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Shovel Knight

From The Codex
Revision as of 00:01, 2 September 2022 by MrWarnerTheGreat (talk | contribs)

Don't dwell on your defeat. Knights are strongest when they work together!
~ Shovel Knight
I don't need a blade to fight evil. Shield Knight, I know you aren't lost forever.
~ Shovel Knight
Don't dwell on your defeat. Knights are strongest when they work together!
~ Shovel Knight
I don't need a blade to fight evil. Shield Knight, I know you aren't lost forever.
~ Shovel Knight

Background

Shovel Knight is the titular protagonist of the Shovel Knight series. This chivalrous adventurer is trying to stop The Enchantress from taking over the Valley and find his beloved Shield Knight, lost to the Tower of Fate.

Always honest and helpful, Shovel Knight aids people he meets along his journey. He constantly dreams of his long lost partner Shield Knight, fighting away imaginary enemies while attempting to catch her.

He solves many physically and mentally challenging puzzles throughout the lairs of the Order of No Quarter, proving his great intelligence and strength. Shovel Knight is a shining example of the Code of Shovelry: Slash Mercilessly and Dig Tirelessly!

This dropdown contains the synopsis of Shovel Knight's story. Read at your own risk as you may be spoiled otherwise!

Long before Treasure Trove, Shovel Knight trained in the ways of Shovelry along with his comrades in arms and rivals Black Knight and Polar Knight. He eventually went on his own adventures with his close partner Shield Knight, finding treasures and fighting evil where can be. The pair soon became the most accomplished adventurers in the Valley.

One such adventure led the two knights to the mysterious Tower of Fate in the far ends of the Valley where they sought to destroy a dangerous and evil amulet. Unfortunately, he lagged behind her and once he caught up to her, witnessed her falling down a platform. The catching up Shovel Knight was then caught up in a terrible magic, passed out and, while unconscious, was somehow expelled from the Tower. Awakening, he found the structure sealed and impenetrable, and Shield Knight nowhere to be seen.

Assuming the worst, the grieving Shovel Knight retired to a solitary farming life beyond the Valley's Plains, exacerbating his rivalry with Black Knight, who came to see him as a coward who was unable to protect their common friend Shield Knight. Eventually, as the rise of the Enchantress and her villainous Order of No Quarter was in full swing, the Blue Borrower heard rumors of the Tower unsealing itself. After an epiphany (revealed in Showdown), Shovel Knight decided to journey back to the Tower of Fate, to discover what really happened to his partner.

Shortly before Specter Knight's confrontation with the Enchantress in Specter of Torment, Shovel Knight was sleeping by his campfire when he was trapped by the malicious Mirror of Fate. Confused about suddenly finding himself at the Colosseum, Shovel Knight assumed to be still dreaming, before steeling himself for an upcoming attack from shadowy foes.

While proceeding, Shovel Knight has a chance encounter at the Campsite with Shield Knight, who was separated from her evil half by the Mirror's influence. The warrior maiden claims to be the genuine article and warns her former partner of an evil force behind the entrapment of their friends and foes. The Blue Borrower however, completely crushed by his constant nightmares about her apparent demise, assumes for the whole situation to be yet another restless dream. He attacks her in an attempt to vanquish the supposed vile apparition, and forces the warrior maiden to defend herself in a match and retreat. He meets with Polar Knight later on at the Grinding Glaciers, who ferociously attacks him to clear his incredulity regarding the world they are trapped in.

Reaching the Mirror Chamber after a series of battles with the illusions of the Mirror, Shovel Knight meets again with Polar Knight. Horrified by how his old friend had resolved to blindly follow evil and unable to reach him, he was curbstomped once again by the giant. Shortly after, Shield Knight shows up; after witnessing the way she fought and his encounters with Polar Knight, Shovel Knight finally understands the reality of their situation. Apologizing to each other, the two of them vowed to find a way to exit and reunite. Unfortunately, Shield Knight informs her former adventuring partner that during her battles, she has come to learn that the two of them must battle to attract the Mirror of Fate and eventually shatter it. Although Shovel Knight expresses deep concern about the possibility of not emerging out of the Mirror's world together, Shield Knight reassures him that, should that being the case, they both knew where to start looking. With her heartfelt encouragement the two battles, with Shovel Knight emerging victorious. He then confronts the Mirror of Fate and shatters it, freeing himself from its endless world of battles.

Shovel Knight wakes up at his campsite. As he feared, Shield Knight was not with him. Still, now certain that she was still alive, he picks up his Shovel Blade once again and begins his journey to reach the Tower of Fate.

In Shovel of Hope, with the power of the Enchantress having already engulfed the Valley, Shovel Knight comes out of his retirement and takes his weapon once more to discover what happened to his partner and along the way bring peace to the lands, beginning his journey towards the Tower of Fate. He has to defy each of the Order's villainous knights, who even managed to sway his old friend Polar Knight in joining their cause, in order to travel through the locked gates they set to defend their mistress.

In his sleep, Shovel Knight is haunted by Shield Knight's tragedy, seeing her falling from the sky while countless foes try to stop him from catching her. He is occasionally defied by his eternal rival Black Knight, who has resolved to defend the Enchantress from anyone and refuses to let him near the Tower of Fate out of spite. After beating the Order and making his way to the Tower's entrance, having figured out the true identity of the sorceress, Shovel Knight makes clear his goal, despite how hopeless returning Shield Knight to normal would seem to be.

Shovel Knight defeats the Order of No Quarter once again in a massive Battle Royale at the end of his ascension of the Tower. He then confronts the Enchantress herself in her inner sanctum, who mocks his hopeless quest. Shovel Knight succeeds in beating the sorceress, saving Shield Knight and then fighting alongside her the last shreds of power of the dark witch, the horrible Remnant of Fate. Shovel Knight is however wounded and rendered unconscious by their foe's last attacks while Shield Knight holds back the magical being's relentless assault and the tower starts to crumble around them. Black Knight, who appeared to help them, listens reluctantly to the warrior maiden and carries Shovel Knight to safety outside the tower. Against all odds Shield Knight, makes it out alive and joins her still unconscious friend to rest beside him, the pair being finally reunited.

In Plague of Shadows, a parallel adventure to his own, Shovel Knight appears in the background of the Village and the Armor Outpost, on his quest to defeat the Order of No Quarter. He invades the Explodatorium by the time Plague Knight returns to it, and the two fight out in the alchemist's furthest chamber. According to Plague Knight's biased and unreliable retelling of the events, the alchemist had seemingly defeated him and extracted his Essence, but Shovel Knight discreetly got back up and sucker punched him before he could collect it, unlike Shovel Knight's version where he won squarely. Which either way the events actually happened, later the alchemist followed the adventurer to a campsite and collected his essence while he was asleep.

With Plague Knight tracking down and trading Relics, useless to him, with Chester the merchant, it can be gathered that in most stages, save for a few exceptions, Shovel knight was just slightly behind the alchemist in their parallel journeys across the Valley.

Shovel Knight reappears in the dining hall of the Tower of Fate and, once again according to Plague Knight's account, he barged in just after Plague Knight only to fall unconscious and waking up only after the alchemist had already finished off his former colleagues, instead of Shovel Knight single-handedly dispatching the never-do-wells. After another battle where Plague Knight had emerged victorious once more, Shovel Knight supposedly sucker punched him again and left, leaving the Order to hang outside the room helplessly.

Plague Knight's fight with The Enchantress happened seemingly shortly before Shovel Knight's own struggle with the dark witch, and when the alchemist decided to detonate his Ultimate Potion, the Tower began to crumble, as seen during the final throes of Shovel Knight's battle with the Remnant of Fate.

In the credits, Shovel Knight is shown defeating the Liquid Samurais ambushing the Wandering Travellers, joining them for another battle.

In the prequel King of Cards, Shovel Knight makes only a brief appearance in the ending, shortly after King Knight had just finished remodeling and claiming Pridemoor Keep as his own, just in time to dethrone the gilded usurper (as seen in Shovel of Hope.

In Shovel Knight Dig, an unsuspecting Shovel Knight is attacked and knocked away by Drill Knight while he was resting at a campsite. The villainous knight proceeds to steal the Blue Borrower's treasures before making his escape underground. Shovel Knight jumps down the hole left by the thief in pursuit, and must proceed deeper and deeper and confront each of the Hexcavators before he can reclaim his belongings.

One day Shovel Knight was blissfully sleeping by his campsite, when suddenly a wrapped gift magically appeared before him. Intrigued, the adventurer checked its contents, finding inside a mysterious puzzle box, the Pocket Dungeon which instantly sucks him inside the artifact. Immediately meeting with Chester and Puzzle Knight, Shovel Knight discovers that others like him had fallen prey to the mysterious object and were trapped within its shifting copies of the Valley's lands. He then sets out to explore its depths while trying to recruit the other trapped Knights to his cause.

During the credits, he is shown in two pictures. In the first of them, he runs alongside Shield Knight with his Shovel Blade prepared for attack. In the second picture, he stands next to Shield Knight and behind Polar Knight, trying on a red scarf. At the end of the credits, in the final picture, he rests with Shield Knight on a log at the front of campfire.

In the true ending, he and everyone else in the camp escape the collapsing Pocket Dungeon through a portal that appeared after the defeat of the Master Mind.

Statistics

Key: Pre-Tower of Fate | Post-Tower of Fate

Tier: High 8-C | 8-A

Name: Shovel Knight (Real name unknown)

Origin: Shovel Knight

Sex: Male (Original), Female (Body Swap)

Age: Unknown, at least an adult

Classification: Knight, Treasure Hunter, Farmer

Status: Alive

Alignment: Lawful Good (Shovel Knight believes in the code of Shovelry, and often helps out others in need. He prefers to make peace with others instead of fighting to resolve conflict)

Dimensionality: 3-D

Attack Potency: Large Building level (Far superior to Black Knight, who can break the ground, giving these results. Defeated Specter Knight who can cut through cannon balls. Destroyed Tinker Knight's giant machine) | Multi-City Block (Defeated Black Knight after being empowered by only a tiny amount of The Enchantress's power. Shovel Knight defeated The Enchantress at full power. He was able to summon meteors at these speeds. Comparable to Shield Knight, who survived the collapse of The Tower of Fate, which was potent enough to cause an earthquake)

Durability: Large Building level (Can take strikes from Black Knight, Tinker Knight, and is comparable to Shield Knight. Can survive being catapulted from a long distance) | Multi-City Block level (Survived the meteors shot by Black Knight)

Striking Strength: Large Building Class | Multi-City Block Class

Lifting Strength: At least Class 1 (Lifted the Order of No Quarter, several adult males with full-body armor) | At least Class 1

Travel Speed: Supersonic (Can outrun cannonballs), higher with Toad Gear | Supersonic (Can outrun cannonballs), higher with Toad Gear

Combat Speed: Massively Hypersonic | Massively Hypersonic

Reaction Speed: Massively Hypersonic (Can dodge attacks from Phantom Striker, who uses cloud-to-ground lightning attacks. Superior to Specter Knight, who can dodge lightning) | Massively Hypersonic (Can dodge meteors)

Stamina: Very High (Can fight the Black Knight, the entire Order of No Quarter, and The Enchantress in one sitting) | Very High

Range: Standard Melee Range, Extended Melee Range to Tens of Meters with Relics

Intelligence: At least Above Average (Noted to be the best hero and treasure hunter according to the game's intro. Defeated the entire Order of No Quarter, a group of skilled knights with various skills. Was stated by Mole Knight to be better at digging than him)


Powers and Abilities

Superhuman Physical Characteristics, Human Achievements (Was a renowned treasure hunter alongside Shield Knight and became a farmer), Acrobatics (Preforms a long flip at the start of each level), Dimensional Storage (Can carry all of his relics and treasure), Weapon Usage (Along with being skilled with his Shove Blade, he also knows how to use various relics, such as the Flare Wand, Dust Knuckles, Throwing Anchor, Alchemy Coin, Mobile Gear, War Horn, Propeller Dagger, and Chaos Sphere), Attack Reflection (His Shovel Blade can send back projectiles), Magic (Shovel Knight has innate magic, which allows him to use his relics), Aquatic Breathing and Self-Sustenance (Type 1. Shovel Knight can freely breathe underwater. Can fight other knights in the Event Horizon stage in showdown), Damage Boost and Durability Negation (Shovel Knight can charge his power for one attack with the Charge Handle, which can bypass armor and shields that are normally Invulnerable), Fire Manipulation (When at full health, Shovel Knight can use the Drop Spark, which creates a spark-based projectile), Limited Subjective Reality (The treasures that Shovel Knight gets in his dreams are transferred to real life), Divine Protection (Noted by Kratos to have the Gods' favor during their battle), Damage Transferal (When enemies or objects are nearby, Shovel Knight can harm all of them at once). Resistance to Extreme Heat (Shovel Knight is fine being near lava. Can tank attacks from Specter Knight), Fire Manipulation (His armor blocks himself from being burnt), Cold (Perfectly fine fighting in snowy and ice areas), Radiation Manipulation, Biological Manipulation, and Gravity Manipulation (Should be comparable to King Knight who can survive in the vacuum of space. Can fight in the Event Horizon stage in Showdown)

Statistics Amplification (The Berserker Bee doubles the amount of knockback inflicted), Explosion Manipulation (With Bombs), Sealing (The Joustus Card seals opponents inside), Flight (The Propeller Pack allows the user to fly), Time Manipulation (The Chronos Coin slows down time), Energy Projection (The Cube of Zorix and Remnant Spiral fires energy beams), Psuedo-Telekinesis (The Repeller pushes enemies away if close to the user), Transmutation (With the Fairy Wand, which turns enemies into fairies), Teleportation (With the Warping Glass, which swaps the placements of all enemies), Electricity Manipulation & Paralysis Inducement (With the Witherbolt, which fires thunderbolts and stuns an enemy), Invulnerability (With the Ichor of Fortitude, which makes the user invincible), Summoning (With the Egg, the user can hatch a Griffoth, Fairy, or Birder to attack), Vibration Manipulation (With Slamvil, an earthquake is caused to both damage enemies and stun them)
Fire Manipulation (The Flare Wand shoots fireballs that can be fired underwater), Intangibility (Phasing, possibly Spatial. The Phase Locket briefly allows Shovel Knight to phase through anything. The Phase Locket is implied to be phasing between dimensions), Intangible Attacks and Durability Negation (The Throwing Anchor can pass through solid surfaces with ease), Sound Manipulation (The War Horn fires a powerful sound wave), Limited Flight (With the Dust Knuckles, Shovel Knight moves forward when punching anything, sustaining himself within the air. The Propeller Dagger allows Shovel Knight to briefly fly forward), Healing and Restoration (The Ichor of Renewal fully heals and restore Shovel Knight's health and magic), Invulnerability (The Ichor of Boldness makes Shovel Knight invincible for 10 seconds), Magnetism Manipulation (The Ichor of Fortune draws nearby treasure to Shovel Knight)
Statistics Amplification, Enhanced Magic, and Magic Absorption (Conjurer's Coat increases Shovel Knight's magic in exchange for defense, and allows Shovel Knight to collect magic from slain foes. The Toad Gear increases Shovel Knight's speed), Damage Boost (Dynamo Mail increases Shovel Knight's power for one strike after preforming two consecutive shovel drops), Enhanced Acrobatics (The Ornate Plate is stated to be acrobatic, and allows Shovel Knight to preform acrobatic moves casually), Fire Manipulation and Power Modification (The Armor of Chaos gives Shovel Knight fire-based attacks that replace his innate Shovel Blade abilities. Absorbing a red orb allows him to shoot a fire projectile. The Toad Gear gives Shovel Knight the abilities of the Battle Toads, replacing his Shovel Blade abilities), Healing and Restoration (Can absorb Green and Blue orbs from opponents which heal Shovel Knight and replenish his magic), Absorption (When attacking enemies with the Armor of Chaos, Shovel Knight can absorb various orbs that can increase his power), Size Manipulation (The Toad Gear allows Shovel Knight to increase the size of his Shovel Blade or helmet horns), Shapeshifting (The Toad Gear can turn itself into a big boot), Resistance to Knockback (The Mail of Momentum prevents most knockback at the cost of being difficult to stop when moving)
Healing (Potions and various foods heal its user. The Troupple Chalice heals the user overtime), Explosion Manipulation (With Bomb, Fire Bomb, Ice Bomb, Crystal Clear, and Bomb Cannon. Dynamallet blows up enemies hit by a chain attack), Fire Manipulation (With Fire Bombs, which explodes into fire. The Flame Axe burns enemies when hit. The Fizzle Wand leaves a trail of fire wherever the user walks), Ice Manipulation (With Ice Bomb, which freezes anyone hit by the explosion. The Ice Axe freezes enemies when hit), Statistics Amplification (Wood Blade, Steel Blade, and Hero Blade respectively increase the user's attack power. The Troupple Chalice, Meal Ticket, and Premium Meal Ticket increases the user's maximum health. The Single Glove deals extra damage to one enemy. Diamond Dust increases the user's item power and durability. Too Big Bomb increases the size of bomb explosions), Sound Manipulation (With the War Horn, which blasts a soundwave around the user), Time Stop (The Chronos Coin stops time. Chronos Glass freezes time at the start of battle), Durability Negation (The Wildcard defeats all foes that look alike), Electricity Manipulation (The Zap Wand shoots electricity), Smoke Manipulation (With Smoke Bomb, which explodes a field of smoke), Damage Boost (The Swift Dagger deals extra damage for the first hit. The Third Amulet deals extra damage for every third hit on the same enemy. Five String deals extra damage for every 5th hit done to the same enemy. The Power Pail increases damage once the gem meter is full. The Obsidian Drill deals extra damage to blocks), Resurrection & Summoning (The Fenix Feather revives its user upon death, while also summoning a phoenix to destroy everything), Flight (The Nimbus Balloon allows its user to float over hazards), Rage Power (The Fury Horns increase damage and enrage the user when on low health after preforming a chain attack), Holy Manipulation (Divine Liquid deals more damage to undead beings while also recovering full health if preforming a 10+ chain attack), Absorption (The Desperation Talon heals the user from attacking others when on low health), Pain Manipulation (Shockproof Socks deals damage for every 10 steps its user takes), Poison Manipulation (Toad Totem poisons enemies with any attack), Enhanced Senses (The Snoutin' Charm allows the user to find gems in blocks). Resistance to Electricity Manipulation (Shockproof Socks resist electric damage), Explosion Manipulation (Bomb Seed Bag grants bomb resistance)[1][2]


Standard Equipment

Shovel Blade, Stalwart Plate, various relics which includes:

Image Name Magic Stage Cost

(Stage)

Cost (Village) Description
Flare Wand 4 Pridemoor Keep 1000 2000 It's a wand that shoots fireballs! Watch your magic meter!

Conjure fiery blasts!

Phase Locket 8 The Lich Yard 1000 2000 Escape from all harm... briefly. You can even walk on spikes!
Dust Knuckles 2 Lost City 3000 3500 Dash through dirt and foes alike!
Throwing Anchor 6 Iron Whale 3000 3500 An unstoppable arc of destruction. Crush foes above and below!
Alchemy Coin 8 Explodatorium 3000 3500 Toss a coin for a chance at riches. If you're lucky you can win big!
Mobile Gear 6 Clockwork Tower 3000 3500 Ride over hazards and reach higher places! Hop on and hold on!
War Horn 20 Stranded Ship 4000 5000 Clear a space around you with a powerful blow!
Propeller Dagger 4 Flying Machine 4000 5000 Soar through the sky blade first!
Fishing Rod 6 Village N/A 1250 Cast into a pit, and wait for a bite!
Chaos Sphere 6 Village N/A 2500 An orb of boundless combat potential. Give it a good throw!
Troupple Chalice X 2 N/A Village N/A 1500 X 2 A vessel for storing mythical ichor.

Optional Equipment

  • Showdown: Berserker Bee, Bomb, Joustus Card, Propeller Pack, Chronos Coin, Cube of Zorix, Remnant Spiral, Repeller, Griffoth Egg, Fairy Egg, Birder Egg, Slamvil, Fairy Wand, Warping Glass, Witherbolt, and Ichor of Fortitude
  • Armors:
Armor Image Cost Description
Final Guard 3000 Drop half as much gold when you fall in battle!
Conjurer's Coat 4000 Sacrifice some protection for a higher magic limit, and harvest magic from defeated foes!
Dynamo Mail 6000 Perform two consecutive shovel drops to unleash a powerful charge slash!
Mail of Momentum 6000 Heavily plated. Keep your footing when struck by enemies, but stopping may be a problem!
Ornate Plate 8000 Flashy! Acrobatic! Useless!
Armor of Chaos N/A A plate of fiery fury. Collect orbs to fuel your rage!
Toad Gear N/A Brawl and use smash hits! Double tap [left] or [right] to run!
  • Pocket Dungeon Items:
Name Description
Potion Restores 2 HP.
Bomb Explodes, damaging everything in its radius. Effects and looks are slightly changed by Plague Knight's abilities and the Too Big Bomb Relic.
Fire Bomb Explodes, leaving damaging flames in its radius.
Ice Bomb Explodes, freezing everything in its radius.
Crystal Clear Explodes, damaging everything.
Wood Blade +1 damage to base attacks.
Steel Blade +2 damage to base attacks.
Hero Blade +3 damage to base attacks.
Flame Axe Ignite foes on hit!
Ice Axe Freezes foes on hit!
War Horn Blasts an area around you!
Shield Blocks 1 damage.
Chronos Coin Stops time for a while.
Bomb Cannon Vs. Mode item. Drops Bombs on your opponent.
Spear Long reach, pierces shields.
Wildcard Destroy all matching foes.
Monster Potion Vs. Mode item. Temporarily transform your opponent into a monster.
Zap Wand Blast a line with electricity.
Flood Fish Vs. Mode item. Flood the opponent's board.
Turkey Restores 10 HP.
Smoke Bomb Avoid harm in the smoke.
Troupple Chalice +5 max HP until end of level.
Troupple Chalice Restores 1 HP every 5 turns until end of level.
Shuffle Top Shuffle the opponent's board.
  • Pocket Dungeon Relics:
Name Base Cost Description
Swift Dagger 10000 First strikes do +1 damage.
Fenix Feather 10000 This feather will destroy everything and restore your Health if you fall in battle. But only once!
Nimbus Balloon 8000 Don't float away... Just kiddin'. With this balloon, you'll hover just high enough to avoid floor hazards.
Mentor Manual 8000 If you know the way, you can get out of the Dungeon faster!
Fury Horns 10000 After you score a fatal blow with a Chain, your next hit will pack a furious wallop!
Meal Ticket 6000 +2 Health.
Premium Meal Ticket 8000 +3 Health.
Fizzle Wand 6000 This broken Flare Wand leaves a damaging trail wherever you walk.
Snoutin' Charm 6000 Find Gems in Blocks.
Divine Liquid 8000 +1 damage to Undead. 10+ Chains recover all health.
Potion Napkin 8000 Does not Chain Potions, letting them being drink singularly.
Single Glove 8000 +1 damage to single foes.
Diamond Dust 8000 +1 Item damage and their Durability.
Third Amulet 8000 +1 damage every 3rd hit on the same foe.
Gem Beet 6000 Slows down Gem Meter depletion and slain foes grants more Gem Meter.
Dynamallet 6000 Your next Chain explodes. Recharges when opening chests.
Desperation Talon 6000 Fatal blows recover 2HP at low health.
Power Pail 10000 +1 damage at max Gem Meter.
Five String 10000 +1 damage every fifth hit.
Too Big Bomb 10000 Bigger Bomb explosions.
Gem Chain 8000 More Gems from Chains.
Shockproof Socks 6000 Resist electric damage. +1 damage every 10 steps.
Obsidian Drill 6000 Deal extra damage to all blocks.
Chronos Glass 6000 Freezes time on room enter or when board is nearly full.
Gold Leaf Clover 8000 Find rarer Items.
Bomb Seed Bag 6000 Find more Bombs + bomb resistance (this includes Ratsploders blast.
Toad Totem 10000 Attacks poison foes.

Notable Techniques

  • Drop Spark: Makes Dig Slashes generate rolling sparks while Shovel Knight is on full health.
  • Trench Blade: Lets the Shovel Blade dig up Dig Piles with just one Dig Slash instead of five.
  • Charge Handle: Lets Shovel Knight charge up the Shovel Blade to perform stronger and wider Dig Slashes.

Other

Standard Tactics: Shovel Knight will typically use his Shovel Blade and various relics to attack. He also sometimes preforms sneak attacks by playing dead.

Weaknesses: Has a limited supply of magic and only fights when forced to.

Note: Do not attempt to scale Shovel Knight to Kratos. Despite being claimed as canon from both parties, their words contradict their games. At the end of God of War 3, Kratos killed the entire pantheon, flooding the earth and killing everyone, if this is canon to Shovel Knight, this implies the world of Shovel Knight is completely destroyed as the events of God of War 3, which wouldn't make sense due to how Kratos acts in Shovel Knight. Along with this, even if he is shown to use weapons from God of War 3, this is a Kratos before the events of the games, as he notes to Athena he is still being tested by the gods, which is a thing that was done all the way back in the first God of War. Along with noting Shovel Knight has the Gods favor, which is something he would not do in God of War 2 and onward where he has broken free from the chains of fate. Along with this, if this was GoW 2 or onward, he would not simply accept the Gods favor one as he detests the Gods after their betrayal in GoW 2. Even if we were to assume this battle was canon, it would be deemed as an outlier due to Shovel Knight and those comparable to him being threatened and harmed by lesser feats much after the battle against Kratos.

References

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Shovel Knight