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Durability
Introduction
Durability is a term used to define withstanding a certain amount of power. Unlike Stamina, durability isn't based off your endurance, but rather what you can survive. Under Newton's Third Law of motion it is noted that every action has an equal and opposite reaction, so normally for someone to be producing high energy with their Attack Potency, they must logically be able to withstand it, which would apply to their durability. Some attempt to argue that this cannot be used as authors in fiction do not realize this, however, this in itself is a faulty argument as there's a lot of different things the author is at times "not realizing" that would make it nigh-impossible to even gauge statistics properly if we allowed it. A lot of authors also seem to understand the idea of being able to withstand what one can dish out too, with one's who clearly don't portray their character this way having themself get hurt upon unleashing massive amounts of energy.
Misconceptions with Durability
- A major misconception with durability falls under a person assuming if a character survived an attack at all, even if they knocked it out, they must scale to the person's Attack Potency as it would have killed them otherwise. This is not the case, if an attack instantly knocked you out, that means the attack did so much damage your body could not withstand it, and essentially shut itself off. This does not scale to durability at all as one did not withstand anything with this feat.
- Another misconception is a character should be able to scale to an attack in durability even if it broke their bones due because "if it didn't completely vaporize their bones then they did withstand it somewhat". This is completely false, with this same logic, real life humans would reach up to wall level in durability as some can survive getting run over by cars but amass massive injuries from it. Technically they've only "withstood" it because the force of the attack they took only focused on specific spots that were thankfully non-lethal, this is not due to their durability. Do note that withstanding something should be one survive hits from the attacker, being able to still stand, or no real indication that the attacks are breaking their bones in a single hit.
Higher levels scaling
Once going above tier 3, our scaling reaches into unquantifiable energy areas, this is better suited to be explained in our tiering system, which is based on hierarchical tiering. This considers a hierarchical scale, these are the uncountably infinite higher size attributed to reaching a higher level of hierarchy.
Since human characters are the most prevalent throughout all of fiction and we understand the energy levels in the standard universe (due to existing in it), the power of the standard universe is split into many levels encompassing the majority of this system. This ranges from below the energy level of an average human to infinite energy on the first hierarchical scale. This hierarchy falls under our standard laws of physics.
After transcending this one it extends into the next hierarchy, this usually extends into a multiverse's cosmology. This standard hierarchy is beyond the regular singular space-time continuum of the universe. One can go higher and higher depending on the cosmology and the setting of the verse.
The scale culminates in characters transcending hierarchy, who we fittingly scale via layers of transcendence. All possible levels of power are included within our tiering system due to the lower/higher/transcendent hierarchies ratios being as broad as they are.
In most cases, tier 11 is a mostly unused tier as the physical world (aka the world we live in), is generally the lowest level of reality in the verse. Though in some cases an author will use have a reality even below our physical world, and thus that would be tier 11. Along with this there are some verses where the physical world has lower layers of reality beneath even it and characters would qualify for tier 11 in this.
To add on, spatial dimensions are not considered as higher planes of reality or higher hierarchies by default, however temporal dimensions are considered as such, to briefly explain, temporal dimensions in fiction are treated as higher layered timelines beyond the regular scope of the traditional physical world. Being the very reason for the existence of Tier 2 in the first place.
Durability levels
Tier | Level | Energy in
Conventional Terms |
Energy in Tonnes
of TNT Equivalent |
Energy in Joules | High End to Low End ratio | Explanations |
---|---|---|---|---|---|---|
11-C | Low Infraversal | None | None | None | None | This is lower hierarchal energy incapable of being quantified. |
11-B | Infraversal | None | None | None | None | This is lower hierarchal energy incapable of being quantified. |
11-A | High Infraversal | None | None | None | None | This is lower hierarchal energy incapable of being quantified. |
10-C | Below Average | ~0 Joules to
50 Joules |
~0 to 9.56x10−9 | ~0 to 5x101 | N/A | |
10-B | Human | 50 Joules to
130 Joules |
1.195×10−8 to 3.1071×10−8 | 5x101 to 1.3x102 | 2.6x | |
10-A | Athlete | 130 Joules to
300 Joules |
3.1071×10−8 to 7.17x10−8 | 1.3x102 to 3x102 | ~2.307x | |
9-C | Peak Human | 300 Joules to
14 Kilojoules |
7.17x10−8 to 3.34608×10−6 | 3x102 to 1.4x104 | 46.67x | |
9-B | Wall | 14 Kilojoules
to 0.018 Tons |
3.59x10−6 to 1.8×10−2 | 1.4x104 to 7.6×107 | ~5441.067 | |
9-A | Room | 0.018 Tons
to 0.25 Tons |
1.8×10−2 to 2.5x10−1 | 7.6×107 to 1.046x109 | ~13.89x | |
Low 8-C | Small Building | 0.25 Tons
to 5 Tons |
2.5x10−1 to 5 | 1.046x109 to 2.092x1010 | 20x | |
8-C | Building | 5 Tons
to 7.5 Tons |
5 to 7.5 | to 2.092x1010 to 3.138×1010 | 1.5x | |
High 8-C | Large Building | 7.5 Tons to
10 Tons |
7.5 to 1x101 | 3.138×1010 to 4.184×1010 | ~1.33x | |
8-B | City Block | 10 Tons to 100 Tons | 1x101 to 102 | 4.184×1010 to 4.184x1011 | 10x | |
8-A | City District | 100 Tons to 10 Kilotons | 102 to 1x104 | 4.184x1011 to 4.184×1013 | 100x | |
7-C | Town | 10 Kilotons to
1 Megaton |
1x104to 106 | 4.184×1013 to 4.184x1015 | 100x | |
7-B | City | 1 Megaton to 100 Megatons | 106 to 1x108 | 4.184x1015 to 4.184x1017 | 100x | |
7-A | Mountain | 100 Megatons
to 1 Gigaton |
1x108 to 1x109 | 4.184x1017 to 4.184x1018 | 10x | |
6-C | Island | 1 Gigatons
to 1 Teraton |
1x109 to 1x1012 | 4.184x1018 to 4.184x1021 | 1000x | |
Low 6-B | Small Country | 1 Teraton to 10 Teratons | 1x1012 to 1x1013 | 4.184x1021 to 4.184x1022 | 10x | |
6-B | Country | 10 Teratons
to 500 Teratons |
1x1013 to 5x1014 | 4.184x1022 to 2.092x1024 | 50x | |
High 6-B | Large Country | 500 Teratons
to 1 Petaton |
5x1014 to 1x1015 | 2.092x1024 to 4.184x1024 | 2x | |
6-A | Continent | 1 Petaton
to 40 Petatons |
1x1015 to 4x1016 | 4.184x1024 to 1.674x1026 | ~40x | |
High 6-A | Multi-Continent | 40 Petatons to
28.6 Exatons |
4x1016 to 2.87x1019 | 1.674x1026 to 1.2x1029 | ~716.85x | |
5-C | Moon | 29.6 Exatons to
430 Exatons |
2.87x1019 to 4.3x1020 | 1.2x1029 to 1.8x1030 | ~14.53x | |
Low 5-B | Small Planet | 433 Exatons
to 48 Zettatons |
4.3x1020 to 4.8x1022 | 1.8x1030 to 2x1032 | ~111.11x | |
5-B | Planet | 48 Zettatons
to 4.075 Yottatons |
4.8x1022 to 4.075x1024 | 2x1032 to 1.705x1034 | ~85.25x | |
High 5-B | Large Planet | 4.075 Yottatons
to 182.31 Ninatons |
4.075x1024 to 1.823x1029 | 1.705x1034 to 7.628x1038 | ~44,737x | |
5-A | Brown Dwarf | 182.31 Ninatons
to 3.910 Tenatons |
1.823x1029 to 3.91x1030 | 7.628x1038 to 1.636x1040 | ~21.45x | |
Low 4-C | Low Mass Star | 3.910 Tenatons
to 55 Tenatons |
3.91x1030 to 5.49x1031 | 1.636x1040 to 2.3x1041 | ~7.33x | |
4-C | Star | 55 Tenatons
to 912.295 Tenatons |
5.49x1031 to 9.12x1032 | 2.3x1041 to 3.817x1042 | ~16.59x | |
High 4-C | High Mass Star | 912.295 Tenatons
to 1 Foe |
9.12x1032 to 2.39x1034 | 3.817x1042 to 1x1044 | ~26.20x | |
4-B | Solar System | 1 Foe
to 121.98 GigaFoe |
2.39x1034 to 1x1044 | 1x1044 to 1.22x1055 | ~12,1982,507,288.629738x | |
High 4-B | Multi-Solar System | 121.98 GigaFoe
to 1.61 YottaFoe |
2.92x1045 to 1.041x1048 | 1.22x1055 to 4.357x1057 | ~357.1554x | |
4-A | Star Cluster | 121.98 GigaFoe
to 1.61 YottaFoe |
1.041x1048 to 4.693x1050 | 4.357x1057 to 1.964x1060 | ~450.7539x | |
High 4-A | Multi-Star Cluster | 121.98 GigaFoe
to 1.61 YottaFoe |
4.693x1050 to 1.22x1055 | 1.964x1060 to 1.614x1068 | ~82,185,891.768x | |
3-C | Galaxy | 1.61 YottaFoe
to 1.61 NinaFoe |
3.857x1058 to 3.857x1061 | 1.614x1068 to 1.614x1071 | 1000x | |
High 3-C | Multi-Galaxy | 1.61 NinaFoe
to 5.48 TenaFoe |
3.857x1061 to 1.301x1065 | 1.614x1071 to 5.447x1074 | ~3374.8x | |
3-B | Galaxy Cluster | 5.48 TenaFoe
to 2.15 TenakiloFoe |
1.301x1065 to 5.134x1067 | 5.447x1074 to 2.148x1077 | ~394.3x | |
3-A | Supercluster | 2.15 TenakiloFoe
to 2.79 TenamegaFoe |
5.134x1067 to 6.666x1070 | 2.148x1077 to 2.789x1080 | ~1298.4x | |
High 3-A | Multi-Supercluster | 2.79 TenamegaFoe
to any higher finite amount |
6.666x1070 to any higher finite number | 2.789x1080 to any higher finite number | N/A | |
Low 2-C | Low Universal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
2-C | Universal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
2-B | Multiversal Cell | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
2-A | Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
High 2-A | High Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
1-C | Simple Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Low 1-B | Low Complex Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
1-B | Complex Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
High 1-B | High Complex Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Low 1-A | Low Meta Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
1-A | Meta Hierarchal Multiversal | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
High 1-A | Absolute Transcendence | Unquantifiable | Unquantifiable | Unquantifiable | Unquantifiable | Higher layered hierarchies that are impossible with our current standards of physics. |
Additional terms
"+" symbol
The "+" symbol is used when the Durability has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.
Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.
At least
Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.
At most
Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.
Likely
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favourable.
Possibly
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.