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Koops

From The Codex
Revision as of 07:14, 11 January 2024 by GiverOfThePeace (talk | contribs) (Text replacement - "Powers and Abilities" to "Powers and Techniques")
OH, PLEASE TAKE ME WITH YOU TO FIGHT HOOKTAIL! PLEASE! I'M BEGGING YOU!
~ Koops

Background

Koops is a Koopa Troopa from Petalburg who is the second Mario's partner in Paper Mario: The Thousand-Year Door. His left eyelid is half-closed, and he wears a bandage on his nose, a light-blue, short-sleeve jacket with a hoodie, blue pants, and white shoes. Very much like Kooper from the original Paper Mario, Koops can retreat into his shell and use it as a weapon against foes, and Mario can also launch him at switches or distant objects to hit them or retrieve them. However, he differs from Kooper in that Mario can hold Koops's shell in place. He has a girlfriend named Koopie Koo and a father named Koopley. His name is a portmanteau of "Koopa" and "oops", an exclamation of clumsiness (Koops being clumsy); it is also a real surname. Koops is the only party member to have a defense point without any adjustments as badges or items.

Codex Statistics

Tier: 2-C

Name: Koops

Origin: Paper Mario: The Thousand-Year Door

Sex: Male

Age: Unknown

Classification: Koopa Troopa

Status: Alive

Alignment: Neutral Good (Naturally assists Mario and others to help them on their adventure)

Dimensionality: 3-D

Attack Potency: Universe level (Capable of harming the Shadow Queen, who created the Crystal Stars, which can blow up the universe[1]. Capable of harming Mario, Bowser, and Princess Peach)

Durability: Universe level (Can take hits from the Shadow Queen, Mario, and Bowser), Higher with his Koopa Shell

Striking Strength: Universe Class

Lifting Strength: Unknown

Travel Speed: Faster Than Light (Comparable to Mario, Bowser, and Princess Peach)

Combat Speed: Faster Than Light (Comparable to Mario, Bowser, and Princess Peach)

Reaction Speed: Faster Than Light (Comparable to Mario, Bowser, and Princess Peach)

Stamina: Superhuman (Can fight dozens of battles in a sitting, and go on an adventure that took the spans of days. Able to complete the Pit of 100 Trials, which are 100 battles that includes the stronger boss, Bonetail)

Range: Standard Melee Range, Tens of Meters to Hundreds of Meters with items. Universal with the Crystal Stars

Intelligence: Above Average (Koops is a good fighter who can use various weapons without prior training. He's even able to stand up against those with decades of experience)


Powers and Techniques

Superhuman Physical Characteristics, Acrobatics (Can preform acrobatic maneuvers during their attacks), Martial Arts (Defeated the Glitz Pit champion Rawk Hawk in a fight), Natural Weaponry (Koops can use his shell as a weapon to hit people with), Accelerated Development (Koops became powerful enough to surpass himself when he had the Crystal Stars, which were used to weaken the Shadow Queen. In which no character was able to deal any damage to her. As shown in the Bonetail battle, Koops no longer needs them to harm someone who's above The Shadow Queen. Bonetail was stated by Goombella to be stronger than the Shadow Queen. And added with his better stats, it makes a lot of sense. Prior to that, Mario and co. couldn't harm the Armored Harriers at all, even losing the battle. Up until Mini-Yoshi came, they were able to defeat them, twice. The cast was then able to defeat the rest of the Glitz Pit fighters, each one being ranked higher than the other. They were able to defeat Bowser, who was able to one-shot Rawk Hawk, a previous boss. Shadow Peach [the Shadow Queen's weaker form], one-shots Grodus, another previous boss. Mario and co. also survives that exact attack), Psuedo-Forcefield Creation (With Shell Shield, Koops can create a large Koopa Shell to prevent damage from being taken), Durability Negation (Shell Slam deals piercing damage to enemies, which bypasses the defense stat) Social Influencing (By either using Appeal or Stylish Moves, Koops can cheer up an entire audience. Even to those who initially wanted him hurt or dead are charmed), Self-Sustenance (Type 1; All partners can breathe on the moon), Non-Physical Interaction (All partners can harm Boos), Regeneration (Mid; All partners can come back from being squished by the stage hazards), Body Control (All partners can use the Cursed Box's curses, which allows you to become an airplane, boat, and tube), Save and Load & Time Manipulation (All partners can use Save Blocks to save their data), Perfect Guard (All partners can perform Superguard, which negates any damage and side effects dealt). Resistance to Fire Manipulation & Electricity Manipulation (Koops' shell can hit enemies made up of fire or having an electric aura), Heat (All partners can run near fire), Cold (All partners are unaffected by snowy areas and space), Transmutation (All partners seem to be unaffected by Doopliss' ability to turn people into pigs), Cosmic Radiations (Can stay in space just fine), Sleep Manipulation (All partners can stare at a Sleepy Sheep, which makes you fall asleep from just looking at it), Absorption & Metaphysics Manipulation (Soul Manipulation; All partners resists the Shadow Queen's hands, which she can use to absorb the victims and their souls), Conceptual Manipulation/Paint Manipulation. With Guard or Superguard, he can guard/parry/negate (on a greater scale): Physical attacks, Absorption (Parries Fuzzies, Swoopers, and the Shadow Queen from absorbing health and FP), Fire Manipulation (Parries fire from Fire Bro, Bowser, Ember, Lava Bubble, Phantom Ember, Hooktail, X-Nauts, Grodus, Vivian), Poison Manipulation (Parries poison attacks from Bowser, Poison Pokey, Putrid Piranha, Poison Puffs, Gloomtail, Beldam, and the Shadow Queen), Explosion Manipulation (Parries explosions from Bob-ombs and Bobbery), Ice Manipulation (Parries ice attacks from Frost Piranha, Ice Puffs, Bonetail, Grodus, Beldam), Sound Manipulation, Sleep Manipulation (Parries sleep inducement from Crazee Dayzees and Bonetail), Electricity Manipulation (Parries lightning attacks from Dark Puffs, Dark Wizzerd, Wizzerd, Elite Wizzerd, Grodus, Marilyn, Shadow Queen), Statistics Reduction, Paralysis Inducement, Size Manipulation (Parries attacks that shrink Mario from Bonetail, X-Nauts, Beldam), Time Stop & Time Manipulation (Parries attacks that slow and freeze time from Grodus and Beldam), Power Nullification (Parries Bowser's command removal, Shadow Queen and Beldam's status effect remover), Vibration Manipulation (Parries earthquakes from Gloomtail and Magnus), Fragrance Manipulation (Parries damage inducing breath from Gloomtail and the Shadow Queen), Mind Manipulation (Parries attacks that induce confusion from Bonetail), Darkness Manipulation (Parries the Shadow Queen's Dark Wave), Magic (Parries magic from a Magikoopa and Kammy), Status Effect Inducement
Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Metaphysics Manipulation (Soul Manipulation; Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers)

Intangibility & Invisibility (With Boo's Sheet, which makes the user intangible and invisible. It even protects them from others that can harm intangible beings), Healing & Restoration (Can heal with Cake Mix, Chocolate Cake, Coco Candy, Coconut, Couple's Cake, Dried Bouquet, Dried Shroom, Electro Pop, Fire Pop, Fresh Juice, Fresh Pasta Bunch, Fried Egg, Fried Shroom Plate, Fruit Parfait, Golden Leaf, Gradual Syrup, Heartful Cake, Honey Candy, Honey Shroom, Honey Super, Honey Syrup, Honey Ultra, Horsetail, Hot Dog, Icicle Pop, Ink Pasta Dish, Inky Sauce, Jammin' Jelly, Jelly Candy, Jelly Shroom, Jelly Super, Jelly Ultra, Keel Mango, Koopa Dumpling, Koopa Tea, Koopasta Dish, Mango Pudding, Maple Shroom, Maple Super, Maple Syrup, Maple Ultra, Meteor Meal, Mistake, Mousse, Mushroom, Mushroom Crepe, Mystic Egg, Omelette Plate, Peachy Peach, Roast Shroom Dish, Shroom Broth, Shroom Cake, Shroom Steak, Slow Shroom, Snow Bunny, Space Food, Spaghetti Plate, Spicy Pasta Dish, Spicy Soup, Super Mushroom, Turtley Leaf, Whacka Bump, Zess Cookie, Zess Deluxe, Zess Dinner, Zess Frappe, Zess Special, and Zess Tea), Explosion Manipulation (With Coconut Bomb, Egg Bomb, and Zess Dynamite), Statistics Amplification (Courage Shell increases defense. Hot Sauce, Power Punch, and Spicy Pasta Dish increases attack power. Repel Cape increases the user's ability to dodge), Status Effect Inducement (Dizzy Dial makes others dizzy. Love Pudding makes the user either invisible/intangible, electrified, or sleepy. Peach Tart makes the user dodgy, electrified, or sleepy. Ruin Powder makes the enemies confused), Durability Negation (All items that causes damage deals piercing damage, which ignores the defense stat), Earth Manipulation & Vibration Manipulation (With Earth Quake and POW Block, which causes an earthquake and shakes the ground), Electricity Manipulation (Passive. With Electro Pop or Volt Shroom, which electrifies the user and zaps anyone who touches them. Thunder Bolt and Thunder Rage hits enemies with lightning), Fire Manipulation (With the Fire Flower, which shoots many fireballs), Purification (Type 1; Fresh Juice, Healthy Salad, and Tasty Tonic can cure status effects), Fear Manipulation & Summoning (Fright Mask summons a Bowser ghost, which scares enemies), Absorption & Life Manipulation (HP Drain absorbs health from others to heal), Ice Manipulation (Ice Storm freezes people), Resurrection (Passive. Life Shroom returns the user back to life), Size Manipulation (Mini Mr. Mini shrinks an opponent and decreases their power), Statistics Reduction (Mr. Softener reduces defense), Power Modification (Point Swap swaps HP and FP), Poison Manipulation (With the Poison Mushroom), Curtain Fire (With the Shooting Star, which summons many stars from the sky to attack. The Fire Flower shoots a barrage of fireballs), Sleep Manipulation (Sleepy Sheep summons a herd of sheep that makes people fall asleep), Damage Transferal (Spite Pouch damages whoever attacks the user), Time Stop (Stop Watch freezes time) . Resistance to Status Effect Inducement, Ice Manipulation, Time Stop, Poison Manipulation, Statistics Reduction, Power Nullification, Sleep Manipulation, Size Manipulation, Fire Manipulation, Mind Manipulation, Time Manipulation (Feeling Fine P makes the user immune to Dizzy, Frozen, Immobilized, Poisoned, POW-Down, Prohibited Command, Sleep, Size, Allergic, Burn, Confused, DEF-Down, and Slow)
Damage Boost (Charge P allows the user to charge their attack power. Mega Rush P and Power Rush P increases the user's attack power when low on health), Supernatural Luck (Close Call P has a chance to make enemies miss attacks when low on health. Pretty Lucky P has a chance to make enemies miss randomly), Statistics Amplification (Damage Dodge P increases defense when blocking an attack. Defend Plus P increases the user's defense. Flower Saver P decreases the amount of FP usage for attacks. HP Plus P increases the user's health. Last Stand P halves damage taken when low on health. Power Plus P increases the user's attack power), Velocity Manipulation (Double Dip P allows the user to use two items during their turn), Healing (Happy Heart P heals the user overtime), Life Manipulation & Absorption (HP Drain P reduces attack power, but allows the user to drain health and absorb it anytime they attack enemies), Power Modification (P-Down, D-Up D decreases power, but raises defense. P-Up, D-Down P increases power, but decreases defense), Enhanced Social Influencing (Super Appeal P increases the cheers from the crowd when using appeal)
Healing, Restoration & Purification (Type 1; Sweet Treat and Sweet Feast heals Mario and restores FP, along with removing status effects), Vibration Manipulation & Size Manipulation (Earth Tremor can increase its size and cause earthquakes when hitting the ground), Limited Time Stop (Clock Out can create a bomb that freezes time when exploding), Statistics Amplification (Power Lift increases the users offense and defense), Durability Negation (Earth Tremor, Art Attack, Show Stopper, and Supernova all bypass defense with piercing damage, meaning any additional additions to durability are nullified), Sealing and Metaphysics Manipulation (Soul Manipulation; The Crystal Stars were used to seal the Shadow Queen), Negation to Intangibility (Can harm Boos using double intangibility and enemies using Boo's Sheet, which can normally phase through any attacks), Resistance Negation & Invulnerability Negation (Removed the Shadow Queen's resistances to any status effect and attacks). Resistance to Curse Manipulation, Sealing, BFR, Corruption, and Metaphysics Manipulation (Soul Manipulation; Being in possession of the Crystal Stars nullifies the Shadow Queen's curse. The Shadow Queen's curse caused the souls of the previous four heroes to be sealed within a chest], causing them to become evil), Possession (Mario used the Ruby Star to get his body back from Doopliss. Unaffected by the Shadow Queen, who possessed Peach)


Standard Equipment

Various items and badges


Notable Techniques

Attack FP Needed Effect Action Command Attack Power Move Rank
Shell Toss 0 Attacks a single ground enemy. Tilt stick to the left until the star lights up. Initial: 1/2
Super: 2/3
Ultra: 3/5
Initial
Power Shell 3 Attacks all ground enemies. Hold stick to the left to fill the gauge and release when the star is lit. Initial: 1/2
Super: 2/3
Ultra: 3/5
Initial
Shell Shield 4 Creates a shell to protect Mario. Press A to stop the word "OK" in the gauge. N/A Super Rank
Shell Slam 6 Attacks all ground enemies and penetrates their defense. Repeatedly tilt the stick to the left to fill the gauge. The most successful way is to turn the controller sideways so that the stick is at the bottom and flick the stick down. Ultra: 0-6 Ultra Rank

Other

Standard Tactics: Koops would use his shell to attack, along with various items.

Weaknesses: Has limited FP. Koops can be flipped on his shell, leaving him temporarily immobile.

References

Battle Records

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