cracker. He can also use bombs on enemies with Explosion and Bomb), Vibration Manipulation (Attacks with shockwaves during Sonic Storm and Sonic Wave), Vector Manipulation (Increases his torque by spinning with Sonic Ballet), Resistance to Curse Manipulation (Unaffected by curses)
Added Invulnerability, Energy Boost, Dimensional Storage, Statistics Amplification (of speed) and Healing (They're canonically contained with hammerspace, and they can restore your energy for your abilities and Super/Hyper form. They serve as an invincibility weapon for the wielder, and can both restore your HP or act as a health gauge. These can also increase your abilities, such as your speed), Healing (Chaos Emeralds can heal you when you're knocked out), Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts), Teleportation, Portal Creation, Time Slow, and Time Stop (Chaos Control is typically used for these abilities), Limited Magnetism Manipulation (Chaos Emeralds attract each other), BFR and Sealing (Chaos Control can be used to BFR others into separate dimensions), Holy Manipulation (Chaos Emeralds can perform miracles), Resurrection and Wish Granting (Granted Elise's wish and brought Sonic back to life), Time Manipulation and Spatial Manipulation (Chaos Emeralds can control time and space), Chaos Energy Manipulation, Statistics Amplification and Energy Absorption (Can use Chaos Emeralds to activate Hyper Mode and use chaos attacks with increased overall ability), Order Manipulation and Reality Warping (Passive. Chaos Emeralds control the harmony of the universe), Life Manipulation (Passive. Chaos Emeralds are the vitality of all things), Plant Manipulation (The Chaos Emeralds did this on their own), Weather Manipulation (The Chaos Emeralds destroyed a storm Dr. Eggman had made on their own), Resistance to BFR (By merely having a single Chaos Emerald on hand, Classic Sonic is warped out of the Special Stage, which resides in a different universe as a trap)
All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), True Flight, Invulnerability, Reality Warping, Holy Manipulation (This form is achieved through miracle)
All abilities of his base form and super form to a greatly enhanced level, Self-Sustenance (Type 2), Light Manipulation (With Hyper Flash)
Standard Equipment: Rings, Chaos Emeralds, Light Speed Shoes, Crystal Ring, Ancient Light, Bounce Bracelet, Flame Ring, Magic Gloves, Mystic Melody, Landmines
- Optional Equipment: Forcejewels, Power Cores
Weaknesses: Has a hard time swimming in canon
Notable Attacks/Techniques: A list of some abilities the character generally uses.
Key: Base | Super | Hyper
Note: Adventure Sonic is considered to be Sonic the Dreamcast era. The main titles in this era are Sonic Adventure, Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, Sonic Shuffle and Sonic Battle.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: