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Castlevania/Belmont Bloodline

Background
The Belmont Clan is a Clan of Vampire Hunters, who are featured at the forefront of the Castlevania series. Beginning with Leon Belmont in 1072, the Belmont lineage has existed for nearly one thousand years, with their sole purpose being to slay Count Dracula after each one of his resurrections.
When Leon Belmont first met the alchemist, Rinaldo Gandolfi, he was blessed with the ability to harness magical power. It was through this event that the Belmont Clan developed abilities unseen in any other family, as the ability to harness magic became an inborn power of all Belmonts after Leon.
Upon their 15th or 16th birthdays, the members of the Belmont Clan go through a ceremony that denotes their transition into adulthood; this ceremony blesses them with extremely powerful sacred powers, which further sets them apart from other families. As such, the magic passed through their family tree, and the sacred power bestowed upon them, lead to each of the Belmonts possessing the same abilities/resistances.
The physiology of the Belmonts is constantly referenced in the series as being a generalized thing, further confirming that all Belmonts are born with the same abilities. During the events of Castlevania Judgment, Simon Belmont constantly refers to the powers of the Belmont family, as well as confirming that his abilities spawn from more than just the legendary Belmont whip.
Uses
- Superhuman Physical Characteristics: The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[1]. During and before Trevor's time[2], the Belmont's were feared because of their immense power[3].
- Acrobatics: Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[4]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[5]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[6].
- Genius Intelligence: Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[7].
- Martial Arts: Striking Arts; Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[8].
- Weapon Mastery: No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[9]. Many of the famous Belmont weapons were left behind by Trevor[10], with him noting them to be the axe, dagger, cross, holy water, and stop watch[11].
- Sheer Will: The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[12]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[13]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[14]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[15].
- Non-Standard Interaction:
- Metaphysical Interaction: Belmonts can interact with ghosts with their whips and sub-weapons[18].
- Elemental Interaction: Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[19]. Belmonts can interact with creatures of the night made of sand[20]. Can interact with creatures of the night made of fire[21]. Can fully disperse and destroy water bubbles instead of the attack just going through it[22].
- Blood Interaction: Can harm and kill enemies made of blood[23].
- Abstract Interaction: Belmonts can interact with and kill Death[24], where Death is death, being the absolute presence, the awe, the religion, and the dark god[25]. He refers to death itself as him[26]. Noting that he is completely death and human death is only a part of Chaos[27]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[28].
- Nullification:
- Pain Immunity Nullification: The Belmonts can make the White Dragon visibly react to pain[29] and scream out in pain, where it is an immortal being immune to pain and suffering[30].
- Abstract Nullification: The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[31]. Death decides who lives and who dies[32].
- Immortality Negation: Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[33]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[34]. Death is a being unconstrained by mortality[35].
- Resurrection Bypassing: The Belmonts can kill zombies[36], who are corpses brought back to life from the power of hate[37].
- Enhanced Senses: Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[38].
- Extrasensory Perception: Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[39]. Leon could sense and feel that Joachim Armster was a vampire[40]. Leon could sense the rage from a Vampire Killer[41]. Trevor could sense a bad omen approaching[42]. Christopher Belmont felt a "chill" upon Dracula's return[43]. Belmonts such as Juste could sense Death's overwhelming power[44]. Belmonts such as Juste could sense the aura of the two different layers of the castles[45]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[46]. Julius could sense the dark powers within Soma Cruz[47]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[48]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[49]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[50].
- Precognition: Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[51].
- Magic: Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[52]. where Leon gained magical energy that would naturally be passed down to all of his descendants[53]. Belmonts such as Julius naturally have magical powers due to this[54], along with Juste having magical powers deriving from the Fernandez (Belnades) family[55].
- Afterimage Creation: Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[57].
- Empowerment & Holy Manipulation: Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better than it fits him, despite him being the one to make the Whip of Alchemy[60]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[61]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[62], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[63]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[64].
- Invulnerability: Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[65].
- Reactive Power Level: As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[67].
- Sealing: Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[68].
- Nullification: Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[69].
Resistances
- Extreme Heats: Belmonts can travel in boiling hot rooms without much effect[71]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[72]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[73].
- Absorption: Belmonts can fight and take hits from the mist[74], a creature that swallows up the living[75].
- Life-Force Absorption: Belmonts can take hits from the Spirit[76], which is an evil spirit that sucks up people's life energy[77].
- Helfire Attacks: (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[79].
- Status Effect Inducement, Poison Manipulation, & Curse Manipulation: The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[80].
- Attack Reflection: Belmonts can[83] hit Dracula[84] with different[85] projectile[86] attacks[87], this extends to even Morrises'[88], where Dracula's mere rib bone reflects all projectiles back[89].
- Petrification: Belmonts can[90] take hits[91], from Medusa heads[92] who can turn one into stone upon contacting them[93]. Belmonts can[94] can break out of[95], being petrified[96].
- Erasure: Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[97].
- Time Stop: Belmonts are unaffected by time being stopped[98]. With time in Castlevania being so potent that not even eternity can withstand time[99], along with even artificial life being subject to the laws of time[100].
- Poison Manipulation: Belmonts can take hits from the poison zombie[101], which spews a deadly poison that can rot flesh on contact[102].
- Fear Manipulation: (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[103] an ordinary hero feel like a spineless coward[104].
- Light Manipulation & Holy Manipulation: Belmonts have a natural resistance to holy elemental attacks[105].
- Absolute Zero: Belmonts can take ice from the frost demon[106], a demon that wields absolute cold[107] and a total command of cold[108], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[109].
- Essence Manipulation: Belmonts can take hits from Succubus[110], who can suck up a person's essence[111].
- Sleep Manipulation: Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[112].
- Death Manipulation & Fate Manipulation: Belmonts cannot[113] be killed[114] by the[115] likes of[116] Death and his scythes[117], who is noted to govern the fate of death[118], being noted to have the power to govern the end of all living things[119], and can use his scythes to kill abstractions such as distance and sound[120]. Death decides who lives and who dies[121].
- Law Manipulation: Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[122], where contracts are made to be absolute and bind one to it's agreements[123].
- Dracula's Castle's Abilities: Belmonts are able to travel in or around Dracula's Castle without feeling any of the adverse effects from the castle.
The Castle Abilities Include:
References
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania: Dracula X Final Boss
- ↑ Castlevania: Dawn of Sorrow Meeting Yoko & Julius
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: The Belmont's Legacy Issue 1
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania Judgment
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
- ↑ Castlevania: Curse of Darkness Trevor Boss Fight
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania (N64)
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: The Arcade Death Boss Fight
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
“What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.” - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
“This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
“interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].” - ↑ Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
- ↑ Castlevania: The Arcade White Dragon Boss
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania: Rondo of Blood Death Boss
- ↑ Castlevania: Lament of Innocence Ending
- ↑ Castlevania Judgment Death True Story Mode Ending
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania Judgment Tutorial
- ↑ Castlevania Judgment Simon Belmont Story Mode
- ↑ Castlevania: Lament of Innocence Dark Palace of Waterfalls
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Curse of Darkness Volume 2 Chapter 3
- ↑ Castlevania: The Belmont Legacy #2
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 106
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Aria of Sorrow Julius Boss
- ↑ Castlevania Legends Game Manual Page 12
- ↑ Castlevania: The Belmont Legacy #1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Page 10
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Harmony of Dissonance Game Manual Page 22
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Curse of Darkness Trevor Second Boss Fight
- ↑ Castlevania: Curse of Darkness Infinite Corridor
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Garden Forgotten By Time
- ↑ Castlevania Judgment Simon Belmont Ultimate Attack
- ↑ Castlevania Judgment Trevor Belmont Ultimate Attack
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Legends Game Manual Page 8
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
- ↑ Castlevania Legends Game Manual Page 9
- ↑ Castlevania: Dawn of Sorrow
- ↑ Castlevania Chronicles
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Dracula X Chronicles Stage 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 031
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 010
- ↑ Castlevania (N64)
- ↑ Castlevania: Lament of Innocence Bestiary No. 016
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Lament of Innocence Game Manual Page 11
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania NES Final Boss
- ↑ Castlevania III: Dracula's Curse Final Boss
- ↑ Castlevania: Dracula X Final Boss
- ↑ Castlevania (N64) Final Boss
- ↑ Castlevania Adventure Rebirth Final Boss
- ↑ Castlevania: Bloodlines Final Boss
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Order of Shadows
- ↑ Super Castlevania IV
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Harmony of Despair
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania Chronicles
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Order of Ecclesia
- ↑ Castlevania: Curse of Darkness Trevor Boss Fight
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 030
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania II: Simon's Quest Game Manual Page 9
- ↑ Castlevania: Curse of Darkness Bestiary No. 112
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 040
- ↑ Castlevania: Curse of Darkness Bestiary No. 065
- ↑ Castlevania Nocturne of Recollection
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 076
- ↑ Castlevania: Lament Innocence
- ↑ Castlevania III: Dracula's Curse Death Boss
- ↑ Castlevania Death Boss
- ↑ Castlevania: Rondo of Blood Death Boss
- ↑ Castlevania: Harmony of Dissonance Death Boss
- ↑ Castlevania (N64) Death Boss
- ↑ Castlevania Judgment Aeon's Hyper Attack Sequences
- ↑ Castlevania Judgment Aeon's Hyper Attack on Death
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania (N64) Carrie Fernandez Bad Ending
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania (N64)
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania (N64)
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet