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Shadow Freddy

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Freddy Fazbear
Freddy Fazbear Original Model - Toy Model - Shadow Variant - Phantom Variant - Nightmare Variant - Funtime Model - Rockstar Model - Glamrock Model
Fredbear Golden Freddy - Nightmare Variant - Nightmare
FNaF World Freddy Fazbear - Toy Freddy - Phantom Freddy - Withered Freddy - Shadow Freddy - Golden Freddy - Nightmare Freddy - Nightmare Fredbear - Nightmare - Fredbear

Background

Shadow Freddy is a mysterious shadow variant of Freddy Fazbear that appears in the Five Nights at Freddy's series, first debuting in Five Nights at Freddy's 2. Due to his Easter Egg in Five Nights at Freddy's 2 and his crucial role in the series, he seems to be more mysterious and rare than Shadow Bonnie.

General Information

Name: Shadow Freddy

Origin: Five Nights at Freddy's 2

Sex: Unknown

Age: Inapplicable

Classification: Shadowy Remnant

Species: Unknown

Occupation: None

Status: Undead

Alignment Chaotic Evil (Composed of remnant, the soul of dead vengeful spirits)

Codex Statistics

Tier: 9-B

Dimensionality: 3-D

Attack Potency: Wall level (Should be comparable to the other animatronics, who can crush skulls, survive collapsing buildings, and are unharmed by a car crash that broke through a billboard. Can one-shot the security guard. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people)

Durability: Wall level, Incorporeality and Immortality makes it difficult to kill

Striking Strength: Wall Class

Lifting Strength: Peak Human (In The Silver Eyes it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)

Travel Speed: Superhuman (Comparable to Freddy Fazbear, who can run across the right end of Fazbear's Pizza to the left end in seconds)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless by the virtue of being a remnant

Range: Standard Melee Range

Intelligence: Unknown (The Shadow Animatronics have shown far more sentience and control over their powers, being capable of time traveling to do the happiest day minigame, and leading the Animatronics over to William Afton)


Powers and Abilities

Superhuman Physical Characteristics, Enhanced Senses (Can see in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them), Inorganic Physiology (Types 1 and 2; The Puppet is an animatronic that is possessed by a child's soul), Self-Sustenance (Types 1, 2, & 3), Invisibility (Can turn invisible via cloaking), Limited Sound Manipulation (Should scale to Freddy who has toreador march in his sound byte), Illusion Creation (The animatronics at times can make the building change. Hallucinations can be shown flashing in the player's eyes in FNaF 1, but it's unknown if Freddy is causing this), Sheer Will & Limited Fusionism (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Immortality (Types 6, 7, & 8. Animatronics are able to be dismantled, such as Mangle. The Crying Children are spirits that are running off of vengeance where they will only truly disappear after their birthday party is complete), Flight (As ghost, they naturally can fly), Undead Physiology, Incorporeality & Invisibility (As dead spirits they're naturally incorporeal, turn invisible after William Afton's supposed death), Possession (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Astral Projection (Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Time Travel (Should scale to Shadow Bonnie, who can travel back to the Crying Child's party and give them cake), Time Paradox Immunity (Grandfather Paradox; Should scale to the ghost kids who were unaffected by Shadow Bonnie going back in time and giving them cake as they still roam around in FNAF 1), Extrasensory Perception (Should be comparable to the other ghost kids that can see him), Illusion Creation (The crying children can create hallucinations of their cries on walls)


Other

Standard Tactics:

Shadow Freddy originally appears in Five Nights at Freddy's 2 in the Parts/Service camera rarely and can only be seen after every other withered animatronic (including Withered Foxy) has moved, found sitting in the area where Withered Bonnie normally sits.

On very rare occasions, he is seen slumped in the left-most end of the Office.

Weaknesses: It is unknown how much it can actually move compared to it's Shadow Bonnie counterpart, showing to only be able to sit within parts and services within Five Nights at Freddy's 2, and merely sitting in the corner within Five Nights at Freddy's 3.

Battle Records

None.

None.

None.