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Belmont Bloodline

From The Codex
Revision as of 22:13, 5 November 2024 by GiverOfThePeace (talk | contribs) (re-categorisation per CFD, replaced: Castlevania: Judgment → Castlevania Judgment (7))
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Finally, I have my answer: My power is more than just this whip.
~ Simon Belmont

I will show you the might of House Belmont.
~ Simon Belmont

You took it easy on me... The strength of a Belmont... No... The strength of a vampire hunter is greater than this.
~ Soma Cruz to Julius Belmont

Background

The Belmont Clan is a Clan of Vampire Hunters, who are featured at the forefront of the Castlevania series. Beginning with Leon Belmont in 1072, the Belmont lineage has existed for nearly one thousand years, with their sole purpose being to slay Count Dracula after each one of his resurrections.

When Leon Belmont first met the alchemist, Rinaldo Gandolfi, he was blessed with the ability to harness magical power. It was through this event that the Belmont Clan developed abilities unseen in any other family, as the ability to harness magic became an inborn power of all Belmonts after Leon.

Upon their 15th or 16th birthdays, the members of the Belmont Clan go through a ceremony that denotes their transition into adulthood; this ceremony blesses them with extremely powerful sacred powers, which further sets them apart from other families. As such, the magic passed through their family tree, and the sacred power bestowed upon them, lead to each of the Belmonts possessing the same abilities/resistances.

The physiology of the Belmonts is constantly referenced in the series as being a generalized thing, further confirming that all Belmonts are born with the same abilities. During the events of Castlevania Judgment, Simon Belmont constantly refers to the powers of the Belmont family, as well as confirming that his abilities spawn from more than just the legendary Belmont whip.

Uses

Resistances

The Castle Abilities Include:

This dropdown contains the abilities of Dracula's Castle

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[100], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[101]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[102]), Possession (The castle possesses objects with its magic, such as a ouija table[103]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[104]. The Castle has doors sealed off without solving puzzles[105]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[106]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[107], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[108]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[109]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[110]. The castle increases one's dark desires, allowing Dracula to easily control them[111]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[112]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[113]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[114]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[115]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[116]), Curse Manipulation (The Curse status that spirits inflict[117] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[118]), Life Manipulation (The castle can bring inanimate statues to life to attack[119]. Can cause the glass murals to come to life and attack[120]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[121]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[122])

References

  1. History of Castlevania - Crescent of the Moon Pages 40-41
  2. History of Castlevania - Crescent of the Moon Pages 40-41
  3. Akumajou Densetsu Famicon Intro English Patch
  4. Castlevania: The Dracula X Chronicles Intro
  5. Castlevania: Dracula X Final Boss
  6. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  7. Castlevania: Lament of Innocence Game Manual Page 10
  8. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  9. Castlevania: The Belmont's Legacy Issue 1
  10. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  11. Castlevania: Lament of Innocence Game Manual Page 10
  12. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  13. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  14. Castlevania: Curse of Darkness Trevor Boss Fight
  15. Castlevania: Harmony of Dissonance
  16. Castlevania Judgment Simon Belmont Story Mode
  17. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  18. Castlevania: Lament of Innocence
  19. Castlevania: Curse of Darkness Volume 2 Chapter 3
  20. Castlevania: The Belmont Legacy #2
  21. Castlevania: Harmony of Dissonance
  22. Castlevania: Harmony of Dissonance
  23. Castlevania: Symphony of the Night Beastiary No. 106
  24. Castlevania: Aria of Sorrow
  25. Castlevania: Aria of Sorrow
  26. Castlevania: Aria of Sorrow Julius Boss
  27. Castlevania: The Belmont Legacy #1
  28. Castlevania: Lament of Innocence
  29. Castlevania: Lament of Innocence Page 10
  30. Castlevania: Aria of Sorrow
  31. Castlevania: Harmony of Dissonance Game Manual Page 22
  32. Castlevania: Lament of Innocent
  33. Castlevania: Harmony of Dissonance
  34. Castlevania: Curse of Darkness Trevor Second Boss Fight
  35. Castlevania: Curse of Darkness Infinite Corridor
  36. Castlevania: Lament of Innocence
  37. Castlevania: Lament of Innocence Garden Forgotten By Time
  38. Castlevania Judgment Simon Belmont Ultimate Attack
  39. Castlevania Judgment Trevor Belmont Ultimate Attack
  40. Castlevania: Lament of Innocence Game Manual Page 10
  41. Castlevania: Legends Game Manual Page 8
  42. Castlevania: Lament of Innocence
  43. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  44. Castlevania Legends Game Manual Page 9
  45. Castlevania: Dawn of Sorrow
  46. Castlevania Chronicles
  47. Castlevania: Lament of Innocence
  48. Castlevania: Lament of Innocence
  49. Castlevania: The Dracula X Chronicles Stage 1
  50. Castlevania: Lament of Innocence
  51. Castlevania: Lament of Innocence Beastiary No. 031
  52. Castlevania: Lament of Innocence
  53. Castlevania: Lament of Innocence Beastiary No. 010
  54. Castlevania 64
  55. Castlevania: Lament of Innocence Beastiary No. 016
  56. Castlevania: Lament of Innocence Game Manual Page 10
  57. Castlevania: Lament of Innocence Game Manual Page 11
  58. Castlevania: Lament of Innocence
  59. Castlevania NES Final Boss
  60. Castlevania III: Dracual's Curse Final Boss
  61. Castlevania: Dracula X Final Boss
  62. Castlevania 64 Final Boss
  63. Castlevania Adventure Rebirth Final Boss
  64. Castlevania: Bloodlines Final Boss
  65. Castlevania II: Simon's Quest
  66. Castlevania: Order of Shadows
  67. Super Castlevania IV
  68. Castlevania III: Dracula's Curse
  69. Castlevania Harmony of Despair
  70. Castlevania: Order of Shadows
  71. Castlevania Chronicles
  72. Castlevania: Lament of Innocence
  73. Castlevania: Order of Ecclesia
  74. Castlevania: Curse of Darkness Trevor Boss Fight
  75. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  76. Castlevania Judgment Aeon's Hyper Attack on Golem
  77. Castlevania: Lament of Innocence
  78. Castlevania: Lament of Innocence Beastiary No. 030
  79. Castlevania II: Simon's Quest
  80. Castlevania II: Simon's Quest Game Manual Page 9
  81. Castlevania: Curse of Darkness Beastiary No. 112
  82. Castlevania: Lament of Innocence
  83. Castlevania: Lament of Innocence Beastiary No. 040
  84. Castlevania: Curse of Darkness Beastiary No. 065
  85. Castlevania Nocturne of Recollection
  86. Castlevania: Lament of Innocence
  87. Castlevania: Lament of Innocence Beastiary No. 076
  88. Castlevania: Lament Innocence
  89. Castlevania III: Dracula's Curse Death Boss
  90. Castlevania Death Boss
  91. Castlevania: Rondo of Blood Death Boss
  92. Castlevania: Harmony of Dissonance Death Boss
  93. Castlevania 64 Death Boss
  94. Castlevania Judgment Aeon's Hyper Attack Sequences
  95. Castlevania Judgment Aeon's Hyper Attack on Death
  96. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  97. Castlevania Judgment Death True Story Mode
  98. Castlevania 64 Renon Boss
  99. Castlevania 64 Carrie Fernandez Bad Ending
  100. Castlevania: Harmony of Dissonance
  101. Castlevania: Harmony of Dissonance
  102. Castlevania: Symphony of the Night Beastiary No. 40
  103. Castlevania: Symphony of the Night Beastiary No. 16
  104. Castlevania: Portrait of Ruin Beastiary No. 133
  105. Castlevania: Lament of Innocence
  106. Castlevania 64
  107. Castlevania: Portrait of Ruin
  108. Castlevania: Portrait of Ruin
  109. Castlevania: Harmony of Dissonance
  110. Castlevania: Circle of the Moon
  111. Castlevania: Circle of the Moon
  112. Castlevania: Order of Ecclesia Beastiary No. 061
  113. Castlevania: Portrait of Ruin Beastiary No. 131
  114. Castlevania: Symphony of the Night Beastiary No. 44
  115. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  116. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  117. Castlevania: Grimoire of Souls
  118. Castlevania 64
  119. Castlevania Chronicles
  120. Castlevania Chronicles
  121. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  122. Castlevania: Curse of Darkness Beastiary No. 115